Is the Rally Mechanic Bad for Teamwork?
What do you think? I’m having a hard time deciding whether or not it would be good to remove rallying from the game.
By whose authority would you make that decision? j/k
Personally, I love the rally. Makes combat more exciting, gives that edge of barely making it to jumping up with that glow – nice addition to the game.
Instead of promoting teamwork it does the complete opposite. It encourages less people to fufill their role as a support and more people to just be all out dps, it causes people to think why revive heal and actually help my teammate when I can kill the nearest thing to allow him to get up.
This is also causing what people say to be GW2 feeling like a single player game, there is hardly any team synergy or any needed team synergy.
What Rally does is cause people to go with the mindset kill things faster to allow a teammate to get up and heal himself/herself notice I said “himself and herself” Rally actually causes people to be too self reliant which again is why people see this as a single player game.
One more thing more than 50% of the time Rally is done accidentally or without any intention because this game enjoys huge zerging fights which result in deaths of players or mods constantly which rallying the people fighting unintentionally.
Instead of promoting teamwork it does the complete opposite. It encourages less people to fufill their role as a support and more people to just be all out dps, it causes people to think why revive heal and actually help my teammate when I can kill the nearest thing to allow him to get up.
Umm what you are describing here is actually teamwork. We do that in my group if we have one, or more, mobs on low health and one of us go down we shout on skype to kill one of the mobs instead of running off and reviving since the killing is most likely faster than reviving if the mob is low on health. How is that not helping a teammate?
I agree with Chrissle in that if the killable object has less HP and would take less time to kill it than to actually go up to someone and revive them, then it might be best to rally them up instead of reviving. There’s a certain tactic behind it. In Fractals, it becomes more important to keep your teammates up because there is no waypoint zerging, which I think is a good thing. I’d say do anything and everything to get your teammate back up if they go down. If that means rallying, then do it! Teammates helping teammates is obviously teamwork, regardless of what actions are being performed.
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
What the game needs is more cohesive means to work together as a team to prevent ever hitting the dirt in the first place. The current downed and rally system feels more like a bandaid fix to the problems that cause you to die so easily in the first place.
I am a Necro, and EVERYTIME i run a dungeon i use the “signet of death” signet. It allows me to instantly revive up to three allies. Works great
Instead of promoting teamwork it does the complete opposite. It encourages less people to fufill their role as a support and more people to just be all out dps, it causes people to think why revive heal and actually help my teammate when I can kill the nearest thing to allow him to get up.
Isn’t this, like, the intention of the game? The entire reason GW2 is so popular is that nobody has to be support any more…
I think rally encourages players to be careless because why should I care about staying alive when someone will come and revive me, or I can kill a monster while downed and come back as good as new?
Thus, there should be limits on rally like being able to rally only every minute. Of course, we can make mistakes due to our actions / inactions or a bug, that’s fine. However, some players who are downed at least x4 within a minute REALLY need to improve and the rally mechanic lets them off the hook! EDIT: It can encourage “leeching” where others can carry them to the end of the dungeon.
Then, on the other end of the spectrum, we have players who don’t rally at all like killing wolves at Mossman while downed, killing small jellyfish at jelly boss while downed, killing almost dead lava at fire shaman while downed. Instead, they press the heal button, and moments later they die… I want to slap them sooo badly and say “REALLY? REALLY?” >.>
(edited by HeeHee.5208)
Btw, actually stopping to revive someone makes you an aggro magnet.
Also, do not forget that each time you go down within a certain time period you go down with less “health”.
(edited by digiowl.9620)
Instead of promoting teamwork it does the complete opposite. It encourages less people to fufill their role as a support and more people to just be all out dps, it causes people to think why revive heal and actually help my teammate when I can kill the nearest thing to allow him to get up.
Isn’t this, like, the intention of the game? The entire reason GW2 is so popular is that nobody has to be support any more…
And yet there is a large population that enjoys supporting. Seeing as that actually makes a lot of us feel like we are useful to our team.
Instead of promoting teamwork it does the complete opposite. It encourages less people to fufill their role as a support and more people to just be all out dps, it causes people to think why revive heal and actually help my teammate when I can kill the nearest thing to allow him to get up.
Isn’t this, like, the intention of the game? The entire reason GW2 is so popular is that nobody has to be support any more…
And yet there is a large population that enjoys supporting. Seeing as that actually makes a lot of us feel like we are useful to our team.
Gotta agree i always enjoyed support over DPS, anyone can build a dps build but Support now that is something to behold, sadly GW2 thinks support is a dirty word…
I personally like rallying because of how this game is so unbalanced at least i have a shot at getting back up, with help mostly, 1 hit kills would make the game unplayable..
The rally mechanic is a unique and intentional design paradigm that really sets GW2 combat apart from other MMOs. It is not a band-aid to “save the terrible players” from a “broken system that lets you die too quick”. Rally is there because it makes combat interesting. Period. Survivability and damage levels seem to be tuned with rally in consideration.
You might believe PvE is too easy with rally, but have you considered that the problem is simply that there is no challenging PvE yet?
My problem that I’ve noticed with rally is that if you rally, become downed, and rally again in the span of 5 seconds or less, you still get death penalty for both downed (or more) states which means you will die faster.
What the game needs is more cohesive means to work together as a team to prevent ever hitting the dirt in the first place. The current downed and rally system feels more like a bandaid fix to the problems that cause you to die so easily in the first place.
this game has a more cohesive means to do just that…. thing is a group needs to be built for it, and frankly most pugs suck at it. this is way me and my quildy’s always say “keep it in the Guild” when running dungeons and such Because we understand how useful fields and such are. ((a necro who puts down fields that regen and let you life steal will easily keep you on your feet. mix that with a Mesmer’s time warp thing and smash down mobs quick))
My problem that I’ve noticed with rally is that if you rally, become downed, and rally again in the span of 5 seconds or less, you still get death penalty for both downed (or more) states which means you will die faster.
working as intended.
The rally mechanic is a unique and intentional design paradigm that really sets GW2 combat apart from other MMOs. It is not a band-aid to “save the terrible players” from a “broken system that lets you die too quick”. Rally is there because it makes combat interesting. Period. Survivability and damage levels seem to be tuned with rally in consideration.
You might believe PvE is too easy with rally, but have you considered that the problem is simply that there is no challenging PvE yet?
there was but every one sucked at combat when the game first came out so thay nerfed it. Now that people have a better understanding of how combat works I’m hopeing to see harder content
Whenever I’m in WvW or running PvE with my guildmates I always equip my search and rescue skill just to have an extra healer for downed team members whether in my party or not. I even maxed my Ranger’s Beastmastery just so I could access the trait that makes my pets heal for more. I always have ran support, it’s a role I enjoy and playing as a ranger keeping a distance while fighting gives me a better view on who needs health once I spot them I heal if they’re downed I revive. Basically I’d like for the downed state to stay in game so that I can continue to support those in need.
Zhaitans Tears Guild[ TWS ] NSP
Instead of promoting teamwork it does the complete opposite. It encourages less people to fufill their role as a support and more people to just be all out dps, it causes people to think why revive heal and actually help my teammate when I can kill the nearest thing to allow him to get up.
Isn’t this, like, the intention of the game? The entire reason GW2 is so popular is that nobody has to be support any more…
And yet there is a large population that enjoys supporting. Seeing as that actually makes a lot of us feel like we are useful to our team.
Gotta agree i always enjoyed support over DPS, anyone can build a dps build but Support now that is something to behold, sadly GW2 thinks support is a dirty word…
I personally like rallying because of how this game is so unbalanced at least i have a shot at getting back up, with help mostly, 1 hit kills would make the game unplayable..
Dont give me that, I role a Heal Shout warrior with mostly Monk Runes, although yes I do my fair Bit of Damage but if my main focus isn’t support than I’m not doing my job.
Isn’t this, like, the intention of the game? The entire reason GW2 is so popular is that nobody has to be support any more…
And yet there is a large population that enjoys supporting. Seeing as that actually makes a lot of us feel like we are useful to our team.
There is, just not in GW2. Actually, not in any game. Otherwise “no holy trinity combat” wouldn’t have been the ultimate selling point of the game, it’d have been its dirty little secret.
I don’t want to be mechanically dependent on a specific type of character so the player that runs that type of character can feel wanted, needed and/or important. I play the game to have fun, not to be someone’s therapy.
The rally mechanic is a unique and intentional design paradigm that really sets GW2 combat apart from other MMOs
.
Many would say it distracts from the actual combat and dumbs everything down.
It is not a band-aid to “save the terrible players” from a “broken system that lets you die too quick”. Rally is there because it makes combat interesting.
Oh please of course it’s for bad players.
Rally is bad>
Why??
If you are downed, and you rally, no armor penalty.
If you are downed and ally helps you up, you get an armor penalty.
This system promotes people to leave teammates on the deck.
I dislike the downed/defeated system tbh. There’s too many ways to revive someone when they’re downed, and too few when they’re defeated, and if there’s a lot of weak adds and a lot of strong AoE, it’s possible for a character to yo yo between the downed and on their feet until they’re death penalized to death.
I’d be much happier if the support powers like illusion of life or signet of death worked on defeated, not downed, players, because the ability to quickly res someone from the dead is sorely missing from this game.
Rally is bad>
Why??
If you are downed, and you rally, no armor penalty.
If you are downed and ally helps you up, you get an armor penalty.This system promotes people to leave teammates on the deck.
As far as I know, you only get armor penalty from death..
Besides, I coordinate rallies all the time, if I see a few people down and something is almost dead, I would hit that monster and kill it instead of rallying a few people. It’s all based on how well that team synergizes rather than blame the mechanics of this game. What does happen in this game is players who refuse to help a downed player. There are times when he’s too far gone and times where if everyone worked together, that player would be back up in a second.
Rally is bad>
Why??
If you are downed, and you rally, no armor penalty.
If you are downed and ally helps you up, you get an armor penalty.This system promotes people to leave teammates on the deck.
As far as I know, you only get armor penalty from death..
No.
Again, as I have stated, you get an armor penalty if you are downed and you get raised by an ally. You get NONE if you are rallied (i.e. mob defeat).
Knowing, and understanding the rally system is a boon to this so called teamwork. But honestly, if yoiu were working as a team in the first place, you wouldn’t have anyone down in the first place right???
As for rallying a buddy, if its not possible to kill a mob, no harm in leaving them there, or lend a helping hand.
The point being that the MECHANICS punish you for team play, unless team play consists of DPS zerg fest: Kill it! Kill it!! Kill it! mentality.
But this is a general trend through their whole game as well.
Rallying is instant while reviving need one to become stationary and sacrifice their dps to get people up. Rallying is much more efficient and reviving usually draws fire to both reviver and downed person. In fact you better avoid being downed rather than waiting for someone to help you.
( @teviko, no, you won’t broke equipment when you are revived by player, unless you are dead)
(edited by nelopp.6140)
They’re simply trying to make dying “less not fun” by putting in the downed state. It would be really infuriating if, say, you’re a glass cannon, and you’re dodging/kiting this vet mob really well, then your net lagged for a split second, you dodged too late, and got killed when the mob is alive only for a sliver of its life.
Rally is bad>
Why??
If you are downed, and you rally, no armor penalty.
If you are downed and ally helps you up, you get an armor penalty.This system promotes people to leave teammates on the deck.
As far as I know, you only get armor penalty from death..
No.
Again, as I have stated, you get an armor penalty if you are downed and you get raised by an ally. You get NONE if you are rallied (i.e. mob defeat).
Knowing, and understanding the rally system is a boon to this so called teamwork. But honestly, if yoiu were working as a team in the first place, you wouldn’t have anyone down in the first place right???
As for rallying a buddy, if its not possible to kill a mob, no harm in leaving them there, or lend a helping hand.
The point being that the MECHANICS punish you for team play, unless team play consists of DPS zerg fest: Kill it! Kill it!! Kill it! mentality.
But this is a general trend through their whole game as well.
Except no.
You ONLY take armor damage if you are defeated. If you are downed and brought up in any way be it rally or player rez you take no damage. There is no debate. There is no question. This is fact, or else every fractal group would require 25 repair canisters to make it through.
Rally is bad>
Why??
If you are downed, and you rally, no armor penalty.
If you are downed and ally helps you up, you get an armor penalty.This system promotes people to leave teammates on the deck.
As far as I know, you only get armor penalty from death..
No.
Again, as I have stated, you get an armor penalty if you are downed and you get raised by an ally. You get NONE if you are rallied (i.e. mob defeat).
Knowing, and understanding the rally system is a boon to this so called teamwork. But honestly, if yoiu were working as a team in the first place, you wouldn’t have anyone down in the first place right???
As for rallying a buddy, if its not possible to kill a mob, no harm in leaving them there, or lend a helping hand.
The point being that the MECHANICS punish you for team play, unless team play consists of DPS zerg fest: Kill it! Kill it!! Kill it! mentality.
But this is a general trend through their whole game as well.
Except no.
You ONLY take armor damage if you are defeated. If you are downed and brought up in any way be it rally or player rez you take no damage. There is no debate. There is no question. This is fact, or else every fractal group would require 25 repair canisters to make it through.
^ that’s what I thought. I’m sure I would have noticed my armor getting damaged when I run AC where I never actually die but may once or twice be “downed” then quickly reved up by responsive teammates.
Just tested this and my statement stands. I tried it multiple times with a friend whether it was revived from down or revived from rally, both cases I had no armor damage. Only when you’re defeated is there armor penalty. Downed penalty on the other hand is another thing but we don’t need to go into that…if you’re downing enough to die, you’re not doing it right.
(edited by Lafiel.9372)