Q:
Is there a way to increase drop rate?
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
You don’t get more drops by doing more damage than other players but maybe by joining a party.
Basically, the way it works, the game tracks your participation when killing a mob, if you’ve done enough of it, you get a drop, if you don’t, you don’t get a drop. Whatever it drops, thouhg, is the same, so more damage doesn’t mean better drops.
So, if someone is soloing a champion, for example, and you get in time to get one shot in, the game might feel you didn’t do enough participation and not give you loot, but if several people are fighting the same champion, your one shot might be considered enough participation compared to the average of everyone else (since each person did less damage overall).
Joining a party does increase your chances to get loot, though, mainly because the game tracks participation on a party level instead of a character level. So, for example, if you’re doing an event with lots of mobs around, and just manage to do one attack in one of the mobs (tag it), you might not get loot on it since the game might think you didn’t have enough participation, but if you manage to tag it, and someone else in your party does enough damage for it, you get loot.
Which is why people looks for parties for some events (like the ones in Orr or during invasions), because while it doesn’t necesarely mean you’ll get better loot, you will get loot from more mobs (which increases the chance of better loot).
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
I call shenanigans on this. In my experience being in a group or not doesn’t affect a single thing as far as drops go.
Unless some one has some hard proof saying otherwise I don’t buy it.
If you’re managing to tag everything solo that a group would tag, then you wouldn’t see any difference. However, if you are not getting to tag everything but your group is, then you will receive more drops that usual.
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
I call shenanigans on this. In my experience being in a group or not doesn’t affect a single thing as far as drops go.
Unless some one has some hard proof saying otherwise I don’t buy it.
It does. If you ever farmed anchorage when it was popular a month ago, you would have noticed very little loot because you didn’t do enough damage to get credit.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
I am not sure just doing enough damage guarantees loot. I have solo-killed many a mob, and no loot dropped. I would agree that there must be a certain percentage of damage done to qualify for loot, if loot was going to drop, of course.
I would agree that there must be a certain percentage of damage done to qualify for loot, if loot was going to drop, of course.
That’s the case. So for champs, you are guaranteed loot if you reach the dmg theshold.
Of course though, normal and veteran mobs sometimes don’t drop anything at all.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
I call shenanigans on this. In my experience being in a group or not doesn’t affect a single thing as far as drops go.
Unless some one has some hard proof saying otherwise I don’t buy it.
Even if there is no “proof” this is the only thing we have to go by… I am sure well never get the proof we need to make it a valid argument but from experience it seems to work this way. Of cource you take the experience of 3 million players and you are bound to get a few different angles.
Can a dev please give an opinion here? Maybe that will clear it up for others too.
I would like a dev response as well on this loot system towards people in a party & not in a party. Getting invites, when farming, from people who tag a mob once then run to AFK on side line is getting on my nerves.
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
This is how it works. If you are in some sort of tin foil hat fantasy world and think otherwise then go test it yourself. Go to a champ train and hit the champ once, you will get no loot and no xp. Now join a full party and hit the same champ once. You will get full xp and full loot.
There is really nothing to discuss or confirm. If you don’t believe the people here then go test it in a controlled environment, that’s just how it works, end of story.
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
This is how it works. If you are in some sort of tin foil hat fantasy world and think otherwise then go test it yourself. Go to a champ train and hit the champ once, you will get no loot and no xp. Now join a full party and hit the same champ once. You will get full xp and full loot.
There is really nothing to discuss or confirm. If you don’t believe the people here then go test it in a controlled environment, that’s just how it works, end of story.
Actualy I have only hit a champ once and I still got loot on numerous occasions.
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
This is how it works. If you are in some sort of tin foil hat fantasy world and think otherwise then go test it yourself. Go to a champ train and hit the champ once, you will get no loot and no xp. Now join a full party and hit the same champ once. You will get full xp and full loot.
There is really nothing to discuss or confirm. If you don’t believe the people here then go test it in a controlled environment, that’s just how it works, end of story.
Actualy I have only hit a champ once and I still got loot on numerous occasions.
We would have to take some things into consideration for that. How much did you hit for? What level was champion? What percentage of that champ’s hp was your one hit?
I agree with many of the respondents here that increased tags = increased chances at loot and that being in a party increases tags.
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
I call shenanigans on this. In my experience being in a group or not doesn’t affect a single thing as far as drops go.
Unless some one has some hard proof saying otherwise I don’t buy it.
I depends a lot on your class and the situation. Getting a group wouldn’t change anything, loot related, if you’re attacking a single strong enemy (a champion, for example), or maybe if you’re fighting large groups of mobs but you have a class that already has spammable AoE attacks that can tag and damage large group of mobs already (for example, staff guardian, flamethrower engineeer).
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
I think the only way this will be answered is if a dev chimes in cause u cant really answer based on experience cause it could be possible that during that time the player was just lucky.
I think the only way this will be answered is if a dev chimes in ….
Good luck with that.
Stormbluff Isle [AoD]
I think another factor is time/ speed, like how fast you kill an enemy.. (especially when you solo it)
But it could also be my tin foil hat is speaking to me.. who knows..
Yes… Good luck there are multiple topics on the same question with no answer from devs so I think player opinion and experiences is all well get.
Joining a party does share the tag credit (mind you the entire party needs to be tagging the same mobs and not running around the map all crazy like) you can test it yourself..
Just like I did back near launch when Orr farming was boss; make a full zerker class and go around tagging solo occasionally count the number of swings you put into a mob, for me on a warrior its normally 3-4 for credit.
Then do it while in a party and count the number of hits you give a mob for credit and for my warrior its 1-2.
You may miss loot here and there from counting and giving attention to what you’re trying to prove, but eh once you know.. Well then you know. For science!
(Crits may vary)
(edited by KingClash.3186)
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
I call shenanigans on this. In my experience being in a group or not doesn’t affect a single thing as far as drops go.
Unless some one has some hard proof saying otherwise I don’t buy it.
It does. If you ever farmed anchorage when it was popular a month ago, you would have noticed very little loot because you didn’t do enough damage to get credit.
Farmed the heck out of it solo and rarely had an issue. In fact I don’t buy it at all. It seems completely random. I’ve had champs that I was late getting to, hit it for 500 and got a chest, then I have had champs that I was on the whole time from start to finish drop nothing. I’d love an official answer on this because I am seeing no evidence thakittenis anything other than random.
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
This used to be a mechanic in the first few months of the game. This is no longer in the game.
Spirit of Faith [HOPE] – RIP
I think tomorrow Anet is doing a live feed at 3PM so this should be one of the questions we should get them to answer seeing that the answer is something most ppl want to know.
The drop rate doesn’t change depending on whether you’re in a party or not. I can tell you from experience, because I’ve farmed more champions than probably 99% of people in this game.
This coming from a guy who spends at least 3 hours a day farming champs. 5 if I’m feeling particularly greedy. I can tell you right now that there was absolutely no difference in loot when I joined a party, and when I decided to follow the train solo.
Im not talking just champs but other monsters as well.
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
I call shenanigans on this. In my experience being in a group or not doesn’t affect a single thing as far as drops go.
Unless some one has some hard proof saying otherwise I don’t buy it.
It does. If you ever farmed anchorage when it was popular a month ago, you would have noticed very little loot because you didn’t do enough damage to get credit.
Vol’s correct there , when i wasn’t in a party I was getting stuff all loot, the minute I joined one it was a loot fest.
BTW Vol is anchorage completely dead now , I have been back on a few servers and it’s a ghost town.
The drop rate doesn’t change depending on whether you’re in a party or not. I can tell you from experience, because I’ve farmed more champions than probably 99% of people in this game.
This coming from a guy who spends at least 3 hours a day farming champs. 5 if I’m feeling particularly greedy. I can tell you right now that there was absolutely no difference in loot when I joined a party, and when I decided to follow the train solo.
Considering that I have the total opposite results, it all may depend on build?
Edit: I was using Necro with a power build. My Guardian seems a little more self sufficient though
(edited by Lisa.6102)
Necros r always in a party if they r MMs. lol. I think we need to keep briging this question up in the live feeds til it get answered since its a very importaint part of the game.
The drop rate doesn’t change depending on whether you’re in a party or not. I can tell you from experience, because I’ve farmed more champions than probably 99% of people in this game.
This coming from a guy who spends at least 3 hours a day farming champs. 5 if I’m feeling particularly greedy. I can tell you right now that there was absolutely no difference in loot when I joined a party, and when I decided to follow the train solo.
Considering that I have the total opposite results, it all may depend on build?
Edit: I was using Necro with a power build. My Guardian seems a little more self sufficient though
The RNG in this game is particularly strange, so it’s nearly impossible to try and compare the loot while in a party, and while doing it solo. I can get crap loot for 2 hours straight and then get 6 lodestones in a row, or I can get 3 rares in a row, and then get crap loot for the next hour or so. I’ve had these things happen when I solo and when in a party, but I didn’t see a significant change in loot. That’s all I’m saying.
As such, it would be logical to assume that people would have varying experiences when it comes to champion and normal monster loot.
In my experience, I would say that I got more loot while in a group then I did when solo, but that seems to be more because in a group you can kill things faster, which means more mobs killed per hour in a group than solo, which means higher chance of loot.
Lets just say there are 2 monsters. 1 you fight in a group the other you dont. Would you get the same ammount of loot with the one you fought in a group or the same?
Lets just say there are 2 monsters. 1 you fight in a group the other you dont. Would you get the same ammount of loot with the one you fought in a group or the same?
In that particular case, theoretically you’d get the exact same amount of loot.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
Lets just say there are 2 monsters. 1 you fight in a group the other you dont. Would you get the same ammount of loot with the one you fought in a group or the same?
In that particular case, theoretically you’d get the exact same amount of loot.
Agreed, but what was stated here was that a party will allow you to tag more mobs… A 1v1 and 1vParty isn’t really a viable example.
The whole point of this tread is I constatly get told that if you are in a group you can get more loot off each mob.
I’ve noticed that I get more look from group events when im in a party versus not, but I’ve only been in one party in an event I’ve never done solo so that’s not a great statistical sampling.
Joining a party gives more drops only because the amount of damage you have do in order to tag a mob is shared with your party.
More tags = more drops.
I call shenanigans on this. In my experience being in a group or not doesn’t affect a single thing as far as drops go.
Unless some one has some hard proof saying otherwise I don’t buy it.
I depends a lot on your class and the situation. Getting a group wouldn’t change anything, loot related, if you’re attacking a single strong enemy (a champion, for example), or maybe if you’re fighting large groups of mobs but you have a class that already has spammable AoE attacks that can tag and damage large group of mobs already (for example, staff guardian, flamethrower engineeer).
Class doesn’t really matter. What matter is damage done (as a %) and the number of players doing damage.
Champs have a % threshold where you need to do a certain amount of dmg to get loot. Let’s say it’s 5%. The more people, the harder it gets to get that amount. What will help is a party, since party damage is lumped together as one entity, as long as everyone in the party has tagged the champ at least once.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
being in a party doesn’t impact loot, nor does it modify what you have or haven’t tagged.
the only method to prove or disprove this is to party up with someone and let them go kill a few mobs alone while you sit idle, let me know if you ever get drops.
while sometimes it may appear that you’re tagging more mobs in a party I can assure you that in the exact same circumstance, with the only difference being whether the players next to you are in a group with you or not, there will be no difference in what mobs you qualify as having tagged.
Northern Shiverpeaks
(edited by GrandmaFunk.3052)
Most of this looks like it’s not even to do with the OP’s question.
He didn’t ask about tagging to get drops VS not getting drops. Or the qualifying damage to get credit. Tagging while in a group may very well ensure that you get credit and a reward, but that doesn’t look like what he asked.
It looks like he’s asking, assume you get credit for the mob and will get rewarded, does the following then come into effect:
Does being in a group ensure MORE drops? Does doing more damage than other players give MORE drops?
The answer to both is no.
Mobs drops use an RNG system. The only thing that directly affects that afaik is magic find.
On weekdays, I’m never in a party. On weekends, I always am. I can’t say I see any difference in the amount, quality or anything else pertaining to loot from one to the other.
The only way being in a party would help is if the party as an entity got credit for damage to mobs/champs/vets, etc., and I know that everyone in my party doesn’t get loot at the same time, even though we are the same class, hitting the same monster with the same weapon. Unless it’s a foe with guaranteed loot, sometimes one will get loot, sometimes not.
On weekdays, I’m never in a party. On weekends, I always am. I can’t say I see any difference in the amount, quality or anything else pertaining to loot from one to the other.
The only way being in a party would help is if the party as an entity got credit for damage to mobs/champs/vets, etc., and I know that everyone in my party doesn’t get loot at the same time, even though we are the same class, hitting the same monster with the same weapon. Unless it’s a foe with guaranteed loot, sometimes one will get loot, sometimes not.
The party loot tags only really apply to things like invasion farming, Grenth temple stuff like that; just fighting 1-3 mobs is nil since cleave weapons hit all 3 of them anyway.
On topic: No joining a party doesn’t give you MORE loot as in mobs will drop loot RNG is RNG, but it does give you more tags (more opportunity to get loot) if you’re using good AoEs like Warrior longbow F1 or Guardian’s staff auto attack.
When EXP. pops up over your head thats a tag a good indicator if you’re willing to test it.
Look, it’s like this. Being in a group 100% without a doubt CAN raise your loot drop rates. If you are using AOE spells or weapons on multiple mobs, and others in your party are using AOE as well, it won’t even be up for debate whether or not there is a drop rate increase. However, if you are using a strictly single target build or in a group hunting single targets such as champs, there is no real difference whether you are in a group or not.
There is just some threshold of damage that needs to be done per individual mob. Not in all cases, but in most cases, such as champs in invasions will drop if you hardly scratch them while not in a party. But once you reach that threshold of % or contribute to reaching that threshold of % as part of a party, then it kicks in the % chance of rolling a drop for you. That’s as far as grouping factors into the loot drop script, it doesn’t factor into the quality of the drop such as luck% can play into that.
But yeah, I don’t even understand how it’s up for debate. Go get yourself a strong AOE build and run something like grenth, once in a party of 5 and once w’o. You will probably avg 30% more drops in such a case as that, regardless of the quality of drops, but counting everything including salvage item stacks.
The drop rate doesn’t change depending on whether you’re in a party or not. I can tell you from experience, because I’ve farmed more champions than probably 99% of people in this game.
This coming from a guy who spends at least 3 hours a day farming champs. 5 if I’m feeling particularly greedy. I can tell you right now that there was absolutely no difference in loot when I joined a party, and when I decided to follow the train solo.
Considering that I have the total opposite results, it all may depend on build?
Edit: I was using Necro with a power build. My Guardian seems a little more self sufficient though
The RNG in this game is particularly strange, so it’s nearly impossible to try and compare the loot while in a party, and while doing it solo. I can get crap loot for 2 hours straight and then get 6 lodestones in a row, or I can get 3 rares in a row, and then get crap loot for the next hour or so. I’ve had these things happen when I solo and when in a party, but I didn’t see a significant change in loot. That’s all I’m saying.
As such, it would be logical to assume that people would have varying experiences when it comes to champion and normal monster loot.
I was more referring to the number of tags than the quality of drops.
Playing necro for eg, while doing Shank anchorage (before nerf) not in a party I would be lucky to tag anything. NO loot not even porous bones
However if I joined a party I would have no problems tagging most of the embers and mobs.
But yeah, I don’t even understand how it’s up for debate. Go get yourself a strong AOE build and run something like grenth, once in a party of 5 and once w’o. You will probably avg 30% more drops in such a case as that, regardless of the quality of drops, but counting everything including salvage item stacks.
It’s up for debate because your methodology is wrong.
if you want to prove the effect that being in a party has on your drops you have to compare that run of being 5 in a party, and the same run with the same 5 players except without them being together in a party.
otherwise you’re only verifying if being around other players has an impact, not whether being in a party does.
Northern Shiverpeaks
My own experience is that in frostgorge i never fail to get champ loot and i normally fight with others but not in a party. However i did a temple a couple nights ago with a huge zerg and tagged several champs but got nothing. I have to believe that is because with the sheer amount of players in the zerg my one warrior was not doing enough damage.
My own experience is that in frostgorge i never fail to get champ loot and i normally fight with others but not in a party. However i did a temple a couple nights ago with a huge zerg and tagged several champs but got nothing. I have to believe that is because with the sheer amount of players in the zerg my one warrior was not doing enough damage.
That has been my experience too