The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
I found myself realising that it’s easier to swap to a particular toon when I feel like a particular play style rather than having to re-trait, gear up etc. one toon.
With 8 lvl 80’s I have them all nicely geared up now in a particular way and they all have aspects that Ive specced into. Some have different armour/weapons etc. when needed.
However, one example is that I was on my guard and when a particular circumstance arrived it was simply easier to swap to my hammer warrior than it was to swap everything around on my guard to get him ready for hammer time.
Now before some of you emotional creatures on the internets reply. I do make this post with a degree of jest. I understand a hammer guard is different to a hammer warrior but for the nature of what it was asked for, it was the same.
This post is really, for me at least, just finding it amusing just how ‘clunky’ a feeling of having to respec a toon is in GW2, more than it needs to be. That unless you have a photo graphic memory its usually a case of “what trait was it again…?”. Coming from GW1 I would have numerous builds saved for one toon, with easy weapon swap system with relatively quick swap on armours.
/rant
It would be nice to have different trait/armor/weapon/trinket profiles that you can save for a toon and easily load. I would love to be able to easily switch from my condition necro for WvW over to my gc necro for PvE. It would kinda make sense to only be able to do this at a trainer, though, so people arent switching builds multiple times in a dungeon, for example.
Well you know, it’s not that easy to have 8 lvl 80s and master them all!
I agree that it would be nice to have pre-set builds (traits and gear) for quick switching and such. One of those “quality of life” things that many other mmos already do.
That said, your example is patently ludicrous and detracts from the valid point of the whole thing.
“unless you have a photographic memory”
otherwise known as the screenshot key :P
i do a similar thing though, my alts mostly have 1 gear set each, while my main has 3. i tend to pick my alts’ sets for the long haul, so the alts usually aren’t min/maxed or completely optimized. they take more rounded builds, whereas my main is more min/max, because if i ever want a rounded build on my main, i can just mix and match different parts of her sets.
but that’s too much gear to keep in your bags, so it’s not like you can change on a whim. gotta hit a bank and find a trait npc and junk. that does get annoying sometimes.
In conclusion we have to agree that all professions need hammer time.
Yes to armour/trait swaps.
I’m making a second mesmer for exactly this reason.
yes, i intend to have many toons, each for their own specific purpose.
so far i have 8 toons only though.
That said, your example is patently ludicrous and detracts from the valid point of the whole thing.
Patently! And it’s not subjective at all xD You ppl on the internets tease
“unless you have a photographic memory”
otherwise known as the screenshot key :P
Good idea!
Let me save my builds like I could in Guild Wars 1. Let me respec at any time, at double the current cost, or respec at the trainer for the current cost.
Also, let me save at least 1 other armor layout.
That, alone, would solve all my issues.
I’d love to be able to save builds/specs.
Of course, I hate having to pay each time I want to respec….. (wtf Anet! Gold sinks, fine. Gold sinking my traits? NO!)
Anywho…sort of mind boggling to think how many different characters I would have to make if I wanted one for each spec I ran… I don’t think I could come up with that many enjoyable names =/
Yes, I agree, its exactly what I do…
My staff ele does WvW…
My Ranger does PvP…
My Asura Engineer does all the jumping puzzles…
My Warrior facerolls PvE…
My Necro stands at the TP doing all the buying/selling, while wishing she could actually do something else worthwhile or possibly be a proper Necro…
Guardian/Mesmer do whatever they like cause they are both awesome at everything, except jumping, nothing beats a Asura…
My thief trolls/griefs other players, probably making loads quit GW2…
I agree with the OP. the game UI make it a drag to switch traits and builds. Far easier just to switch to a different class to address issues…
Yeah…
…
I just wish the stinkin’ Guesting option would remember which server we’re currently on.
…Or atleast give us a proper drop-down-menu at the character screen so we don’t have to constantly reclick the same dialog boxes 20x an hour
I’d also be willing to pay REAL MONEY for getting our Templates folders/functionality from GW1 back. …even if it only recorded our current Trait spenditures (and those temps became obsolete in PvE when we re-spec’d)
(edited by ilr.9675)
At the 6 month mark it was a milestone for sorts for GW2, where it was assessed.
Imo PvE was solid, PvP was solid, WvW was severely lacking.
At the one year mark it will be GW2’s next (and biggest) milestone to date. A significant point where GW2 will be assessed again.
While not a major part an adequate ‘swap system’ is certainly a part of that assessment process. Combined with other short falls, it can start to count against GW2.
Worst case scenario GW2 seems old fashioned and its developers out of touch.
A weak trait/weapon/armour system imo is a part of this product that needs focus for GW2 to be taken seriously
This post is really, for me at least, just finding it amusing just how ‘clunky’ a feeling of having to respec a toon is in GW2, more than it needs to be. That unless you have a photo graphic memory its usually a case of “what trait was it again…?”. Coming from GW1 I would have numerous builds saved for one toon, with easy weapon swap system with relatively quick swap on armours.
/rant
I agree but let’s put that in perspective. Saving skill builds was only done after several years, gear builds even later. In GW1, changing armor on a pvp toon meant deleting it and making it new. Furthermore, at launch there was this awesome thing called refund points which meant 1 misplaced skillpoint had you delete and rebuild you character. Thirdly, the amount of skills in vanilla was larger by far than the amount of skills in GW2 currently, with most of them locked in PVE (balthazar faction first came in summer).
So … this part is most certainly quality of life, but not a necessity. It will come eventually. It comes in every successful MMO. You can’t compare a 7 years old game with a game at the 10 month mark.
You can’t compare a 7 years old game with a game at the 10 month mark.
While I’m sure it’s not your intention. You would argue that we should expect this to occur many years in the future, despite other MMO’s having it now?
Imo your falling into the trap that I’ve stated in my post.
You can’t compare a 7 years old game with a game at the 10 month mark.
While I’m sure it’s not your intention. You would argue that we should expect this to occur many years in the future, despite other MMO’s having it now?
Imo your falling into the trap that I’ve stated in my post.
I think the problem here is expecations and what is reasonable. Is it reasonable for a new game to have a big world, lots of content AND every bell and whistle before release? Honestly, I don’t think so.
You only need look at every MMO release to see that no one has put every single feature into their MMO before launch. Rift and SWToR launched without a group finder. Rift lauched with a laughably small world (11 zones, 2 starting areas and none of the zones were particularly big even), TSW launched with a small amount of content. Warhammer, Aion and Vanguard launched with so many bugs, they were virtually unplayable.
Seems to me if no game can launch with size, features and lack of bugs, no one can expect them too. Different companies focus on different things. Rift focused on a smooth launch, which they could get away with because the word was small. They didn’t launch with all the bells and whistles, however.
SWToR launched with a full story line but no end game content and lots of bugs. Why?
Because no matter how good you are, you still have to put the game out at some point. It costs to much money. Guild Wars 2 could have had all the features and many of the bugs sorted out if it launched a year or two later…but who can afford to support an MMO seven years in development paying all that money to staff, rent, electric, and everything that goes with it.
I think that if a company could do it, it would have been done by now. It hasn’t, so logically it’s not helpful to expect it. Not to the companies who have to live with the limitations of the genre, or the the players who inevitably end up disappointed by the reality of the situation.
It’s not easier it’s just you’re compromising for the lack of UI options. This game needs a dual spec/Outfitter interface badly.
(…) Aion (…) launched with so many bugs, they were virtually unplayable.
Wait, what? You must be talking about a different game or you played in the betas somehow.
Much more interestingly, it came out with level cap at 45 only despite OBVIOUSLY the cap was meant to be 50. Visible because you could actually loot and buy items that required level 50, you could see the skills for level 50, there was an instance that was practically impossible to finish because the last boss was meant for level 50 players etc… :p And shortly after the game release came the first “expansion pack” that added the missing high level zone and unlocked the level cap.
(edited by stof.9341)
(…) Aion (…) launched with so many bugs, they were virtually unplayable.
Wait, what? You must be talking about a different game or you played in the betas somehow.
Much more interestingly, it came out with level cap at 45 only despite OBVIOUSLY the cap was meant to be 50. Visible because you could actually loot and buy items that required level 50, you could see the skills for level 50, there was an instance that was practically impossible to finish because the last boss was meant for level 50 players etc… :p And shortly after the game release came the first “expansion pack” that added the missing high level zone and unlocked the level cap.
You’re right Aion can in no way compare to something like Warhammer Online as far as bugs. However, a ton of people left Aion very quickly because there weren’t enough quests to level you to get to where you needed to go.
People had to grind bosses over and over again to level high enough to get to the PvP end. And if you didn’t PvP, you were totally screwed. And there were some major bugs on the Asian release as well, but nothing like the bugs that occured in Warhammer.
I probably meant a different game than Aion when I was typing (I often type fast and don’t recheck my posts), but at this point I have no idea which game I meant.
Regardless, a lot of people left Aion very quickly due to lack of content, one of the things on my list of deficiencies in a new game. Basically you can’t have it all…you have to skimp somewhere and hope to catch up after launch. That’s what I’m saying.
Edit: I think I was probably going to type AoC not Aion. Sorry for that.
Patently! And it’s not subjective at all xD You ppl on the internets tease
You know, I actually double checked the word just to be sure I didn’t “accidentally a different meaning”, but no, no, that’s exactly what I meant.
Swapping a hammer Warrior for a hammer guardian is ridiculous, as they’re completely different outside the fact that they wear heavy armor and use a hammer.
It’s as utterly ridiculous a notion as saying “I didn’t feel like respecing my shatter mesmer to sword, so I picked my condition bunker ranger that also uses a sword!”, or “I couldn’t be bothered finding my combat boots, so I went to war with my slippers”… Etc, etc.
Yes, the game could totally use “save alternative build” kind of features. No, your example is still utterly arbitrary and pointless.
I have 9 characters at 80, 2 of which are mesmers purely because I want quick access to a Rampager Shatter build and a Zerker Phantasm build.
I hate how they have tied builds to gear in GW2; it strikes me as a deeply callous core game mechanic designed to encourage the player to spend more in the gem store by buying bag slots, character slots and bank space in order to accommodate all the gear and characters necessary to maintain build diversity.
Comparing the company that made Guild Wars 1 to the one that’s making Guild Wars 2 is leaving an increasingly nasty taste in my mouth. I do not appreciate being treated like a walking wallet whose sole purpose is to be milked of all cash.
It wasn’t implemented in either GW1 or WoW at the beginning. Don’t forget this and don’t compare 7-9 year old games that developed over the years with a 10 months old game.
Yes, we need dual-skilling. And either armor stats that are more universal (would hurt the game, since different armor stats really changes your playstyle in this game) or then let us change full sets with a few clicks. If so, it would be nice to have a special storage for armor sets (as it was later introduced in GW1), since this is the nature of the game, this would be very appreciated. These are things, I would implement with highest priority. I am pretty sure we will see this in the future.
(edited by ProtoGunner.4953)
I hate how they have tied builds to gear in GW2; it strikes me as a deeply callous core game mechanic designed to encourage the player to spend more in the gem store by buying bag slots, character slots and bank space in order to accommodate all the gear and characters necessary to maintain build diversity.
This is why I say the gear system in GW2 sucks.
And just wait until they add Ascended armors.
You can’t compare a 7 years old game with a game at the 10 month mark.
While I’m sure it’s not your intention. You would argue that we should expect this to occur many years in the future, despite other MMO’s having it now?
Imo your falling into the trap that I’ve stated in my post.
I’m not sure your trap is a real trap. You may perceive it a such, and I agree that it should come one day, I don’t agree that it’s such a crucial issue it should come immediately.
You again fall in the trap of comparing fleshed out games with a game in late launch phase. Quality of life improvements will be coming in the near future. I’m fairly sure. Some will come soonish, others later.
I really would kill for the ability to save skill, trait and equipment templates and to be able to switch between them on the fly, even if switching would cost a fee. Having to drop what you’re doing to travel to a trainer is just overly clunky. I understand that they want our trait choices to have some permanence but switching roles in a game that does away with dedicated roles requires the ability to switch easily between templates.
Let me save my builds like I could in Guild Wars 1. Let me respec at any time, at double the current cost, or respec at the trainer for the current cost.
Also, let me save at least 1 other armor layout.
That, alone, would solve all my issues.
Yes, this please!
(…) Aion (…) launched with so many bugs, they were virtually unplayable.
Wait, what? You must be talking about a different game or you played in the betas somehow.
Much more interestingly, it came out with level cap at 45 only despite OBVIOUSLY the cap was meant to be 50. Visible because you could actually loot and buy items that required level 50, you could see the skills for level 50, there was an instance that was practically impossible to finish because the last boss was meant for level 50 players etc… :p And shortly after the game release came the first “expansion pack” that added the missing high level zone and unlocked the level cap.
You’re right Aion can in no way compare to something like Warhammer Online as far as bugs. However, a ton of people left Aion very quickly because there weren’t enough quests to level you to get to where you needed to go.
People had to grind bosses over and over again to level high enough to get to the PvP end. And if you didn’t PvP, you were totally screwed. And there were some major bugs on the Asian release as well, but nothing like the bugs that occured in Warhammer.
I probably meant a different game than Aion when I was typing (I often type fast and don’t recheck my posts), but at this point I have no idea which game I meant.
Regardless, a lot of people left Aion very quickly due to lack of content, one of the things on my list of deficiencies in a new game. Basically you can’t have it all…you have to skimp somewhere and hope to catch up after launch. That’s what I’m saying.
Edit: I think I was probably going to type AoC not Aion. Sorry for that.
I left Aion quickly not because of the lack of quests but for the same reason why I can’t complete the world exploration achievement in this game. Forced PVP. When we make the argument that the statement “play the way you want” is false, this is one of the pieces of the puzzle that makes that statement false.
If it were truly that way then a typically PVE only process, exploration, would be PVE only.
Also just like Aion this game seems to be waiting for an expansion before it’s releasing something essential to all games, a kitchen sink ui update to bring it up to date with modern times. Are they waiting for Wildstar to be released or something before we see dual spec, outfitter, lfg, guild perks etc etc?
(edited by tigirius.9014)
I found myself realising that it’s easier to swap to a particular toon when I feel like a particular play style rather than having to re-trait, gear up etc. one toon.
With 8 lvl 80’s I have them all nicely geared up now in a particular way and they all have aspects that Ive specced into. Some have different armour/weapons etc. when needed.
However, one example is that I was on my guard and when a particular circumstance arrived it was simply easier to swap to my hammer warrior than it was to swap everything around on my guard to get him ready for hammer time.
Now before some of you emotional creatures on the internets reply. I do make this post with a degree of jest. I understand a hammer guard is different to a hammer warrior but for the nature of what it was asked for, it was the same.
This post is really, for me at least, just finding it amusing just how ‘clunky’ a feeling of having to respec a toon is in GW2, more than it needs to be. That unless you have a photo graphic memory its usually a case of “what trait was it again…?”. Coming from GW1 I would have numerous builds saved for one toon, with easy weapon swap system with relatively quick swap on armours.
/rant
How do you swap toon?
I don’t agree that it’s such a crucial issue it should come immediately.
Now your just missing the point and arguing extremes that I never stated. I never said it was a crucial issue that should happen immediately. I’d talked about a process, that a user friendly swap system was part of that process and assessment. That a culmination of many other parts of the game in that process, if not addressed will make GW2 look old fashioned and developers out of touch, when it comes to moments of assessment.
Perhaps I can argue your extreme. Is it ok to wait 7 years for a weapon swap system?
Answer: No ofc not.
they’re completely different outside the fact that they wear heavy armor and use a hammer.
You still don’t know what i used it for do you xD
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