Is Orr good now?

Is Orr good now?

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Posted by: Erasculio.2914

Erasculio.2914

ArenaNet has just made many changes to Orr, such as reducing mob density there, reducing the number of crowd control skills enemies have, and so on. The idea was to make the zone better. In my opinion, that goal was achieved, Orr is better now.

It’s simply still not good.

The changes to Orr have not made the zone more interesting, in my opinion; they have only made it easier to ignore the enemies there as it’s now simpler to just run past them. The zone still has the same problems it used to have:

  • Very few kinds of enemies. Risen everywhere, a few tar elementals (which aren’t the most exciting enemies in the game), very once in a while slightly different enemies in small parts of the map when a temple has been taken. This lack of enemy variety is different than everything found outside of Orr.
  • Few dynamic events that change the zone. The temples change a few enemies spawn, remove some environmental effects that people mostly avoid when they are up, and nothing else. The other events are either “kill this group of risen before they do X”, or “the Risen have done X, kill the group of Risen in the area”. Events have little to no impact on the world.

The changes ArenaNet did to Orr have made it less irritating, but those zones are still far from being interesting. I have my own suggestions to improve the area, but more important than listening to a player’s suggestion, IMO, is letting ArenaNet know that the current changes have been nice, but they’re just a band-aid, not a full fix.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Is Orr good now?

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

Your suggestions are pretty good, and I hope to see it somehow someday, but I do hope you realise that your idea will take more work than 2 weeks for Anet to create properly

With this patch they have made the first step toward a better Orr. Now let’s wait for the other steps they’ll have to take.

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Posted by: Randulf.7614

Randulf.7614

I disagree – I found Orr very intersting and enjoyable and it was refreshing to see such an enormopus number in Cursed post-patch. Long may that last.

Having said that, I do like your ideas – particularly the meta for all 5 temples. It would require a very large amount of coordination, but if the rewards were right (a high chance of precursor or massive gold/karma/laurels rewards maybe), it has potential.

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Posted by: Asumita.2174

Asumita.2174

one thing for sure is that I get way more large moldy bags, and have gotten 3 armored scales, a dye, and some ori last night. Also got 2 rare drops for some ectos. thought it was way better than before.

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Posted by: Sphinx Jinx.2713

Sphinx Jinx.2713

Hmm… yes, when you hit 80 and all you have left at your level is dragon events and Orr to mess around in, it would be good if it had more diverse events. A dragon in Orr would be awsome!
I have hopes of more areas being added, and can’t wait for Cantha and Elona do be added. (I hope they do add them anyway) but this would take a long, long time to create.