Is this game anti-social?

Is this game anti-social?

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Posted by: Aeonblade.8709

Aeonblade.8709

It really hasn’t grown and flourished…

From the MMO’s I’ve played recently…namely Rift, WoW, SWTOR, even Runescape..lol

They were all much more social and easier to make friends in. To just have people to play with.

When I said I hope this is not the way MMO’s are heading I meant that more as a shot in the dark..For people to read it and say well kitten GW2 truly is the only popular MMO on the market where 80% of the playerbase rarely speaks in /say or /map chat or hangs out together to do quests or just have fun together…they just stay in guild chat or on random private ventrillo servers and talk.

Again, I love the Guild Wars 2 game. I just really dislike the approach that the COMMUNITY has chosen to go towards social interaction. It’s very pro anti-social and if I wanted to play the game as if it was single player with a guild chat, I would play Skyrim and open up a chat channel with other Skyrim players in it and talk like that.

Cause quite frankly theres no difference in the two and thats where I’m going with this. It’s Multiplayer -_-

Also PLEASE for the love of god and the last time I’ll say this. This has nothing to do with guilds, I’m aware of what guilds are and what they require and what they do and I’m not referring to them in any way, shape, or form.

There are always the reclusive people that never speak outside of the Guild that they are in but quite frankly that’s never been the majority in any of the MMO’s I mentioned above.

I always knew those type of people but they were always 1 among many other social people who gathered together to quest, duel(not an option in this game I know), que for dungeons(again not an option) or do battlegrounds or world pvp with.

It just seems that this type of behavior is a majority in GW2 and I have to look for the minority who reign supreme in other MMOs.

If anyone knows of a NA server that is quite social I would apprecaite it

EDIT: people mentioned Tarnished Coast.

I’m just baffled. Rift chat was dead except for Guild Chat and my friends, same for TOR and TERA. PUG groups and randomly meeting people DOES NOT happen the way you think it should anymore. Honestly the last game I can remember playing where I didn’t mind a pug group was..probably vanilla WoW, before it became all about stat caps and the meta game.

You can thank the broad casualization and kittenization of the entire genre for that.

That being said, TC is a good server, it’s the unofficial RP server, so maybe random people will throw you some thee’s and thou’s.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Wolfheart.1938

Wolfheart.1938

The game isn’t anti-social.

The percentage of players that want to interact and chat with others is apparently very small, and I have very few reasons to believe it’s different in other MMOs. It just happens that other games make grouping a requirement for a lot of things, while GW2 leaves you free to choose. The guy who you grouped with? Yeah, he doesnt’ care about you, he just needed you to tank that mob for him.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

(edited by Wolfheart.1938)

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Posted by: Cspence.6921

Cspence.6921

My characters are deleted so guesting is not an option.

I might try Yak’s Bend.

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Posted by: Vayne.8563

Vayne.8563

I dont want to go to a voice chat server….

If I wanted to talk to people like that I would go to a real life area and talk to real life people face to face…

I play online games to speak online and have fun with others online doing online things.

I really hope this type of thing doesn’t become a trend in MMOs because quite frankly its a bit ridiculous to me.

But it’s just my opinion.

How is doing things with people in a guild different than doing things with people you met in the world? That’s what I don’t get.

Not everyone that uses guild chat necessarily uses mumble. People do chat in guild and they group to do stuff.

So I’m not getting your point, I guess.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I have read over all your posts since joining the game in January, and I sense a pattern here. It might be helpful to your cause to not respond so negatively to everyone trying to be ‘social’ and interact with you. I don’t know about your previous server, but mine always has a lot of people in the starter zones, and when I do turn map chat on, there is often chatter about this, that and the other thing. During the trial weekend recently, anyone that asked for help received many responses. Ultimately, to make friends, you must be a friend. Best of luck to you wherever you end up. =)

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Posted by: Cspence.6921

Cspence.6921

I have read over all your posts since joining the game in January, and I sense a pattern here. It might be helpful to your cause to not respond so negatively to everyone trying to be ‘social’ and interact with you. I don’t know about your previous server, but mine always has a lot of people in the starter zones, and when I do turn map chat on, there is often chatter about this, that and the other thing. During the trial weekend recently, anyone that asked for help received many responses. Ultimately, to make friends, you must be a friend. Best of luck to you wherever you end up. =)

Point can no longer be proven…due to ToS.

(edited by Cspence.6921)

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Posted by: Cspence.6921

Cspence.6921

I dont want to go to a voice chat server….

If I wanted to talk to people like that I would go to a real life area and talk to real life people face to face…

I play online games to speak online and have fun with others online doing online things.

I really hope this type of thing doesn’t become a trend in MMOs because quite frankly its a bit ridiculous to me.

But it’s just my opinion.

How is doing things with people in a guild different than doing things with people you met in the world? That’s what I don’t get.

Not everyone that uses guild chat necessarily uses mumble. People do chat in guild and they group to do stuff.

So I’m not getting your point, I guess.

The thing is nobody does anything with you just because you join a guild.

You join a guild and unless you plan to WvW or do a idk..Fractal I guess there called in this game? Few will stop what their doing in a guild just to come do something with you.

Its different when you meet someone..whose goal is to conquer that 1 secluded event where you beat the Lava Bug Thingy in the south-eastern portion of Kessex Hills..and you both somehow succeed and continue questing and doing events together.

A friendship forms, you guys do all sorts of things together…etc.

That’s what I’m talking about.

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Posted by: Zacchary.6183

Zacchary.6183

WoW set the standard for anti-social gameplay.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

It would be prudent to remove any personal information about your family or yourself from your posts. Those of a nefarious character can use such information to more easily compromise your account, and since sharing (or gifting in such a manner) is against the ToS, you might encounter difficulties in trying to secure control of said account again, in the future.

And, welcome to the game. =)

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Posted by: Cspence.6921

Cspence.6921

@ Zacchary

Even in WoW’s current form I can renew my subscription after 6 months of play and despite not having fun playing the game itself I can instantaneously make lots of nice friends without even trying.

I’m actually trying to make friends at this point and it’s not like they don’t like me its just nobody is interested.

No hellos back, simply running away, Perhaps they say Hi back but then they just run off. It’s like they’re NPC’s…it sucks =-(

EDIT: Dont tell me to go back to WoW after reading this. I wouldn’t have quit it if I preferred it. I just know someone is just waiting to write " GO BACK TO WOW THEN " and thats not what this is about.

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Posted by: Cspence.6921

Cspence.6921

It would be prudent to remove any personal information about your family or yourself from your posts. Those of a nefarious character can use such information to more easily compromise your account, and since sharing (or gifting in such a manner) is against the ToS, you might encounter difficulties in trying to secure control of said account again, in the future.

And, welcome to the game. =)

There are hundreds if not thousands of others with those names and therefore it means nothing to me since it was used to prove a point to another who, otherwise attempted to slander me.

But if you truly believe that this somehow is against the ToS when hes 29 years old and has a life and I’m 18 and had nothing much to do.. and if in fact it really is, I’ll remove it.

But quite frankly thats ridiculous.

(edited by Cspence.6921)

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Posted by: Blaeys.3102

Blaeys.3102

My experience has been pretty much the opposite of what the OP describes – In fact, I had to leave WoW because it became a nightmare of “im better than you, so leave me alone”, “your gear sucks so you can’t play with me” or “let’s all laugh at the noobs” style players. SWTOR was just as bad – especially when it came to pvp or dungeons.

Since coming to GW2, I’ve found it a much better and friendlier environment. The key is to be friendly yourself – do things like call out active dynamic events in map chat, rez people when they go down, proactively ask people to group up, etc.

I know on my server, we see these things happening all the time – to the point where people instantly recognize the friendlier players and enjoy playing alongside one another – even if we aren’t necessarily grouped together. It may be because of my server, but somehow I don’t think that is the case. In the few times I have guested, Ive seen other really friendly communities in the game.

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Posted by: Zacchary.6183

Zacchary.6183

@ Zacchary

Even in WoW’s current form I can renew my subscription after 6 months of play and despite not having fun playing the game itself I can instantaneously make lots of nice friends without even trying.

I’m actually trying to make friends at this point and it’s not like they don’t like me its just nobody is interested.

No hellos back, simply running away, Perhaps they say Hi back but then they just run off. It’s like they’re NPC’s…it sucks =-(

EDIT: Dont tell me to go back to WoW after reading this. I wouldn’t have quit it if I preferred it. I just know someone is just waiting to write " GO BACK TO WOW THEN " and thats not what this is about.

I know. I am just stating that WoW set the standard for anti-social gameplay is all.

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Posted by: Vayne.8563

Vayne.8563

I dont want to go to a voice chat server….

If I wanted to talk to people like that I would go to a real life area and talk to real life people face to face…

I play online games to speak online and have fun with others online doing online things.

I really hope this type of thing doesn’t become a trend in MMOs because quite frankly its a bit ridiculous to me.

But it’s just my opinion.

How is doing things with people in a guild different than doing things with people you met in the world? That’s what I don’t get.

Not everyone that uses guild chat necessarily uses mumble. People do chat in guild and they group to do stuff.

So I’m not getting your point, I guess.

The thing is nobody does anything with you just because you join a guild.

You join a guild and unless you plan to WvW or do a idk..Fractal I guess there called in this game? Few will stop what their doing in a guild just to come do something with you.

Its different when you meet someone..whose goal is to conquer that 1 secluded event where you beat the Lava Bug Thingy in the south-eastern portion of Kessex Hills..and you both somehow succeed and continue questing and doing events together.

A friendship forms, you guys do all sorts of things together…etc.

That’s what I’m talking about.

That happens in every guild I’ve been in. People form friendships. We do stuff together. We stop doing what we’re doing to help each other out. I’ve made more friends in guilds in games than out of guilds. So I guess my experience is different from yours.

But being in a guild gives me another advantage. When I join a guild I look for a guild with players who share my play style. I’m not a run run run kind of guy. I don’t want to play with those guys. I’m a guy who likes to take my time, have fun. I’m not competitive. I’m not worried about whether it takes 20 minutes to beat a dungeon or 40.

So I guess for me, meeting a stranger and playing with them becomes a gamble. Being in a guild of like minded people allows me to make friends with people who already have the common ground of knowing that the guild stood for when they joined.

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Posted by: Cspence.6921

Cspence.6921

Well after owning this game for about a month I can say to you Vayne I have not made one friend, and it’s not because I’m not trying.

Nor am I trying too hard to a point in which it is creepy.

It’s just nobody is interested

If I wanted to join a Chat Room (I.E. a guild) and make friends, I would.

I want to make them in the world, as I play.

Apparently what your all getting at is, this game just doesn’t work like that and thats a rare occurrence.

That’s sad information. But theres not a thing I can do about it.

Good talking to you all. I’m done with the thread.

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Posted by: Vayne.8563

Vayne.8563

Well after owning this game for about a month I can say to you Vayne I have not made one friend, and it’s not because I’m not trying.

Nor am I trying too hard to a point in which it is creepy.

It’s just nobody is interested

If I wanted to join a Chat Room (I.E. a guild) and make friends, I would.

I want to make them in the world, as I play.

Apparently what your all getting at is, this game just doesn’t work like that and thats a rare occurrence.

That’s sad information. But theres not a thing I can do about it.

Good talking to you all. I’m done with the thread.

People who complain about stuff and don’t want to solve it because they’re too attached to how they did it in the past will often end up dissatisfied. It’s no skin off my nose.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Even though you are ‘done with this thread’, just in case you happen to read it, I suggest you post in the Players Helping Players subforum, and ask for company while you level up. I am sure you will get many responses from others offering to accompany you. I have seen this very thing happen many times. Good luck. =)

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Posted by: dcypher.2590

dcypher.2590

Well yes and no. It definitely doesn’t promote group play. I mean sure you can just follow the zerg if you want. Run into someone while you are doing the same heart or mini-event. But as far as getting together with people and being strategic together, the open world doesn’t really promote that. Hell, the LFG tool is probably the most useless tool in the game at this point.

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Posted by: Tolmos.8395

Tolmos.8395

There is a difference between an actually full world vs a technically full world.

As Anet devs have stated multiple times, the server status is NOT based on how many players are logged in at any given moment, but rather how many accounts call a server their home. So you can have a technically full server that reads as full, is loaded with accounts… and most of those accounts are inactive.

On the other hand, you can have actually full servers. The most well known example of this is Tarnished Coast. Even certain outside zones still hit overflow, not just major cities.

That is part of my answer to your issue of being on a “Full” server and not seeing many people. The second is that right now it is more lucrative to spend your time in instances getting mad loots than it is to do… anything else, really. That sucks, IMO, and I hope it changes. :-\ But, for now, there is a giant funnel kind of pushing everyone into instances, so even if the server is bursting at the seems with active players, I would bet only a fraction will be out and about in the world at any given time.

Now, your question (based on my answer to your issue of being on a full server and seeing no one) is: No, this game is NOT antisocial, ESPECIALLY right now. Why? As I said, everyone is funneled into instances… which require parties. >_> Therefor, you are being funneled into group content. Seems sort of social to me, I guess.

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Posted by: Ratty.5176

Ratty.5176

I do think GW is very friendly, I never have problems getting groups. Have a really full friends list out of Guild.

However note: GW is very action oriented, I know that I can rarely get time to type if I’m in an event or Dungeon. I’m lucky if I can get out “Don’t Attack Th….” before a graveling eats my face. Most typing happens when your horizontal on the floor. So you are only likely to get much chat going on in Towns.

I also feel A-Net let the ball slip on the whole communication thing. In most MMOs I’ve played there have been at least a RP Channel, maybe a New Players Channel, and possibly a Class Channel. I know I spent a lot of time in different games discussing builds on the Class Channels. Some games even have the ability to create a Channel with a Password and have people join it. In GW2 we have a local map chat and Guild chat. Unless people sit in LA chatting it’s actually quite hard to get in a long conversation without people wanting to leave zone to kill a Dragon or do Dailies. PLEASE A-NET give us more chat Channels.

The other thing to note is that a lot of level 80s craft through the early levels on their Alts so some zones can be a bit dead. My suggestion is do your leveling on you toon in an area that is covered by the Daily. SO if it’s Kryta killer do it in Queensdale, if it’s 5 Events in Ascalon do it in Plains of Ashford. That way you will get an influx of 80s doing stuff in your zone.

(edited by Ratty.5176)

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Posted by: Ratty.5176

Ratty.5176

As Anet devs have stated multiple times, the server status is NOT based on how many players are logged in at any given moment, but rather how many accounts call a server their home. So you can have a technically full server that reads as full, is loaded with accounts… and most of those accounts are inactive.

Actually they have stated that it’s Active Accounts they count for Server Status.. HOWEVER, that is not the same as currently logged in. I don’t know what they count as Active. Could be last logged in within a month, who knows?

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Posted by: Tolmos.8395

Tolmos.8395

As Anet devs have stated multiple times, the server status is NOT based on how many players are logged in at any given moment, but rather how many accounts call a server their home. So you can have a technically full server that reads as full, is loaded with accounts… and most of those accounts are inactive.

Actually they have stated that it’s Active Accounts they count for Server Status.. HOWEVER, that is not the same as currently logged in. I don’t know what they count as Active. Could be last logged in within a month, who knows?

As it is with most games, I would imagine that means all playable accounts, with inactive accounts being those that can no longer be logged into (for most games that means no sub active. For this game it means perm-banned).

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Posted by: SmudgerUK.4715

SmudgerUK.4715

This game is anything but anti-social. I’m on Gandara and it’s as friendly a community as you’d hope to find.
You don’t play the game to make friends, you make friends as you play the game. Rather than expect the community to fall into line with what you want, why not try and adapt?

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Posted by: Leo Paul.1659

Leo Paul.1659

I kinda get what the OP is trying to say.. In GW2, there is no pressing need to make close relationships with anyone, seeing how easy it is to do the content with just PUGs. In other MMO’s, you are almost forced to befriend others (ie specific people – whether it’s because of their roles [healers, tanks etc.] or whatever) in order to get far. Sure, we say hi, we talk to our party-mates during a run, we add friends, but how many of them do we actually talk to or party with on a daily/regular basis (as in we wait for specific people to go online because we need them)? There is no actual need to ‘socialize’ to get the things you want/need from the game. I agree with them people who say PvE is like playing a single player game; it just so happens that there are people around you doing the same thing. Sometimes it’s a good thing that content requires you to party with specific people, because it is through those that a closer bond is formed.

Because the game is so easy we play with almost anyone. Sure it gives us a wider platform to socialize, but most of the relationships we form are so thin that it doesn’t seem right to call them friends.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

(edited by Leo Paul.1659)

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Posted by: Cspence.6921

Cspence.6921

I decided to check back on the thread and it seems one person finally understands, thanks Leo Paul.

Aside from that I attempted Yaks Bend and while I will admit it is admirably superior to Anvil Rock, I was still in both the Norn and Charr starter zones, completely alone, aside from one or two afk people.

I have to do better then that.

To the above posters, I’m not playing the game to make friends, I want to make friends as I play the game.

The point of all of this is, GW2 makes that quite difficult because there is nobody around to play with or who actually speak if they are around.

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Posted by: Atlas.9704

Atlas.9704

Leo, I do understand where you are going with this.
However at the same time I feel that dungeons or Fractals would be the best place to ‘force’ people into being social. Whether or not they actually are is a completely different issue altogether.

Yes PvE is like playing single player, it has been that way even with GW1 and other games. Champions and group activities require some coordination even if that coordination doesn’t really need much communication.

I honestly never felt closer bonds to people when content required me to group up.
Helping the lower level character through a skill point, lending a hand with some Orr events, etc helped me in a better sense because there was always that ability to say “okay bye” and not feel too bad.

Some people have managed to use Guild activities to help others open up, others tend to do whatever they cook up in their minds to get people sociable. These are all fine ideas, but its if the player themselves are social or not really should be the question.

I’ve run instances in GW1 where folks hardly talked. WoW had really muted people as well.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: Katai.6240

Katai.6240

The main issue is that most people are piled around the event maps. GW2 has one or two long running events each month, and that tends to be where everyone gathers. Right now, everyone is in Southsun. Last month, people were piled in Wayfarer Foothills and Diessa Plateau.

If you want to group up with people, just send party invites out when running in a crowd. You gain bonuses for being in a party, so most people aren’t shy to accept.

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Posted by: tigirius.9014

tigirius.9014

Is this game more anti-social then your average MMO? (SWTOR, WoW, Rift, etc)

I’m apparently on a full world…Anvil Rock, but I never see many people..

Everyone I see never speaks, if they do I feel like I’m talking to a 10 year old with no personality because they’re afraid I’m a predator or something.

It’s really disheartening…

Would be a lot more fun to play with friends and this lack of a social atmosphere is one of the reasons I’ve been unable to get past level 25.

D:

EDIT: For example on World of Warcraft it will take you 2 seconds to make a friend. A normal friend who doesn’t think your trying to kitten them because you spoke. It wasn’t difficult on SWTOR either to make friends. How come everyone refuses to speak or form parties on GW2?

Is it because theirs a lack of competition which means you need less close friends to help you accomplish things? Now that random guy you see wants what you want and your both going to accomplish it together without the need to form a party or have a discussion because neither of you are competing for anything…idk thats my theory.

No you still need friends trust me.

It doesn’t take long usually but there does seem to be an unspoken clique thing going on.

Add guesting to that and you get emptier servers then normal. the unofficial RP server Tarnished Coast has some people on there but I’ll warn you we have some troll transfers coming over causing trouble.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Jski.6180

Jski.6180

Its a great deal more social then WoW for most of the players. In GW2 you must talk with your team running dungeons in WoW you do not even need to ask ppl for invites a program dose it all for you. You do not need the ability to even read or talk to rune these dungeons in WoW that is about as anti social as you can get with any standers of human interaction.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: CoRtex.2157

CoRtex.2157

GW2 is pretty much anti-social.
1. Guild system – you are forced into large groups (guild missions)
2. No roles. DPS only
3. Easy content

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Posted by: CoRtex.2157

CoRtex.2157

Its a great deal more social then WoW for most of the players. In GW2 you must talk with your team running dungeons in WoW you do not even need to ask ppl for invites a program dose it all for you. You do not need the ability to even read or talk to rune these dungeons in WoW that is about as anti social as you can get with any standers of human interaction.

Until you do some hard content and u need communication. GW2 doesn’t have that.

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Posted by: Leo Paul.1659

Leo Paul.1659

I agree that fractals (specifically above level 40) is a good place to ‘socialize’ in that it requires you to play with specific people, people you would eventually spend so much hours with, allowing for friendships to really develop. However, the rewards that fractals offer aren’t very significant at the moment (pristine relics become useless rather quickly) that it becomes self-defeating to run it over and over exclusively.

With Gw2’s design, PvE doesn’t require any deeper bond than just wanting to do the same content (we don’t have to be selective – anyone will do). But WvW and tPVP exists for that. Although some pure pve’rs will be disappointed with how shallow GW2’s pve’s socialization scene tends to be, it does make up for it (somehow) with the other 2 modes, albeit it’ll take some time for some players to build interest in them and realize this.

Queen Of The Moors (Blackgate)
Deaths Fear [Fear] / The Hardcore Caravan [HC]
Forum Warrior: Black Belt in Ninja Edits

(edited by Leo Paul.1659)

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Posted by: dcypher.2590

dcypher.2590

Its a great deal more social then WoW for most of the players. In GW2 you must talk with your team running dungeons in WoW you do not even need to ask ppl for invites a program dose it all for you. You do not need the ability to even read or talk to rune these dungeons in WoW that is about as anti social as you can get with any standers of human interaction.

Nah. Give or take fractals >20ish you don’t need to talk to anyone in a dungeon. It’s all pretty much just staying out of red circles. In other games you can at least take the chance to get to know a good tank or a good healer or a good dps that you may want to get to know. *Also in other games people have to use CC making you at the very least useful if you are good at CC.CC doesn’t work the same way in GW2 which is good for pvp but kinda lame for PvE (then again the dungeons are so easy you don’t really need CC so eh).

Not saying this game is bad, just saying no matter what profession you are..the dungeons basically just come down to you…with the only interaction between players is mostly reviving them from downed states. The bosses are all pretty much the same give or take a different condition to cure.

Hell, to tell you the truth the only characters I can even recall their names besides my guildies are people with Twilight.

(edited by dcypher.2590)

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Posted by: Jski.6180

Jski.6180

Its a great deal more social then WoW for most of the players. In GW2 you must talk with your team running dungeons in WoW you do not even need to ask ppl for invites a program dose it all for you. You do not need the ability to even read or talk to rune these dungeons in WoW that is about as anti social as you can get with any standers of human interaction.

Nah. Give or take fractals >20ish you don’t need to talk to anyone in a dungeon. It’s all pretty much just staying out of red circles. In other games you can at least take the chance to get to know a good tank or a good healer or a good dps that you may want to get to know. *Also in other games people have to use CC making you at the very least useful if you are good at CC.CC doesn’t work the same way in GW2 which is good for pvp but kinda lame for PvE (then again the dungeons are so easy you don’t really need CC so eh).

Not saying this game is bad, just saying no matter what profession you are..the dungeons basically just come down to you…with the only interaction between players is mostly reviving them from downed states. The bosses are all pretty much the same give or take a different condition to cure.

Hell, to tell you the truth the only characters I can even recall their names besides my guildies are people with Twilight.

Ya.. you do the swamp with out talking that some fun.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: dcypher.2590

dcypher.2590

Its a great deal more social then WoW for most of the players. In GW2 you must talk with your team running dungeons in WoW you do not even need to ask ppl for invites a program dose it all for you. You do not need the ability to even read or talk to rune these dungeons in WoW that is about as anti social as you can get with any standers of human interaction.

Nah. Give or take fractals >20ish you don’t need to talk to anyone in a dungeon. It’s all pretty much just staying out of red circles. In other games you can at least take the chance to get to know a good tank or a good healer or a good dps that you may want to get to know. *Also in other games people have to use CC making you at the very least useful if you are good at CC.CC doesn’t work the same way in GW2 which is good for pvp but kinda lame for PvE (then again the dungeons are so easy you don’t really need CC so eh).

Not saying this game is bad, just saying no matter what profession you are..the dungeons basically just come down to you…with the only interaction between players is mostly reviving them from downed states. The bosses are all pretty much the same give or take a different condition to cure.

Hell, to tell you the truth the only characters I can even recall their names besides my guildies are people with Twilight.

Ya.. you do the swamp with out talking that some fun.

Yea it’s pretty easy mode. But I guess there are people who find it hard. Is what it is…a casual, easy game.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m also on Anvil Rock, although I can’t say that I’ve encountered your issue. I generally don’t have a hard time getting people to talk to me, I mean they say thanks if I pop in to rez them, or save their hide. Normally breaks the ice and strikes up a conversation. I’ve also said completely random (and sometimes very whacky) crap in map chat just to stir some conversation.

Although, sometimes my luck is as bad as it is good. Sometimes, I help someone or make a comment and I get my head ripped off. You just can’t ever tell what you’re going to get.

An example….yesterday I opted to try a couple of jumping puzzles. [Those that know me, know where this is going] Anywho, I told people in map chat to grab a beer and some popcorn and to come watch me make an idiot of myself. 30 minutes of razzing later, I have a couple of new buddies (and a mesmer that pities me and has offered to port my sorry butt through the JPs hahahahaha)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

(edited by LanfearShadowflame.3189)

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Posted by: Geotherma.2395

Geotherma.2395

I started this game on NSP (Northern Shiverpeaks [US]), and I found many people who were helpful and talkative. I joined a large guild, not intentionally because it was large, but just because I was new. I had fun with the guild and the server for a long time. But recently I started noticing that the main towns etc were kind of quiet. So after 4 months I started guesting for the first time. Now I heard a lot about TC (Tarnished Coast) how it is always busy and many role players there, but they don’t impose any problem on non rp’ers. First logging in at DR I was at the bank and took out some stuff to go cook, turned around and about fell out of my chair. Standing, dancing, chatting, jumping, joking, were about 45 people there. It was full, next city, next maps all the same. So many people all talking and helping.

Well now I really felt like I was in kind of a dead server, and realized I had been missing out on making friends and feeling “alive” in game. Now don’t get me wrong, NSP isn’t dead, and TC isn’t the only lively server. You can guest to 2 servers a day, and find the right one for you. You can try out guilds and decide if you would like to try moving. I would love to move to TC but currently it is full, so I am in a guild there and guest over because the world is so busy. I even encountered infinite overflow in Southsun, which is fine, overflow had just as many people as the regular server.

Right now with the new content most towns and cities might seem a little dead, most are enjoying the new stuff. So you can guest to any 2 servers in US, you can transfer to any non server in US/EU(but EU you can’t guest to “test out” the server). Aside from that you can make friends, because unlike most games friends on different servers can still chat with you any time. We all share the same trading post, we all can guest pretty much anywhere, there is so much room to explore and meet people, it is up to you to do so.

Aside from FFXI in its early years, this is the best community I have seen. And I’m saying that after playing FFXI, WoW, Eve, Aion, Tera, and Rift.

Intel i7 3.9ghz processor 16GB Ram 2TB HDD
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu

(edited by Geotherma.2395)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The more zones there are in a game, the more desolate zones you’re likely to find. GW2 is no exception to this, but neither is it unique. During my three months on Rift I went to plenty of areas seeing no one, and counted myself lucky if another player showed up to deal with a rift or invasion. Most of the people were in the capital city waiting for LFG to pop.

Seems to me like the OP wants socializing to “just happen.” This is no more likely in games than it is in real life. Just ask all the people who go to parties and sit a corner waiting for people to come over and talk to them.

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Posted by: Premixed.4567

Premixed.4567

There’s a few things to be said.

Firstly, and probably most importantly, you’ve missed the boat on low level areas having high populations and activity.

Having played WoW, Rift and SWToR myself, making friends while leveling there doesn’t occur naturally there either. You might run a few dungeons while leveling and find people perform a role well and you get asked on future runs, but it never gets to be an actual friendship. It’s actually really hard to find people who level at the same pace, play the same times, or are willing to do much backtracking. The common goal is not there.

There’s only been 2 instances where I have seen actual friendships made. Long-term guilds where people say hello, and check how everyones day was when they log-in. Or a place in a non-combat zone that like minded people congregate, such as near pvp vendors, when they have nothing better to do (waiting for a battleground to pop).

The reason I left WoW was because of “socialisation issues”. When they made everything cross server, they stopped everyone becoming friends through familiarity over time. Which also led to accountability issues, no consequences for being an kitten to random people who you’ll never have to deal with again…

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Posted by: enlil.3849

enlil.3849

I sort of agree with OP and what bunch of people have been saying. (I’m on Blackgate which is a fine server and I’ve stuck with it since day one). The game’s advocating of ‘on-the-fly’ grouping and guaranteed co-operation for almost every PvE activity in the game makes the more traditional methods of MMORPG friendships/grouping something that’s not really seen and it’s kind of a shame. I recall during the headstart/release that if I didn’t already have a friend playing with me (a friend, mind you that I already had and was on voice chat and everythinga) I’d sort of mindlessly do hearts and events with other people and not really say anything.

(I will add, mind you, that the BWEs felt a lot livelier and I really enjoyed talking to everybody ever. It was incredibly exciting during those times but who wouldn’t be, really.)

I can recall a few instances where I shared my agony with another player doing a heart that was bugged and took eons to complete, and a few short messages exchanged with a small group that happened to form while doing an event chain but apart from that, nothing really. The same seems to go for dungeons, even if the run is fruitful and we all add each other to our friends list. Inevitably people on my friends list just sort of sit there and a few weeks later I question whether it was a good idea to add them in the first place.

Then again, I didn’t really play GW2 with a huge guild when it started. I stuck with a small group of friends, three of which I’d played GW1 with heavily and the rest were aboard the hype train. It’s also probably a byproduct of my own sort of asocial activity on MMORPGs, since I never feel like it’s a good idea to say LFG or whatever. It’d probably explain my lethargy in GW2 at the moment as well.

I feel for you OP ;_;

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Posted by: Jski.6180

Jski.6180

Its a great deal more social then WoW for most of the players. In GW2 you must talk with your team running dungeons in WoW you do not even need to ask ppl for invites a program dose it all for you. You do not need the ability to even read or talk to rune these dungeons in WoW that is about as anti social as you can get with any standers of human interaction.

Nah. Give or take fractals >20ish you don’t need to talk to anyone in a dungeon. It’s all pretty much just staying out of red circles. In other games you can at least take the chance to get to know a good tank or a good healer or a good dps that you may want to get to know. *Also in other games people have to use CC making you at the very least useful if you are good at CC.CC doesn’t work the same way in GW2 which is good for pvp but kinda lame for PvE (then again the dungeons are so easy you don’t really need CC so eh).

Not saying this game is bad, just saying no matter what profession you are..the dungeons basically just come down to you…with the only interaction between players is mostly reviving them from downed states. The bosses are all pretty much the same give or take a different condition to cure.

Hell, to tell you the truth the only characters I can even recall their names besides my guildies are people with Twilight.

Ya.. you do the swamp with out talking that some fun.

Yea it’s pretty easy mode. But I guess there are people who find it hard. Is what it is…a casual, easy game.

Until its solo able your always going to have 3 ppl in the pt who cant pull it off.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Behellagh.1468

Behellagh.1468

The flash mob style teaming in most of the world plus no conventional MMO Triad means you don’t really have to communicate. Even in WvW it’s just a few calling out on /team or /squad where to go next or a scouting report. Everyone knows what they should be doing. See a gap, fill it. See an ally down, try to get them back up on their feet. Enemy down, finish them. Siege engine being built, help if you are carrying supply. Take a camp, reload supplies.

Would I like more strategy than steamroll the enemy or kite, surround and attack. Eh. It gets the job done.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Phaedryn.3698

Phaedryn.3698

I can’t speak for others, but I have been playing games (in general), and MMOs especially, with the same group of friends for over a decade. We have been using voice chat for about as long. I am so used to being in vent that it is rare for me to even LOOK at a chat box in a game unless I am looking for something specific (some tells me they are linking something for me to look at for instance). Also, I have grown to completely despise “general” chat in MMOs, so that channel gets turned off within the first five minutes of me playing any new MMO.

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Posted by: Nick.6972

Nick.6972

GW2’s end game is standing in LA afk.

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Posted by: jacksonbenete.8042

jacksonbenete.8042

(You can either pay Gems to transfer to a new server or you could delete all of your characters and switch for free.)

If I delete all of my characters to switch the server, would preserve Laureau and Bank Itens and money?

A friend of mine said the PVP Glory is account bound, so if I delete it and switch the server I will not loose anything, but he doesn’t know about the bank and the laureau. We know the bank is account bound, the laureu points also, anyone knows if can I preserve the Itens and money in the bank if I delete my characters and switch the server?

Thanks!
;)

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Posted by: FangedTerror.3852

FangedTerror.3852

Just going to put this out there. I’m on Anvil Rock and can’t go more than 10 minutes usually before I run into some nice.

Infact te guild I am in is based around this. Just friendly people wanting to help each other and just doing whatever, be it dungeons or wvw or just chatting or exploring a new spot.

Before you blame others are you sure thakitten is them that is the issue?

Are you taking the first step in being friendly? I usually don’t want to bother people so I don’t usually chime in until there are other signs they want to interact.

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Posted by: Danikat.8537

Danikat.8537

I think it depends on how you define social.

For example the other day I was doing Font of Rhand at the same time as a bunch of other people. At no point was I ever in a party with anyone and we barely spoke beyond occasional instructions and questions like ‘has anyone got the sword?’ No one was leading the group, everyone was basically doing their own thing in the same place at the same time.

But we were still being highly cooperative. As soon as we realised there were multiple people working on the dungeon we basically split into two groups – one went to get multiple copies of the sword (just in case) and one went to make a head start on freezing the fish heads in the next room.

Once we had opened the gate I stuck around to open it from the inside for anyone who still needed to get through, and someone else did the same for me at the next gate. When we were fighting the boss it was a lot like being in a group – people were spreading out and healing each other, even getting into position to trigger combos. We just weren’t talking about it and saw no point in being in a party when we were already working together.

In my experience this game is a lot like that. You’ve got guilds for long-term friends or repeated meet-ups, but any time more than one person is doing the same content you’ll usually end up working together simply because there’s no reason not to.

To me that’s a lot more social than other MMOs I’ve played where you might have more reason to be in a party most or all of the time but you’re also constantly wary of people you’re not partied with stealing your kills or even killing you.

I’ve also died well over 500 times, usually stick around on the ground unless I’m in a hurry and I think once, maybe twice, I’ve seen someone run past without resurrecting me.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Baladir.2736

Baladir.2736

Interesting point. There are alot of events where we work together assualting/defending camps, roads, towns etc in Pve or Wvw but we don’t have to be in communication to do it and so are doing it, solo.

Whatever server you are on probably has a community website where events are planned and people are looking for groups. That would be a good place to interact socially with other players.

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Posted by: RoRo.8270

RoRo.8270

It is most likely because dynamic event zerg trains don’t require a party. I’ve made probably 99% of my friends through dungeons/fractals. Shame that 70-80% of them left for now because there isn’t much to do

(edited by RoRo.8270)

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Posted by: Dante.1508

Dante.1508

I think there’s another difference between Guild Wars 2 and other MMOs (that I’ve played anyway).

For a lot of people this game is more active and dynamic. I had no trouble chatting in WoW or Guild Wars 1. I didn’t have to move while I cast skills. Now that I’m moving all the time, I find it hard to type and do events and stuff.

Which is why I can talk to my guild via voice, but I can’t play and type at the same time.

Press both mouse buttons and swivel the mouse, leaves your other hand free to type..

Its actually not as hard as it sounds.