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Posted by: Seera.5916

Seera.5916

Back to discussion, What can be a solution as a “hard” content, which is not grindy, is not exploited as gold/minute content and dont punish players with less time in hands?

Don’t see why a bone can’t be thrown to the hard core players with tons of time on their hand.

I’d make it instanced. Easier to change when the content becomes stale. And prevents zerging.

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Posted by: Mister Stygian.2135

Mister Stygian.2135

I keep seeing people bringing up maxing legendaries, collections and minis as content to keep you occupied but that is all one thing, grinding gold, and you only have a couple efficient ways to do it. It also doesn’t change what you do when you log in. Having original content added that helps you keep getting those skins is what a lot of us want, but that isn’t something that is really being offered in a lasting or immersive fashion. Mistakes like the chest farm in SW or new items that let you grind to gold like maize farm aren’t exactly entertaining . If the end game is expensive items and skins and that is what is supposed to keep you logging in, it is just grind until new ways are added to achieve those things.

Skins aren’t what I want anymore even. I want to zone into a new map that has the same attention to detail as any of the original zones instead of tiny event driven area. I want to create a new character tha isn’t a class I already have and I want to use a new skill on the 8 classes I do have. The game isn’t just missing hardcore content but it is missing an infusion of casual content too.

(edited by Mister Stygian.2135)

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Close lanfear, it is about individual challenge, but that doesn’t necessarily mean solo content.

Right, which is why I mentioned UW or FoW. It was designed with the intent for parties of 8, but a lot of people soloed or duoed it. Yes, it was for farming, but a lot of people couldn’t do it.

Fractals would work fine if it weren’t for the dozen or so issues it mainly though the random maps and the fact that they use models so tiny that you cannot see the animations through the effects. Some are great, some are absolutely terrible, and thanks to RNG you don’t get to choose.

Yeah some of the dungeons and fractals just aren’t solo friendly

Lastly though, I’m surprised Lordkrall didn’t try to throw Aetherpath in there too… seems no one actually feels that is content worth talking about. As far as “high level fractals” you mean the ones they took away in that update while promising leaderboards and such and delivering nothing? Are those the ones you’re talking about? Either way it honestly seems like asking for a little love for challenging type content is asking for too much, if players want that, GW2 is not for them after a few months of mastering the little bit they do have in this game.

Aether is what it is. It’s definitely a challenge; however its one you have to depend on other people for. Not everyone wants to do that all the time, so I get where you’re coming from.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Jerus.4350

Jerus.4350

Again, you’re missing the point a little I think. It’s not that I want challenging Solo content. It’s that I want content that is personally challenging. Think “a square is a rectangle but a rectangle is not a square” Solo content is personally challenging, there’s no one to rely on, but other content can also challenge each individual without having to be solo content.

Aether would work if it were fun, and while it’s my opinion that it’s not, it’s not an uncommon one.

What I’d like is something like Arah, or some of the higher level fractals. Content that challenges each player in the group to play well. Sure Lupi is soloable so you could carry people through it, but the point is each person has to act accordingly to survive the fight (well ignoring that BS gimmick). I used him as an example not because he’s soloable but because he is a great example of a fight that puts everyone to the test having to actively defend themselves while spitting out damage. Arah may be an easy solo to some at this point but everyone had to spend a lot of time learning that dungeon because it was a decent challenge, which is what I want more of.

So while I’d accept solo content as the answer, I’d actually prefer group content to answer this request.

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Posted by: Castrin.8972

Castrin.8972

The problem is that absurd group content should not be rewarding.
Any fight where there are so many players you can’t even see the boss shouldn’t be something people get well rewarded for.

It’s not about single player content – but for those numbers to be properly adjusted to the challenge at hand.

1 man, 5 man , 20 man – all this content can be scaled properly so that people are challenged and rewarded with rewards that say : “We did this – we worked hard for it and got it”.

I don’t honestly see how you can support mindless zerging. Also I don’t remember them ever saying GW2 would have no end game. And I’m pretty sure I read every kitten bit of info before the game came out – even the ones that weren’t in english.

Regarding the concept of “team play” -do you even understand it?

There’s no team play in a zerg – nobody cares what others are doing. Nobody KNOWS what other players are doing and almost every time a zerg is bigger than 20-30 people you can’t even see what the boss is doing let alone other players.

Where’s the team play there?

Would you call what is done in Triple Trouble zerg? Teq? And now Modren? Would you call those zerging? I would for Karka Queen but for the first three I wouldn’t.

I’m not defending the “zerg” mentality at all. Let me repeat: AT ALL. Nowhere have I said that the zerg is great. It’s not. However for a lot of the current “simple” bosses that’s what works.

For open world bosses, excepting those above, there is little return for doing them except clearing your daily. Having said that there is a need to improve them but it’s an arms race that Anet will never win. They have buffed the really poor ones (SB in Queensdale and Wurm in Caladen Forest) but all it does is take longer. There is no real threat of failure because all you need is a bigger zerg, which as you noted just causes clients to bog with massive particle effects.

More focus is needed on creating more fractal and dungeon content if anything. That’s where Anet should next focus after dealing with WvW and PvP.

As for “no end game,” well, seems you just haven’t read enough. one key GW2 goal was to kill the end game philosophy that has permeated MMO games. This was stated very early in the game development and still holds today.

Finally, I more than understand team play. My guild runs a TS server which we use constantly and I’ve played with TTS on Triple Trouble and Teq. Outside of GW2 I play EVE Online and have been part of some of the biggest Alliances in that game. So don’t speak to me and question if I understand team play.

Peace.

Grandmaster
Order of the Empyrean Shield [OES]
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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Again, you’re missing the point a little I think. It’s not that I want challenging Solo content. It’s that I want content that is personally challenging. Think “a square is a rectangle but a rectangle is not a square” Solo content is personally challenging, there’s no one to rely on, but other content can also challenge each individual without having to be solo content.

Aether would work if it were fun, and while it’s my opinion that it’s not, it’s not an uncommon one.

What I’d like is something like Arah, or some of the higher level fractals. Content that challenges each player in the group to play well. Sure Lupi is soloable so you could carry people through it, but the point is each person has to act accordingly to survive the fight (well ignoring that BS gimmick). I used him as an example not because he’s soloable but because he is a great example of a fight that puts everyone to the test having to actively defend themselves while spitting out damage. Arah may be an easy solo to some at this point but everyone had to spend a lot of time learning that dungeon because it was a decent challenge, which is what I want more of.

So while I’d accept solo content as the answer, I’d actually prefer group content to answer this request.

Its difficult to find something “personally” challenging in a team setting. In a true team setting, it really doesn’t matter how good you personally are, if the team as a whole is no good, you’re boned. This ends up resulting in frustration vs a feeling of accomplishment.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Castrin.8972

Castrin.8972

Does beating all 5 breach bosses actually reward anything making it worthwhile? None of the maps I ever did my achievements on completed this, and I got all of my achievements and opened a bunch of chests, but this seems like a rather pointless exercise.

It does require coordination, I’ll give you that. It’s still zergy zerg crap where anyone can run any build with any gear and spam 1, and the events will be completed and then start over, whether all 5 bosses are killed within the allotted time or not.

I haven’t even bothered playing since the last patch, except for working on some dungeon solos, so I can’t comment on that new content.

That’s a reward issue not a zerg issue and I agree, the rewards are rather poor. It still takes more than a mindless zerg to beat them, I know I’ve fought them a lot. That some players seem to think auto1 will do the trick are there but I see more doing their other attacks often enough to know it’s not quite as bad as other boss fights.

How is this single player? I’m specifically talking about 5 player content here. Organized teams using voice comms. And what shinies are you referring to exactly? I didn’t even mention loot. You’re just making up kitten to support your own viewpoint here.

Also, don’t need any of that to know I’m a better player than 95% of the GW2 playerbase. Hell, anyone who knows what a fire field is and knows how to stack might is in that percentile, so that’s not exactly saying a lot :P

You left that open and never stated you were referring to 5 player content. From your statements and talking about solo’ing dungeons one can only infer that you were also referring to solo content. If I had that incorrect I apologize.

As for 5 or more player content, I see the best path (barring adding raids) is adding to Fractals and Dungeons. Especially Fractals where it would be easy to continue to scale up from the current max.

You say fosters teamwork, I say caters to monkeys.

But seriously, I get that they would like to have organized events, but if their plan was really working, then there wouldn’t be this need to go to lfg to look for organized maps. If they truly fostered teamwork, then organized maps would be the default rather than the exception.

That’s asking asking a lot from Anet and in that doing a lot of hand holding. Do you really want Anet to manage and organize maps for you? I mean that’s a bit much to ask. However YOU could organize or help organize things, since you are a player and all. Otherwise it just sounds like you feel you’re entitled to the best more organized map/dungeon/fractal and should just have a button to click to send you there.

Peace.

Grandmaster
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Avatar of the Silent Majority

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Posted by: misterman.1530

misterman.1530

Definitely. I just quit. Again. Every time, I get a group of friends starting GW2, but we always stop playing it after like a month because we’ve already done everything in the game. Trust me, I love GW2, but I just can’t push myself to play it anymore.

Oh, you already have all Legendaries, collected all (obtainable) mini’s, completed all collections, filled up your wardrobe and completed every achievement in the game then?

Wait. waitwaitwait…THOSE are why you play GW2? Pretty clothes, grinding for weapon mats, collecting cutie-pie little minis, and next to useless achievements? THOSE are your yardsticks for measuring the game? I for one avoid consciously doing any of those things you listekitten

estyplox has finished playing all the quests…completed Arah story mode – I would assume. The rest is filler, and, imo, not so compelling at that.

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Posted by: Obtena.7952

Obtena.7952

What matters is that GW2 entertains me now, and it will for the foreseeable future.

Nail on the head people. It’s really quite irrelevant if Anet announces some awesome content … it’s still the current version when you log in. If the game isn’t good enough to play in its current version, leave.

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Posted by: laokoko.7403

laokoko.7403

That’s asking asking a lot from Anet and in that doing a lot of hand holding. Do you really want Anet to manage and organize maps for you? I mean that’s a bit much to ask. However YOU could organize or help organize things, since you are a player and all. Otherwise it just sounds like you feel you’re entitled to the best more organized map/dungeon/fractal and should just have a button to click to send you there.

Peace.

I honestly like silverwaste much more than Anet’s previous map. (eg. queen’s gauntlet and dry top). Since the rewards on silverwaste is still pretty good even if you are on “fail map”.

For the previous events maps, if you arnt’ on one of those pro maps, the rewards gets severely reduced.

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Posted by: Jerus.4350

Jerus.4350

Again, you’re missing the point a little I think. It’s not that I want challenging Solo content. It’s that I want content that is personally challenging. Think “a square is a rectangle but a rectangle is not a square” Solo content is personally challenging, there’s no one to rely on, but other content can also challenge each individual without having to be solo content.

Aether would work if it were fun, and while it’s my opinion that it’s not, it’s not an uncommon one.

What I’d like is something like Arah, or some of the higher level fractals. Content that challenges each player in the group to play well. Sure Lupi is soloable so you could carry people through it, but the point is each person has to act accordingly to survive the fight (well ignoring that BS gimmick). I used him as an example not because he’s soloable but because he is a great example of a fight that puts everyone to the test having to actively defend themselves while spitting out damage. Arah may be an easy solo to some at this point but everyone had to spend a lot of time learning that dungeon because it was a decent challenge, which is what I want more of.

So while I’d accept solo content as the answer, I’d actually prefer group content to answer this request.

Its difficult to find something “personally” challenging in a team setting. In a true team setting, it really doesn’t matter how good you personally are, if the team as a whole is no good, you’re boned. This ends up resulting in frustration vs a feeling of accomplishment.

Again you’re missing it slightly.

I don’t want something that’s all about me as an individual.

I simply want something that requires me as an individual to play well.

Your scenario would be fine, now I think gimmicky “must have 4 people to pass” stuff is annoyingly lame, but my point is simply that I want to have to play well. I want content that makes me want to play well. If that means it’s content tough enough enough that I want 5 people working together to complete it, that’s awesome.

I think Lupi fits my criteria quite well, as does Fire shaman, and Mai trin would be amazing if she weren’t so tiny I could never see her animations. In each of these you have to be ready to react to attacks, you have to play well or you get downed and become a cheerleader. So there is already content that fits what I’m talking about. I just want some more as what is there has been played to the point that it no longer feels challenging, but just routine.

(edited by Jerus.4350)