Good evening everyone! Firstof all, I want to introduce myself. I’m Zanna, and I started playing this game a few months after its release! I open this topic not so much to make a real criticism, but only to take stock of the situation. Lately, and for a while ’time, me and some friends tried to bring our guild towards development. Initially, because we had not played for a long time, we expanded into serenity. The real problem, however, that has brought us several times to leave the game for a long time, was the excessive lack of actual content that might entice you to continue it. The more we reflect and we can find less motivation to continue this project, and less and less are the reasons that we can find to entice new members. The problems are fairly basic:
- The WvWvW There is impractical, because the members are scattered in different server, for obvious reasons, and many players standing or not turn up their noses at the idea of ??having to spend a considerable amount in 1000 as gems for the change
- The power up of the guild hall offer different features, which, however, are mostly minor and trivial (synthesizers are a prime example). For the bulk of the players, given the large resource demands, this is quite frustrating.
- The guild missions are few and largely are not very interesting. An example in this regard are the races, too few (4) and repetitive accordingly. In this regard it would be necessary to contemplate the idea of new types of mission!
- It would be necessary to create a tool which will enable the various players to see the list of existing guilds, the base language of the members, and maybe a small introductory message to allow you to describe. This will allow guilds to find members without spam.
- A little note about the game itself: it is obvious and frustrating to think that the game is called “Guild Wars” and there is the possibility to organize the so-called Guild Wars, except through PvP which is still limiting.
- The management of the events and the living story: basically the game from our point of view has taken a path to a farming all too accentuated. Each event can be summarized in: farm the event – Obtain tokens – buy the bject – repeat!
Normally this is a mechanical base for MMOs, but doing the math this process is very tedious if carried on for too long. Especially if the event in question is a season that in no way changes from earlier versions (Example, the Mad King)
And think about it there are still other details, but I think this base is more than enough.
Summary:
None of us is a game designer, and we are not here to criticize anyone’s job, but it is our only goal to help, is to allow us to continue to have fun together that encourage Arenanet to review some things. I want to point out also that our opinion is not sacred, for so we are really curious to talk about it! We hope that these few words might be helpful, and if necessary be a starting point for new winning ideas!
(edited by Zanna.2918)