Is it Luck, Skill, or Persistance
A mix of them all.
Although with some things I think the most important factor is understanding how it actually works. For example a lot of people like to rattle off how many hours they’ve been playing when complaining about how hard it is to get a precursor. But the thing is how many hours you’ve been playing is pretty much irrelevant because precursors only drop from certain things (specifically enemies level 80 and above, world boss, dungeon and jumping puzzle chests and the mystic forge when you throw in rares or exotics with a combined level of 74 or higher).
Any time you’re doing anything except those activities your chance of getting a precursor is zero. And yet people seem to think playing for X thousand hours means they should have one, even if they’ve spent 1/2 of it chatting in LA and most of the rest running around low level areas doing dailies.
“Life’s a journey, not a destination.”
I cannot figure out how one person can play for 6 mins get a precursor and they are set for the rest of the game and the people who have been playing for months, know everything, or can do everything and get nothing.
Welcome to RNG.
While RNG persists here in GW2, it run rampant to a much larger degree in other MMO’s and will eventually find its way into any MMO without a monthly fee.
RNG drops are purely luck based (chances of which are controlled by the developers).
The key to it is to have a drop rate high enough that a few people get these items, but low enough that they are not saturated in the market, and thus keeping people playing and trying for them. I’m not saying Anet has this balance down yet, but that would be ideal.
Overall success…..you can take into your own hands. Via farming, grinding, TP flipping and so on.
Success is relative as well, depending on what you want from the game. The kind you emphasize based on RNG, is luck.
Yeah but with a .05% luck rate you can do the math thats 0%. You have a better chance to get struck by lightning then get a decent item in this game. Lol scary. And to answer the other comment about what they do i farmed for ever in south sun and cursed shore and i haven’t even seen someone ping a precursor let alone ever get one.
All three.
More text here because my message would be too short without this addition.
Yeah but with a .05% luck rate you can do the math thats 0%. You have a better chance to get struck by lightning then get a decent item in this game. Lol scary. And to answer the other comment about what they do i farmed for ever in south sun and cursed shore and i haven’t even seen someone ping a precursor let alone ever get one.
I got Dusk in Cursed Shore. But thanks for the warning, gonna be more careful around thunderstorms from now on.
You seem to be combining two different discussions.
You ask “So what does it take to be good at this game?”
1. Skill
But the subject of your post seems to be about precursors. In that regard, the answer is: 2, 3, or a combination of both.
Half of everything is luck, James. And the other half? Fate.
Skill for what manipulate the trading post because besides a condition guardian i can do every dungeon in this game with any build and character except arah path 4 with one of my hands tied behind my back.
What’s the definition of success?
To have BIS gear?
To get a legendary?
To pwn at pvp and wvw?
A lot of being “good” (if there can be such a thing) at this game has nothing to do with farming or how many shinies you have.
If one chooses to narrow their definition of success to the biggest time-sink/rng combo of the game, then sure, just blame your lack of luck or patience.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Well i mean according to GW2 or anet getting a legendary is part of completing everything it’s show as logging in. As for pvp or wvw you have to explain what you mean cause there is no skill in haveing superior numbers and for best gear isn’t a legendary best?
You forgot one:
Rich.
You can have (almost) everything the game offers with enough cash in the gem store. At current prices, if you have a spare $400 bucks laying around you can just outright buy a precursor.
Well i mean according to GW2 or anet getting a legendary is part of completing everything it’s show as logging in. As for pvp or wvw you have to explain what you mean cause there is no skill in haveing superior numbers and for best gear isn’t a legendary best?
A legendary is not the best. It doesn’t even have better stats, and looks are subjective.
A legendary simply means that you either logged in and played a lot, you bought it, or you got really lucky. Whether that means you are good, is up to you.
A-net has gone out of their way to make it so that the main type of grinding and progression was aesthetic only, meaning that people would not feel pressured to grind for legendaries. I guess it didn’t work.
WvW may not require skill if you just zerg all day, but I don’t think it should be lumped in with pvp, even if people don’t care about the later. Still, succeeding in those game formats is no less trivial than just mere grinding.
for there you have been and there you will long to return.
Nothing shouts more fun then buying a game to you guessed it buy my way to complete it. -.-