Issues you wish were addressed today.
Personally, I would have liked to see a major change in the way world boss events happen.
Possibilities
1. Make the dragon battle have a lasting effect on the landscape (You win, you hold the land and need to fight off returning dragons. You lose and the dragons minions pop up all over the landscape and you cannot battle the dragon again until they are vanquished).
2. Make dragon battles more difficult – this may have happened with scaling to 50 people? However, I imagine this will simply be add more champions to CC while fighting the dragon
3. Make dragons actually kill illusions, and do not have illusions float mid-air? This is really weird, I throw up 3 Illusionary Wardens at the beginning of the fight and never have to change it.
4. Make the targeting and spell effects on dragons more logical. If I throw up feedback on the dragon (for funs sake) it often doesn’t even go over the dragon. When it does it barely covers any of it. When I am targeting the dragon, why am I fighting it’s foot with my ranged attacks?
5. Have the world boss move around and not stand stationary for the entire fight.
6. Turn off the annoying target break feature. It is so annoying that in mid fight the target is broken from the dragon and I have to spam tab to lock onto it again.
7. Make Jungle Wurm invulnerable until it’s targetable.
8. Increase the hitpoints on Jungle Wurm
9. Increase the hitpoints on all the adds at Fire Elemental
10. Add more mechanics to these fights, other than DPS it down!!! (Jormag is a good example of added mechanics).
11. Properly address the added lag and overflow issues of dragons (Do not reduce loot to discourage people playing it). – For this, a good suggestion I have seen is to add server specific overflows that have the world boss in it at the same time as the server does if that server becomes to full. Cap the number of people who can fight the world boss and send others to this extra same server overflow. OR make world bosses instanced events and cap them at 50 people
On the note of lag, it really makes the fight lame when my skills do not work 90% of the time. I have literally spammed Weapon Swap 20+x before it took effect during a world boss. All of the other changes (difficulty, mechanics etc), will be unfair without addressing this enormous issue.
I would also like to see a new personal story step (or few steps) added. I know there is the living story, but I feel the personal story is not complete. (There are questions as to whether Zhaitan is really dead? Orr is still covered with Risen? What happened to all the characters you have left behind? etc).
Heh, CoF nerf was the thing I wanted most too. Inflation is ridiculous right now. Time warp nerf will at least bandaid it, but won’t help much.
Endless Petrification Tonic
THIS. It was fine before Jan patch, has been broken since and despite people reporting it left and right, two patches later it’s still not fixed
https://forum-en.gw2archive.eu/forum/support/bugs/Norn-Female-texture-seam-issue/first#post1314628
Total reversal of the Revealed change and implementation of the SOTG idea instead.
Resident Thief