Is a Guild Wars 2 MOBA possible?

Is a Guild Wars 2 MOBA possible?

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Posted by: Fennek.7602

Fennek.7602

Ok maybe some people will say: Not this again! I didn’t want to necro old threads and I think these threads had no real discussion. Also the upcoming update is a great opportunity to bring such things on the table again.


Introduction (skip if you just want the MOBA idea)

I played 5000 hours in Guild Wars 1 and 1500 hours in Guild Wars 2 but I stopped with Guild Wars 2 because I think the PvP is inferior (PvP kept me in Guild Wars 1) and I simply can’t motivate myself to play PvE over and over again. WvW is cool but I personally need the ascended gear, otherwise I am just 8% less effective. Something I think is very annoying, because GW1 didn’t have these issues (in later playthroughs one could easily reach max level and max gear within 2 days; I wasn’t forced to farm events or anything in order to get gear with max stats).

Now I am excited about the expansion and maybe the return of GvG but I fear that the fights will be short without a healer class and therefore not very strategic. I guess we won’t have a ranger-spike in GW2 GvG like we had in GW1. Well I hope I am wrong here.


MOBA

That said, I think a MOBA style gamemode would benefit GW2. And I can’t think of too many reasons against it. Of course it costs time to polish it. But GW2 already has a lot of good features and these are my thoughts why GW2 could become an excellent MOBA. It would just compete with SMITE, so there possibly is a huge market for such a game. And commercial success would benefit everyone.

1) Implementing creeps and towers wouldn’t be a great deal. Maybe stationary NPCs instead of the towers or NPCs with a low aggro range.
2) There is already a progression system. People could progress from level 60 to level 80 in one game. With the experience they unlock weapon skills (they could start with 3) and buy additional skills later on. They also choose traits. With gold drops they buy their equipment. These choices would really matter and the builds wouldn’t be just copy paste because you would have to adapt to the other players. The limitation brings more depth here.
3) Class interaction is already in the game and combat is a real strength of GW2. And it would matter more because the characters would be limited at the beginning of each round.
4) GW2 would offer a different approach: Not many heroes, just a few classes. Stronger focus on the combat because the player is more involved in the action because of the perspective. Lack of heroes would be compensate through the choice of skills you have every game. With the right balance, several skill sets would be viable.

Problems:
1) It takes time to develop such a game within a game. Yes it sounds easy but I think the truth is, it is still hard work.
2) Without good healing abilities it could become too quick, so balancing would be really difficult. I think game times of 20 minutes per match would be ideal.
3) Many people are against it for whatever reason, the acceptance of such a concept maybe low in the player base.

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Posted by: Lazaar.9123

Lazaar.9123

pls no

/15grumpyrytlocks

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Posted by: Azrael.4960

Azrael.4960

Sounds like a solution in search of a problem

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Posted by: laokoko.7403

laokoko.7403

I hope the GvG would be similar to MOBA except with more people.

Not many information is known about it so far.

edit: some more info on GvG

http://www.reddit.com/r/Guildwars2/comments/2tsiox/pax_afterparty_lessons_learned/

(edited by laokoko.7403)

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Posted by: Zaxares.5419

Zaxares.5419

Honestly, the Stronghold PvP mode sounds an awful lot like a MOBA-style game.

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Posted by: Aedelric.1287

Aedelric.1287

They can and have done a MOBA style mini-game, Reaper’s Rumble.

For some reason it never made a return.

“I am Evon Gnashblade and this message is acceptable to me.”

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Posted by: Lazaar.9123

Lazaar.9123

In the stream, Stronghold was specifically described as RTS-like. Which is how GW1 GvG was like.

(edited by Lazaar.9123)

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Posted by: Saiyan.1704

Saiyan.1704

Absolutely.

Imagine > moba < character that has a trait set exactly like your gw2 character. Guardian, thief, etc.
Instead of items to buy, you have to build catapults and units instead. You’re either a really good pvper, or darn good at making a horde of minions to fight with you. Either ways you’re going to need a mixture of both (or composition of both… 1 person equipment gatherer 1 person minions, etc.

If they do this right it could be quite awesome.

aka FalseLights
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Posted by: Lifestealer.4910

Lifestealer.4910

This game would make a really shallow moba game, just look at its conquest “esports”…I can’t even say that with a straight face.

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Posted by: Novuake.2691

Novuake.2691

While I get that it COULD work, it would not be a “simple” moba, because if you just do it exactly the same, the limited choices in classes and such and also limited progression IN GAME would make it kind of boring.

Could use moba as a template and then move from there. Which is what stronghold SEEMS to be.

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Posted by: emikochan.8504

emikochan.8504

There’s no need for levelling in pvp. The genre works fine without the grind phase.

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Posted by: runeblade.7514

runeblade.7514

I would like to see more of a Heroes of the Storm style of MOBA.

Because I see it the only style of MOBA working well with GW2.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Dawdler.8521

Dawdler.8521

Of course its possible. All they need is a new map and new scripts. Hell they barely even need that. Just slap down some AI on existing maps.

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Posted by: Lazaar.9123

Lazaar.9123

The levels part of it doesn’t fit with GW2 sPvP though. It goes against the philosophy of everyone being on an even playing field in terms of levels and gear.

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Posted by: Aenesthesia.1697

Aenesthesia.1697

I haven’t played smite but i have many hours of DOTA 2 and i don’t see how this game would work in a similar environment. Seems to me that the skills of heroes in MOBAS are way more inluential than the skills GW2 gives us, so GW2 doesn’t allow for OP moves, which is what MOBA rush is about (successfuly launching a devastating combo)

I on the other side, don’t see a problem with the leveling, as it is still a fair game for all players: all start the same, and advance according to their progress in the same match.

Build diversity is another thing: you don’t have much in GW2. And the only thing you really adapt would be the utilities you take. Pretty shallow in my opinion..

The new stronghold system seems to be some sort of moba map, let’s see how it plays out.