This is a summary of things that bother me about the current state of the game. Although there will probably be quite a few people who look at this differently and see several of the points on this list as ridiculous, it’s the total sum of all these that brought me to post this, hoping that ArenaNet will take this to heart and will take action to solve them.
My apologies for the multiple posts, but I just can’t fit all this into the forum limit of 5000 characters…
Let’s start with a simple one, that I do count as a ‘broken promise’ even if this will surely be fixed over time:
1. “The game will be released when it’s done”. Yet at release date several of the things that were promised and were sometimes even indicated as being ‘top priority’, weren’t “done” (and several of those still aren’t available):
• account security measures (these were only implemented after launch, when the damage was already done)
Eric Flannum:
security is a big, big priority for us.
Martin Kerstein:
We are taking account security very serious and there will definitely be ways to protect your account.
• measures against botting (still being implemented)
Eric Flannum:
Discouraging the use of third party programs that exploit the game and negatively impact the experience of others is a top priority for us.
• no guesting (still not available)… which is becoming more and more of a concern now that world transfers are limited to once a week:
Martin Kerstein:
When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature.
• no rollback functionality for accounts (still not available)
And I won’t even mention spectator mode or ladders for pvp, as ArenaNet has been evasive about when those would be made available from the very start (and I’m not much of a pvp person anyway).
2. Dyes are character bound, not account bound.
In short: a lot more grinding is required (or cash shop purchases) to get all the dyes you want on all characters.
Eric Flannum:
And what we do is, as you find sets of dye, you unlock them for your account. So as you unlock dyes for your account, your characters just have them available for them.
Kristen Perry:
Once you unlock the color, it will be available across your entire account, not just the individual character.
3. No dedicated healers, every profession was supposed to be equally viable in all roles, and every profession would be equally welcome in a party.
Yet (for example) the guardian (with most of its stills being support/healing based) is so close to a healer that he is always welcome in a party, 90% of his skills are support oriented, whereas a thief or ranger (with much less support options) are often refused from parties and are much harder to spec for support (with far less options). In short: ArenaNet’s implementation of professions failed to make them all truely equal.