Is the loot issue truely solved?

Is the loot issue truely solved?

in Guild Wars 2 Discussion

Posted by: wildcode.5403

wildcode.5403

I am still waiting to get into the game (huge download) but from reading the patch nots it seems loot chances were improved when there were many people attacking a foe, and I am hoping to see less porous bones from cursed shore events as a result.

But one of the issues I bought up in the long official thread about loot was that because of “bad drops” levelling a character using loot alone was a lot harder than prior to around Nov 15. I do not see anything in the patch notes that addressed the “bad luck” encountered when solo levelling a character from loot alone.

Was this issue looked at? Was the “credit for kills” issue also causing the loot “bad luck” in situations where there was only 1-5 people?