Isn't time for controller support already?
And a ps4 Xbox one release with servers merged. Would become such an extremely popular game.
With only 8 skills, action button, fps camera there really is no reason why this game shouldn’t have a controller
Trying to play this with a controller would be like trying to play using a keyboard while wearing mittens. It would be terrible.
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
Nope.
No thanks.
If they want to add controller support, then I’m for it. It would be an option anyway.
Will update once Path of Fire releases.
Well, almost 4 years of game, since the beginning people wanting to play it with a joystick, a lot of people take alternative turns, using third party software to do it.
But lately a lot of mmos are taking this route and adding controller support on, games like: Warframe, Marvel Heroes, Star Trek Online, DC Universe Online, Tera, Blade and Soul, The Elder Scrools Online, even Final Fantasy XIV.I think its time for GW2 take this route too, i have a lot of friends who dont play GW2 just because it doesn’t have controller support, the game doesn’t need many buttons like Wow or something, it is doable, hell if a diablo like game like marvel heroes could do it, GW2 can. and common guys, we know you already have the icons.
Since I have played most of those games and often use a Controller due to hand pain, I can say their “support” sucks, and that 3rd party is the way to go, almost all of them offer a ton of customization, with profiles I can save across many games, and set my system up to suit my needs.
I’m against adding controller support. “Options are always good” sounds like a good idea, but the reality is it adds another set of things to QA and troubleshoot and figure out how to make them work with future mechanics.
I think it’s much better if people do what they are doing now: if they want to use a non-supported input device, use one of the many 3rd party tools for doing so. To me, it’s comparable to leaving Linux users to figure out how to get the game to work on Linux.
I play it with a Nostromo N50. It’s been awhile since they were available in the commercial market and the software is out of date but usable. Razer makes basically the same thing but upgraded with more buttons called the Razer Tartarus Chroma. While it does support multi-keystroke macros ANet doesn’t allow you to use more than a single key assignments with each button on such devices. That’s basically the way I use it; one function per key. I do think that rule is a bit restrictive especially for people with disabilities.
I can’t play the game without it. Contorting my fingers to a keyboard would be painful.
10 regular skills, up to 5 profession specific skills, weapon swap, dodge, character movement, camera movement… it is just not the amount of actions most players are comfortable with performing on a controller / joystick. It is probably reasonable to assume that most people who still want to use a controller for the game are enthusiastic enough about it to use third party software. That being said, more often than not third party software is better than native support anyway. This would also allow you to map more complex funtions to your controller buttons. I mean, sure, ANet does not allow multikey assignments, but if your controller software simulates low level keyboard events there is literally no way to find out wether you adhere to the rule
10 regular skills, up to 5 profession specific skills, weapon swap, dodge, character movement, camera movement… it is just not the amount of actions most players are comfortable with performing on a controller / joystick. It is probably reasonable to assume that most people who still want to use a controller for the game are enthusiastic enough about it to use third party software. That being said, more often than not third party software is better than native support anyway. This would also allow you to map more complex funtions to your controller buttons. I mean, sure, ANet does not allow multikey assignments, but if your controller software simulates low level keyboard events there is literally no way to find out wether you adhere to the rule
Action Camera is already in the game.
4 buttons + 4 shoulder buttons layout offers 20 action slots. There are more than enough, in GW it would probably be like:
RIght Stick – Camera
Left Stick – Movement
D-Pad – Cycle through targets, Left and Right cycle through enemy units, Up and Down Through allied units.
Default – basic attack (1), jump, roll, interact
Button 1 – Weapon attacks (From 2 to 5)
Button 2 – Healing Skill + Utility Skills (6 to 9)
Button 3 – Profession mechanics (f1 to f4)
Button 4 – Elite Skill and some other functions, like turnabout and additional profession mechanics if needed. (Engineer and Mesmers)
Start – brings the menus window, from there you can pick between the Hero or Inventory. Navigate with D-Pad, 4 buttons for confirm/use, cancel, move item, deposit.
Select – Map. Navigate with D-Pad (point to point) or Left Stick (cursor), zoom with Right Stick.
While navigating the Trading Post would still require a keyboard, even crafting is possible with this layout, main difference is that you cannot use menus while moving. The rest is similar to other games that can be played on controller, like FFXIV or Tera.
Like Tekoneiric, I use a Nostromo n52 and couldn’t play without it.
I tried a controller with 3rd party software, got everything vital mapped, but not being used to a controller, found it too cumbersome. That was before action camera, etc, so maybe it is better now. But it’s more on me, if I was used to a controller, I think it would be a good way to play.
10 regular skills, up to 5 profession specific skills, weapon swap, dodge, character movement, camera movement… it is just not the amount of actions most players are comfortable with performing on a controller / joystick. It is probably reasonable to assume that most people who still want to use a controller for the game are enthusiastic enough about it to use third party software. That being said, more often than not third party software is better than native support anyway. This would also allow you to map more complex funtions to your controller buttons. I mean, sure, ANet does not allow multikey assignments, but if your controller software simulates low level keyboard events there is literally no way to find out wether you adhere to the rule
Action Camera is already in the game.
4 buttons + 4 shoulder buttons layout offers 20 action slots. There are more than enough, in GW it would probably be like:
RIght Stick – Camera
Left Stick – Movement
D-Pad – Cycle through targets, Left and Right cycle through enemy units, Up and Down Through allied units.
Default – basic attack (1), jump, roll, interact
Button 1 – Weapon attacks (From 2 to 5)
Button 2 – Healing Skill + Utility Skills (6 to 9)
Button 3 – Profession mechanics (f1 to f4)
Button 4 – Elite Skill and some other functions, like turnabout and additional profession mechanics if needed. (Engineer and Mesmers)
Start – brings the menus window, from there you can pick between the Hero or Inventory. Navigate with D-Pad, 4 buttons for confirm/use, cancel, move item, deposit.
Select – Map. Navigate with D-Pad (point to point) or Left Stick (cursor), zoom with Right Stick.While navigating the Trading Post would still require a keyboard, even crafting is possible with this layout, main difference is that you cannot use menus while moving. The rest is similar to other games that can be played on controller, like FFXIV or Tera.
See this is why I use 3rd party soft ware.
I’d rather NOT have someone else tell me how I should set up my Controller.
1. Connect controller and install software.
2. Setup controls.
3. Join Matthias Raid as mesmer
4. Watch Lion’s Arch Airodrome loading screen after 2 min of fighting.
No.
And a ps4 Xbox one release with servers merged. Would become such an extremely popular game.
With only 8 skills, action button, fps camera there really is no reason why this game shouldn’t have a controller
+1
I ‘ve seen very few aspects of GW2 that wouldn’t work with a standard controller. Movement and combat are pretty much good-to-go. The interfaces for the most part are good as well.
if the game at least gave us the possibility to put our controllers buttons on the keybind, it would resolve part of the problem, just the menus would need a little tweeks to be a little better on controller.
and i know that some games mentioned have a poorly implemented controller support, i play marvel heroes, it is really poorly implemented, but at least i have the option, and much of the time i use that option, may not be perfect, but is mostly comfortable, at least in the core gameplay, the menu navigation sucks (you control your mouse with the stick).
FF14 on a controller is terrible. I don’t know how people play that way. So awkward.
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
ANet should work out a bundle deal with the Razer Tartarus Chroma.
And a ps4 Xbox one release with servers merged. Would become such an extremely popular game.
With only 8 skills, action button, fps camera there really is no reason why this game shouldn’t have a controller
There are 10 skills, dodge, jump, weapon swap, up to 5 profession specific buttons and maybe some others
FF14 on a controller is terrible. I don’t know how people play that way. So awkward.
i can confirm
i tried both (even tried FF on console first) and the PC controls just feel 100x easier to handle and more precise
Not even considering the fact that you can switch to stuff like Teamspeak or your browser easily and manage that or look up stuff like guides on fanwebsites / wiki and switch between game and website all the time without taking longer than 1 second everytime you switch
Inventory management is also the HORROR to me on consoles
not being able to draw and drop stuff super quickly … i hate that
but still i would have no problem with Gw2 coming out on consoles or getting controller support on PC
I just think if it comes out on consoles it MUST have its own servers
because console players would get rekt in pvp
(just alone teleport skills get aimed and used in a split second on PC which is not possible that fast on controller)
They would drag down other players in PvE groups too probably
And i think it woul djust make their own game experience worse if every PC player is better than them… therfor separated servers needed in my opinion
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1
FF14 on a controller is terrible. I don’t know how people play that way. So awkward.
i can confirm
i tried both (even tried FF on console first) and the PC controls just feel 100x easier to handle and more precise
Not even considering the fact that you can switch to stuff like Teamspeak or your browser easily and manage that or look up stuff like guides on fanwebsites / wiki and switch between game and website all the time without taking longer than 1 second everytime you switch
Inventory management is also the HORROR to me on consoles
not being able to draw and drop stuff super quickly … i hate thatbut still i would have no problem with Gw2 coming out on consoles or getting controller support on PC
I just think if it comes out on consoles it MUST have its own servers
because console players would get rekt in pvp
(just alone teleport skills get aimed and used in a split second on PC which is not possible that fast on controller)
They would drag down other players in PvE groups too probablyAnd i think it woul djust make their own game experience worse if every PC player is better than them… therfor separated servers needed in my opinion
Also because update rate would probably be different.
Trying to play this with a controller would be like trying to play using a keyboard while wearing mittens. It would be terrible.
Not true at all! I play better than most keyboard mouse players on my xbox controller playing GW2.
This video is me playing GW2 on an xbox controller.
Also I prefer GW2 not having controller support because I use Xpadder to keybind my controls and I hate naitive controller support on MMOs since I have my own preferred way of keybinding it.