I’ve played well over 10 different MMOs (ffxi, and ffxiv being my favourite), including hello kitty online where I was a moderator, and out of all of them, this one seems to have the least balance.
What I mean by this, is that everything in the game seems to be skewed so that one group of people do better than others.
For example:
This recent Karka Event >
Some of my friends managed to open two or three boxes -during- the event, and still got a box in the mail.
I on the other hand being in an overflow server and finishing later than others, only got to open one, and received no box in the mail.
Others lagged out and received one box in the mail.
Here, some people get 3-4 boxes, others get 2, others get 1.
Since these boxes all have a chance of giving a precursor which is worth a weeks+ worth of farming in most cases, this seems pretty unbalanced.
Jormag (and probably other farming) >
While I think the chest system at the end of the event is very fair, I notice that some people are able to make 5-9 gold per run, whereas the most I have ever made (as a lvl 80 ele with power/mf gear, omnom berries, guild buffs, banner buffs, etc) was probably 4 or 5g. And this was -very- rare. I noticed a divide with people farming, where some normally get a few g a run (or no g) and others get quite a bit every run.
From what I have gathered, some people are able to farm the event -very- efficiently, while others are unable to do the same. My assumption is this has something to do with jobs and their aoe abilities. For example I see that warriors (even in full MF gear) tend to do quite well. When some individuals are able to get 3+ lodestones a run, and I see maybe 1 lodestone every 3 or 4 runs (with the occasional run getting me 2 max), it tells me there is something really unbalanced going on.
Gold >
This game seems to rely heavily on gold to be an “elite” player. WvW siege equip can cost a lot, legendary weapons cost quite a bit, etc.
Now i’m all for this and think this is a great system
Except that I’ve spoken to multiple people off the game who have legendaries, and realized that they got the majority of the gold for it either from an exploit, or from buying gold from gil sellers at less than one third the cost of the current currency exchange system in game.
Now there are economic ways to fix this, such as making precursors available for purchase with crystals for 10,000 gems. If this was done, then there would be an increase in demand for gems, driving up the gem exchange to a more at-level position with RMT prices. Now as an economist i realize how simplistic that sounds. The reality would be a bit more complex and require some research and maybe a test. But the point is it could be done.
However, instead, the majority or the legendary quest is focused on gold, which to be completely fair, quite a lot of people purchase from RMTs (and don’t seem to get banned for it, which would be an acceptable alternative).
Again, this could have been easily fixed by requiring lvl 400 items that could not be sold rather than ones that can be sold (meaning people would have to manually farm them)
Jobs >
I don’t think I need to go into much detail here. If you go to various forums you will see many topics complaining about job imbalances. For example mesmers in pvp or wvw, and their ability to portal people into a fort.
I could go on, but the main point is that this game seems to favour certain groups over others, rather than be a product of the time you invest, and money you spend -supporting- the game.
So i’m just wondering (as I’ve never played GW), if these imbalances are just generally something that goes along with GW/2’s system of profits, or if it’s just a result of it being a somewhat new game. The reason I ask is because as much as I enjoy the game, I don’t necessarily want to invest huge amounts of time on a game where my success depends more on luck (which could change with any patch) than it does on playtime or skill. (ex. I don’t want to spend a month farming for a legendary or spend $800 in the game whereas someone else spends $200 on an RMT site. And I refuse to support RMT for obvious ethical reasons)
I would like to say that I realize this occurs in almost all MMOs, but from my experience and 10+ years of playing online games, this seems to have the most imbalance (and I’m sure that is debatable)
Thank you in advance for any answers.