It's been less than 3 months and...
Lol doesnt even have a lvl 80 and thinks he has the game figured out, and claims gw1 was more co-op and group based, lol. you arnt even a high enough level to do most of the group based stuff or even experience the endgame zones, yet you apparently “GET IT” without even seeing a majority of the game yet
Seems legit
Yes I am. Even if I’m a level 1 character, I should experience the greatness of a game, if it so claims to be.
Get my point?
Wow. 3 Chars < 80 and never cared about thinking to visit a other map then auto suggestion? Congrats.
got my 2nd to 63 now. and not even 1 month.
/edit: for 63ers you also can lvl at any map < /= your lvl. to much of > your lvl is lower/ almost 0 ep now. < still is ok.
(edited by Bladeofhonor.3254)
I think it was easier to team up with other players in the original game simply because it had the original mmo tank/healer bla bla build. It was more fun.
Clearly you don’t remember waiting 30+ minutes for a monk to show up. Conversely, you clearly don’t group up very much in GW2, either, since you can take any random assortment of professions and power through almost any content (other than raids, which follow the dps/tank/healer paradigm). Between the two, I much prefer only needing any 5 bodies rather than a very specific 8 bodies. It gets you to the action much quicker and lets you spend more time playing and less time twiddling your thumbs in an outpost.
In GW2 every single player is self-sufficient, which is just ridiculous. This goes against the lore of the fantasy realm.
Guild Wars follows its own lore. It breaks from some standard MMO conventions, sure, but there’s no standard “fantasy realm” which every fantasy property is required to abide by. What a boring world that would be.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
And how is this not the nature of MMO’s in general? All MMO quests boil down to a few things: escort someone; defend someone/thing; kill x number of something; collect X number of items; and Fedex (deliver this to so and so). Repetition is the nature of MMO’s.
That is a poor excuse.
We are human beings, not robots.
We need diversity.
Excuse? No, you are mistaken. That was not an excuse. If anything, it was a cynical acknowledgment of the limits developers face. Or, maybe it was advice. Sometimes you have to recognize that no matter what you do, the horse you’re riding is going to go where it wants. At that point, you have two choices: a) ride the horse in the direction it’s going; or b) get off the horse and look for a different ride.
1. explore a map, do some hearts along the way
2. return to your main city (for your race) and do a map completion there
3. go through the portal in your main city to go to Lions Arch, do map completion there.
4. start crafting, the stations are always available AND you have ALL the portals available to go to the different main zones for each race.
5. play the main storyline, do fractals (at 80) and go WvW/PvP.In no time you’ll be in the high levels, killing the different worldbosses (for rewards and mats) and doing different events. And yes, you have to kill mobs in those.
It’s just no fun anymore.
The game is basic.
You saying this not even having gotten to level 80 is kinda silly to me
To OP:
1) Why continue to debate your argument? I ask this because you don’t seem to enjoy the game. If you don’t enjoy the game what reason is there keep playing? And with that why post on a forum for a game you don’t enjoy? It’s ok to not enjoy the game and it’s ok to state your opinions about the game. However, feedback on ways to improve is often more helpful than simply saying you are bored. Better yet embracing the suggestions from those that give advice is recommended. Right now it seems you’re continuing to post your dislike of the game as a campaign to sway others to your side. Simply walking away and finding something you enjoy more would be a better course of action.
2) Have you considered playing the different game modes (WvW, sPVP)? Or just focused on levelling one character to 80 and along the way experiencing all that there is to offer in the different zones and regions? Plus at max level so much opens up for you that you can test out and see what you like. I recommend trying to find something you do enjoy about the game rather than focus on those you don’t? I don’t really enjoy JPs or the boss and chest trains so I don’t do them. If you really can’t find anything you enjoy make a clean cut and stop playing, but please don’t post on the forums all the things that you think suck without giving any positive feedback.
That’s my 2 cents.
I think it was easier to team up with other players in the original game simply because it had the original mmo tank/healer bla bla build. It was more fun.
Clearly you don’t remember waiting 30+ minutes for a monk to show up. Conversely, you clearly don’t group up very much in GW2, either, since you can take any random assortment of professions and power through almost any content (other than raids, which follow the dps/tank/healer paradigm). Between the two, I much prefer only needing any 5 bodies rather than a very specific 8 bodies. It gets you to the action much quicker and lets you spend more time playing and less time twiddling your thumbs in an outpost.
In GW2 every single player is self-sufficient, which is just ridiculous. This goes against the lore of the fantasy realm.
Guild Wars follows its own lore. It breaks from some standard MMO conventions, sure, but there’s no standard “fantasy realm” which every fantasy property is required to abide by. What a boring world that would be.
I’m sorry but the GW2 lore is just frustrating. Each player has become an action-man. lol- they ruined the mesmer class (don’t get me started), and while I’m at it why don’t I just vent at the teleport skill – u can’t use it while in mid-air or to ascend and descend, so what’s the purpose of it?
GW2 aims for ‘balance’ at the expense of fun. They’ve ruined all the classes except the combat ones and have forced everybody into their own strategy-realm.
No single character’s skill combos have that ‘special’ unique touch anymore. Elementalists looked amazing for what they could do in gw1, but now their skills look basic next to even a mesmer, who is supposed to be an illusionist and trickster (discreet cough).
There’s just things like this that made the original game fun to play and more accessible that I miss. The second game is too power-based and over-generalized.
AND they took away my favourite profession which is the monk. I said I wouldn’t buy guild wars 2 because of it, but I was missing playing a computer game a few months ago after so many years so I downloaded it to try it out.
I’m not saying it’s bad. But it’s not as fun as the original. They even spoilt the original when they started doing that uber-balancing of every single profession so that no player could have the upper hand. I don’t believe in that.
Having to wait for a special build to show up made the original game great – it was REAL MMO. What’s the point of waiting? The point of playing an MMO is that you NEED other players to enjoy the game.
With this new guild wars it’s just thrown everything out the window and created it’s own paradigm that is good for some (players who think they are super talented and want to rise to the top of the strategy ladder in the game), at the expense of being true to the genre.
(edited by Cedric Ambidexter.9174)
And how is this not the nature of MMO’s in general? All MMO quests boil down to a few things: escort someone; defend someone/thing; kill x number of something; collect X number of items; and Fedex (deliver this to so and so). Repetition is the nature of MMO’s.
That is a poor excuse.
We are human beings, not robots.
We need diversity.
Excuse? No, you are mistaken. That was not an excuse. If anything, it was a cynical acknowledgment of the limits developers face. Or, maybe it was advice. Sometimes you have to recognize that no matter what you do, the horse you’re riding is going to go where it wants. At that point, you have two choices: a) ride the horse in the direction it’s going; or b) get off the horse and look for a different ride.
Well, I think that making excuses for the “limits developers face” shows that you are not a TRUE MMO fan, and that you clearly do not support this topic.
Question – If you have the power to add/redesign the game to make it “un-boring”, what would your approach be?
Question – If you have the power to add/redesign the game to make it “un-boring”, what would your approach be?
Thanks for the question. It shows that you actually are listening to a little bit of what I’m mouthing about…
:)
I really do appreciate it :>
Well, so firstly I would address the topic outlined in this thread:
https://www.reddit.com/r/MMORPG/comments/3g72sb/so_whats_up_with_all_the_holy_trinity_hate_lately/
Pve:
I would make that the main focus of the game again (pvp has become so overblown and redundant). And I would make it brilliant: really immersive storylines and with completely different scenery and landscape as you move through the game (I’m sorry but the only environment that was convincing for me is the Sylvari…everything else looks more or less the same, although beautiful). I would bring back the henchmen so that you could always have a helping hand, because it’s too difficult to find players to tag along with unless you have a friend or are in a guild etc. Now, the whole instances thing: For a lot of the map I would keep it constant, but I would not allow mobs to respawn once they are killed. This really annoys me. I think I would hire a team of devs to write mini-stories for these npc characters and upload them several times a week. Once you kill someone or something in Tyria, it stays DEAD. That’s a real game to me. In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic. 1v1 is a great feature to have and would allow a lot of players to feel like they are in control. Also it would allow us to ‘test’ builds. There’s a lot more I would do for pve but I can’t cover it all now, I’m a bit busy with something…
Pvp
I would remove WvW completely. I would make a weekly or fortnightly event as a replacement, or something that occurs as part of a bigger storyline from the pvE story. And for players who dont like pvE – TOUGH. I don’t believe in ‘adding’ content just to try and please a group of gameplayers. PvP should be an extention of PvE, not a separate game in itself, or something equal. That’s just senseless.
I would do a WHOLE lot to revamp other pvp elements but I can’t go into it now.
Oh – GvG: this is barely noticeable in gw2. Why? Because there is so much excess pvp everywhere you just forget about what used to be an exciting element. I remember logging into gw1 on some days just to spend some time watching the great gvg matches with the top guilds at the time. That was fun, exciting. Somehow it attracted me back then. Now, where has it gone? Anyway, I think I would find some way to bring Gvg back into the mainframe, perhaps part of the storyline for pve? I dunno… I don’t play it much so I can’t really say right now. Whenever I played gvg in gw1 I was usually kicked for using my own monk build and not listening to the team.
Skills system:
This is probably where I would make the most obvious changes. The skills are very very poor in gw2 and over-general, to the point of being boring once you’ve made your second and third character. Basically, I would bring back the fantasy-style and feel and make it more fun and unique for each individual profession, so that no other profession can imitate one etc.
Professions:
I would keep the professions as they are. I can’t remember if gw2 has a ritualist? I don’t play that now, but anyway I would bring that back if it doesn’t have it. The most important thing I’d do for the professions is NOT make them all self-sufficient to the point of everyone being equal, that’s just ridiculous. I would make the elementalist and similar professions special at what they do, as I would make a warrior special at what he does. I would bring back the healer/monk, but I wouldn’t put a limit on the amount of armour these spellcaster professions can have – that is just silly. I think monks should be capable of wearing extremely heavy armour – whatever they want, but perhaps the drawback would be it would slow their spellcasting or dampen their powers slightly or something to that effect, but armour, shields and weapons should be an entirely optional and player-based choice. In gw2 everything is either yes or no, they’ve taken away that freedom.
Other things:
I would re-vamp the reward system and add a way to sell all items I am carrying with a single click, and also an option to take or not take a reward. Maybe there could be an option to donate my karma or pvE rewards to my guild?
Anyway I’ve gotta go for now…
Basically, I know my strengths and I think I know how I would design a game for everyone to enjoy, because it would be a world where players take back the control and have more freedom, but this would be part of a bigger picture.
(edited by Cedric Ambidexter.9174)
Yes I am. Even if I’m a level 1 character, I should experience the greatness of a game, if it so claims to be.
Get my point?
Actually, no. With each successive post, you’ve made it clear that you don’t actually like GW2. You like GW1 and you want GW2 to be more like it, only with cooler stuff. For better or worse, they are different games and even if ANet agreed with you, there’s almost no way they could redesign the game from the ground up.
Your comment about the mesmer class being ruined is one example of your preference for some game that doesn’t exist — the class name is the same in both games, but they have hardly anything in common (unless you count the coincidence of identically named skills). Don’t get me wrong: I, too, miss the concept of GW1’s mesmer (winning by letting the opponent defeat themselves). However, instead of asking ANet to ‘fix’ it, I tried the GW2 mesmer and it’s every bit as fun (for me), just completely different.
tl;dr take a break. If/when you come back, you might enjoy the many things the game has to offer. Or perhaps not. Either way, you’ll be having more fun than you seem to be having now.
I tried the GW2 mesmer and it’s every bit as fun (for me), just completely different.
U are clearly lying.
Nah, it’s just completely personal preference.
I concur with Illconceived. The GW2 mesmer, while completely different from it’s GW1 counterpart, can be just as fun. You just have to understand and accept that they are different creatures. The base concept is the same (illusion, manipulation, control), but their play styles are not. Granted, if you played (and enjoyed) primarily a rupt / shut down mes in GW1, there really isn’t anything quite the same (or controlling) here, which can be saddening.
Wait wait wait.
No respawning mobs? Oh yes, that sounds fair. Don’t mind me, just scouring an empty map trying to level my character but ops, someone came here a couple hours ago, now I need to wait what – a day for the respawns?
I’m sorry, but that really doesn’t seem like a fair mechanic to me, especially in a game where there’s not only you, but there’s a lot more people.
And honestly, for the same reason, I don’t see why the henchmen/mercs. Again, it’s an MMO, as such the main focus is the collaboration with other players – which is why they made the loot personal, the ‘autogrouping’ in events (well, not that you’re put in a party, but if you’re in there you get your loot and you get your exp and all that), and stuff like that.
I’m sorry you don’t like the game, but those things really didn’t click with me at all. :I
I’m not saying it’s bad. But it’s not as fun as the original.
You’ve missed my point: GW1 wasn’t “the original.” GW2 is not a direct successor to GW1. It used the GW1 intellectual property to create what is essentially an entirely different game. It’s like you’re saying, “Pokemon Mystery Dungeon just isn’t as good as Pokemon X/Y,” when really you should be saying is, “I prefer RPGs to rogue-likes.” You’re comparing apples (the fruit) to Apple (the electronics company).
More importantly, though, if you’d rather play GW1, then go ahead and play GW1. It still exists! The servers are still up and running, and there’s even a few people still playing. If you’re so incensed about ANet actually balancing it, then I’m sure there are other games for you to play which are poorly balanced.
Having to wait for a special build to show up made the original game great – it was REAL MMO.
Again, GW1 was not a real MMO. Aside from having to wait for a monk to show up, it was wildly different in almost every way.
The point of playing an MMO is that you NEED other players to enjoy the game.
Which is more true for GW2 than it is for GW1, as I already explained.
With this new guild wars it’s just thrown everything out the window and created it’s own paradigm that is good for some (players who think they are super talented and want to rise to the top of the strategy ladder in the game), at the expense of being true to the genre.
Just as they’re no universally established fantasy IP which all fantasy franchises must bow to, so too is there no international organization which determines how every MMO must function. There’s the WoW-like MMO model, but if that’s the kind of MMO you want to play, WoW and its many wannabes already exist to service that need. GW2 is an MMO, but it tries to innovate beyond the tired conventions.
You talk about wanting diversity, but then whine when GW2 differs from either GW1 or WoW. Curious.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
(edited by Blaine Tog.8304)
I tried the GW2 mesmer and it’s every bit as fun (for me), just completely different.
U are clearly lying.
Nah, it’s just completely personal preference.
I concur with Illconceived. The GW2 mesmer, while completely different from it’s GW1 counterpart, can be just as fun. You just have to understand and accept that they are different creatures. The base concept is the same (illusion, manipulation, control), but their play styles are not. Granted, if you played (and enjoyed) primarily a rupt / shut down mes in GW1, there really isn’t anything quite the same (or controlling) here, which can be saddening.
LMAO – “shutdown mes” I haven’t heard that term in about 10 years?
I remember I used to advertise in Team Arenas this build…
I tried the GW2 mesmer and it’s every bit as fun (for me), just completely different.
U are clearly lying.
Nah, it’s just completely personal preference.
I concur with Illconceived. The GW2 mesmer, while completely different from it’s GW1 counterpart, can be just as fun. You just have to understand and accept that they are different creatures. The base concept is the same (illusion, manipulation, control), but their play styles are not. Granted, if you played (and enjoyed) primarily a rupt / shut down mes in GW1, there really isn’t anything quite the same (or controlling) here, which can be saddening.
LMAO – “shutdown mes” I haven’t heard that term in about 10 years?
I remember I used to advertise in Team Arenas this build…
I do believe I just got called “old” ….
Granted, if you played (and enjoyed) primarily a rupt / shut down mes in GW1, there really isn’t anything quite the same (or controlling) here, which can be saddening.
Yep, that’s what my main was (and still is when I go play Guild Wars 1 for a while). Except I referred to my mesmer as an “Interrupt Specialist.”
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
Granted, if you played (and enjoyed) primarily a rupt / shut down mes in GW1, there really isn’t anything quite the same (or controlling) here, which can be saddening.
Yep, that’s what my main was (and still is when I go play Guild Wars 1 for a while). Except I referred to my mesmer as an “Interrupt Specialist.”
I was much the same. I used mes primarily for pvp purposes just to kitten people off with interrupts. I had soooooo much fun.
Also, one thing that got to me: I wanted to test out the crafting element of the game, so I bought enough ingredients and made half a greatsword. then I returned with more ingredients to make the rest as I ran out – only to find out that the crafting station was closed because of some stupid ‘failed experiment’ which had green creatures running around. If that’s an excuse to add diversity to the game, then my face is blank. REALLY?? So I finished the sword the following day when the ridiculous mission was over and crafted my sword!
It just seems pointless. I remember feeling this way with gw1 – the only difference was that that didn’t happen until about a year later. And from that point forward I only logged in to have fun in Random Arenas.
I think the core of the pve is still the same as the original game and that’s probably why I’m completely bored of the game now, and have no feel to play it, which is a shame.
Any thoughts?
1) The crafting station you went to is one of the, if not the only, crafting station that has an event blocking it. You could literally have gone to any major city and crafted without issue at your leisure.
1) how am I supposed to know that?
Because you have been playing the game for 3 months
to the OP: if you are looking at reaching level 80 as being “done” with the game, and that being the final goal, you are looking at the entire game wrong. in the grand scheme of Things To Do, 1-80 is literally 1% of the available content. Do some WvW, do some hearts, do some PvP, explore what there is and level up along the way, and then you get to the real meat of the game, the good stuff. Do not, on the other hand, do everything wrong and blame the game for you being bored because you are deliberately ignoring 99% of the available content.
to the OP: if you are looking at reaching level 80 as being “done” with the game, and that being the final goal, you are looking at the entire game wrong. in the grand scheme of Things To Do, 1-80 is literally 1% of the available content. Do some WvW, do some hearts, do some PvP, explore what there is and level up along the way, and then you get to the real meat of the game, the good stuff. Do not, on the other hand, do everything wrong and blame the game for you being bored because you are deliberately ignoring 99% of the available content.
Sheesh ok, I’ll give it a try. But don’t expect any miracles.
:|
Now, the whole instances thing: For a lot of the map I would keep it constant, but I would not allow mobs to respawn once they are killed. This really annoys me.
This is what the change in instancing has brought about – if everything stayed dead once you’d killed it, what about someone coming in the map after yourself or you entering a map only to find everything already dead? This is why mobs respawn. I personally don’t find the respawn incidence to be too fast, therefore if you’ve cleared a path, you can easily get away before anything respawns. Party-based instancing would only isolate you more from other players as no one could drop in and lend a hand, plus world bosses would be… well, let’s just say I’d like to see a 5 person Teq run succeed
I can in part sympathise with how you feel – I loved GW1 and did most things with heroes aside from elite areas (I preferred speed clearing and people for that – I know others who would do heroway and still do). When I first started GW2 back in August, it felt weird not to have any support in a game I didn’t understand with a character I was still learning how to use. As time’s gone on, I’ve realised that how professions are more self-sufficient now, I was already partially doing with my GW1 builds a few years ago. It’s a pain not being able to move my heal off the middle of my bar or arrange skills in a sequence I feel more comfortable with, but the being able to look after myself in the absence of others is actually pretty cool and makes it feel more of an accomplishment when I do something solo. Mind you, it’s helped by the fact that my main is a Necro who I’ve focused on since I started playing. I have 3 80s now, a 60-something Mesmer and a handful around 20-30 which I use my Tomes of Knowledge on which I get from doing dailies. Thing is, Anet did warn a very long time ago before GW2 came out that it wouldn’t be like the first game. The shock of how dissimilar on the surface can make you feel like it’s something entirely different until you take stock of similarities.
I guess for me how I played GW1 hasn’t changed that much coming into GW2 – I still hoarde materials, enjoy downing bosses whenever the opportunity arises and I’ve yet to touch dungeons and fractals past a couple of runs with the guild when timezones collide properly (being from the UK myself I appreciate how tough it can be on NA servers to bump into enough people for content, especially if your guild is NA-based). I’ve managed all the story so far (including HoT), still use Wiki and external sites to help refine my gameplay and still have a lot to do. 1-80 in GW2 is like the starter area in GW1 – get done with it asap, then enjoy the game in its fullness. The exp past 80 comes in useful for mastery experience. Even 1 Lv 80 character on an account can change your experience with different/more challenging dailies as well as access to new content. Guilds are also, or should be, a massive help with you understanding the game better and what the ‘smart’ moves are in terms of gameplay. If you’re in one that doesn’t fulfil your needs, find one that does. Just don’t be offended if someone refers you to Wiki seeing as some explanations can be long-winded.
dragons, I sometimes wonder if we’ll ever find a way to save us from ourselves.”
I tried the GW2 mesmer and it’s every bit as fun (for me), just completely different.
U are clearly lying.
I was unaware that I could lie about my personal preference.
In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.
Whoa, whoa, wait, wait, wait.
One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?
Methinks the OP is seeking attention rather than seeking solutions.
Methinks thou dost not know what it is I seek, and thou shouldst keep thine opinions to thine self.
We shall do no such thing, as this forum is NOT yours to dictate.
lol
In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.
Whoa, whoa, wait, wait, wait.
One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?
Ok,
So, say for example you are in a town and I come in and hit you with my sword. Before I am allowed to initiate a second attack, you will be given two choices (perhaps more?) by the computer:
1. Engage in combat. Earn points for each successful hit and for a win.
2. Refuse to engage in combat. You do not earn any points. I am notified of your choice. If I ignore it and attack you again Ascalon guards would come and arrest me and I will be put in jail for a period of time. Perhaps I could also lose some money, who knows. But you won’t be killed or affected by my second hit. Or if you are capable of being killed that would be really funny… I’m sure there’s ways around this to make everyone happy.
3. Complain to the army that you are being hassled. If you were in ‘combat’ mode and you choose this option, you may lose points. I am notified of your choice and delivered a warning from the guards which I had better follow.
Sound good?
In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.
Whoa, whoa, wait, wait, wait.
One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?
Ok,
So, say for example you are in a town and I come in and hit you with my sword. Before I am allowed to initiate a second attack, you will be given two choices (perhaps more?) by the computer:
1. Engage in combat. Earn points for each successful hit and for a win.
2. Refuse to engage in combat. You do not earn any points. I am notified of your choice. If I ignore it and attack you again Ascalon guards would come and arrest me and I will be put in jail for a period of time. Perhaps I could also lose some money, who knows. But you won’t be killed or affected by my second hit. Or if you are capable of being killed that would be really funny… I’m sure there’s ways around this to make everyone happy.
3. Complain to the army that you are being hassled. If you were in ‘combat’ mode and you choose this option, you may lose points. I am notified of your choice and delivered a warning from the guards which I had better follow.
Sound good?
Not really. I don’t want some stranger hitting on me.
In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.
Whoa, whoa, wait, wait, wait.
One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?
Ok,
So, say for example you are in a town and I come in and hit you with my sword. Before I am allowed to initiate a second attack, you will be given two choices (perhaps more?) by the computer:
1. Engage in combat. Earn points for each successful hit and for a win.
2. Refuse to engage in combat. You do not earn any points. I am notified of your choice. If I ignore it and attack you again Ascalon guards would come and arrest me and I will be put in jail for a period of time. Perhaps I could also lose some money, who knows. But you won’t be killed or affected by my second hit. Or if you are capable of being killed that would be really funny… I’m sure there’s ways around this to make everyone happy.
3. Complain to the army that you are being hassled. If you were in ‘combat’ mode and you choose this option, you may lose points. I am notified of your choice and delivered a warning from the guards which I had better follow.
Sound good?
Not really. I don’t want some stranger hitting on me.
lol.
Can I used my wand instead?
In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.
Whoa, whoa, wait, wait, wait.
One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?
Ok,
So, say for example you are in a town and I come in and hit you with my sword. Before I am allowed to initiate a second attack, you will be given two choices (perhaps more?) by the computer:
1. Engage in combat. Earn points for each successful hit and for a win.
2. Refuse to engage in combat. You do not earn any points. I am notified of your choice. If I ignore it and attack you again Ascalon guards would come and arrest me and I will be put in jail for a period of time. Perhaps I could also lose some money, who knows. But you won’t be killed or affected by my second hit. Or if you are capable of being killed that would be really funny… I’m sure there’s ways around this to make everyone happy.
3. Complain to the army that you are being hassled. If you were in ‘combat’ mode and you choose this option, you may lose points. I am notified of your choice and delivered a warning from the guards which I had better follow.
Sound good?
Not really. I don’t want some stranger hitting on me.
lol.
Can I used my wand instead?
Keep that in your pants.
Would you like some hard cheeze with your sad whine?
In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.
Whoa, whoa, wait, wait, wait.
One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?
Ok,
So, say for example you are in a town and I come in and hit you with my sword. Before I am allowed to initiate a second attack, you will be given two choices (perhaps more?) by the computer:
1. Engage in combat. Earn points for each successful hit and for a win.
2. Refuse to engage in combat. You do not earn any points. I am notified of your choice. If I ignore it and attack you again Ascalon guards would come and arrest me and I will be put in jail for a period of time. Perhaps I could also lose some money, who knows. But you won’t be killed or affected by my second hit. Or if you are capable of being killed that would be really funny… I’m sure there’s ways around this to make everyone happy.
3. Complain to the army that you are being hassled. If you were in ‘combat’ mode and you choose this option, you may lose points. I am notified of your choice and delivered a warning from the guards which I had better follow.
Sound good?
Not really. I don’t want some stranger hitting on me.
lol.
Can I used my wand instead?
Nope. Not even if it was ascended and gave really great boons.
Okay,
So I think i’m officially ‘tired’ of the pvE game structure now. I noticed it about 3 days ago when I logged in and just found myself running between towns feeling extremely bored with the constant missions and aimless mob attacks to get points.
I have a level 62 mesmer. I’m no longer interested in levelling her up. I also have three low-level characters, a human revenant a norn warrior and norn ranger, but I won’t even bother with those either… I was interested in exploring the different lores of the races. It seemed like fun at first. But it’s just the same endless crap. And after buying a whole set of new armour for my mesmer I realized I don’t have the interest or patience to spend that much time in the store doing it again.
Also, one thing that got to me: I wanted to test out the crafting element of the game, so I bought enough ingredients and made half a greatsword. then I returned with more ingredients to make the rest as I ran out – only to find out that the crafting station was closed because of some stupid ‘failed experiment’ which had green creatures running around. If that’s an excuse to add diversity to the game, then my face is blank. REALLY?? So I finished the sword the following day when the ridiculous mission was over and crafted my sword!
It just seems pointless. I remember feeling this way with gw1 – the only difference was that that didn’t happen until about a year later. And from that point forward I only logged in to have fun in Random Arenas.
I think the core of the pve is still the same as the original game and that’s probably why I’m completely bored of the game now, and have no feel to play it, which is a shame.
My verdict:
They need to make this game more interesting and take away the demoralising mission/mob grinding as a pve mainstay. They suck.
Just my opinion. It’s what killed the fun for me, after what is just a few weeks.
I might log in occasionally to run around in WvW.
Any thoughts?
I feel sad for you, you have only played the game for 3 months, your highest character is only lvl 62 and your bored of the game. I feel sad for you because you barely have reached the cusp of what this game has to offer,
From what i see your mostly a pve guy, well in pve you get dungeons(old but you can still do them), fractals, raids, open world bosses, new HoT maps, theres so much to do in that alone, which i am almost sure you have not tried all.
May it be your lack of motivation to find a guild that will not spoon feed you everything, but rather help you to help yourself get better in the game, or rather your choice of playing alone. I myself am a member of a few guilds, but a lot of time i like playing alone, being in coms with 50+ ppl isnt always fun, but its there if i ever need it.
I have played this game since it launched, i also played gw1 from 2005-2011. I’ve never quit gw2 at any point sometimes i play 10-12 hrs a day when new things come, like expansion, new living story, pvp changes, and so forth; other times i login do my daily and log off. I do what i feel like doing, but i still have yet to say that i am bored of this game.
I read what other people said in this post, and honestly i agree that you should go find another game, we cannot force you to like a game, play what you want to play, maybe someday you’ll look back into this game and think of playing it again, but until you change your perspective about this game, it won’t work for you, it really is sad that you barely seen what this game is made off. The reason i never got bored of this game is because i always find new things to keep me enjoying this game, like when i tired of 1 class, i play another class until i have all 9 classes max leveled, after that i went wvw for months, then i went pvp for months, tried out the raids, fractals, finished collections and so forth.
I constantly look for new things to do, and until i have reached a point where i have done everything this game has to offer, only then will i say i am done and i am bored, which is not anytime soon, as long as the game keeps giving me new things to do with updates like new living story and so forth.
Guild Wars Vet since 05
multi-class all game modes
(edited by J envy.5270)
This thread is fairly frustrating.
This thread is fairly frustrating.
That’s putting it mildly, but I do concur.
Okay,
So I think i’m officially ‘tired’ of the pvE game structure now. I noticed it about 3 days ago when I logged in and just found myself running between towns feeling extremely bored with the constant missions and aimless mob attacks to get points.
I have a level 62 mesmer. I’m no longer interested in levelling her up. I also have three low-level characters, a human revenant a norn warrior and norn ranger, but I won’t even bother with those either… I was interested in exploring the different lores of the races. It seemed like fun at first. But it’s just the same endless crap. And after buying a whole set of new armour for my mesmer I realized I don’t have the interest or patience to spend that much time in the store doing it again.
Also, one thing that got to me: I wanted to test out the crafting element of the game, so I bought enough ingredients and made half a greatsword. then I returned with more ingredients to make the rest as I ran out – only to find out that the crafting station was closed because of some stupid ‘failed experiment’ which had green creatures running around. If that’s an excuse to add diversity to the game, then my face is blank. REALLY?? So I finished the sword the following day when the ridiculous mission was over and crafted my sword!
It just seems pointless. I remember feeling this way with gw1 – the only difference was that that didn’t happen until about a year later. And from that point forward I only logged in to have fun in Random Arenas.
I think the core of the pve is still the same as the original game and that’s probably why I’m completely bored of the game now, and have no feel to play it, which is a shame.
My verdict:
They need to make this game more interesting and take away the demoralising mission/mob grinding as a pve mainstay. They suck.
Just my opinion. It’s what killed the fun for me, after what is just a few weeks.
I might log in occasionally to run around in WvW.
Any thoughts?
I feel sad for you, you have only played the game for 3 months, your highest character is only lvl 62 and your bored of the game. I feel sad for you because you barely have reached the cusp of what this game has to offer,
From what i see your mostly a pve guy, well in pve you get dungeons(old but you can still do them), fractals, raids, open world bosses, new HoT maps, theres so much to do in that alone, which i am almost sure you have not tried all.
May it be your lack of motivation to find a guild that will not spoon feed you everything, but rather help you to help yourself get better in the game, or rather your choice of playing alone. I myself am a member of a few guilds, but a lot of time i like playing alone, being in coms with 50+ ppl isnt always fun, but its there if i ever need it.
I have played this game since it launched, i also played gw1 from 2005-2011. I’ve never quit gw2 at any point sometimes i play 10-12 hrs a day when new things come, like expansion, new living story, pvp changes, and so forth; other times i login do my daily and log off. I do what i feel like doing, but i still have yet to say that i am bored of this game.
I read what other people said in this post, and honestly i agree that you should go find another game, we cannot force you to like a game, play what you want to play, maybe someday you’ll look back into this game and think of playing it again, but until you change your perspective about this game, it won’t work for you, it really is sad that you barely seen what this game is made off. The reason i never got bored of this game is because i always find new things to keep me enjoying this game, like when i tired of 1 class, i play another class until i have all 9 classes max leveled, after that i went wvw for months, then i went pvp for months, tried out the raids, fractals, finished collections and so forth.
I constantly look for new things to do, and until i have reached a point where i have done everything this game has to offer, only then will i say i am done and i am bored, which is not anytime soon, as long as the game keeps giving me new things to do with updates like new living story and so forth.
Hi,
Thanks for your post. I don’t understand why guild wars 2 expects us to be part of 5 guilds.
In guild wars 1 you could only be in one guild at a time. Seem normal?
I’m sorry I just don’t see how I can split my attention between more than a single guild. That’s just a preposterous idea.
This thread is fairly frustrating.
That’s putting it mildly, but I do concur.
May I ask why?
This thread is fairly frustrating.
That’s putting it mildly, but I do concur.
May I ask why?
A variety of reasons, the most pertinent being your general attitude and behavior towards the other posters on this thread. While I won’t argue that some of the posts are somewhat hostile, many here are attempting to be helpful and politely discuss with you. Instead you respond aggressively, ignoring or using logical fallacies against points being made, imply that others cannot state their opinions as if you own this thread, and outright ridicule a few simply for not agreeing with you.
At this point I’m starting to believe those that claim you’re only trolling us.
Okay,
So I think i’m officially ‘tired’ of the pvE game structure now. I noticed it about 3 days ago when I logged in and just found myself running between towns feeling extremely bored with the constant missions and aimless mob attacks to get points.
I have a level 62 mesmer. I’m no longer interested in levelling her up. I also have three low-level characters, a human revenant a norn warrior and norn ranger, but I won’t even bother with those either… I was interested in exploring the different lores of the races. It seemed like fun at first. But it’s just the same endless crap. And after buying a whole set of new armour for my mesmer I realized I don’t have the interest or patience to spend that much time in the store doing it again.
Also, one thing that got to me: I wanted to test out the crafting element of the game, so I bought enough ingredients and made half a greatsword. then I returned with more ingredients to make the rest as I ran out – only to find out that the crafting station was closed because of some stupid ‘failed experiment’ which had green creatures running around. If that’s an excuse to add diversity to the game, then my face is blank. REALLY?? So I finished the sword the following day when the ridiculous mission was over and crafted my sword!
It just seems pointless. I remember feeling this way with gw1 – the only difference was that that didn’t happen until about a year later. And from that point forward I only logged in to have fun in Random Arenas.
I think the core of the pve is still the same as the original game and that’s probably why I’m completely bored of the game now, and have no feel to play it, which is a shame.
My verdict:
They need to make this game more interesting and take away the demoralising mission/mob grinding as a pve mainstay. They suck.
Just my opinion. It’s what killed the fun for me, after what is just a few weeks.
I might log in occasionally to run around in WvW.
Any thoughts?
I feel sad for you, you have only played the game for 3 months, your highest character is only lvl 62 and your bored of the game. I feel sad for you because you barely have reached the cusp of what this game has to offer,
From what i see your mostly a pve guy, well in pve you get dungeons(old but you can still do them), fractals, raids, open world bosses, new HoT maps, theres so much to do in that alone, which i am almost sure you have not tried all.
May it be your lack of motivation to find a guild that will not spoon feed you everything, but rather help you to help yourself get better in the game, or rather your choice of playing alone. I myself am a member of a few guilds, but a lot of time i like playing alone, being in coms with 50+ ppl isnt always fun, but its there if i ever need it.
I have played this game since it launched, i also played gw1 from 2005-2011. I’ve never quit gw2 at any point sometimes i play 10-12 hrs a day when new things come, like expansion, new living story, pvp changes, and so forth; other times i login do my daily and log off. I do what i feel like doing, but i still have yet to say that i am bored of this game.
I read what other people said in this post, and honestly i agree that you should go find another game, we cannot force you to like a game, play what you want to play, maybe someday you’ll look back into this game and think of playing it again, but until you change your perspective about this game, it won’t work for you, it really is sad that you barely seen what this game is made off. The reason i never got bored of this game is because i always find new things to keep me enjoying this game, like when i tired of 1 class, i play another class until i have all 9 classes max leveled, after that i went wvw for months, then i went pvp for months, tried out the raids, fractals, finished collections and so forth.
I constantly look for new things to do, and until i have reached a point where i have done everything this game has to offer, only then will i say i am done and i am bored, which is not anytime soon, as long as the game keeps giving me new things to do with updates like new living story and so forth.
Hi,
Thanks for your post. I don’t understand why guild wars 2 expects us to be part of 5 guilds.
In guild wars 1 you could only be in one guild at a time. Seem normal?
I’m sorry I just don’t see how I can split my attention between more than a single guild. That’s just a preposterous idea.
Guild Wars 2 doesn’t expect you to be in more than one guild. Guild Wars 2 allows you to be in more than one guild. There is a fairly big difference.
In almost every MMO, your character is in a guild, not an account. Therefore on almost every MMO you can be in different guilds on different characters. This is an upgrade from that idea.
You don’t have to split your time being in multiple guilds. One of my guilds is a bank guild which gives me extra personal storage. Harder to do now, but fortunately I set it up a long time ago.
So now I have two guilds, a main guild and a guild I can just into to store extra stuff. What’s the problem?
This thread is fairly frustrating.
That’s putting it mildly, but I do concur.
May I ask why?
A variety of reasons, the most pertinent being your general attitude and behavior towards the other posters on this thread. While I won’t argue that some of the posts are somewhat hostile, many here are attempting to be helpful and politely discuss with you. Instead you respond aggressively, ignoring or using logical fallacies against points being made, imply that others cannot state their opinions as if you own this thread, and outright ridicule a few simply for not agreeing with you.
At this point I’m starting to believe those that claim you’re only trolling us.
I’m sorry but you have done quite a long at insulting me in your post. It’s like the pot calling the kettle black.
I’m not here to fight.
It’s just my opinion. You obviously can’t deal with it.
I’m not here to fight.
I don’t believe that at all.
There is also a significant difference between insulting and criticizing.
I’m not here to fight.
I don’t believe that at all.
There is also a significant difference between insulting and criticizing.
I’m gonna try and get this thread closed. I don’t wanna put up with your negativity, I didn’t come here for that.
Have a good life.
I’m not sure there was a reason to open the thread in the first place; Seems to me you just want people to agree that the game is boring to make you feel better or justify you’re crud attitude to the game … and if they don’t, proceed to argue with them. Not really sure what the whole point was; the PSA on how you’re not interested in the game benefits no one as a discussion.
You’re question was any thoughts? My answer; I think you should just move on from the game if your bored with it … the same advice you have been given in all your other threads. Games don’t change to target all players and this one isn’t going to change to specifically target people who think it’s boring.
(edited by Obtena.7952)
I’m not sure there was a reason to open the thread in the first place; Seems to me you just want people to agree that the game is boring to make you feel better or justify you’re crud attitude to the game … and if they don’t, proceed to argue with them. Not really sure what the whole point was; the PSA on how you’re not interested in the game benefits no one as a discussion.
You’re question was any thoughts? My answer; I think you should just move on from the game if your bored with it … the same advice you have been given in all your other threads. Games don’t change to target all players and this one isn’t going to change to specifically target people who think it’s boring.
Thank you. However sir, in spite of your refusal to support my point of view, the fact remains that I am still entitled to my own opinion.
You seem to have a strong opinion about what you think the sort of game gw is, and coupled with that you have gone on to dictate the type of player it’s aimed at. However, you don’t know me. And I don’t know you. And I don’t want to.
You seem to have a penchant for missing the point; I didn’t say you shouldn’t have an opinion, nor should you not express it.
I just feel your motives for ‘asking’ what people what they think of you being bored after three months is just some rhetorical approach to your continued campaign to slag a game you clearly shouldn’t be playing. I don’t know what your axe is that you wish to grind, but there is no logical reason someone would continue to waste time playing a game they are bored of or simply can’t figure out.
(edited by Obtena.7952)
The problem with GW is there is no carrot in front of you to keep being motivated
In other MMO, as soon as you earn level, you see different in skills you upgrade, in gear you upgrade, you feel like your character became stronger as you progress in the game, that makes leveling a bit interesting (i’m not talking about questing, wich is crap is every mmo)
Anet should work on this, give us the impression to progress, make our character to feel the progression, i mean, it’s hard to explain with my kittenty english but i think you got what i mean, progression in GW if flat and blank
That’s why we need way more new gameplay elements, gliding was great idea
We need mounts, usefull pets, personal housing, more weapon sets, everyone choose the same set wich is annoying..
We also need more skill diversity, to really make our build unique, more visible difference between build, atm the game is made so each class has to use a specific build to be competitive, wich is crap cause if you want to try something different you becomes weak..
~snip~
Thank you for proving my points.
Thank you. However sir, in spite of your refusal to support my point of view, the fact remains that I am still entitled to my own opinion.
But your opinion is based on poor understanding and when people far more experienced than you try to help you push back. You may have your opinion but that doesn’t mean it is valid and trying to defend it by saying you “get” the game just shows you up.
You asked about collaberation – try dungeons as you level.
You say the mechanics are just like GW1 – they are not, the games are VERY different and this statement shows you’re lacking in knowledge of both games.
Your original post complained about not having access to a crafting station, you were given pointers to go to main cities.
You have been helped around the errors you were making – maybe try the solutions you’ve been given before posting again?
Thank you. However sir, in spite of your refusal to support my point of view, the fact remains that I am still entitled to my own opinion.
But your opinion is based on poor understanding and when people far more experienced than you try to help you push back. You may have your opinion but that doesn’t mean it is valid and trying to defend it by saying you “get” the game just shows you up.
You asked about collaberation – try dungeons as you level.
You say the mechanics are just like GW1 – they are not, the games are VERY different and this statement shows you’re lacking in knowledge of both games.
Your original post complained about not having access to a crafting station, you were given pointers to go to main cities.
You have been helped around the errors you were making – maybe try the solutions you’ve been given before posting again?
Hi,
No my opinion is not based on poor understanding. Even if I am a level 2 character and I am not enjoying the game then I have a right to express my feelings in a topic. That’s what the forum’s here for.
People are ranting at me and writing essays just because they disagree. And why do they disagree: because they are enjoying the game. They are a different type of gamer to myself. I don’t believe in wasting my time doing things to get little reward.
I do have an opinion, and only I can say whether it’s valid or not.
You are very sharp, and yet you have not made one valid point. Try re-reading my original post again before responding. And if you are still in the same mindset, then re-read, until you agree with me.
(edited by Cedric Ambidexter.9174)
The problem with GW is there is no carrot in front of you to keep being motivated
In other MMO, as soon as you earn level, you see different in skills you upgrade, in gear you upgrade, you feel like your character became stronger as you progress in the game, that makes leveling a bit interesting (i’m not talking about questing, wich is crap is every mmo)
Anet should work on this, give us the impression to progress, make our character to feel the progression, i mean, it’s hard to explain with my kittenty english but i think you got what i mean, progression in GW if flat and blank
That’s why we need way more new gameplay elements, gliding was great idea
We need mounts, usefull pets, personal housing, more weapon sets, everyone choose the same set wich is annoying..
We also need more skill diversity, to really make our build unique, more visible difference between build, atm the game is made so each class has to use a specific build to be competitive, wich is crap cause if you want to try something different you becomes weak..
I love you
In the constant zones I would allow pc characters to versus one another (this could maybe be done by clicking on a player nearby and asking if he wants to combat). There could also be rewards for this, or restrictions imposed if you do it without permission. I don’t believe in ‘not allowing’ these things to happen, because that isn’t realistic.
Whoa, whoa, wait, wait, wait.
One of your first threads (now deleted) on this forum was complaining about virtual animal rights, how wrong it was that we can kill the innocent animals and they should all be marked green. Now you turn around and say we should be able to gank other players without their permission because it would be realistic?
Ok,
So, say for example you are in a town and I come in and hit you with my sword. Before I am allowed to initiate a second attack, you will be given two choices (perhaps more?) by the computer:
1. Engage in combat. Earn points for each successful hit and for a win.
2. Refuse to engage in combat. You do not earn any points. I am notified of your choice. If I ignore it and attack you again Ascalon guards would come and arrest me and I will be put in jail for a period of time. Perhaps I could also lose some money, who knows. But you won’t be killed or affected by my second hit. Or if you are capable of being killed that would be really funny… I’m sure there’s ways around this to make everyone happy.
3. Complain to the army that you are being hassled. If you were in ‘combat’ mode and you choose this option, you may lose points. I am notified of your choice and delivered a warning from the guards which I had better follow.
Sound good?
Eve online uses this bait and switch system, it´s called ninja ganking there and is made with cans where goods are dropped in. The attacker attempts to steal the can and gets flaged as attackable. A newbie does not know about this and attacks the attacker because he sees that he steals from him and believes that law is on his side. but the veteran ganker can gank him effortlessly and within the law because he shot at the other guy first. An utterly disgusting tactic if you ask me, but people love it there because most of them are frankly no lifers and maybe RL morons too who have issues they can only give it out in a computer game.
Your idea is still much more reasonable than everything I have ever heard from gankers, OP. Most just want to gank untouched by police forces, but you would at least go to jail for your actions.
Throw in a flag that would show that I am not interested in open PvP which warrants an instant visit to jail once you hit me, and this could actually work.^^