Is anyone out there fine with losing control of their character?

Is anyone out there fine with losing control of their character?

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Posted by: someshta.3809

someshta.3809

I hate it.

Orr is driving me nuts. Push, pull, stun, root, slow, daze, fear, confusion… It gets old. Too many mobs placed side by side, all of them spamming this crap at you.

I ran into a tar elemental that spams a 1 second root over and over and over and over every 1 second. I just keep thinking that they didn’t know what they were doing with this zone. It’s just not fun, but the story led me here.

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Posted by: fellyn.5083

fellyn.5083

Yeah it gets quite irritating. I’ve always had the opinion that removing players ability to control their characters and cheap 1 shot deaths are cheesy ways of artificially increasing difficulty. It just makes things way more tedious than they need to be when everything you face has annoying abilities to use against you. It’s really un needed.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Ive always been a little confused. A game designed around exploration but chock full of monsters that do nothing but prevent you from exploring?

also, immobilize needs to not make me unable to turn around. Its hard to hit things that are on the other side of me when they perma immobilize me.

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Posted by: MrGregor.4120

MrGregor.4120

Trying using Stability and Stun breakers. For Immobilize, use Condition removal or Traits to go through it. The overall game design makes defense quite easy and you shouldn’t really lose control longer than a couple of seconds. Remember to build a balanced character and not go full glass cannon. Until you figure it out at least.

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Posted by: Fiontar.4695

Fiontar.4695

I agree. The level 80 zone in the Orr region is horrible. Mob placement is scattershot, with no point other than to ensure that you can’t aggro just one at a time. (This is completely “Old School” mob placement, which is completely contrary to the mob placement everywhere else in the game). The CC in the zone makes it even more frustrating to play and to top it all off, the rewards for kills are pathetic.

If they wanted to ensure the zone is only and I mean only good for zergs, mission accomplished, assuming the DEs there are actually worth the effort to put a zerg together for, otherwise the zone is just useless for everyone.

Bad, Bad, Bad even compared to “stale Old MMO design”, but when compared to the entire rest of the game I just can’t even begin to fathom what they were thinking when they placed mobs in the zone, designed the loot tables and granted the mobs all that annoying CC.

The environment is absolutely stunning, but everything about the mob placement and related details needs to be completely redesigned, IMO.

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Posted by: nvmvoidrays.2158

nvmvoidrays.2158

eh. cc and shizz is annoying. it’s why i always happen to slot in a stability skill (or something similar, such as elixir s) when i know i’ll be in a really kitten irritating place (such as Orr).

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Posted by: Clem.2963

Clem.2963

That stuff is so over-done in the Orr region. Trying to get anywhere in any of the Orr maps if just frustrating. It’s not challenging, it’s bloody annoying.

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Posted by: Nemui.6753

Nemui.6753

i haven’t been there yet.. but when they first announced Orr they said they wanted it to feel like a D-Day (Normandy landing)-type experience, where players would have to basically conquer every inch of the land. seems like they succeeded.

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Posted by: someshta.3809

someshta.3809

Yeah, I’ve been using the cc breaker for ele (can’t remember the name), the earth stability, plant towers for immune and arcane shield. I think I’m plenty defensive. It’s a bad design, not a l2play issue here.

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Posted by: fellyn.5083

fellyn.5083

i haven’t been there yet.. but when they first announced Orr they said they wanted it to feel like a D-Day (Normandy landing)-type experience, where players would have to basically conquer every inch of the land. seems like they succeeded.

But it’s not. I had absolutely no trouble getting 100% map completion in the area while solo. I only need help for 1 skill point that was inside the southern most temple (grenth I think?).

All the cc does is make it way more frustrating and tedious than it needs to be. One creature out of 5 or 6 could have a cc ability and that would be fine. But literally every single thing in the last area of Orr has some sort of annoying ability.

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Posted by: Kromica.2831

Kromica.2831

i haven’t been there yet.. but when they first announced Orr they said they wanted it to feel like a D-Day (Normandy landing)-type experience, where players would have to basically conquer every inch of the land. seems like they succeeded.

There is no conquering, its more of a spawn every 10 secs all around you thing. I have seen many times where I will use my great sword to pull mobs to me and as soon as the mob moves from its spot another will spawn

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Posted by: JFetch.8932

JFetch.8932

Wow, and here I was mad that almost everything in the area I’m in poisons you.

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Posted by: Jaric.8934

Jaric.8934

1) Have you tried to ‘party’?

2) I think you overexaggerate a lot, I have no trouble moving around, pulling several mobs and AoE them > faster loot. Maybe its my Class? Maybe its your playstyle?
In any case, im not the only one doing that so you might be good to reconsider things.

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Posted by: Mayama.1854

Mayama.1854

Whats the problem, if you have at least a bit of PvP experience it shouldnt be a problem at all.