Is this a freedom or a confusion?
They really could do with better tooltips, GW1 was this way too.
I guess the wiki exists for a reason though.
I find it way too simple. You choose one or two weapon sets, choose a few slotted skills ( of which usually only 10 utility and 2 elites are viable ) and then choose what you want to boost in your build with traits. There is only so little free choice you can make, and only so little team synergy you can create with those setups.
You’re not making whole team builds of 64 skills anymore. You do not have to adapt your build towards a multi-stage event such as HA. You do not need multiple weapon sets for the purpose of fast casting, defense, anti-condition, low energy, high energy, etc.
Most importantly, there are no longer over a hundred different enchantments and hexes. They were all integrated into a generic buff / debuff system. This totally removed all the complexity from the mesmer and necromancer, which is shown by how simple and generic their play is now.
(edited by Moderator)
Well I’m trying to focus my engineer on burst damage, that means all resources are directed to power. Not trying to be a jack-of-all-trades-master-of-none is the key here.
trying very hard not to respond to yet another jaded golden past complaint and staying on topic: Yes, the game actually is lacking in the information department, I can imagine it is really tough for people whose first mmorpg this is. But it is a general development, I even know MMORPGs where the developers donĀ“t even bother keeping their tooltips/in game descriptions up to date because, well, someone on the internet will write stuff down for them.