I’ve been meaning to post this since the last major patch.
I noticed in the patch notes that ANet made the bridge in Kessex herder by adding veteran centaurs and catapults. I was wondering what effect this would have and so I wandered over.
To my surprise, they had indeed seemed to have solved the issue of bots. The catapults created a situation where the bots weren’t able to function in the area, and so for the first time since launch the area was clear.
I was intrigued so I stuck around for the “dynamic” event (which predictably happens every few moments). To my disappointment the addition of the vets and catapults did nothing to make the event more challenging. I stuck around to watch another round, and the result was the same, the centaurs were unable to repair the bridge.
Curious, I entered world chat and encouraged everyone on the map to come to the bridge, but stand on the opposite side. The idea was that the increase in players would scale the event, thus overwhelming any players on the other side not willing to participate in the experiment.
The experiment of course, was to see what happens when the centaurs actually repaired the bridge. One by one players showed up, and before long 30+ players were standing there watching the centaurs do their best. Surprisingly, even though only about 5 players were fighting, the centaurs were still very close to being defeated.
In the end they repaired the bridge, and the resulting Zerg made quick work of the continuing story (resulting in the bridge being destroyed).
I sat there and realized that this game, at times can be difficult in all the wrong places. For example, many dynamic, and heart events can be easily completed by simply button mashing, but walking from one place to another can attract every aggressive animal on the planet, resulting in death.
Or, you’ll spend 20 minutes battling a champion troll, all the while the vets respawn multiple times, yet a giant dragon will go down in a matter of moments, with minor casualties.
I’m a gamer that grew up in a world where games would allow you to progress almost until the end only to inform you that you forgot one item, and can no longer progress (Space Quest, Leisure Suit Larry, Kings Quest). A world where you have very few lives or continues to finish the game, which would result in hours of careful gameplay and practice (Mega Man, TMNT, Ninja Gaiden).
So, for me, it can sometimes feel that developers these days are too afraid to let gamers fail. Everything is handed to them on a silver platter, and if they just participate, they will win. GW2 even has a metal awards system like you used to have during sports day at school where you get a silver for basically just running in the right direction most of the race.
I long for the day that I’m standing in Kessex hills and the game hits us so hard that we all must fight tooth and nail to hold that bridge, and yes…perhaps even fail the event. I’m okay with that you know. I won’t lose sleep if I have to walk into town and recruit a few players to help me. I won’t quit the game if every now and then I have to rethink my strategy.
ANet, it’s okay to be a challenge sometimes.