Is there no progression for a better gear?

Is there no progression for a better gear?

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Posted by: Chicksboy.8734

Chicksboy.8734

Hi all, I’m coming from world of Warcraft, I’m kind of burnt out because with every patch they always raise the maximum gear; thus making it tedious to farm the max level gear over and over again. I heard that guildwars 2 is always going to be level 80 maximum and all gear are the same balanced with an exception of collection transmog skins.

Is this true?

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Posted by: Ben K.6238

Ben K.6238

Sort of. There are different tiers of gear, of which Ascended and Legendary tiers share the highest stats (the difference between the two is you can swap stats at will on Legendary).

The highest level has always been 80 and always will be, though.

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Posted by: Raine.1394

Raine.1394

GW2 was released without a gear grind. It was stated that players wouldn’t constantly be preparing to have fun. With the Nov 2012 release they paradoxically said that vertical progression (gear grind) would be in the game going forward. I have to admit that there hasn’t been much in the way of vertical progression since so I’m taking it that they view it as an unpopular decision, which I believe it was, and have reversed it. (I mean, vertical progression doesn’t progress by stopping.) I haven’t been playing much since HoT so I’m not really up on any current statements made by Anet. Perhaps someone can comment on this. Where they left it when I was playing VP was in the game and raising the level cap was always an option.

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Posted by: Ben K.6238

Ben K.6238

The one piece of vertical progression was adding Ascended gear. No new tiers have been added in the last 4 years though, and it seems pretty unlikely any more ever will be.

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Posted by: Raine.1394

Raine.1394

The one piece of vertical progression was adding Ascended gear. No new tiers have been added in the last 4 years though, and it seems pretty unlikely any more ever will be.

Chris Whiteside said in an AMA in 11/2012 that they were adding, not Ascended gear, but vertical progression to the game going forward. If they were only adding a tier of gear it wouldn’t be vertical progression and he explicitly said they were adding vertical progression to the game going forward. Unless Anet has reversed themselves then one must assume that VP is in the game. As I mentioned in my post I haven’t seen much in the way of VP in the game over the years so I assume that they have de facto reversed themselves if not de jure.

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Posted by: Beshbaliq.3724

Beshbaliq.3724

Right now there is no real gear treadmill in the game. You can craft the gear with the best stats (Ascended quality) quite easily, tho some mats are timegated and can only be refined once a day, which you may already be accustomed to, seeing as you’re a former WoW-Player. You can still buy the mats from the Auction House/Trading Post, so you don’t have to wait if you have the gold to just outright buy em. The armor and weapons can’t be traded tho, as they’re Account Bound the moment you craft them.

Legendary gear shares the same stats as ascended gear, the only difference being that you can swap the stats on legendaries with a few clicks at no cost pretty much anywhere, provided you’re out of combat.

ANet may bring in a new quality that surpasses Ascended gear and push legendaries on to that lvl, seeing as they patched in ascended gear after the initial release and pushed legendaries up to that lvl, but seeing as that move wasn’t that well-received back than I kinda doubt it

Move along, nothing to see here

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There’s no “gear treadmill” in the same way there is in other games — there one max level for all characters and ANet has stated that they plan to leave that in place. Content, even end game, is tweaked for exotic which is easily acquired. There’s one additional tier, Ascended, with slightly higher stats (some people feel they need to use it, even though it’s not true, except perhaps in speed runs and organized WvW… and not always then).

Progression in expansions is through adding new profession ‘specializations’ (adding different skills, a new weapon, and new traits) and via masteries (adding additional abilities, such as gliding or moving faster in cities).

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There was some vertical progression in the Heart of Thorns expansion in that ANet introduced gear prefixes which are objectively better than the ones available in core. So, while so far there has been no regular power creep every six months or so, as I saw in WoW, there has been some since Ascended was introduced back in late 2012.

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Posted by: Menadena.7482

Menadena.7482

Exotics are pretty easy to get. If you encounter an 80 with less than that odds are it is an alt and the person never noticed. Ascended and legendaries only differ in skins and the fact that legendaries can change stats (which some ascended stuff can do in some situations) so are the only real grind. For most purposes exotics are fine and the boost to ascended/legendary is not as much as the work for it would make it seem.

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Posted by: Arnox.5128

Arnox.5128

Let’s not kid ourselves, people. Legendary is the highest tier we’re ever gonna see. And thank **** for that. Bless ANet.

How do I know? Right now, they are pushing to get Legendary Armor out and putting TONS of work into it. They’re not gonna do it again, I almost guarantee you. And nobody in the GW2 community wants more either. It would be a massive waste of ANet’s time to start making more tiers of weapons and armor. They’re focused rightly on providing more Legendary tier stuff and that’s it.

ArenaNet, please give us more skills!

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Posted by: Mea.5491

Mea.5491

Let’s not kid ourselves, people. Legendary is the highest tier we’re ever gonna see. And thank **** for that. Bless ANet.

Yeah and Legendary gear is OPTIONAL because Ascended gear offers the SAME stats. This is why I love GW2 and it’s been my main MMO since beta. No stupid gear grind, I’m so sick of it in other MMOs.

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Posted by: Tanner Blackfeather.6509

Tanner Blackfeather.6509

Let’s not kid ourselves, people. Legendary is the highest tier we’re ever gonna see. And thank **** for that. Bless ANet.

How do I know? Right now, they are pushing to get Legendary Armor out and …

Well, the existance of Legendaries, even armor, isn’t on its own any real evidence against future gear tiers. At launch, the Legendary weapons had Exotic stats; when Ascended came they were buffed. That could theoretically happen again if a tier above Ascended is introduced – all Legendary equipment would “simply” be buffed to match the new stuff.

However, I strongly doubt they’ll introduce higher tiers. They refrained from doing it with HoT, and it’s now been, what, 4 years since Ascended was introduced? Nah, they’ll likely keep Ascended as highest.

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Posted by: Cyninja.2954

Cyninja.2954

I’ll try to sumerize some of the things for TC since if you are new to the game it might be hard to understand what people are talking about.

The current situation as is (without all the arenanet said, didn’t say, talked, didn’t talk, dreamt or didn’t dream):

The gear tiers are as follows (with total stats in %):
junk – gray
white – basic (100%)
fine – blue (125% of white)
masterwork – green (135% of white)
rare – yellow (145% of white)
exotic – orange (165% of white)
ascended – pink (175% of white)
legendary – purple (175% of white)
- https://wiki.guildwars2.com/wiki/Template:Rarity

This has been the case for the last 4 years. The last 2 tiers (ascended and legendary) have the same amount of total stats on the items thus they are equal as far as power goes. Legendarys allow for free stat changes though making them more versatile.

As far as introduction of new gear tiers, there have been none in the last 4 years and the amount of ways of aquiring ascended and exotic items has been increased tremendously. The game gets balanced around exotic items and below (in lower tier zones).

HoT and new ascended stat combinations

With the HoT expansion 4 stat combinations were added with more total stats than 3 stat combinations. This is a form of powercreep for some builds. It can be considered a minor issue though since for top tier gear (ascended and legendary) free stat changes (for legendary) and cheap stat changes (for ascended armor and weapons – https://wiki.guildwars2.com/wiki/Stat_changing) is available.

Trinkets have been sufficiently easy to aquire in ascended form to not be of major note farm or aquisition wise (compared to traditional MMOs before some people start complaining here).

Current state of vertical progression

As far as the community knows, there are no plans to add new gear tiers or vertical gear progression. What might get added is more beneficial stat combinations on current ascended gear tier.

Current character progression is based around more skills, mastery lines for account wide skills and elite specialisations.

Gear and structured pvp

sPvp has no gear requirement at all. You chose the stats your character should have and can change them via a menu at any time outside of games.

World vs World

The massive sort of pvp stuff. Uses pve gear and thus can be unbalanced gear wise for opponents. Gets balanced more on a population and massiv scale versus class vs class.

tl;dr: If you are burnt out of constant gear progression from traditional MMOs GW2 is absoultely the game you should give a try. It has no gear progression like other MMOs.

(edited by Cyninja.2954)

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Posted by: Pifil.5193

Pifil.5193

There was some vertical progression in the Heart of Thorns expansion in that ANet introduced gear prefixes which are objectively better than the ones available in core. So, while so far there has been no regular power creep every six months or so, as I saw in WoW, there has been some since Ascended was introduced back in late 2012.

Well, the equipment is still Exotic or Ascended they’ve just added some attribute combinations that are better for some builds and purposes so that’s not technically vertical progression though but I know what you mean, if they create new stat combinations then you have an incentive to switch to it (although at least with Ascended equipment you can swap stat combinations relatively cheaply).

That said, there is nothing to stop them adding new kinds of Infusions that will add more than the current 5 stats (maybe offering stat combinations, like +4/2/+2 for example) but require a lot of materials or resources to create/obtain. I’m expecting something like that next expansion or the one after as an Ascended Jeweller option.

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Posted by: Ariurotl.3718

Ariurotl.3718

There was some vertical progression in the Heart of Thorns expansion in that ANet introduced gear prefixes which are objectively better than the ones available in core.

No. HoT combinations are not “objectively better”, that’s an inane statement. Just different combinations adding a bit of depth and variety.

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Posted by: OriOri.8724

OriOri.8724

Let’s not kid ourselves, people. Legendary is the highest tier we’re ever gonna see. And thank **** for that. Bless ANet.

How do I know? Right now, they are pushing to get Legendary Armor out and putting TONS of work into it. They’re not gonna do it again, I almost guarantee you. And nobody in the GW2 community wants more either. It would be a massive waste of ANet’s time to start making more tiers of weapons and armor. They’re focused rightly on providing more Legendary tier stuff and that’s it.

Legendary is the highest tier we will ever see, true. But that doesn’t mean ANet couldn’t introduce a new tier higher than ascended if they wanted to (though I think that would be exceptionally stupid.). Legendary gear would be updated to match the stats of that new tier

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Posted by: Ameepa.6793

Ameepa.6793

Hi all, I’m coming from world of Warcraft, I’m kind of burnt out because with every patch they always raise the maximum gear; thus making it tedious to farm the max level gear over and over again. I heard that guildwars 2 is always going to be level 80 maximum and all gear are the same balanced with an exception of collection transmog skins.

Is this true?

Yes it is true, there is no WoW style gear farm here at all. Gear is for life once you have it.

Other people in this thread probably don’t know how the gear in WoW works and give way too complex answers.

For the ones who do not know; WoW style gear farm means that there is always new gear tier introduced every 6 months or so that has like double stats compared to the previous one and makes everything old totally obsolete. There is no such thing here.

(edited by Ameepa.6793)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There was some vertical progression in the Heart of Thorns expansion in that ANet introduced gear prefixes which are objectively better than the ones available in core.

No. HoT combinations are not “objectively better”, that’s an inane statement. Just different combinations adding a bit of depth and variety.

A whole set of 3-stat Ascended armor has 1 major stat at 439 points plus 2 minor stats at 315 each for a total of 1069 stat points. A whole set of 4-stat Ascended armor has 2 major stats at 376 each and 2 minor stats at 207 each for a total of 1166 stat points. That is a difference of 97 stat points. The full-set-of-armor difference between 3 stat Exotic armor (@ 1017 total stat points) and 3 stat Ascended is only 49 stat points.

Since you didn’t check your facts before throwing stones, I’ll let you do the calculations for Weapons and Trinkets if you feel the need to.

https://wiki.guildwars2.com/wiki/Attribute_combinations

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Posted by: Wintermute.5408

Wintermute.5408

There was some vertical progression in the Heart of Thorns expansion in that ANet introduced gear prefixes which are objectively better than the ones available in core.

No. HoT combinations are not “objectively better”, that’s an inane statement. Just different combinations adding a bit of depth and variety.

A whole set of 3-stat Ascended armor has 1 major stat at 439 points plus 2 minor stats at 315 each for a total of 1069 stat points. A whole set of 4-stat Ascended armor has 2 major stats at 376 each and 2 minor stats at 207 each for a total of 1166 stat points. That is a difference of 97 stat points. The full-set-of-armor difference between 3 stat Exotic armor (@ 1017 total stat points) and 3 stat Ascended is only 49 stat points.

Since you didn’t check your facts before throwing stones, I’ll let you do the calculations for Weapons and Trinkets if you feel the need to.

https://wiki.guildwars2.com/wiki/Attribute_combinations

Well, too bad those stats and combinations are mostly garbage in PVE.

The only reason Viper gear became condi meta is not because of some extra statpoints, but because it introduced condi duration stat.

For power, while Marauder gear can be considered for power builds, it still remains inferior both as glass cannon gear (to Zerker) and as high HP gear (to Valkyrie), making it training wheels set if anything.

Every other 4-stat combination might as well not exist.

Welcome to Rivendell, mister Anderson

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Posted by: Oenanthe.6549

Oenanthe.6549

I admit I haven’t played WoW since MoP, but to put it simply, you will never (or very unlikely to ever) have a case where ‘Green is the new Purple’.

For those that haven’t played WoW, greens were the basic level items (like blues in GW2) and Purples were the top end, except in every expansion the new green items given as basic quest rewards,were guaranteed to be better than the purples you had worked so hard to get.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

There was some vertical progression in the Heart of Thorns expansion in that ANet introduced gear prefixes which are objectively better than the ones available in core.

No. HoT combinations are not “objectively better”, that’s an inane statement. Just different combinations adding a bit of depth and variety.

A whole set of 3-stat Ascended armor has 1 major stat at 439 points plus 2 minor stats at 315 each for a total of 1069 stat points. A whole set of 4-stat Ascended armor has 2 major stats at 376 each and 2 minor stats at 207 each for a total of 1166 stat points. That is a difference of 97 stat points. The full-set-of-armor difference between 3 stat Exotic armor (@ 1017 total stat points) and 3 stat Ascended is only 49 stat points.

Since you didn’t check your facts before throwing stones, I’ll let you do the calculations for Weapons and Trinkets if you feel the need to.

https://wiki.guildwars2.com/wiki/Attribute_combinations

Well, too bad those stats and combinations are mostly garbage in PVE.

The only reason Viper gear became condi meta is not because of some extra statpoints, but because it introduced condi duration stat.

For power, while Marauder gear can be considered for power builds, it still remains inferior both as glass cannon gear (to Zerker) and as high HP gear (to Valkyrie), making it training wheels set if anything.

Every other 4-stat combination might as well not exist.

Now you’re talking subjectively better. I was not discussing that.

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Posted by: starlinvf.1358

starlinvf.1358

Another thing to consider is the “Cost” of the tiers. The game started with only up to exotics, and thus are considered the baseline for the majority of late game activities. It should also be noted that leveling in this game is designed to be extremely fast, given it intended WvW and sPvP to be the primary late game; where as the PvE side was meant to be more casual play, or something to do between major PvP/WvW seasons.

So with that in mind, gear while leveling up tends to be largely inconsequential. So much so, that you’ll be leveling faster then level appropriate gear will drop for you. Builds also tend to be unimportant for most of the leveling process… though some classes are more build dependent then others.

Once you hit lvl 80, you start entering the buildcraft portion of the game, and decide what game modes you take on, and what role you want to play in them. End game content is very group centered (Raids, WvW, Map Meta chains), while exploration and Core Tyria events are played very loosely, and can be done solo for the most part. Group content is really the only parts of the game where Team composition matters. For everything else, a build with a bias toward damage, minor self-support and mobility is all thats really needed to avoid dying.

Again, Exotics are the game’s base line. Ascended gear was added (initially) to support infusion slots for Fractal mini-dungeons. Fractals use a unique environmental hazard known as “Agony”, which is a purely gear check mechanism used to gate access to higher level fractals. You would build an ascended set over time, and incorporate infusions (which you gather through play) to raise agony resistance. The catch though is the Ascended armor set very expensive to construct…. a whole order of magnitude more expensive (currently 300g if you buy everything). The main reason for this was to force investment for high tier fractals (which have significantly higher pay out), and served to help drain the Trade Post of excess mid tier materials. This secondary purpose is really the reason why the construction cost is so high right now. As time went on, they added additional methods to get ascended gear as a way to undermined the reoccurring cost of gearing multiple characters… but you had to build a set initially to get into the new reward loop. It didn’t make the process cheaper… but was less complicated then crafting. It wasn’t until a year after that they increased the stat value of Ascended gear as a response to players being upset over the steep price increase between it and exotic tiers. (And at this point, exotics could be had for free, by doing several dungeon runs over the course of a few days). Today, if you have access to certain LS3 maps, and are a regular in raids, you can get ascended gear without needing to craft anything.

Legendary gear started in a similar situation. Legendary weapons were expensive to construct, and were considered the ultimate end-game crafting project. But these items were purely cosmetic, and meant to be transmuted/merged with another weapon with the desired stats. I forgot the exact time line- but around the time Asc gear got its stat upgrade and the Wardrobe system was introduced, they added a new mechanic to Legendary weapons that allowed them to infinitely change their stats, and could choose from any stat combo available in the game. It was a gesture to reflect the high cost of construction and give legendary items some form of utility, since you couldn’t use transmutation to change the stats on it anymore. Legendary armor was a recent addition (something they previously refused to do), and tied it to Raid rewards. That utility is also something that grew out of the demands of raids, since classes often need to change stat combos in order to change roles within the Raid meta.

So to recap…. Exotic gear covers 90% of all activity in the game. Ascended gear is only required for Fractals, due to them being the first tier to include Infusion slots. Asc gear also represents a massive price jump due to its role as gate keeper for high level fractals. Legendary armor is long term reward from Raids, and is mainly a gold/time sink trade for convenient stat swapping. Legendary weapons are for prestige/cosmetics, but does include conveniences in light of its high cost to obtain.