Item Stats

Item Stats

in Guild Wars 2 Discussion

Posted by: itsabe.9128

itsabe.9128

I don’t like the idea of having every identical-named-item having the same exact stats. I like the range an item’s stats can go and having that chance of getting the higher end. I feel this would add more excitement in crafting, being able to craft a high stat item, as well as looting items.

What are your thoughts?

Level 80 – Thief – Jade Quarry [WPAK]

Item Stats

in Guild Wars 2 Discussion

Posted by: Minion of Vey.4398

Minion of Vey.4398

It would make all non max statted crafted items left to rot at max level. It sounds fun at first but it would just end up frustrating both the crafters AND the buyers.

It wouldn’t take long for it to change from “Sweet! got something good!” to “This item isn’t perfect (tossed in trash)”. You’d have trouble even finding someone to sell the stuff to.

This happened early on in EQ2 actually. The perfect max item quickly became the norm, with anything that wasn’t it discarded.

I don’t know what SWTOR does with it now, but at the time I played something similar was also in play with crafting “crits” adding sockets allowing you to give them additional stats. Of course the world was flooded with millions of “failed” crafts (i.e normal ones that didn’t crit) and the ones with sockets were nothing special, just the normal thing everyone used. In the end all it meant was instead of crafting something and using it you had to pointlessly make it 10 times instead.

(edited by Minion of Vey.4398)

Item Stats

in Guild Wars 2 Discussion

Posted by: itsabe.9128

itsabe.9128

I guess items are too attainable so it adds no real value in them.

Another idea is having an item that can boost or deduct the base stats of an item.

Level 80 – Thief – Jade Quarry [WPAK]

Item Stats

in Guild Wars 2 Discussion

Posted by: Danicco.3568

Danicco.3568

That’s the beauty of the design.

You don’t have to grind months to get your best gear, you can easily get it in less than a month playing, and the rest of the time… you have fun in the world.

I wouldn’t mind, though, having some of these best gear to be found in some really awesome (and/or hard) dungeons, instances or not.

Makes me remember the good days of UO, when I went exploring some weird cave, found some ruins, then a dragon, and awesome treasures right after… took me some really good hours to complete everything, but it was kitten fun.

Item Stats

in Guild Wars 2 Discussion

Posted by: mulch.2586

mulch.2586

I don’t see that it would add much to the game if the gear had minor fluctuations in the stats, and if there were major fluctuations, then it’d mess up the foundational principle that everyone can quickly get to the same final gear plateau.