Is Legendary crafting GW2 endgame?
Endgame is WvW, sPvP, dungeons, world raids, legendaries, alts, DEs, crafting professions, gold hoarding, achievements, titles, rare skins, etc.
But one can just farm legendaries if he wants to.
I think of a legendary weapon as a long-term goal. I’m just going to play and enjoy myself…and I’m sure eventually I’ll have everything I need. I’m patient, and I feel that the legendary weapon will mean much more to me if it is a culmination of many months of enjoying myself in game, rather than the result of grinding myself crosseyed for a few weeks and making myself miserable fighting the game mechanics.
World Exploration
Getting Crafting disciplines up to 400
Finishing Achievements
Running Dungeons
Creating New Gear Combinations
Trying New Characters
Doing WvWvW
Those are all endgame too, correct?
endgame haha, All the “End Game” chasers will be gone in a month or so. =P
A month? Didn’t they all just head back to pandaville?
Since leaving WoW for this MMO, I have decided to remove the ‘endgame’ mentality from my head. Doing this has made my game time infinitely funner.
@newagesoup
endgame haha, All the “End Game” chasers will be gone in a month or so. =P
A month? Didn’t they all just head back to pandaville?
Its because of the massive amount of karma/gold needed to obtain them, and the fact that there is an invisible wall in the way to prevent getting the needed karma/gold in the form of the diminishing returns code.
endgame haha, All the “End Game” chasers will be gone in a month or so. =P
A month? Didn’t they all just head back to pandaville?
Its because of the massive amount of karma/gold needed to obtain them, and the fact that there is an invisible wall in the way to prevent getting the needed karma/gold in the form of the diminishing returns code.
You’re complaining that legendaries, which are supposed to be hard to make, are hard to make? That they take time?
There is no invisible wall. It’s more just a slope that people need to trek up slowly. If they want to try and run up it they’ll trip, fall and slide all the way back down. Bringing DR in to it, a mechanism so that people can’t power through content like that, is a moot point.
It’s there, the creation of legendaries (ingredient wise) was made with that in mind, they have an idea of how long it should take to make a legendary. If you don’t want to spend that time, don’t.
But don’t say something that’s supposed to be a pinnacle achievement is too difficult when it’s supposed to be that way.
So tell me how people have managed to get legendaries just before they added the DR system last patch. Because they’re supposed to take so long to obtain.
I was originally influenced by those who made claims there is no endgame and it put a temporary road block in my feelings for the game since I also like gear progression. However, I was able to look at the quality of the whole product and have looked past all the claims people have made on the forums about there not being any endgame.
I decided to just roll with setting the legendary weapon as a goal. Ever since I set my eyes on the prize, I haven’t been able to get Guild Wars 2 out of my head. I’m feeling motivated to play as much as when I was in the process of leveling my guardian to 80. I spend every moment logged in the game doing something that will help me get the legendary weapon as much as possible so it doesn’t allow me time to make any alternate characters because I have so much to do one my one character.
I don’t know if we can classify crafting legendary weapons as endgame content but it’s something to occupy our time and that’s why we play games.
What makes you think the DR system was added in last patch? People have been whining about DR since the game started. They might have tweaked it in response to various factors, however the DR has always been there.
People were able to get legendaries because some worked in groups, others just plain ol’ grinded them up, and some are just -very- good at playing the economy. There was a LOT of gold to be made in the early stages of the game’s economy, so by storing up then, a lot of the grind can be circumvented by simply buying the stuff that’s the hardest.
If you’ll notice, of the many people who play GW2 (hundreds of thousands), there are only a handful of legendaries. We’re talking 10 to 100 in existence. 100 is VERY generous given the reports lately have only been about maybe half a dozen. That’s a very -very- small amount of the population.
Sometimes I have the impression that WoW is the only thing people here have ever played.
endgame haha, All the “End Game” chasers will be gone in a month or so. =P
A month? Didn’t they all just head back to pandaville?
Its because of the massive amount of karma/gold needed to obtain them, and the fact that there is an invisible wall in the way to prevent getting the needed karma/gold in the form of the diminishing returns code.
So then it’s because folks aren’t used to longterm goals to work towards while having fun anymore? Seems to me too many folks are only focused on the shineys and want them right now like they’re being used from other themepark mmo’s where it takes at most a couple of weeks to get the rarest items these days without even trying too hard.
I guess too many humans have been crossbred with skritt.
(edited by holska.4127)
endgame haha, All the “End Game” chasers will be gone in a month or so. =P
A month? Didn’t they all just head back to pandaville?
Its because of the massive amount of karma/gold needed to obtain them, and the fact that there is an invisible wall in the way to prevent getting the needed karma/gold in the form of the diminishing returns code.
So then it’s because folks aren’t used to longterm goals to work towards while having fun anymore? Seems to me too many folks are only focused on the shineys and want them right now like they’re being used from other themepark mmo’s where it takes at most a couple of weeks to get the rarest items these days without even trying too hard.
I won’t do it because it is not fun. In fact, I am almost done playing it is there for those who want it to show off. You can name it however you please, grinding for hoarding gold/karma is not fun. Don’t pretend it is. Some people think it’s worth the annoyance, I’m fine with not having it.
Also, this is a themepark game either way.
What ‘bout fine ’ol PvP as for “endgame?”
It’s good enough for me…
How about just logging in and playing in this beautiful virtual world we’ve been given, same things that drove players in SWG for 8 years =) That’s a real end game to me. Having fun living in the virtual world. That means crafting and selling, PVP, RP, Instances, getting a legendary weapon….
I would have been content with legendaries being my end game. That’s what my plan was from the beginning.
I should have made sure to point out that I am more than satisfied with the current “endgame” I am currently working my way to 100% completion of all the zones Ive been to I am purposely avoiding other zones so when I eventually switch to an alt I will have new content to explore. I’m also working on my crafting and my guild has nightly events that are different every night. One night we get together and do jump quests, the next we do renown hearts. Another is dungeon night we litterly have a different event every night of the week and are working to having an A week and a B week. I have plenty to do and am having a blast doing it.
It is a goal.. There is not an endgame.. just play the game. Have fun until you don’t. Role new char’s play old content!! You still get credit!
Weird. People be tryin to find anything to label as “endgame” so they can get told what to do next. GW2 has no gear power treadmills, no gated raid content, no months-long grind to get “competitive” in pvp… the lack of a carrot-on-a-stick from the devs that says “chase this goal next u guys” is driving some people NUTS, lol.
If an MMO is someone’s life replacement system, then yeah… not having a clearly defined “endgame” where the devs tell you what to do next can be scary.
WvW is the endgame to most. This is what brought most DOAC people here. you can look at it as leveling up and building your character for a purpose, to go and fight for your server in WvW
Ive never understood how people can think of raiding as an endgame. to me raiding for gear would still be still building your character. but your just making this powerful character to have nothing to do or purpose.
end game is mini-pet collection.
EochaidhI won’t do it because it is not fun. In fact, I am almost done playing it is there for those who want it to show off. You can name it however you please, grinding for hoarding gold/karma is not fun. Don’t pretend it is. Some people think it’s worth the annoyance, I’m fine with not having it.
Also, this is a themepark game either way.
I never said it wasn’t a themepark, I even said “other themepark mmo’s” which implies this one is a themepark as well.
The thing is that I don’t grind or hoard for it since the things needed I’ll acquire anyways over time by just doing what I enjoy and not focusing on acquiring it, hence why I mentioned long-term goal. And since I won’t use the required mats for anything else they’ll naturally stack up over time so even if it takes me 2 years that way it’s still a long-term goal.
end game is mini-pet collection.
Still more fun than running the same 3 dungeons or 1 raid 300+ times on auto pilot mode just to equip guildies and have a raid team + subs ready before the next one is released.