I’m sure part of the problem is that the China launch took a huge amount of work and everyone is playing catch up. Pushing the devs to work harder and harder isn’t actually going to get us new content faster. It just means more burnout, which affects the speed at which stuff is released.
Even without the extra pressure, game development and specifically MMO development is just brutal at times. Like it’s almost always crunch time.
People want what they want now, without really understanding why they can’t have it on their schedule.
I disagree. I would be very surprised if the devs from NA & EU are working on content for the China server. The government there is suspicious of all foreign media workers. Foreign companies have to link up with a Chinese company to sell their wares on China’s mainland. Ryan Budish, a member of Harvard’s Berkman Center for Internet and Society, told the Washington Post in today’s article on business in China, “You can’t exactly just move in there and do business.” (Quote comkes from here: http://www.washingtonpost.com/blogs/worldviews/wp/2014/09/03/linkedin-thinking-twice-about-its-adoption-of-chinas-aggressive-censorship/)
There is a long process that foreign game companies have to go because of the the government’s “famous” censorship policies. All companies from the West have a separate team that communicates with their Chinese counterpart. I would be very surprised if Anet’s devs are doing the work that a specialized “China business team” would do.
I don’t think the devs are training their Chinese counterparts either. China is has alot of already trained software developers and game artists. The Chinese have also been making their own games for at least a decade. Perfect World, the infamous pay-to-win MMO, comes from the People’s Republic of China.
Links that give an overview of the Chinese game industry:
http://en.wikipedia.org/wiki/Online_gaming_in_China
http://en.wikipedia.org/wiki/Video_gaming_in_the_People%27s_Republic_of_China
http://en.wikipedia.org/wiki/Censorship_in_China#Video_games
There’s a very high chance that the Sept update was most likely created by game devs from mainland China, not by the NA / EU devs. It’s illegal to show images of death in China, and that’s why the Downed State was censored until level 5. For sure, the company is testing to see if the censored down state would be accepted here. I’ve seen this political / social move before (FYI: It’s helps to be part of a family that has been doing international business for 500 years!). It’s also why we don’t also have a tutorial for the Downed State, most of the changes in the feature pack are cosmetic, and why we’re not seeing any much needed content updates.
So that leaves the question: What have the NA / EU devs really been up to? Just something to think about.
So when they said they’ve all been busy with the China release they were lying?
Right but I’m not sure the NA / EU players care what they are doing in China.
That doesn’t mean they shouldn’t. Logically speaking, they take six months of hard work to get the china game going and it’s a source of income that affects the entire future of the game. It’s an investment in the future.
If all you care about is getting what you want when you want it, that’s okay. But it’s not really fair and it will only lead to your own disappointment.
There are business realities. If you try to remove those realities from your expectations, you’re only going to diminish your enjoyment of the game. It’s not going to change reality. In reality business have to make profit and they will move to make profit. If you can’t except that, that’s okay.
But it won’t improve your gaming experience.