Is Orr now Obsolete? Returning Player

Is Orr now Obsolete? Returning Player

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Posted by: Xierg.7426

Xierg.7426

Hi, haven’t played since late 2012. My friends and I mostly stopped playing due to really, really hating Orr. So much so that the thought of logging in and being exposed to it meant we never logged in.

So, is there a new end game zone or zones? I thought that GW2 was great up until Orr at which point it became truly horrible. Hopefully that has changed?

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Posted by: Blaine Tog.8304

Blaine Tog.8304

I don’t know if Orr is “obsolete” but most people prefer to farm world events and run Citadel of Flames explorable mode path 1 for their money. They did add a new Level 80 zone (Southsun Core) but I don’t personally spend much time there so I can’t tell you all of what’s up with that.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Umut.5471

Umut.5471

Event spawn timers are increased, so there’s no point to go there and wait for half an hour doing nothing. If you want to farm gold, cof p1 is currently the only efficient option.
Southsun cove is a ghost town. (even more than cursed shore)

(edited by Umut.5471)

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Posted by: AntiGw.9367

AntiGw.9367

There are simply more fun ways to get gold and karma.

Orr temples are a different matter of course.

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Posted by: hamsteak.1368

hamsteak.1368

there’s more or less no reason to go to orr

Auger Claw (PvE/Spvp) – Thief
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer

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Posted by: Behellagh.1468

Behellagh.1468

The living story and boss chests at certain DE now give players stuff to do outside of farming Orr. Of course players still go to Orr to get their exotic Karma armor at the temples.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Tuck.4095

Tuck.4095

Other than gathering I rarely go to orr.

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Posted by: Terok.7315

Terok.7315

Unfortunately in my case, the death of Orr spelled the death of open world pve for me. I’m not really interested in jumping from meta to meta for a rare that sells for 25s or so. The real heart-breaker is that I just recently finished my MF suit. Oh well.

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

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Posted by: Zorby.8236

Zorby.8236

Some servers seem to keep the temples open, I guess for shards and karma gear. Other than that I see no reason to visit Orr. It’s unrewarding, a nightmare to traverse, and so bland on enemies…

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: Morrigan.2809

Morrigan.2809

Some people still run Temples for fun- we did Balthazar last week and on my server a bunch of people do mining runs every night- I think.
Clear all the temples at least once a week.

The thing is with updated scaling and rewards an 80 can pretty much play anywhere and still find it worthwhile.

Many people just play in which ever zones they prefer.
Many people simply don’t like Orr.

Anet was talking somewhere about revamping Orr again so we’ll see.

Gunnar’s Hold

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Posted by: Mirta.5029

Mirta.5029

Unfortunately in my case, the death of Orr spelled the death of open world pve for me. I’m not really interested in jumping from meta to meta for a rare that sells for 25s or so. The real heart-breaker is that I just recently finished my MF suit. Oh well.

run melandru then every time when you see that it’s up. The best farm spot for T6 in my opinion. Especially if you don’t drop by there to do the last defend, but rather actually escort from 1st to 2nd beacon and defend there. Hordes of risen that drop good stuff!
And the last time I’ve checked at least on Underworld Orr is not completely dead. I see people in small groups still running the good old karma train trough out the map.

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Posted by: Vol.5241

Vol.5241

Unfortunately in my case, the death of Orr spelled the death of open world pve for me. I’m not really interested in jumping from meta to meta for a rare that sells for 25s or so. The real heart-breaker is that I just recently finished my MF suit. Oh well.

Yeah after shelt/pen got nerfed I resorted to farming meta events on all my alts on all three servers.

Then it just go so cumbersome and time-consuming that I’ve stopped giving a kitten about it.

BTW MF gear has no effect on chests.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
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Posted by: Xenon.4537

Xenon.4537

Orr and Southsun are pretty much dead on Dragonbrand. I pop over there once in a while for Arah or if I’m bored. I only ever see a bot or two roaming around and 3 or 4 people waiting for pent/shelter. I don’t think Anet has any idea what to do with Orr. First they felt the need to nerf it, then they tried to revamp it, but nothing seems to fix that place.

You can sort of tell Anet’s attitude toward Orr when they mention that living story and holiday events don’t take place in Orr. Like on Wintersday they said something about the random gift boxes being everywhere but Orr “where there isn’t much cheer.”

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Posted by: Vol.5241

Vol.5241

Orr and Southsun are pretty much dead on Dragonbrand. I pop over there once in a while for Arah or if I’m bored. I only ever see a bot or two roaming around and 3 or 4 people waiting for pent/shelter. I don’t think Anet has any idea what to do with Orr. First they felt the need to nerf it, then they tried to revamp it, but nothing seems to fix that place.

You can sort of tell Anet’s attitude toward Orr when they mention that living story and holiday events don’t take place in Orr. Like on Wintersday they said something about the random gift boxes being everywhere but Orr “where there isn’t much cheer.”

Well you have to give Anet credit. They like to create atmospheres that truly convey how they are supposed to feel.

Orr is full of death and it feels that way with no living players farming around.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

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Posted by: MrRuin.9740

MrRuin.9740

For general PvE, yes Orr is bland and very annoying. I don’t get the negativity toward the temples though. My guild does them almost daily for the chest and rewards.
Some can take less time and are far less tedious than the Claw of Jormag event.

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Posted by: Fox Reeveheart.1890

Fox Reeveheart.1890

I read this as “Is Orr now obese?”

of course, being an undead from the sea would certainly make you a bloated corpse

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Posted by: Raine.1394

Raine.1394

Orr is not obsolete entirely as you may want to complete the map if you are a completionist. It is no longer a place to play and socialize as it once was. Anet began a series of improvements in February that largely emptied the place. You’ll find the crowds at the world events. You can find the timers for your server at http://us.gw2stuff.com/

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Yes. We’re, ironically, back where we were 4 or 5 months ago. Since you’ve left they’re redesigned a lot of Orr, and for a while it was quite a nice place. However it seems like we were having too much fun and ANet has since overnerfed the whole kitten place again, with the end result being that, once again, no reason to bother with it.

You’d figure they would have learned the first time around, but alas…

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Posted by: Rama.6439

Rama.6439

Unfortunately in my case, the death of Orr spelled the death of open world pve for me. I’m not really interested in jumping from meta to meta for a rare that sells for 25s or so. The real heart-breaker is that I just recently finished my MF suit. Oh well.

I felt the same way, when they killed off Orr I started jumping from meta to meta also, but it gets boring after awhile, and I hate farming CoF, now I do WvW all day, but the skill lag there can be unbearable sometimes when 2 big groups clash and Anet asks us for our info? this is a server issue and they know it, and if they don’t start fixing all the server problems soon one of the games coming out soon will fix a lot of their problems…

Arcubus Balefire – 80 Guardian
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…

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Posted by: Kichwas.7152

Kichwas.7152

as you can see from posts above me, the farmers have left Orr.

This makes it a much more pleasant place to be in and do events around than it used to be. The people who are still in Orr are people who enjoy the content there. Enough to get events going, and even some major group zerg moments – but not crowds, and not the rude attitudes you will find at dragon timers and CoF.

ORR IS NOW MY FAVORITE AREA OF THE GAME TO PLAY IN.
- The community there has improved greatly with the removal of the farmers.

(Sadly farmers still permeate Arah Explorable, so that is an unpleasant experience.)

http://kichwas.wordpress.com/ – GW2 Blog Presenting the Opposing View
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Justice And Honor – Tarnished Coast.

(edited by Kichwas.7152)

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Posted by: AndrewSX.3794

AndrewSX.3794

Yes, Orr is obsolete.

Anet did, in few weeks:

-taken away drops from some kind of (numerous) mobs. They simply don’t drop anything.
-increased exponentially respawn time of main “farming-events”

in order to push ppl to Southsun (now a ghost town again).
Add in the changes made in the course of first half of year to put some hold to farming profits, and it’s done.

Atm the only things worthy to do in Orr are gathering (oric/ancient/omnomberry) and temple events due to final chest + daily reward.

Which means more or less that farming in the world atm is restricted to meta event farm – everything else is gone, if you don’t want to farm CoF P1….

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Creeper.9360

Creeper.9360

I don’t know if obsolete would be the right term for it.

It is certainly less populated. And nobody, I mean nobody goes to Malchor’s Leap or Straits of Devastation. Which I find a shame.

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Posted by: The Stain.4169

The Stain.4169

I wish I knew what Anet was trying to accomplish in Cursed Shore…

As I see it, over the past several months we saw a series of nerfs. Lots of champs with mega hit points, vet spiders that dropped no loot, etc. Then they drove a stake through its heart with a massive increase in the time lag between events spawning.

Then, about 2 or 3 weeks ago things picked up for a while. Events spawned regularly and the impossibly tough/no loot mobs spawned very rarely. It became a good place to hang out again.

Now, as in the past few days, it seems to be back to having the huge delays between events. And it is again more or less a ghost town. I have no idea what the motivation is for the constant changes, but it almost seems like Anet is trying to annoy people and kill the game.

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Posted by: AntiGw.9367

AntiGw.9367

I have no idea what the motivation is for the constant changes, but it almost seems like Anet is trying to annoy people and kill the game.

Yes, that must be the reason…

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Posted by: AndrewSX.3794

AndrewSX.3794

I have no idea what the motivation is for the constant changes, but it almost seems like Anet is trying to annoy people and kill the game.

The last (and most harsh) round of changes has been made to push farmers from Orr to SouthSun Cove during the Living Story event.

Which means, yes, killing a permanent content to push players in farming a temporary one.

Regardless of profits – SSC during event was prolly more profitable than “decent” CS – the issue is that SouthSun event ended, farming spots closed, and now is a ghost town again.

Only that to push ppl in that, they ruined CS making it empyt kitten.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

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Posted by: Amun Ra.6435

Amun Ra.6435

Yeah, its really sad what they did to Orr. Yes, I loved farming events there. I did it because I liked it and it was a clear path to my legendary. But you know what? I could not do it all day long like others could…meaning I would supplement my farming with buying gems for gold to speed up the process. Since they have destroyed Orr guess how much I have spent in the gem store…ZERO.

Now I spend my money in league of legends of all things.

I would gladly spend my money on gems again if I could also have a clear path of farming T6 mats myself. I am still VERY close to finishing my legendary but if I can play the way I want and work towards my legendary the way I chose…Anet/NCSoft will not receive my time or my money.

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Posted by: Ayrilana.1396

Ayrilana.1396

Orr has become obsolete because it was nerfed; mobs and dynamic events. Orr was perfect back in October.

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Posted by: hamsteak.1368

hamsteak.1368

as you can see from posts above me, the farmers have left Orr.

This makes it a much more pleasant place to be in and do events around than it used to be. The people who are still in Orr are people who enjoy the content there. Enough to get events going, and even some major group zerg moments – but not crowds, and not the rude attitudes you will find at dragon timers and CoF.

ORR IS NOW MY FAVORITE AREA OF THE GAME TO PLAY IN.
- The community there has improved greatly with the removal of the farmers.

(Sadly farmers still permeate Arah Explorable, so that is an unpleasant experience.)

lol what community

the people who only come to do temple events then leave?

Auger Claw (PvE/Spvp) – Thief
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer

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Posted by: Katreyn.4218

Katreyn.4218

Some servers run temples. Mine doesn’t, so its pretty bad. Even the two initial outposts everyone used to run the events back and forth are very rarely ever taken (usually I end up doing this in my pass by for gathering if I bother to care).

In reality it seems to be going, if you are just looking for money, its much easier to do a chain of the low level bosses get some guaranteed rares and call it a day (and CoF if you want some more money).

Its really a shame though, I quite liked Orr. Especially liked it when they first kind of “nerfed” the place and lowered the spawn (which wasn’t entirely necessary, but made it more enjoyable) and when they added the bosses to the events, there was still enough people usually to make it possible then. I understand why they had to mess with the event timers and stuff, but meh, its just kind of sad to see it super dead. Its like whatever disease caused Straits and Malchor to be deserted spread to Cursed Shores. :/

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Posted by: nirvana.8245

nirvana.8245

Ive noticed a big migration away from ORR just recently. There have been a few things that have effected this, but surprisingly it seems the farming nerfs are what had the biggest effect.

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Posted by: Nurgle.6597

Nurgle.6597

the whole game is obsolete, 0 new PERMANENT content

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Posted by: Vayne.8563

Vayne.8563

the whole game is obsolete, 0 new PERMANENT content

This doesn’t make a game obsolete. It may be something you don’t like, but clearly a lot of people are enjoying it. I don’t know about your server but every patch day, I end up on overflows. Someone must be playing the content and probably some of those people are enjoying it.

Maybe some people feel that leaving content around to get stale, so it can sit there unplayed, is a good idea. I know from experience how much old content gets played in other games. So if Anet left everything in, a year down the road, you’d just have a bloated game, most of which would be ignored by the player base.

Leaving everything in would bloat this game needlessly.

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Posted by: rfdarko.4639

rfdarko.4639

Nothing in the open world was added to replace Orr, except south sun. If you hated Orr, I can’t imagine you’d like southsun much better – the mobs are worse, the DEs are harder, and it is quite literally empty 90% of the time. There is currently no open world lvl 80 zone that people frequent regularly – “end game” consists of loading up dragon timer and porting around to the world bosses to hit 1 and afk. Then do dailies, then farm COF. Rinse and repeat for 6 months till you get your legendary.

guildless hobo who likes to solo – [x]