Issues with the Tangled Depths meta event

Issues with the Tangled Depths meta event

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Posted by: ezhcim.3075

ezhcim.3075

I’m going to start by saying that I consider myself more of a casual player than anything else. I work every day and only have time to play the game at night, I do not actively participate in any Guild because it’s not the type of game activity that I enjoy. I like exploring and doing events in the maps, sometimes even going into Fractals or Dungeons.

Having said that I also want to clarify that I do not want the game and it’s events to be all easy and doable without any effort.

However, I have lately been trying to beat the Tangled Depths meta event consistently for the past week, trying about 3 times during the evening and I believe that this event needs some urgent adjustments. I have never seen this event succeed and have never seen any chak in any lane being killed.

While I’ve heard of some organized Guilds being able to beat it after several tries it is my belief that this event is not hard due to lack of skill or organization from the players but because of external factors that we don’t have any control over and thus make this event more frustrating than anything else.

This event requires people to divide into 4 groups/lanes. Each group has to protect 1 of 4 lanes from a legendary Chak gerenet and need to kill it before it reaches the cannon at the end of the lane. If any of the Chak gerents is not killed and reaches a cannon the event is an automatic fail for everyone.

The issue is that you need to have 15+ people per lane to at least have a chance at beating the event and the map only allows so many people at one time.

Several of us have been going into TD map way before the event starts and taxi people in hoping to have as many people as we can before the event starts, but no matter how much we try there will always be people in the map doing other events or even sitting around and trying to leech from those who are actively trying to beat the event. Because of this we end up with a full map and still not enough people to effectively protect the lanes from the Chak gerents.

I’m not asking for this event to be made easier (even when I have reservations about the fact that these bosses are just another instance of damage sponges with gigantic health pools that encourage the zerker meta) but to just increase the player cap on the map so as to allow PUG groups of more casual players like me to have a chance at beating the event.

If only we could have at least 20 people per lane this event would be a lot more doable, while still requiring the same level of coordination and skill as it does now, and this can only be achieved by increasing the map player cap.

I believe this would be a nice fix that would encourage people to visit TD more often and participate in it’s events, specially the meta.

P.D: Thank you Gaile Gray for being awesome!

Issues with the Tangled Depths meta event

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Posted by: fellyn.5083

fellyn.5083

Tangled Depths is the only map I haven’t been able to finish the meta on.

The problem is that it’s a little too easy to fail and it can happen without anyone even realizing it for reasons beyond anyone’s control.

For AB and DS it was just a matter of learning how the events work and they’re pretty straight forward.

But in Tangled it’s a lot more complicated, and, as I said, easier to fail.

I’m not sure how it can be changed to keep the difficulty as it is but not make it so easy to fail in the first stages, though.

Issues with the Tangled Depths meta event

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Posted by: Parris.9048

Parris.9048

increase the map cap and it’ll solve this problem easily. we can barely get 50+ in attendance before the map is full and we’re still failing.

Issues with the Tangled Depths meta event

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Posted by: Cameirus.8407

Cameirus.8407

been trying to get TD or DS metas done to complete my mistward set……not happening.

Events go no where.

This is just absurd. The mega server system is killing the meta events. A game shoudl not be designed around players taxi ing people into maps, and even then only a small number can fit on a map.

I’m pretty much done with GW2 if this is not sorted, its just impossible to experience the content. More and more the devs seam to be developing in a bubble thats totally disconnected from the actual experience of players, it happened in wow for a while and the same thing appears to be happening here.

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Posted by: Amineo.8951

Amineo.8951

This is almost the same stuff for Triple Trouble with the 3 headed Wurm, if they fix this issue, then do the same for TT.

Issues with the Tangled Depths meta event

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Posted by: zengara.8301

zengara.8301

ehmmm, I might just have been lucky. But have done the event with randoms more times than I have lost the event.

The only times I have lost, is if the players contributing are lazy, and only go north because waypoint is closer or something that doesnt make sense.

I like that it isnt as lazy as the old world bosses, but still not hard so only guilds can do it.

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Posted by: Koomaster.9176

Koomaster.9176

increase the map cap and it’ll solve this problem easily. we can barely get 50+ in attendance before the map is full and we’re still failing.

This is really the issue; for whatever reason this map tends to cap lower than every other map in the game.

For my guild we basically have to claim the map, try our best to get people in and do the first run, then stay on the map and keep our taxi lines going through the whole thing to keep getting people in for the 2nd and 3rd attempts. It’s really hours and hours spent just to get the numbers of dedicated people we need.

The event is tough but getting the numbers in the map is frustrating and that really shouldn’t be part of the challenge.

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Posted by: Misguided.5139

Misguided.5139

How can you be sure the map cap is too low vs people on the map that aren’t helping?

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Posted by: ezhcim.3075

ezhcim.3075

How can you be sure the map cap is too low vs people on the map that aren’t helping?

That’s exactly the point, if you are going to have a challenging meta event and the map player cap is not high enough to compensate for the normal/average amount of players in the map doing other things, or being afk, or leeching then the event is impossible not because people are not trying hard enough but because of an external straining condition that we do not have any control over.

What I can tell you is that I have done this consistently 3 times each day for the past week, I have never won the event and I have always been in full maps. Even then we don’t have enough people for some of the lanes. At least 1 lane always ends up playing with around 10 players.

Issues with the Tangled Depths meta event

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Posted by: ezhcim.3075

ezhcim.3075

ehmmm, I might just have been lucky. But have done the event with randoms more times than I have lost the event.

The only times I have lost, is if the players contributing are lazy, and only go north because waypoint is closer or something that doesnt make sense.

I like that it isnt as lazy as the old world bosses, but still not hard so only guilds can do it.

Killing one gerent does not count as beating the event and getting the final chest. I do not know where or how you have beaten this event more times than failed it because I have only heard of this being beaten (4 lanes killed at the same time) just a couple of times. I have done the event around 20 times this last week and never seen it succeed even when I have been in full organized maps for at least 90% of those attempts.

Issues with the Tangled Depths meta event

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Posted by: Misguided.5139

Misguided.5139

The thing I find strange about Tangled Depths (maybe I’m missing something, please enlighten me) is that there are simply gobs of empty time. Why is the event cycle two hours long? It seems like all the prep events can be done in what, 30-45 minutes? Then you are left waiting around for ages doing an event here or there for next phase to begin. Am I missing something?

I genuinely want to understand this map better because I need ley-line sparks.

Issues with the Tangled Depths meta event

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Posted by: ezhcim.3075

ezhcim.3075

The thing I find strange about Tangled Depths (maybe I’m missing something, please enlighten me) is that there are simply gobs of empty time. Why is the event cycle two hours long? It seems like all the prep events can be done in what, 30-45 minutes? Then you are left waiting around for ages doing an event here or there for next phase to begin. Am I missing something?

I genuinely want to understand this map better because I need ley-line sparks.

To be honest I do not know much about the pre- events. As of right now I’m so desperate to beat this event that I just do this all night long. I go to an empty map before the event, taxi ppl in, and after the meta I just stay at the ley-line wp for 2 hours waiting for the next meta event to begin.

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Posted by: ezhcim.3075

ezhcim.3075

Completed the event 3 more times today with no success will try again tomorrow night with a guild and report my results

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Posted by: fellyn.5083

fellyn.5083

Completed the event 3 more times today with no success will try again tomorrow night with a guild and report my results

If you did not have any success then you did not complete it.

I think you meant to say that you tried it 3 more times..

Issues with the Tangled Depths meta event

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Posted by: ezhcim.3075

ezhcim.3075

Completed the event 3 more times today with no success will try again tomorrow night with a guild and report my results

If you did not have any success then you did not complete it.

I think you meant to say that you tried it 3 more times..

Whatever you want to call it man, that’s not the point here. You can complete something and fail, completion doesn’t mean success.

For example you can complete a game of chess but you can either be the winner or the loser.

Issues with the Tangled Depths meta event

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Posted by: fellyn.5083

fellyn.5083

Completed the event 3 more times today with no success will try again tomorrow night with a guild and report my results

If you did not have any success then you did not complete it.

I think you meant to say that you tried it 3 more times..

Whatever you want to call it man, that’s not the point here. You can complete something and fail, completion doesn’t mean success.

For example you can complete a game of chess but you can either be the winner or the loser.

In this case it matters because completing the event means that it finished. Not that it failed. Because killing the chak gerent isn’t the last phase of the event. Thus, if you fail at that part it’s not complete.

(edited by fellyn.5083)

Issues with the Tangled Depths meta event

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Posted by: Frenk.5917

Frenk.5917

They didn’t want maps to be ghost towns after the first rush through the expansion and yet I can’t find a single populated Tangled Depths map..

Frenk – EU
All is vain