Is luck useful for anything?

Is luck useful for anything?

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Posted by: adormtil.1605

adormtil.1605

Especially if you do not craft because I am a warrior not a blacksmith who has the time and patience and gold to do that job. Do you get more exotics and rare from rewards and chests if you have full luck?

Is luck useful for anything?

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Posted by: Linken.6345

Linken.6345

you get a higher chance yes. but if your 0.01% chance to get a rare max luck will give you 0.04.

So as long as we dont know x we dont know how good bettwen 0 and 300% really is.

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Posted by: Yamialexa.5103

Yamialexa.5103

It does give you a better chance at drops from monsters, not from chests afaik. Some say it works, some say it doesn’t matter, it’s always a bit subjective it seems.
I can only say for me, I did a few dragon’s stand runs with a lot of boosters for my masteries which also raised my not yet maxed magic find quite a bit and I found it was practically raining golden items and even a few exotics. Nothing mindblowing, but in comparison to how it’s going without it was definitely noticeable.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Magic find affects 4 different things. Drops from kills, Silverwaste bandit chests,
Divine Lucky Envelopes during Lunar New Year, and containers from PvP, presumably only while in the Heart of the Mists. It doesn’t affect anything else.

Be careful what you ask for
ANet may give it to you.

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Posted by: Khristophoros.7194

Khristophoros.7194

I’ve noticed significantly more rares, exotics, and T6 materials when I combine my base MF from luck + boosters. Get your MF to like 600% and you really notice it. It’s best on silverwastes because the map itself gives you more MF for doing events. Just make sure you kill a lot of mobs.

If you don’t care about MF stop salvaging your blues/greens and just sell them on the trading post. :P

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Posted by: ham.8209

ham.8209

the MF i get from luck and craft it up to the max 200 lvl and with the use of MF boosters like food i have gotten some really good drops both in crafting and in weapons and armor too. and what i did not need i sold or got the crafting mat,s out of it . and so far it has helped me a lot with every thing right down to crafting

Is luck useful for anything?

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I don’t know what crafting has to do with luck, other than a level 0 Artificer can refine luck, which isn’t really needed anymore since ‘Consume All’ was implemented.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Especially if you do not craft because I am a warrior not a blacksmith who has the time and patience and gold to do that job. Do you get more exotics and rare from rewards and chests if you have full luck?

Controlled tests (see more below) determined that higher magic find does the following:

  • It increases the amount of items and decreases the amount of junk.
  • The proportion of greens increases, at the expense of whites and blues.
  • The number of rares & exotics increases slightly (roughly at the expense of blues).
  • The proportion of Tn+1 vs Tn mats also increases, depending on the zone.
  • The differences aren’t measurable, except over 100s or 1,000s of drops. -> most of us won’t be able to tell the difference over short periods of time.

It’s currently very hard to do controlled tests on this because there are a lot more variables involved and each account has a different base MF, from achievements or from luck. The original testing was done before MF was account based, when it was still mostly armor based. Folks used armor to get 0%, 100%, and 200% MF and then ran a near-identical route, killing the same type of foe(s), and counting everything that dropped. They then compared the results.

Over short periods of times, it was usually hard to tell any difference: a high-MF run might have bad luck; a low-MF might have lucky drops. Over extended periods of time, there were consistent patterns (noted above).

tl;dr Magic Find makes a substantial difference in the overall value of your drops from foes over extended periods of time; most of us won’t notice, because we don’t do a good job of measuring or comparing.

added:
PS the actual % number is probably meaningless for players. I’m sure it has some useful definition in terms of loot tables, but it’s not something that anyone has ever been able to measure outside of ANet. In other words, 300% isn’t 3x better than 100% and 100% isn’t (as it should be) twice as good as no MF — all we know is 300% gets substantially better loot on average over 1,000s of kills.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

Is luck useful for anything?

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Posted by: Labjax.2465

Labjax.2465

Especially if you do not craft because I am a warrior not a blacksmith who has the time and patience and gold to do that job. Do you get more exotics and rare from rewards and chests if you have full luck?

Controlled tests (see more below) determined that higher magic find does the following:

  • It increases the amount of items and decreases the amount of junk.
  • The proportion of greens increases, at the expense of whites and blues.
  • The number of rares & exotics increases slightly (roughly at the expense of blues).
  • The proportion of Tn+1 vs Tn mats also increases, depending on the zone.
  • The differences aren’t measurable, except over 100s or 1,000s of drops. -> most of us won’t be able to tell the difference over short periods of time.

It’s currently very hard to do controlled tests on this because there are a lot more variables involved and each account has a different base MF, from achievements or from luck. The original testing was done before MF was account based, when it was still mostly armor based. Folks used armor to get 0%, 100%, and 200% MF and then ran a near-identical route, killing the same type of foe(s), and counting everything that dropped. They then compared the results.

Over short periods of times, it was usually hard to tell any difference: a high-MF run might have bad luck; a low-MF might have lucky drops. Over extended periods of time, there were consistent patterns (noted above).

tl;dr Magic Find makes a substantial difference in the overall value of your drops from foes over extended periods of time; most of us won’t notice, because we don’t do a good job of measuring or comparing.

Good breakdown.

Basically, OP, it’s best to think of luck as, well… luck. Just like in RL, luck doesn’t necessarily get you what you want. It just drops cool stuff in your lap every once in a while.

The percentages for increased luck make you a bit more likely to have cool stuff fall into your lap. As Illconceived said, it’s not something you’ll notice most of the time. In fact, you may at times think you’re noticing it, when all you’re noticing is normal fluctuations of dice rolls. My philosophy on it is… boost it when the opportunity arises and otherwise ignore it. If you do a lot of stuff where luck matters, you will be giving yourself a percentage boost in good drops over a long, long period of time.

Chances are, you will never notice it while it’s happening, but you will (in theory) get more valuable stuff than you did prior to boosting.

Or words to that effect.

Is luck useful for anything?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

PS the actual % number is probably meaningless for players. I’m sure it has some useful definition in terms of loot tables, but it’s not something that anyone has ever been able to measure outside of ANet. In other words, 300% isn’t 3x better than 100% and 100% isn’t (as it should be) twice as good as no MF — all we know is 300% gets substantially better loot on average over 1,000s of kills.

(I’ve added the above to my previous post.)

John Smith: “you should kill monsters, because killing monsters is awesome.”