Issue starting to unfold with pve world events

Issue starting to unfold with pve world events

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Posted by: ICEAciD.8065

ICEAciD.8065

Each day I had enjoyed leveling with other players and participating in the world events. I was first was amassed in the player role call turn up in such world events.

Over the past couple of days, higher in the leveling I had started to see less players attending events and to where I am today not seeing anyone, even when calling out event in /map

Could it be mostly due to everyone being already level capped?

Same with killing beasts, at first you would have 3 or 4 downing the target and now you would be lucky if another players runs past you while carving your adventure through the open world.

Finding the lack of players at the world events in the higher levels troublesome.

Issue starting to unfold with pve world events

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Posted by: Rimax.3470

Rimax.3470

I also just made a post very similar and was wondering the same thing i play on the isle of janthir and it’s a ghost town tonight i don’t understand why i went to lions arch and it also was empty literally very odd.

Issue starting to unfold with pve world events

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Posted by: JFetch.8932

JFetch.8932

I think everyone pretty much does the same events, and the mid level ones get forgotten. Most are either low alts or 80 mains. From 50-70 it’s a ghost town in a lot of places.

Issue starting to unfold with pve world events

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Posted by: Phy.2913

Phy.2913

The lower zones still have plenty of people, while the 45+ have far fewer people. It doesn’t help that there’s still a lot of broken events in those areas.

Issue starting to unfold with pve world events

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Posted by: Neppu Demion.7439

Neppu Demion.7439

Yep. In Queensdale and Kessex Hills I can find an event every 3 or 4 minutes with loads of people doing them. Go to the human 25-35 area after Kessex (forgot its name) and it’s absolutely dead. I spent 2 days there leveling up, exploring, filling the hearts and hardly saw another soul. I think I did the dog event twice, where you have to kill the dogs that the Tamini are training to make them turn against their masters, and one escort quest. That was it in 2 days. It got so dire that by the time I finished the area and was level 37 I actually had no karma left as I was using it to buy gear from the quest givers but earning none whatsoever because there were no events.

Issue starting to unfold with pve world events

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Posted by: Despair.7602

Despair.7602

There’s a bug with anti-farming measures that is making a fair number of players take a break from the game. Hopefully things will revive if arena.net fixes things.

Issue starting to unfold with pve world events

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Posted by: Jadex.7402

Jadex.7402

I think part of it is the hearts themselves. At the moment, hearts give more money than events. There is no real reason to do an event over a heart unless the event is within the heart area anyway.

Issue starting to unfold with pve world events

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Posted by: Lysidian.4653

Lysidian.4653

There’s a bug with anti-farming measures that is making a fair number of players take a break from the game. Hopefully things will revive if arena.net fixes things.

As Despair said, many like myself do not see GW2 as time well spent while the anti farm/ Event diminishing returns/ dungeon cap, are working in their current state. Bugged or working as intended, bots / gold spammers running unchecked, and cheaters in WvWvW. Until ANET gets things under control and returns some incentive to play for longer than 30mins at a time, I am afraid the active population will continue to plummet.

Issue starting to unfold with pve world events

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Posted by: Phy.2913

Phy.2913

Same thing happened to Rift.

Issue starting to unfold with pve world events

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Posted by: ICEAciD.8065

ICEAciD.8065

I also just made a post very similar and was wondering the same thing i play on the isle of janthir and it’s a ghost town tonight i don’t understand why i went to lions arch and it also was empty literally very odd.

I noticed just earlyer today just after I posted. I think that the free server transfer could cater for everybody on low pop servers
.
Also something that caught my attention was when entering Lion’s Arch, you have or might get an option that offers you to go onto the overflow. Some message box pops up. Well today I clicked the other option and for the first time I noticed a very crowed Lion’s Arch.

I think everyone pretty much does the same events, and the mid level ones get forgotten. Most are either low alts or 80 mains. From 50-70 it’s a ghost town in a lot of places.

Pehaps an event journal could be good to display a personal log of events. I don’t mind waypoint hoping from event to event if it means I will enjoy this game with lots other players.

The lower zones still have plenty of people, while the 45+ have far fewer people. It doesn’t help that there’s still a lot of broken events in those areas.

I kind of like to progress in the levels and sticking around the lower levels might seem easy to keep up with player interaction, I found it repetitive to complete the same one more than a few times.

I actually had no karma left as I was using it to buy gear from the quest givers.

I went the other route and had held my karma and purchased gear items for copper/silver. I do believe though I shall be needing these karma points for lvl 60+ to fill the gaps on gear items for those areas.

There’s a bug with anti-farming measures that is making a fair number of players take a break from the game. Hopefully things will revive if arena.net fixes things.

Noticing if I slay more than one type of npc within the area generates a better drop rate. I am using +magicfind and experience buffs.

Example of my findings on your comment to date is;
Currently level 56.
Slay 1st npc, I seeing 500+ xp for the kill on a lvl 60
2nd. lvl 60 npc is giving 300+ xp
3rd. lvl 60 npc is giving 100+ xp if lucky.

All same type of npc and using the xp buff. (Not sure if they stack), Only stacked the magic find one once from the gem store along with a food buff one.

I think part of it is the hearts themselves. At the moment, hearts give more money than events. There is no real reason to do an event over a heart unless the event is within the heart area anyway.

The path I take to level might be a little different as gold/silver is not my main focus until I am at lvl cap and sadly I too might chase the higher rewards within the game like others here who are seeing the trend in what delivers the better outcome for play time spent.

(edited by ICEAciD.8065)

Issue starting to unfold with pve world events

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Posted by: Vim.7318

Vim.7318

SWTOR had rave reviews, up until a month into the game.

I think it is in part what Blizzard has done well, they have a good forumla with WoW, you have constant goals of gear rewards. I think the game has just grown stale for a lot of people and people want a next generation mmo, but some winning formulae will be winning for a very good reason.

You need incentives, to do anything.

You need short and medium term goals and you need long-term goals.

Only reason I didn’t get Rift was I was bored kittenless of Rift events during open beta, let alone put myself through it month after month, year after year. Their PvE content was extremely light and their only PvP content was pointless battlegrounds. I didn’t feel like paying a sub for 2-3 years while they addressed the problems with that game.

GW2 has a very Rift-like feel to it, although GW2 events are not as bad as rifts in Rift.

The problem is what happens when something loses it’s token appeal. People have been farming events, to what end? To get exotic gear. They have their exotic gear now, so why keep doing events?

Once the gloss comes off people need incentives to do anything, if that process isn’t fun, the greater the incentive needs to be. I spent ages grinding reps in GW1, also in WoW. Not the most thrilling thing to do but it was usually something that took months to do and you saw progress towards it and you usually had some decent rewards for doing it.

I just do not see a lot in terms of incentives to do pretty much anything, a lot of negative chances have been put in to try and limit the effectiveness of those that farm and in the process have made it less attractive for the average person.

Beyond that, there are no real longer term objectives. Levels and gear were things you could acquire very early and rare is rare and exotic is exotic, the is a very standardised system of gearing and stats. There is not a lot in terms of finesse, using items doesn’t wear them down or break them so once you farm once you are done.

End-game only has a few pre-set activities and once you don’t need more stuff you ask yourself why are you doing it. I will probably play for many months because I like exploration and seeing the sites, but the game lacks longer term goals and lacks incentive.

GW2 has a lot of fantastic features but I think a game with the philosophies they had needed more of a sandbox element to it. They failed to come up with something that would be interesting to do until they came out with more of their own content, a mistake many new MMOs make. At least GW2 has no sub, you can put it down and come back to it when there is more to do and see. Sub based MMOs have a much bigger obstacle to jump in luring people back into a subscription.