Q:
Is this how condition damage works?
Well I can only say that the skill Bonfire inflicts only 1s of burning at a time, but the skill lasts for 8s so if someone is standing right on top of the fire circle then it does 13k+ damage (and 8s of burning in total).
Does this mean that if you have e.g. 1300 in condition damage you get:
Burn damage = (8+(4*328)+(0.25*1300)) = 1645 per second
Poison damage = (4+84+(0.1*1300)) = 218 per second
Bleed damage = (2.5+(0.5*43)+(0.05*1300)) = 89 per second per stack
You get 328+(.25*1300) = 653, 84+(0.1*1300) = 214, and 42.5+(0.05*1300) = 107.5.
I don’t understand the sign and numbering of the icons.
Best disregard the tooltips. In theory, they try to calculate stacks*duration*damage in one fat number.
The wiki say that the duration can be extended only if you get whole seconds.
Eg. If you have 3 seconds of bleed and u get 30% duration you get: (3*30) /1003 = 3.9 sec. But in reality you end up with the same 3 seconds and not more?!!?
But if the bleed was 4 seconds and u got +30% duration, you got 5.2 seconds. In reality you would gain 1 extra second; total 5 seconds. Is that correct?
No.
Extensive testing reveals fractional duration increases result in a proportionate chance for extra damage tick. This is very easily confirmed with 1 sec burn and a veggie pizza. However, many duration increasing effects don’t stack or don’t work at all.
Regarding superior rune of the mad king:
It says +10% condition duration and +15% bleed duration.
Does this mean that you get a total of +25% bleed duration? Since bleed is condition?And does this ad to the +30% condition duration from trait tree? A total +40% condition duration and a +55% bleed duration?
Again, nobody knows what was ANet’s intent; the reality must be tested because so many duration increasing effects won’t stack/work as advertised.
thanks for the replies :-)
Though I hope Anet would clarify some more??!! Are you there Anet?