Ok maybe some people will say: Not this again! I didn’t want to necro old threads and I think these threads had no real discussion. Also the upcoming update is a great opportunity to bring such things on the table again.
Introduction (skip if you just want the MOBA idea)
I played 5000 hours in Guild Wars 1 and 1500 hours in Guild Wars 2 but I stopped with Guild Wars 2 because I think the PvP is inferior (PvP kept me in Guild Wars 1) and I simply can’t motivate myself to play PvE over and over again. WvW is cool but I personally need the ascended gear, otherwise I am just 8% less effective. Something I think is very annoying, because GW1 didn’t have these issues (in later playthroughs one could easily reach max level and max gear within 2 days; I wasn’t forced to farm events or anything in order to get gear with max stats).
Now I am excited about the expansion and maybe the return of GvG but I fear that the fights will be short without a healer class and therefore not very strategic. I guess we won’t have a ranger-spike in GW2 GvG like we had in GW1. Well I hope I am wrong here.
MOBA
That said, I think a MOBA style gamemode would benefit GW2. And I can’t think of too many reasons against it. Of course it costs time to polish it. But GW2 already has a lot of good features and these are my thoughts why GW2 could become an excellent MOBA. It would just compete with SMITE, so there possibly is a huge market for such a game. And commercial success would benefit everyone.
1) Implementing creeps and towers wouldn’t be a great deal. Maybe stationary NPCs instead of the towers or NPCs with a low aggro range.
2) There is already a progression system. People could progress from level 60 to level 80 in one game. With the experience they unlock weapon skills (they could start with 3) and buy additional skills later on. They also choose traits. With gold drops they buy their equipment. These choices would really matter and the builds wouldn’t be just copy paste because you would have to adapt to the other players. The limitation brings more depth here.
3) Class interaction is already in the game and combat is a real strength of GW2. And it would matter more because the characters would be limited at the beginning of each round.
4) GW2 would offer a different approach: Not many heroes, just a few classes. Stronger focus on the combat because the player is more involved in the action because of the perspective. Lack of heroes would be compensate through the choice of skills you have every game. With the right balance, several skill sets would be viable.
Problems:
1) It takes time to develop such a game within a game. Yes it sounds easy but I think the truth is, it is still hard work.
2) Without good healing abilities it could become too quick, so balancing would be really difficult. I think game times of 20 minutes per match would be ideal.
3) Many people are against it for whatever reason, the acceptance of such a concept maybe low in the player base.