Q:
It is hard for me to find other people in the game
Haven’t you heard? there apparently was or seem to be a “ghost nerf” to cursed shore, the mob now drop mostly porous bone/garbage lol, not worth the time invested into it anymore; at least for now. There is alot of thread going on about this.
I’m playing alts. I’m not going near that endgame grind. In fact, I don’t even care about getting exotics now.
~ArenaNet
Hardcore grinders are in the dungeons. I can’t see making enough off farming to make anywhere near what is required to get my gear back up to par even if I did nothing else with all my free time, so I can’t really see the point. Even getting abyss dye for one of my alts would cost about 10 gold which is just too much time for the value. I’ve been taking a melancholy journey around doing world completion, and I haven’t seen any significant number of people anywhere farming.
I’m playing alts. I’m not going near that endgame grind. In fact, I don’t even care about getting exotics now.
Well with the new content, exotic is no longer the top tier for armor stat, make sense not to put the time into exotic. But if your expected to run around with rare armor and trying to get a group to farm those ascended gear, gl to you, as there is a thread regarding people being picky when it come to group forming, got to have exotic armor in order to join
Just curious as to where every1 is?
Azeroth. The gear grind is much better there.
Just curious as to where every1 is?
Trolling the forums, not playing.
everyone in in fotrm making 8x per evening than they ever did in cursed shore way back when the only issue with drop rates was the diminishing returns.
more than a month of changes to cursed shore’s drop rates later, it’s not worth the cost to teleport there anymore compared to pretty much every single other zone in the game.
nevermind that fotm is again, about 8x more profitable per hour than cursed shore ever was at it’s best, cursed shore having at one time been the most profitable part of the game aside from pre nerf 15 minute dungeon paths and exploits.
so if what you want is gold, there is absolutely no reason to do anything but fotm. and that’s what they want you and me and everyone to do, is more fotm. but not becasue it’s fun or interesting. but because it’s by far the most rewarding activity in the game now in terms of gold and stat gear(ie all the actually useful stuff).
I wish I knew. I logged in earlier today and all ~40 players that constitute my friend list and follower list were offline. That’s the first time I’ve seen that on a weekend; it’s pretty discouraging, especially as I’m on Tarnished Coast.
everyone in in fotrm making 8x per evening than they ever did in cursed shore way back when the only issue with drop rates was the diminishing returns.
more than a month of changes to cursed shore’s drop rates later, it’s not worth the cost to teleport there anymore compared to pretty much every single other zone in the game.
nevermind that fotm is again, about 8x more profitable per hour than cursed shore ever was at it’s best, cursed shore having at one time been the most profitable part of the game aside from pre nerf 15 minute dungeon paths and exploits.
so if what you want is gold, there is absolutely no reason to do anything but fotm. and that’s what they want you and me and everyone to do, is more fotm. but not becasue it’s fun or interesting. but because it’s by far the most rewarding activity in the game now in terms of gold and stat gear(ie all the actually useful stuff).
If thats the case why not leave curse shore as is and let the people find out that FoTM is now the new profitable area? Why force them to go there?
I’m sure many people have quit. This game, like the Cleveland Browns, is a factory of sadness.
everyone in in fotrm making 8x per evening than they ever did in cursed shore way back when the only issue with drop rates was the diminishing returns.
more than a month of changes to cursed shore’s drop rates later, it’s not worth the cost to teleport there anymore compared to pretty much every single other zone in the game.
nevermind that fotm is again, about 8x more profitable per hour than cursed shore ever was at it’s best, cursed shore having at one time been the most profitable part of the game aside from pre nerf 15 minute dungeon paths and exploits.
so if what you want is gold, there is absolutely no reason to do anything but fotm. and that’s what they want you and me and everyone to do, is more fotm. but not becasue it’s fun or interesting. but because it’s by far the most rewarding activity in the game now in terms of gold and stat gear(ie all the actually useful stuff).
If thats the case why not leave curse shore as is and let the people find out that FoTM is now the new profitable area? Why force them to go there?
player feedback
Are you serious?
This game just hit a humongous iceberg and is now listing badly. Most of the players are on this forum playing “Nearer My God To Thee”. There is a horrible “injoke” in the game called Under New Management.
Whoever was responsible for the current changes has managed to grab defeat from the hands of glory. Not THAT is quite a feat. I’ve never seen the like of it before.
And somewhere in Blizzard headquarters, someone is laughing fit to split.
Just curious as to where every1 is?
Azeroth. The gear grind is much better there.
Lol. I replied to a couple posts yesterday where the OP said that at least the grind AN was introducing was not steep like WoW’s. Right. Gearing up in WoW is a piece of cake compared to getting the Ascended gear both in terms of time and gold. Not only did AN introduce a gear grind, they dwarfed the competition.
Are you serious?
This game just hit a humongous iceberg and is now listing badly. Most of the players are on this forum playing “Nearer My God To Thee”. There is a horrible “injoke” in the game called Under New Management.
Whoever was responsible for the current changes has managed to grab defeat from the hands of glory. Not THAT is quite a feat. I’ve never seen the like of it before.
And somewhere in Blizzard headquarters, someone is laughing fit to split.
the changes in this patch everyone is upset about were added because of player feedback according to them.
“dedicated” player feedback.
you really can’t make this stuff up.
Just curious as to where every1 is?
Azeroth. The gear grind is much better there.
Lol. I replied to a couple posts yesterday where the OP said that at least the grind AN was introducing was not steep like WoW’s. Right. Gearing up in WoW is a piece of cake compared to getting the Ascended gear both in terms of time and gold. Not only did AN introduce a gear grind, they dwarfed the competition.
I hate to say it, but it’s also a lot more fun. In WoW there are a lot of little steps as you get more and more powerful. You also get to face NEW challenges as you gear up, instead of only the same challenge on a higher difficulty. WoW also has more experience solving the problem of the have and have nots. WoW has mutliple tiers of difficulty with different content and different gear. It gives people something to strive for while giving them a challenge they can handle with the gear they have. For people who like to have something to work for WoW has a much better system.
Trying to tack on this kind of system to Guild Wars 2 just seems destined for failure. I don’t see how they are going to handle balancing the different types of players with the new fractal of the mists and ascended gear system.
Just curious as to where every1 is?
I witnessed the same phenomenon with Diablo 3. Once the player base realized that they had not gotten what they were promised in D3, the players poured out of the game and into the forums. I never spent time here on the forums till the patch.
For players who have invested themselves in a game in character development (and attachment), shared experience with friends, etc. over a number of years experience a loss at the hands of a game company, they go through a process of grieving. And that process takes place on the forums. You’ll see it all here: anger, denial…when it finally becomes quiet it means they’ve accepted it and moved on.
Just curious as to where every1 is? Cursed shore used to have a lot of people farming (not counting the bots). Now i see very few people there. I know alot of people are probably checking out Southsun Cove and Fractals but I still expected to see quite a few people in cursed shore farming money and karma.
My question is is there a new area people are farming for money? Are fractals/dungeons or something else more lucrative for making money than cursed shore is now? Thanks in advance:D
Once again ArenaNet delivered something half-baked. The community jumped in hoping the new area would offer something more but it did not…. The problem is deep rooted in GW2’s anti-team up design. Players continue to swarm new content hoping to rekindle some of the wonder but that “something is missing” feeling just won’t subside.
The “something is missing” feeling is flaw in the anti-grouping, solo-friendly design of the game. The lack of dedicated roles leads to an identify crisis that leads down a single path. Eventually you realize there is no opportunity in this game to rise up and be recognized for your skills as a good healer, a good range player or a good tank. In spite of what some are saying about this combination always being dull, in many games playing your role correctly in strategic team play scenarios is an amazing rush…. Beyond that it gives you identity in the game and is a core mechanic of what makes an MMORPG successful for the long run. GW2 does not offer this. This is why GW2 is dyeing and will collapse faster than even the harshest critic would have anticipated.
GW2 has interesting paths to identity but they are all PvP related. The new gear treadmill insures it will evolve into a WvW focused game with PvE components just serving that end game.
(edited by SamTheGuardian.2938)
Just curious as to where every1 is?
I witnessed the same phenomenon with Diablo 3. Once the player base realized that they had not gotten what they were promised in D3, the players poured out of the game and into the forums. I never spent time here on the forums till the patch.
For players who have invested themselves in a game in character development (and attachment), shared experience with friends, etc. over a number of years experience a loss at the hands of a game company, they go through a process of grieving. And that process takes place on the forums. You’ll see it all here: anger, denial…when it finally becomes quiet it means they’ve accepted it and moved on.
I think you are talking about this theory.
http://en.wikipedia.org/wiki/K%C3%BCbler-Ross_model
It does seem to be playing out.
There is no mention of the people that don’t talk though.
Every game I have been in, players left but didn’t post on the forum about it, they simply went.
The people that post on forums are usually the INTJ types that believe that they have most of the answers if someone would just listen. It’s part of the belief that if leadership is inadequate, someone must intercede on behalf of the followers that don’t have a voice or can’t articulate it into words. http://www.keirsey.com/4temps/mastermind.asp
(edited by psirca.9452)
Just curious as to where every1 is?
I witnessed the same phenomenon with Diablo 3. Once the player base realized that they had not gotten what they were promised in D3, the players poured out of the game and into the forums. I never spent time here on the forums till the patch.
For players who have invested themselves in a game in character development (and attachment), shared experience with friends, etc. over a number of years experience a loss at the hands of a game company, they go through a process of grieving. And that process takes place on the forums. You’ll see it all here: anger, denial…when it finally becomes quiet it means they’ve accepted it and moved on.
I think you are talking about this theory.
http://en.wikipedia.org/wiki/K%C3%BCbler-Ross_modelIt does seem to be playing out.
There is no mention of the people that don’t talk though.
Every game I have been in, players left but didn’t post on the forum about it, they simply went.The people that post on forums are usually the INTJ types that believe that they have most of the answers if someone would just listen. It’s part of the belief that if leadership is inadequate, someone must intercede on behalf of the followers that don’t have a voice or can’t articulate it into words. http://www.keirsey.com/4temps/mastermind.asp
That’s pretty perceptive there. In Myers-Briggs terms, I’m an INTJ, lol.
I’m an INFP! I’ve been taking the test pretty regularly for years, and my score never seems to change.
Either grinding the new dungeons or playing other games.
The latter is what I’m doing because if this is the best MMO the market has to offer, screw MMOs.
The “something is missing” feeling is flaw in the anti-grouping, solo-friendly design of the game. The lack of dedicated roles leads to an identify crisis that leads down a single path. Eventually you realize there is no opportunity in this game to rise up and be recognized for your skills as a good healer, a good range player or a good tank. In spite of what some are saying about this combination always being dull, in many games playing your role correctly in strategic team play scenarios is an amazing rush…. Beyond that it gives you identity in the game and is a core mechanic of what makes an MMORPG successful for the long run. GW2 does not offer this. This is why GW2 is dyeing and will collapse faster than even the harshest critic would have anticipated.
Nope, that’s not it. You aren’t going to fix alienating a bunch of your player base by changing a core concept to make your game more like other MMOs by changing another core concept to make your game more like other MMOs.
The ability to play solo is all those of us who can’t grind for ascended gear have left.
The ability to play solo is all those of us who can’t grind for ascended gear have left.
We shouldn’t even have to play solo though! This is supposed to be a MMO isn’t it? It should be so easy to run into other people it’s almost difficult to do things solo!
The “something is missing” feeling is flaw in the anti-grouping, solo-friendly design of the game. The lack of dedicated roles leads to an identify crisis that leads down a single path. Eventually you realize there is no opportunity in this game to rise up and be recognized for your skills as a good healer, a good range player or a good tank. In spite of what some are saying about this combination always being dull, in many games playing your role correctly in strategic team play scenarios is an amazing rush…. Beyond that it gives you identity in the game and is a core mechanic of what makes an MMORPG successful for the long run. GW2 does not offer this. This is why GW2 is dyeing and will collapse faster than even the harshest critic would have anticipated.
Nope, that’s not it. You aren’t going to fix alienating a bunch of your player base by changing a core concept to make your game more like other MMOs by changing another core concept to make your game more like other MMOs.
The ability to play solo is all those of us who can’t grind for ascended gear have left.
You don’t need to take away the ability to solo play to create more strategic team scenarios where dedicated roles (within the team, not by profession) are required.
The “something is missing” feeling is flaw in the anti-grouping, solo-friendly design of the game. The lack of dedicated roles leads to an identify crisis that leads down a single path. Eventually you realize there is no opportunity in this game to rise up and be recognized for your skills as a good healer, a good range player or a good tank. In spite of what some are saying about this combination always being dull, in many games playing your role correctly in strategic team play scenarios is an amazing rush…. Beyond that it gives you identity in the game and is a core mechanic of what makes an MMORPG successful for the long run. GW2 does not offer this. This is why GW2 is dyeing and will collapse faster than even the harshest critic would have anticipated.
Nope, that’s not it. You aren’t going to fix alienating a bunch of your player base by changing a core concept to make your game more like other MMOs by changing another core concept to make your game more like other MMOs.
The ability to play solo is all those of us who can’t grind for ascended gear have left.
You don’t need to take away the ability to solo play to create more strategic team scenarios where dedicated roles (within the team, not by profession) are required.
Yes, you do. A character with enough healing, damage output and durability to solo is either going to be overpowered, and capable of fitting any of the three roles in a group or underpowered and incapable of filling any of the three roles in group environment.
So that is a bunch more content created only for people willing to play a role adding more new content that players who are forced to solo because they can’t grind for the best gear to fit into groups are excluded from.
So basically, if you can’t grind, you can then only play solo in the limited content available that isn’t geared for people that can participate in an excessive grind or geared for people that are willing to have their spec dictated by some arbitrary role.
Wow, this sounds a lot like a game I didn’t buy.
Where am I? Logged off and trying to get a refund.
So the solution is to make the game even more like wow? Gob smacked!
Quick someone run out and get me 200 ciggies – I have an idea on how to cure lung cancer.
I wish I knew. I logged in earlier today and all ~40 players that constitute my friend list and follower list were offline. That’s the first time I’ve seen that on a weekend; it’s pretty discouraging, especially as I’m on Tarnished Coast.
Do you think this will hit the rp community that hard? They are usually much more flexable because of the added value they create for themselves by rp’ing
So the solution is to make the game even more like wow? Gob smacked!
Quick someone run out and get me 200 ciggies – I have an idea on how to cure lung cancer.
Hahaha! Thank you! Haven’t laughed this hard on these forums in a while.
I wish I knew. I logged in earlier today and all ~40 players that constitute my friend list and follower list were offline. That’s the first time I’ve seen that on a weekend; it’s pretty discouraging, especially as I’m on Tarnished Coast.
Almost my entire guild has quit over this patch. We were all excited for and paid for something different, I wouldn’t be surprised if that’s the case with other groups as well. It’s a bummer. “Where is every1?” — Off playing other games. LoL, WoW, Rift, etc.
I wish I knew. I logged in earlier today and all ~40 players that constitute my friend list and follower list were offline. That’s the first time I’ve seen that on a weekend; it’s pretty discouraging, especially as I’m on Tarnished Coast.
Do you think this will hit the rp community that hard? They are usually much more flexable because of the added value they create for themselves by rp’ing
I think it’ll affect everyone. I’m a roleplayer but I’m discouraged by this patch too, and I can’t possibly be the only one.
I wish I knew. I logged in earlier today and all ~40 players that constitute my friend list and follower list were offline. That’s the first time I’ve seen that on a weekend; it’s pretty discouraging, especially as I’m on Tarnished Coast.
Do you think this will hit the rp community that hard? They are usually much more flexable because of the added value they create for themselves by rp’ing
I think it’ll affect everyone. I’m a roleplayer but I’m discouraged by this patch too, and I can’t possibly be the only one.
Sad to hear. Roleplayers are usually the most grounded. Bodes ill for the changes.
I’m a few days into GW2 and there are not many people on Dragonbrand, any suggestion of a better server?
And somewhere in Blizzard headquarters, someone is laughing fit to split.
in before WoW’s next april fools stunt mocks GW2 to no end.
also, it seems like most everyone is in the new zone, zerging it up. not surprising considering a lot of the mobs around there dont seem very solo-player friendly.
I wish I knew. I logged in earlier today and all ~40 players that constitute my friend list and follower list were offline. That’s the first time I’ve seen that on a weekend; it’s pretty discouraging, especially as I’m on Tarnished Coast.
Almost my entire guild has quit over this patch. We were all excited for and paid for something different, I wouldn’t be surprised if that’s the case with other groups as well. It’s a bummer. “Where is every1?” — Off playing other games. LoL, WoW, Rift, etc.
World of Tanks here
I wish I knew. I logged in earlier today and all ~40 players that constitute my friend list and follower list were offline. That’s the first time I’ve seen that on a weekend; it’s pretty discouraging, especially as I’m on Tarnished Coast.
Almost my entire guild has quit over this patch. We were all excited for and paid for something different, I wouldn’t be surprised if that’s the case with other groups as well. It’s a bummer. “Where is every1?” — Off playing other games. LoL, WoW, Rift, etc.
World of Tanks here
Ditto. I miss driving my Luchs. Lol. That game had better horizontal progression that this current update, but it’s a different genre. I logged in yesterday and surprise to find that the people currently hanging out and procrastinating in LA were gone.
Just curious as to where every1 is? Cursed shore used to have a lot of people farming (not counting the bots). Now i see very few people there. I know alot of people are probably checking out Southsun Cove and Fractals but I still expected to see quite a few people in cursed shore farming money and karma.
My question is is there a new area people are farming for money? Are fractals/dungeons or something else more lucrative for making money than cursed shore is now? Thanks in advance:D
Once again ArenaNet delivered something half-baked. The community jumped in hoping the new area would offer something more but it did not…. The problem is deep rooted in GW2’s anti-team up design. Players continue to swarm new content hoping to rekindle some of the wonder but that “something is missing” feeling just won’t subside.
The “something is missing” feeling is flaw in the anti-grouping, solo-friendly design of the game. The lack of dedicated roles leads to an identify crisis that leads down a single path. Eventually you realize there is no opportunity in this game to rise up and be recognized for your skills as a good healer, a good range player or a good tank. In spite of what some are saying about this combination always being dull, in many games playing your role correctly in strategic team play scenarios is an amazing rush…. Beyond that it gives you identity in the game and is a core mechanic of what makes an MMORPG successful for the long run. GW2 does not offer this. This is why GW2 is dyeing and will collapse faster than even the harshest critic would have anticipated.
GW2 has interesting paths to identity but they are all PvP related. The new gear treadmill insures it will evolve into a WvW focused game with PvE components just serving that end game.
You are speaking for yourself, not me, and perhaps not a lot of people. The BEST feature about GW2 for me was not needing to group unless you felt like it. For me the “something missing” was deep immersive questing involving long journeys, sagas, and arcs. Renown Heart hubs are not enough. Events are great, but they’re just a repeat cycle with no real permanant progress. Questing in MMOs and RPGS give a sense of purpose, and accomplishment while making the world feel alive.
If I wanted group content, this is not the MMO I would be playing. If I wanted a gear grind, this is not the MMO I would be playing. I know a very good MMO that has 10 million+ players for that sort of thing. I came to GW2 to escape ALL of that. It was a selling point for me, that seems to be gone now, sadly.
(edited by Lox.1089)
Just curious as to where every1 is?
Azeroth. The gear grind is much better there.
Playing a female panda monk name Babygotback myself. If you gotta grind might as well play the cadillac of grind games. It was never about the money giving GW2 a shot it was that I liked their mission statement. With that gone there’s really not much to make me prefer GW2 over WoW. GW2 as a WoW clone makes it a second rate game.
Just curious as to where every1 is?
Azeroth. The gear grind is much better there.
Playing a female panda monk name Babygotback myself. If you gotta grind might as well play the cadillac of grind games. It was never about the money giving GW2 a shot it was that I liked their mission statement. With that gone there’s really not much to make me prefer GW2 over WoW. GW2 as a WoW clone makes it a second rate game.
^ This. Going against their manifesto shows a lack of internal coherence. It shows desperation and more over a lack of integrity. The manifesto and mission statements made regarding specific aspects of the game (especially end-game) were a promise.
Hatred is an appropriate emotion for many in this case.
Im over in other games for most of my free time. Just cant bring myself to play this game anymore. This patch killed it for me. Was having great fun before this patch.
We are all having fun in Fractals. Please try to keep up.