Issuing a Challenge
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
But anet did add two entire sets of armor to the game over the course of 2 years that you can work for! You just need 33000 AP before you can finish even one of those sets. Which is currently impossible funnily enough.
(edited by fellyn.5083)
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
Sure I know what you’re getting at. I think the post would be a whole lot more effective if you didn’t tie it into table top games though, because frankly, I don’t think most people play them anymore and it’s a different type of game anyway.
There’s very little about this game that resembles a table top game to me. Guild Wars 1 was far more like a table top game. This is quite a different experience, probably by design.
If you want to say give us more stuff we can get in game, I’m all for it. If you want to say we wouldn’t tolerate this in table top games, go ahead. Your argument is fine. How you couched it, I don’t find particularly convincing.
I agree that more items should be available in game for playing the game.
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
Sure I know what you’re getting at. I think the post would be a whole lot more effective if you didn’t tie it into table top games though, because frankly, I don’t think most people play them anymore and it’s a different type of game anyway.
There’s very little about this game that resembles a table top game to me. Guild Wars 1 was far more like a table top game. This is quite a different experience, probably by design.
If you want to say give us more stuff we can get in game, I’m all for it. If you want to say we wouldn’t tolerate this in table top games, go ahead. Your argument is fine. How you couched it, I don’t find particularly convincing.
I agree that more items should be available in game for playing the game.
I have to agree with all of this, and its quite a lot more reasonable than my response was going to be.
Would you like some hard cheeze with your sad whine?
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
Sure I know what you’re getting at. I think the post would be a whole lot more effective if you didn’t tie it into table top games though, because frankly, I don’t think most people play them anymore and it’s a different type of game anyway.
There’s very little about this game that resembles a table top game to me. Guild Wars 1 was far more like a table top game. This is quite a different experience, probably by design.
If you want to say give us more stuff we can get in game, I’m all for it. If you want to say we wouldn’t tolerate this in table top games, go ahead. Your argument is fine. How you couched it, I don’t find particularly convincing.
I agree that more items should be available in game for playing the game.
I am glad you know what I am getting at. The thrust of my post is: If it wouldn’t be acceptable with a group of friends, why do it to people you don’t know?
The strength(or abject weakness in this case) of my analogy is moot. The point is that there are no and have been zero new rewards in the form of armor or weapons in this game for a very long time and I am sick of it.
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
Sure I know what you’re getting at. I think the post would be a whole lot more effective if you didn’t tie it into table top games though, because frankly, I don’t think most people play them anymore and it’s a different type of game anyway.
There’s very little about this game that resembles a table top game to me. Guild Wars 1 was far more like a table top game. This is quite a different experience, probably by design.
If you want to say give us more stuff we can get in game, I’m all for it. If you want to say we wouldn’t tolerate this in table top games, go ahead. Your argument is fine. How you couched it, I don’t find particularly convincing.
I agree that more items should be available in game for playing the game.
I am glad you know what I am getting at. The thrust of my post is: If it wouldn’t be acceptable with a group of friends, why do it to people you don’t know?
The strength(or abject weakness in this case) of my analogy is moot. The point is that there are no and have been zero new rewards in the form of armor or weapons in this game for a very long time and I am sick of it.
Well, weapons we have the new ambrite weapons, which I love. That’s only been since July.
Armor, I agree with however.
But the argument you wouldn’t do this to your friends, why do it to strangers is a pretty weak argument. I don’t sell my friends stuff…I’m not in a business relationship with them. It’s just an odd thing to say. Anet isn’t my friend. They’re a company I do business with.
Presumably my friend’s rent isn’t paid in some form by me. They’re doing it to make money.
Again, there absolutely should be another armor set in the game that you can get by playing the game. I’m not disagreeing with that at all.
But phrasing it the way you did probably isn’t getting your point across as strongly as you’d like.
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
Sure I know what you’re getting at. I think the post would be a whole lot more effective if you didn’t tie it into table top games though, because frankly, I don’t think most people play them anymore and it’s a different type of game anyway.
There’s very little about this game that resembles a table top game to me. Guild Wars 1 was far more like a table top game. This is quite a different experience, probably by design.
If you want to say give us more stuff we can get in game, I’m all for it. If you want to say we wouldn’t tolerate this in table top games, go ahead. Your argument is fine. How you couched it, I don’t find particularly convincing.
I agree that more items should be available in game for playing the game.
I am glad you know what I am getting at. The thrust of my post is: If it wouldn’t be acceptable with a group of friends, why do it to people you don’t know?
The strength(or abject weakness in this case) of my analogy is moot. The point is that there are no and have been zero new rewards in the form of armor or weapons in this game for a very long time and I am sick of it.
Well, weapons we have the new ambrite weapons, which I love. That’s only been since July.
Armor, I agree with however.
But the argument you wouldn’t do this to your friends, why do it to strangers is a pretty weak argument. I don’t sell my friends stuff…I’m not in a business relationship with them. It’s just an odd thing to say. Anet isn’t my friend. They’re a company I do business with.
Presumably my friend’s rent isn’t paid in some form by me. They’re doing it to make money.
Again, there absolutely should be another armor set in the game that you can get by playing the game. I’m not disagreeing with that at all.
But phrasing it the way you did probably isn’t getting your point across as strongly as you’d like.
In my OP I stated the Insect weapons(Ambrite) weren’t rewards. They aren’t reward weapons. New reward weapons would be new items to get as drops. We aren’t getting new dungeons. I get that. Would it hurt to add new skins as drops to the only form of dungeon content we have(current dungeons)? New loot to add to loot tables for Champ boxes? New armor and weapon skins for Temple and Dynamic Events?
Adding new skins as rewards doesn’t hurt business. It strengthens your game. You can criticize the way I am conveying it all you want Vayne, it doesn’t change my point though. So stop arguing semantics. It’s totally off topic and super annoying.
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
Sure I know what you’re getting at. I think the post would be a whole lot more effective if you didn’t tie it into table top games though, because frankly, I don’t think most people play them anymore and it’s a different type of game anyway.
There’s very little about this game that resembles a table top game to me. Guild Wars 1 was far more like a table top game. This is quite a different experience, probably by design.
If you want to say give us more stuff we can get in game, I’m all for it. If you want to say we wouldn’t tolerate this in table top games, go ahead. Your argument is fine. How you couched it, I don’t find particularly convincing.
I agree that more items should be available in game for playing the game.
I am glad you know what I am getting at. The thrust of my post is: If it wouldn’t be acceptable with a group of friends, why do it to people you don’t know?
The strength(or abject weakness in this case) of my analogy is moot. The point is that there are no and have been zero new rewards in the form of armor or weapons in this game for a very long time and I am sick of it.
Well, weapons we have the new ambrite weapons, which I love. That’s only been since July.
Armor, I agree with however.
But the argument you wouldn’t do this to your friends, why do it to strangers is a pretty weak argument. I don’t sell my friends stuff…I’m not in a business relationship with them. It’s just an odd thing to say. Anet isn’t my friend. They’re a company I do business with.
Presumably my friend’s rent isn’t paid in some form by me. They’re doing it to make money.
Again, there absolutely should be another armor set in the game that you can get by playing the game. I’m not disagreeing with that at all.
But phrasing it the way you did probably isn’t getting your point across as strongly as you’d like.
In my OP I stated the Insect weapons(Ambrite) weren’t rewards. They aren’t reward weapons. New reward weapons would be new items to get as drops. We aren’t getting new dungeons. I get that. Would it hurt to add new skins as drops to the only form of dungeon content we have(current dungeons)? New loot to add to loot tables for Champ boxes? New armor and weapon skins for Temple and Dynamic Events?
Adding new skins as rewards doesn’t hurt business. It strengthens your game. You can criticize the way I am conveying it all you want Vayne, it doesn’t change my point though. So stop arguing semantics. It’s totally off topic and super annoying.
Yeah, and that’s your opinion. Other people think they are rewards. Who is correct?
Would you like some hard cheeze with your sad whine?
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
Sure I know what you’re getting at. I think the post would be a whole lot more effective if you didn’t tie it into table top games though, because frankly, I don’t think most people play them anymore and it’s a different type of game anyway.
There’s very little about this game that resembles a table top game to me. Guild Wars 1 was far more like a table top game. This is quite a different experience, probably by design.
If you want to say give us more stuff we can get in game, I’m all for it. If you want to say we wouldn’t tolerate this in table top games, go ahead. Your argument is fine. How you couched it, I don’t find particularly convincing.
I agree that more items should be available in game for playing the game.
I am glad you know what I am getting at. The thrust of my post is: If it wouldn’t be acceptable with a group of friends, why do it to people you don’t know?
The strength(or abject weakness in this case) of my analogy is moot. The point is that there are no and have been zero new rewards in the form of armor or weapons in this game for a very long time and I am sick of it.
Well, weapons we have the new ambrite weapons, which I love. That’s only been since July.
Armor, I agree with however.
But the argument you wouldn’t do this to your friends, why do it to strangers is a pretty weak argument. I don’t sell my friends stuff…I’m not in a business relationship with them. It’s just an odd thing to say. Anet isn’t my friend. They’re a company I do business with.
Presumably my friend’s rent isn’t paid in some form by me. They’re doing it to make money.
Again, there absolutely should be another armor set in the game that you can get by playing the game. I’m not disagreeing with that at all.
But phrasing it the way you did probably isn’t getting your point across as strongly as you’d like.
In my OP I stated the Insect weapons(Ambrite) weren’t rewards. They aren’t reward weapons. New reward weapons would be new items to get as drops. We aren’t getting new dungeons. I get that. Would it hurt to add new skins as drops to the only form of dungeon content we have(current dungeons)? New loot to add to loot tables for Champ boxes? New armor and weapon skins for Temple and Dynamic Events?
Adding new skins as rewards doesn’t hurt business. It strengthens your game. You can criticize the way I am conveying it all you want Vayne, it doesn’t change my point though. So stop arguing semantics. It’s totally off topic and super annoying.
I’m not arguing semantics and saying so only makes your argument look worse. Ambrite weapons are rewards to me. No idea why you think they’re not rewards.
But I’m arguing that the way you couched your argument isn’t effective and saying that’s semantics shows a lack of understanding.
It’s not semantics. It’s a badly phrased argument. I won’t post in this thread anymore, but one would think you’d want your argument to have traction? Are you attached to the argument, or the phrasing?
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
Sure I know what you’re getting at. I think the post would be a whole lot more effective if you didn’t tie it into table top games though, because frankly, I don’t think most people play them anymore and it’s a different type of game anyway.
There’s very little about this game that resembles a table top game to me. Guild Wars 1 was far more like a table top game. This is quite a different experience, probably by design.
If you want to say give us more stuff we can get in game, I’m all for it. If you want to say we wouldn’t tolerate this in table top games, go ahead. Your argument is fine. How you couched it, I don’t find particularly convincing.
I agree that more items should be available in game for playing the game.
I am glad you know what I am getting at. The thrust of my post is: If it wouldn’t be acceptable with a group of friends, why do it to people you don’t know?
The strength(or abject weakness in this case) of my analogy is moot. The point is that there are no and have been zero new rewards in the form of armor or weapons in this game for a very long time and I am sick of it.
Well, weapons we have the new ambrite weapons, which I love. That’s only been since July.
Armor, I agree with however.
But the argument you wouldn’t do this to your friends, why do it to strangers is a pretty weak argument. I don’t sell my friends stuff…I’m not in a business relationship with them. It’s just an odd thing to say. Anet isn’t my friend. They’re a company I do business with.
Presumably my friend’s rent isn’t paid in some form by me. They’re doing it to make money.
Again, there absolutely should be another armor set in the game that you can get by playing the game. I’m not disagreeing with that at all.
But phrasing it the way you did probably isn’t getting your point across as strongly as you’d like.
In my OP I stated the Insect weapons(Ambrite) weren’t rewards. They aren’t reward weapons. New reward weapons would be new items to get as drops. We aren’t getting new dungeons. I get that. Would it hurt to add new skins as drops to the only form of dungeon content we have(current dungeons)? New loot to add to loot tables for Champ boxes? New armor and weapon skins for Temple and Dynamic Events?
Adding new skins as rewards doesn’t hurt business. It strengthens your game. You can criticize the way I am conveying it all you want Vayne, it doesn’t change my point though. So stop arguing semantics. It’s totally off topic and super annoying.
I’m not arguing semantics and saying so only makes your argument look worse. Ambrite weapons are rewards to me. No idea why you think they’re not rewards.
But I’m arguing that the way you couched your argument isn’t effective and saying that’s semantics shows a lack of understanding.
It’s not semantics. It’s a badly phrased argument. I won’t post in this thread anymore, but one would think you’d want your argument to have traction? Are you attached to the argument, or the phrasing?
We have a difference of opinion. I’m not attached to either. You think the Ambrite weapons are rewards. I don’t. I think the loot tables need a little refreshing is all. It’s not rocket science. My terrible communication skills and analogies aside(which I have mentioned a few times how terrible they are) My point is that the rewards as drops need to be better. You can agree or not. It’s really simple, Vayne.
This is a really interesting post. It never worked that way when I had a table top group, because it was always about story and never about rewards. I know we’ve gone six months without getting new shinies while playing table top games and no one cared or noticed.
But we did have new story (and a great GM).
Not really my point Vayne and I have read enough of your posts in the past to know you are smart enough to know what I am getting at.
Sure I know what you’re getting at. I think the post would be a whole lot more effective if you didn’t tie it into table top games though, because frankly, I don’t think most people play them anymore and it’s a different type of game anyway.
There’s very little about this game that resembles a table top game to me. Guild Wars 1 was far more like a table top game. This is quite a different experience, probably by design.
If you want to say give us more stuff we can get in game, I’m all for it. If you want to say we wouldn’t tolerate this in table top games, go ahead. Your argument is fine. How you couched it, I don’t find particularly convincing.
I agree that more items should be available in game for playing the game.
I am glad you know what I am getting at. The thrust of my post is: If it wouldn’t be acceptable with a group of friends, why do it to people you don’t know?
The strength(or abject weakness in this case) of my analogy is moot. The point is that there are no and have been zero new rewards in the form of armor or weapons in this game for a very long time and I am sick of it.
Well, weapons we have the new ambrite weapons, which I love. That’s only been since July.
Armor, I agree with however.
But the argument you wouldn’t do this to your friends, why do it to strangers is a pretty weak argument. I don’t sell my friends stuff…I’m not in a business relationship with them. It’s just an odd thing to say. Anet isn’t my friend. They’re a company I do business with.
Presumably my friend’s rent isn’t paid in some form by me. They’re doing it to make money.
Again, there absolutely should be another armor set in the game that you can get by playing the game. I’m not disagreeing with that at all.
But phrasing it the way you did probably isn’t getting your point across as strongly as you’d like.
In my OP I stated the Insect weapons(Ambrite) weren’t rewards. They aren’t reward weapons. New reward weapons would be new items to get as drops. We aren’t getting new dungeons. I get that. Would it hurt to add new skins as drops to the only form of dungeon content we have(current dungeons)? New loot to add to loot tables for Champ boxes? New armor and weapon skins for Temple and Dynamic Events?
Adding new skins as rewards doesn’t hurt business. It strengthens your game. You can criticize the way I am conveying it all you want Vayne, it doesn’t change my point though. So stop arguing semantics. It’s totally off topic and super annoying.
Yeah, and that’s your opinion. Other people think they are rewards. Who is correct?
I don’t think it’s a right or wrong thing. It’s an opinion thing. There isn’t a right or wrong answer. I am offering feedback.