Is Taunt a control effect or condition?

Is Taunt a control effect or condition?

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Posted by: Skyline Crash.6254

Skyline Crash.6254

If its a control effect, then why is it red and have the same outline as a condition? (control effects are square and white while conditions are square but pointy at the bottom and red)

I’m asking because on the wiki it says its a control effect.

Is Taunt a control effect or condition?

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Posted by: Nike.2631

Nike.2631

Have you looked at Fear?

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Is Taunt a control effect or condition?

in Guild Wars 2 Discussion

Posted by: Skyline Crash.6254

Skyline Crash.6254

Have you looked at Fear?

fear is a condi. so is taunt a condi? if so, the wiki is wrong. i’m not sure how it is in game though

Is Taunt a control effect or condition?

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Posted by: gaspara.4079

gaspara.4079

Both Fear and Taunt are effectively both.

For monsters with breakbars they also function uniquely in that that reduce the breakbar but keep the condi effect so traits that effect a feared/taunted enemy work despite the cc effect being negated by the breakbar.

From the wiki:
Fear is a condition that causes an enemy to be interrupted and run directly away from the player for a short period of time. Characters suffering from fear will run away from the source of fear and have a dark green tinted skull appear over their heads. Fear is notable in that it also counts as a control effect, meaning it can be cleared by both condition removal as well as stun breaks. However, reduction in duration of stun effects (such as that provided by Rune of Melandru) does not affect duration of fear; its duration is only affected by reduction or increase in condition duration.