Issues people skirt over

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Posted by: Crystallize.8603

Crystallize.8603

I do generally feel that a lot of people on the forum and in game forget that this game has been out now for 3 years.
I think a lot of them also forget that a lot of people have been playing for 4-5 hours + Per day.
I also think they forget that the amount of content in this game isn’t actually too time consuming and does become stale.

I’ve played since the beta of gw2, but had many breaks and often play other games instead.
My total play time is less than 2.5k hours. /1k on 2nd account.

Please don’t take this as a brag post, it’s more to show a fairly common veteran player currently – People have upwards of 5k hours played so..

I have all 8 characters maxed and 80.
I have Ascended Armor on 5 characters/weapons (all 8 have ascended accessories)
The characters that don’t have ascended are in full exotics.
Nearly every character can open explorable in every dungeon.
I have map completion on 4/8 characters and nearly have the other 4 done too.
I have 5 legendaries (Eternity/Bolt/Incinerator/The Bard/Quip)
I have Dungeoneer completed and my 2nd account is 30/37 on most too (Dungeons not PvP)
I am Rank 80 with 2 Champion Titles
I have completed all the Jumping Puzzles on both accounts.
I have completed all the Personal/Living Story and the Achievements associated with them.
I have completed all the Fractal/Dry Top/Aetherblade/Silverwastes achievements
I have completed all the Trip Trouble and Tequatl achievements
I have all the EoTM achievements completed aside from the Aetherblades
I have many of the WvW achievements growing slowly but surely but I have lost a lot of interest in WvW.
I have done days upon days doing world bosses, sometimes 2 times a day using 2nd account.
I run Fractal 50 nearly every day (or 49) ankitten ow only missing 6 skins.
I was running Fractal 50+ before the update.
I have completed all dungeons in a “speed run” and just casually.

So what do I and many others have left to do in game right now?

Farm gold over and over to get my Spirit weapon achievement? Farm gold over and over to get Twice Told Legend?
There might be some collections left sure, there might be some WvW achievements out there too. But they all stem from either needing insane amounts of gold, OR insane amount of hours to achieve. This right now is pushing others, like myself away from the game.
While these are things i’d like to do, Dungeons and Silverwastes are currently (ignoring TP flipping) the most efficient ways to get gold.
~

For all those saying, come back when HoT is ready

Okay, so veteran players leave the game (making it less active than before)
They get on a new game and enjoy that, then see the new price tag for content in gw2 and decide to stay where they are. OR go somewhere else

for all those saying, we’re getting HoT announcements weekly

That isn’t something for me to do. I want to play a game, not sit and watch 120s videos or 40min videos of people talking about how “cool they think the game will be” with absolutely no definitive information about any of it, other than draw conclusions that we as intelligent players could come to ourselves.

Don’t worry, we’re getting LA rebuilt. That there should keep you satisfied

Uh? Can I do anything different in LA at all that I couldn’t before other than maybe listen to some new dialogue? That again isn’t me playing. Everyone complained about the amount of narrative and cutscenes in LS2. Now you’re content with a bit of dialogue as weekly content?

Np. We got the shop updates every Tuesday. Who needs content when we can farm gold for skins

Pretty sure this is another thing that is a gold sink. The only thing left to do for veteran players.

But the Xpac is soon! Just hang in there

We have no information about when the Xpac is other than it “might” be out sometime in the 3rd quarter. For all we know, Anet is going to have a week worth of different coloured wings released around the anniversary and all of them are going to have a 1 day only tag on them so everyone buys
We have not got thorough indepth information as to the entire contents of said Xpac;

Will there be new dungeons? Doubtful
Will there be new Fractals? Maybe
Will there be new instanced content (raid type?) doubtful

We have a whole Dungeon/Fractal community on the forums that I’m not even a part of crying out for new content and they are being completely ignored.
We have some exceptional PvE players that run Dungeons and Fractals with such ease and speed it really shows how this games mechanics work. Yet they are completely sidelined for the majority of players that spend 30 mins and $$$$ on the game to look pretty spamming 1 at Shadow Behemoth every day.

Can mods please stop locking threads that are constructive.
Just delete posts that are derailments.

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Posted by: Centurion.7296

Centurion.7296

Well its like that game called rl, when one old(veteran) person(player) leaves it, a new person (player) comes into the world and the second oldest generation of the world slowly starts to take the position of the oldest generation.
And so is the cycle of life.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

In this day and age, companies generate huge revenues by selling to as large a group of people as possible. Increasingly, AAA MMO’s are games aimed at the mass of players. I might almost go so far as to say that this group includes a huge chunk of below-average-in-skill players.

I believe that you are outside that demographic. I’d bet you didn’t even have trouble with TP vendors in the starter zones, or having to click multiple times to feed a fish to a bear cub in the L3 Bear Shrine Heart in Wayfarer FH.

Do developers want to hold onto both demographics? Undoubtedly. However, players who play efficiently are generally going to require more resources to satisfy than the herd does. Also, content that will appeal to those who appreciate complexity, challenge and depth takes a lot more time to produce than things like collections, say, that are basically time sinks that make use of what are largely existing assets.

While I sympathize, and while I believe that ANet is trying to keep your attention, you’re not a cheap date.

(edited by IndigoSundown.5419)

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Posted by: mercury ranique.2170

mercury ranique.2170

For all those saying, come back when HoT is ready

Okay, so veteran players leave the game (making it less active than before)
They get on a new game and enjoy that, then see the new price tag for content in gw2 and decide to stay where they are. OR go somewhere else

I’m in this boat. I’ve played for 2,5 years non stop. when the living story season 3 finished and it showed that HoT was still some time away, I’ve decided to pick up a different game with no monthly fees. It has been incredible liberating. I do not feel unloyal to GW2. I still login daily. I still play the game. Just not as frequent as I did.

will I return? hell yes!!

The point in this is the assumption that when one leaves, he will not go back. This thread is commonly made, but it is my direct experience it just doesn’t work that way. The day LA got rebuild, my friendslist was filled with people I hadn’t seen online for weeks and sometimes even months. This was even worse everytime a new living world release came out. Off course…some customers will be lost forgood. but that happens to any game. You gain them too all the time.

So I’m not worried at all and it is a non argument cause the majority of this group will come back.

among those that wont come back will be those that let themself burn out too much. So when you stop enjoying playing, stop playing and go elsewhere. don’t get so burned out it will be permanent.

The modern MMO market with no monthly fees supports this a lot more and you will feel much more happy.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

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Posted by: Pockets.3201

Pockets.3201

We have a whole Dungeon/Fractal community on the forums that I’m not even a part of crying out for new content and they are being completely ignored.
We have some exceptional PvE players that run Dungeons and Fractals with such ease and speed it really shows how this games mechanics work. Yet they are completely sidelined for the majority of players that spend 30 mins and $$$$ on the game to look pretty spamming 1 at Shadow Behemoth every day.

Because those are the ones bring in the profits, and Anet is here to make money. Its a business first, game second. The highly skilled dungeon runners and farmers aren’t the ones buying gems, as they tend to have enough gold to covert to gems when they want something.

Well its like that game called rl, when one old(veteran) person(player) leaves it, a new person (player) comes into the world and the second oldest generation of the world slowly starts to take the position of the oldest generation.
And so is the cycle of life.

Not the best of analogies. We don’t get to pick our RL, we are all forced to play the same one.

A game that can’t retain its older community will get a reputation for such, and will draw in less new players when they hear the turnover rate.

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Posted by: Crystallize.8603

Crystallize.8603

The problem is, when the new content is overshadowed by what we’re now expecting to be a fairly high price tag. it definitely will put people off returning.

Especially those, like myself that wants challenging content (such as dungeons/fractals) and not just rewarded for logging in and auto attacking a boss like a lot of people seem to be content with.

If there was even a trickle of something to give some diversity it might make the game less stale.
A new event every other month even wouldn’t go amiss. Even a rehashed event like Wintersday gets older players logging in and doing the events. Not because it’s “new”, more because it’s not the same exact thing we’ve been doing since Christmas.

Can mods please stop locking threads that are constructive.
Just delete posts that are derailments.

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Posted by: Behellagh.1468

Behellagh.1468

I first read the title as “skrit over”. Dyslexia that makes sense is a bad thing.

GW2 business model is cash shop base. Who is more likely to actually spend real money in a cash shop. The hardcore player who burns through content and replay in a matter of months or the casual player who can devote only 10 hours a month playing?

The hardcore player probably knows what activities generate the most gold per hour so gold to gems isn’t a problem for them, even now (one could argue the current rate is because of them).

So it makes sense to make the game appeal to the casual players, simplifying it because those are the people more likely to pay.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Sorel.4870

Sorel.4870

Only two champion titles? I am a casual and I already have three. Come back when you have eight of them :P

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Posted by: Gibson.4036

Gibson.4036

New content is too confusing to players.

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Posted by: Sorel.4870

Sorel.4870

So it makes sense to make the game appeal to the casual players, simplifying it because those are the people more likely to pay.

It is the other way around. The game was DESIGNED to appeal to casuals, and the business model was (smartly) adapted as a consequence.

Think about it: hardcore-focused MMOs are all subscription based. GW2, from the start, wanted to be a game you don’t feel compelled to play, that’s why they added the cash shop instead of a subscription.

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Posted by: Pockets.3201

Pockets.3201

So it makes sense to make the game appeal to the casual players, simplifying it because those are the people more likely to pay.

It is the other way around. The game was DESIGNED to appeal to casuals, and the business model was (smartly) adapted as a consequence.

Think about it: hardcore-focused MMOs are all subscription based. GW2, from the start, wanted to be a game you don’t feel compelled to play, that’s why they added the cash shop instead of a subscription.

And then they worked the dailies to try and compel you to play.

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Posted by: cocowoushi.7150

cocowoushi.7150

Time to start RPing.

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Posted by: Prototypemind.4026

Prototypemind.4026

New content is too confusing to players.

You fool, they’ll have the NPE to get them over every hurdle…

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Posted by: Crystallize.8603

Crystallize.8603

Only two champion titles? I am a casual and I already have three. Come back when you have eight of them :P

I fail to see how this is even relevant?

For the amount of time I’ve been playing / hours put in that’s somewhat a casual /age.
I am also a PvE player who dabbles in WvW and PvP- is it surprising therefore I only have 2 champ titles maxed?
Honestly given your reply I judge you didn’t even read the majority of the post.

But, if I do reply to your answer. Your solution to my problem is;

“Go grind PvP on one character to get more champion titles”

When my issue was

“The content is repetitive and stale”

Thanks for your input.

Can mods please stop locking threads that are constructive.
Just delete posts that are derailments.

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Posted by: Test.8734

Test.8734

In this day and age, companies generate huge revenues by selling to as large a group of people as possible. Increasingly, AAA MMO’s are games aimed at the mass of players.

Not true.

Increasingly, AAA MMOs are games aimed at the mass of grinders.

Because those are the players who it’s the easiest to make content for, while they’re also the players who play the most.

GW2 is embracing the grind with open arms, see how they gave people beta access.

Is that the mass of players? Nope, it’s just the same people who play other MMORPGs. GW2 is not changing the paradigm to get more players, if anything it’s more similar to other MMORPGs than the original Guild Wars.

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Posted by: Prototypemind.4026

Prototypemind.4026

So it makes sense to make the game appeal to the casual players, simplifying it because those are the people more likely to pay.

It is the other way around. The game was DESIGNED to appeal to casuals, and the business model was (smartly) adapted as a consequence.

Think about it: hardcore-focused MMOs are all subscription based. GW2, from the start, wanted to be a game you don’t feel compelled to play, that’s why they added the cash shop instead of a subscription.

Just depends. There are a number of MMOs that cater to more invested players, more skilled players, that make a killing on their cash shop. In fact, cash shop or cash shop-hybrids seem like they will become the norm. I certainly wouldn’t argue that long-time subscribers are continually getting their money’s worth from WoW. Games like EvE and Star Citizen will be the exception, not the rule, for maximizing returns. It’s very good incentive for devs to do what they need to do when players can walk away at no cost to themselves if content dries up.

This game is definitely lacking in the content department, but luckily it’s B2P, so I don’t mind walking away for the most part until it’s updated.

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Posted by: Behellagh.1468

Behellagh.1468

So it makes sense to make the game appeal to the casual players, simplifying it because those are the people more likely to pay.

It is the other way around. The game was DESIGNED to appeal to casuals, and the business model was (smartly) adapted as a consequence.

Think about it: hardcore-focused MMOs are all subscription based. GW2, from the start, wanted to be a game you don’t feel compelled to play, that’s why they added the cash shop instead of a subscription.

And then they worked the dailies to try and compel you to play.

Dailies aren’t compelling anymore unless you are an AP junkie. The rewards are just a cookie and not a feast. They’ve restructured them to appeal to players in each type of play mode and still, in PvE, steer players into maps and regions they may not have gone yet and in PvP to play certain professions (although this latest change now makes it easier due to the A or B profession daily).

And I sort of disagree Sorel, they’ve always wanted the game to be subscription free, #1 priority. That only left a cash shop and therefore had to target casuals. Not as aggressively casual because of the B2P nature of the game, but casual never the less. Set aside some non-required activities for the hard core but make the bulk of the game not one where you need extensive play to enjoy and receive decent gear.

And if you think decent gear is only ascended or legendary then you weren’t the primary target of this game.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: Pockets.3201

Pockets.3201

So it makes sense to make the game appeal to the casual players, simplifying it because those are the people more likely to pay.

It is the other way around. The game was DESIGNED to appeal to casuals, and the business model was (smartly) adapted as a consequence.

Think about it: hardcore-focused MMOs are all subscription based. GW2, from the start, wanted to be a game you don’t feel compelled to play, that’s why they added the cash shop instead of a subscription.

And then they worked the dailies to try and compel you to play.

Dailies aren’t compelling anymore unless you are an AP junkie. The rewards are just a cookie and not a feast. They’ve restructured them to appeal to players in each type of play mode and still, in PvE, steer players into maps and regions they may not have gone yet and in PvP to play certain professions (although this latest change now makes it easier due to the A or B profession daily).

I get AP for the armor skins, which I can’t get any other way. I wouldn’t care about the total otherwise, and certainly wouldn’t do dailies if they weren’t in there.

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Posted by: Grok.9725

Grok.9725

Sorry mate, but 3k+ hours of entertainment with no subscription is pretty much the best deal you’re going to get anywhere. At some point you have to accept that you’ve bellied up to the bar and gotten your fill. I think it’s unrealistic to expect any game to provide you with an infinite amount of playability. You are within that top 1% of people who have squeezed every last drop of juice out of the orange and all credit to you, but you have to understand that at some point there is a limit.

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Posted by: Cuddy.6247

Cuddy.6247

Well its like that game called rl, when one old(veteran) person(player) leaves it, a new person (player) comes into the world and the second oldest generation of the world slowly starts to take the position of the oldest generation.
And so is the cycle of life.

That’s not how it is at all. Player retention is an extremely important factor of any game, a mark of a successful game is even having 1/3 player retention rates. I imagine ANet knows what they’re doing and have it just fine.

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Posted by: Cyninja.2954

Cyninja.2954

For all those saying, come back when HoT is ready

Okay, so veteran players leave the game (making it less active than before)
They get on a new game and enjoy that, then see the new price tag for content in gw2 and decide to stay where they are. OR go somewhere else

I have to strongly disagree with this. GW2 is in that respect similar to GW1. You can take a healthy break and come back and enjoy the game anew.

That’s what quite a lot of people are doing.

Many gamers also don’t “get another game and leave”. Many gamers play different games all the time, at least I do. Some more active, some less. If I get burned out on one, I certainly will not stick around until I’ve got no compassion left at all for the game.

Also the reasoning that people might not return is flawed. If they don’t return, them staying would not have changed that. It just might have held them for a couple of weeks longer until they deinstalled for good.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

In this day and age, companies generate huge revenues by selling to as large a group of people as possible. Increasingly, AAA MMO’s are games aimed at the mass of players.

Not true.

Increasingly, AAA MMOs are games aimed at the mass of grinders.

Because those are the players who it’s the easiest to make content for, while they’re also the players who play the most.

GW2 is embracing the grind with open arms, see how they gave people beta access.

Is that the mass of players? Nope, it’s just the same people who play other MMORPGs. GW2 is not changing the paradigm to get more players, if anything it’s more similar to other MMORPGs than the original Guild Wars.

I was assuming the mass of players within the genre. Please forgive my monstrous oversight in not stating what, to me, was obvious. MMO’s are less likely to appeal to the true mass of gamers, who are on phone games and consoles.

Sure, there’s plenty of grind in GW2. MMO’s use grind (i.e., long-term goals obtained via content repetition) because those serve the long-term profit model. In that sense, GW2 is no different than other MMO’s.

That said, let’s test your hypothesis using the OP. He has 8 characters; 5 w/ full Ascended; and 5 Legendary weapons. Does that take grinding? Given the complaints about grind on these boards, I’d suggest that by any reasonable standard, the OP has done some grinding — though he may or may not have experienced it as grind.

And yet, here the OP (ostensibly, one of the grind crowd) is, lamenting his belief (which can be bolstered by others making similar claims) that ANet is not giving him what he wants. He, in fact, claims that the game is aimed at what most would call the casual market, and which he defines by, “… the majority of players that spend 30 mins and $$$$ on the game to look pretty spamming 1 at Shadow Behemoth every day.”

Draw your own conclusions. I’ve drawn mine.

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Posted by: Crystallize.8603

Crystallize.8603

I similarly play a lot of different games at once, but I was prioritising gw2. The other games I play, are either f2p or b2p. However none of them other than GW2 are shipping an xpac for $ in the near future/at all, yet are still releasing healthy amount of content to keep me busy.
Even in AionEU (f2p) I’ve not paid a $ and am getting regular updates and content. I admit this content is funded by the KR market paying their monthly sub but the publisher is making money through it’s cash shop to support itself still.
But if I suddenly drop gw2 and “come back for a fresh feel” but that’s surrounded by kitten price tag, then anyone, myself included might and probably will have 2nd thoughts, especially since given the info about HoT is trickling out slower than ever, and there has been nothing thus far that would compel a player like myself to want to buy it with so little replayable gameplay in store (so we can see right now)

Can mods please stop locking threads that are constructive.
Just delete posts that are derailments.

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Posted by: Centurion.7296

Centurion.7296

However none of them other than GW2 are shipping an xpac for $ in the near future/at all, yet are still releasing healthy amount of content to keep me busy.
Even in AionEU (f2p) I’ve not paid a $ and am getting regular updates and content.

But and a big but, Anet has provided us free content for what 3 years now?, so a lot of us has only played gw2 overwise if we had to play other paid games then we wouldve had to pay a lot more for new content if it is a multi or single player game, with most of the games you have to buy new content because they dont ussually want to give free updates or they just make a new game so either way, imo we pay less playing gw2 than with a lot of other games

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Posted by: SkyShroud.2865

SkyShroud.2865

There are new games in development that are gong to adapt buy to play model. GW2 will start to lose its advantage when those games are release, time is ticking for gw2.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Crystallize.8603

Crystallize.8603

Aion and TERA are currently free to play for NA and Europe (the two main regions that Gw2 is delivered to.

These are just the two I play and know of. I am sure there are other games falling into the same genre or very similar that offer similar payment structure. (Free to play)

Both Aion and TERA’s income might come from their Korea counterparts, but that has little relevance to the NA/EU market that is invested in gw2.
All gw2 players could suddenly go to Aion/TERA for free. Get free updates, get free content (no buy to play, totally free) and progress to the max level and be a top player.
FOR FREE
Paying will enhance your progress. But it is totally possible to reach the top as a f2p player on those sorts of games.
Tell me why many players would choose to pay extra $ to gw2 after they have left for a break and taken up/got interested in another game. One that is releasing free updates?

Can mods please stop locking threads that are constructive.
Just delete posts that are derailments.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Tell me why many players would choose to pay extra $ to gw2 after they have left for a break and taken up/got interested in another game. One that is releasing free updates?

The obvious answer is that they prefer GW2 for whatever reason.

Perhaps they like large groups of people doing things together on a drop-in basis, which is the core design principle for GW2 PvE. Perhaps they prefer a dynamic event system to quest hubs and traditional MMO-style quests. Perhaps their friends play GW2 and not those other games. Perhaps they prefer things like "no mob tagging, kill-stealing or node-ninja-ing.

I stopped playing Tera because the quests felt very stale and boring, and because I was getting too much screen wobble, which gave me vertigo when I played my preferred character, Warrior. There can be more to people’s game preferences than just monetary considerations.

The only video game I’m playing right now is TSW. However, GW2 has aspects I like in video games, but the content is old. I may not, in fact, buy HoT if I don’t like what I see, but that decision will be made based on what HoT offers and whether it looks good to me, not whether I’m playing a game I like less for free.

(edited by IndigoSundown.5419)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Sorry, I’ve been here since beta too. I haven’t done nearly as much as you, but I don’t care to either. A lot of that stuff doesn’t interest me.

The simple answer, and the only one you should really be thinking about is, do I still enjoy this game. I’ve done everything, but do I enjoy doing it again and again. All MMOs are like this. At some point you will always exhaust everything, and no amount of introduced content is going to change that because it will never compare in time spent. You’ll just burn through it too.

If you enjoy making alts, and running through the content that exists, then you’re good. If you don’t anymore, then maybe you’re done with the game. Maybe you need to take more breaks.

I’ve been plaything through the many single payer games that have been releasing lately. Mostly I’m just waiting for the personal story revision to continue leveling my newer warrior. The beauty is, I can leave and return as I please. It’s no skin off ANet’s back. It’s not hurting them and it’s not hurting you.

You say all the Vets leaving is bad, and you’re right. But just because you’re a vet and tired of the game doesn’t mean all the vets are the same as you. Don’t worry about what everyone else, or anyone else, is doing. If you’re tired of the game, then it’s time to back off and leave it alone. Take more breaks.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Rauderi.8706

Rauderi.8706

So, a really long OP post to say.. not much we didn’t already know. Yeah, end-game content is pretty lacking, especially for a content-locust.

GW2 seems to be about making up your own goals in between sparse and sporadic content updates. And I’m okay with that. If I just log on for dailies and guild chatter, I do it, then go find something else to do. Diablo 3 has recaptured me for a few hours.

All the “casual” hate and elitist, “hardcore” kewkewing I see reminds me of a quote from another player (whose name I can’t remember):

Honestly, I think there’s a calling for therapists who specialize in getting people to leave MMOs they no longer like but can’t leave for some reason.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Crystallize.8603

Crystallize.8603

Telling people to take breaks from a game before a paid expansion comes out.. is kinda awful.
I love the game, i do enjoy it a lot. The problem I am having is that there is nothing different to do. There have been no events which every other MMO is releasing right now.
Even if its just special drops during valentines. That’s the whole point, there is just nothing in the last 100 days (104? or so days was the dragon festival) that’s coming up to a 1/3 of the year.. :/

Can mods please stop locking threads that are constructive.
Just delete posts that are derailments.

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Posted by: Lord Rheios.4152

Lord Rheios.4152

Does anyone else think that 4-5 hours per day sounds a little high? Might just be my job but even at my most active play times (I’ll admit I’ve waxed and waned a lot over the years) I’m lucky for 3 hours during a weekday. Bunch more on weekends at my waxing points so maybe at average?

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Posted by: Xenon.4537

Xenon.4537

Tell me why many players would choose to pay extra $ to gw2 after they have left for a break and taken up/got interested in another game. One that is releasing free updates?

Because I prefer the combat of GW2, the art direction, and the lore. I’ve already invested many hours into my GW2 characters and don’t feel like abandoning that so easily for some korean grindfest. The GW franchise are the only MMOs I’ve ever enjoyed. Everything else has been clunky, pedantic, and monotonous. Those are my reasons.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Been here since beta…..
Just crested 11k AP….
Between 2.5k and 3k hours of play…
13 characters to 80…
…Still got stuff to do
…Still not bored
…Still a super casual player
(If you’d like screenies as proof, I’d be happy to oblige)

I don’t skirt over that the game is 3 years old. Nor do I skirt over that some people choose to play hours upon hours each day. That is their choice to do so. Of course they are going to get bored. Absolutely nothing in life is designed to hold someone’s attention indefinitely. Even with regular content, you will eventually hit your ‘ok im bored’ threshold.

Obviously, OP, you have hit that threshold. At this point you’re only going to end up feeling more negative about the game by forcing yourself to continue. You’ve stated that you’ve taken breaks before, there is no harm in doing so again. GW1 and GW2 are both games that pride themselves in the ability to walk away for a while and jump right back in when you hit that burn out threshold.

I get it, you’re tired of farming gold to get anywhere. I feel ya on that. I have a similar issue at times when I set myself on a specific goal. Silverwastes gets old after a while. I absolutely hate dungeons (not the dungeons themselves, but the people I typically end up having to deal with because I don’t know the path inside out). However, actually being able to farm something specific in this game is abysmal. I have always agreed that drops could use some overhauling.

I understand that you want new things to do in game. Hearing about the elite specializations and other changes coming to the game are nice and all, but the don’t alleviate your boredom now. I’m antsy for new stuff too; however, they can only work so fast and do so much. Unfortunately at this point, it’s either have patience or find a way to keep yourself entertained in the interim.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Tongku.5326

Tongku.5326

O.P. hit the nail on the head. I am one of such players, I will NOT return to GW2 until it adresses the following issues:

1. Lack of decent PvE conent – more dungeons, more fractals, raids

2. Lack of meaningful content – need stuff that is actually usefull for my toons not just for a skin

3. WvW – server / timezone / populaion disparity – there are MANY MANY great solutions available, A-net is just unwilling to impliment any of them. This has caused WvWvW to slide downwards and is still sliding downward, which is IMHO their biggest fail as they currently do not have decent competition on the market and they are failing to retain customers on mass scale here. This whole game mode is barely holding together exclusively on top 2 tiers of servers and high turnover rate.

4. Stale / Boring / Played to death zerker / DPS meta – need content requiring some sort of at least basic gameplay, other then DPS. originally the game was supposed to have a “soft trinity” of DPS / Supp / Cont. Currently there is no trinity of either soft or hard. The meta is just DPS, occasionally you can throw in in 1 support that is also focused on DPS or producing more thereof, thus, DPS. Overall very boring. Need new, better content.

In order for me to even think about coming back for the expansion, A-Net has to publish specific info and direct answers to the issues above. I mean so far all I have seen is a lot of hoopla and useless PR BS for example:

So what if there is a new WvW map, how exactly and precisely does that address the PPT / Timezone / server population issues ?

So what if there are class specializations, how do those address the ubber dumb by any game standards boss encounters ? How does their availability necessitate their use over zerker / DPS ?

So what if there is new PvE stuff is none of it is dungeon or raid or anything that is either worth playing or usefull ?

Have the legendaries been made legendary or are they still farmengaries ? Does the expansion address this ?

Heavy Deedz – COSA – SF

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Posted by: kash.9213

kash.9213

If you ever find an MMO that makes you happy after a couple of years please post back here if you’re not busy with long posts on their forums.

Kash
NSP

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Posted by: Crystallize.8603

Crystallize.8603

The real issue is that right now. The ONLY THINGS I CAN DO is to grind gold or to grind pvp to PROGRESS
I can do dailys to get AP, or I can grind gold to get achievements. That is literally all I can do to progress AP wise which is the natural progression.

No event, nothing “different” to do right now.. no WvW tournament.. no valnetines/spring/jubilie/four winds etc.. :/

If you ever find an MMO that makes you happy after a couple of years please post back here if you’re not busy with long posts on their forums.

I played gw1 from launch~ till gw2 launch. #16k hours

Can mods please stop locking threads that are constructive.
Just delete posts that are derailments.