If Guild Wars 2 has one glaring problem, it’s the current Itemization System. There are currently a variety of Stats which are incredibly confusing. Not only are they confusing, they are also redundant – people will select the best combination of Stats at any given moment. This means that the vast majority of Stats are irrelevant. The current Guild Wars 2 Stats system creates the following issues:
1. Players have to regear if they want to try a different build. If you have Power oriented gear, you will need to buy a whole new wardrobe if you want to try a condition oriented spec. This puts up a large wall for those who want to try new play styles. This is not fun or necessary. Having this wall adds nothing to the player experience. One of GW1’s strengths was its flexibilities. It was possible to try out any build in the game at any time (provided the skills were unlocked). There was not an itemization wall that locked certain players out of certain builds or content.
2. It is incredibly confusing for new players to the game or a given class. New players have to figure out what they mean, and what the most optimal stats will be for them. Furthermore, as they try out new weapons they will likely find that their gear does not support these weapons – so they stick with their current weapons and miss out on a lot of content.
3. It is incredibly difficult to balance. The plethora of Stats mean that the Devs must balance every stat combination to make sure that none or too powerful. This creates an unnecessary QAQC burden (which costs Anet real money…).
4. “The illusion of choice.” Players are going to go to metabattle and pick the best stats. Having a large variety for them to choose from just wastes Development Time.
There are a variety of solutions. Any of these would improve the itemization and make the game more fun to experienced players (who can more freely try out different builds) and new players (who will not feel overwhelmed or kitten).
1. Remove all “Stats” on items and have them all scale based on gear quality. This will make QAQC/balancing easier. It will also make it much easier for players to change builds to try out new things.
2. Have stats “selectable” in PVE just like they are in PVP. In a town, I should be able to select “stats” just like I would in PVP – using the same Prefixes. The game will them calculate what my actual stats are given the quality of my equipment.
ANet, I know that you guys work really hard and that you love your game. This QoL improvement would make the game a lot more enjoyable, and would not take a massive amount of programming effort. Furthermore, this will make the game much stickier and habit-forming to those of us who have been bitten by the GW2 bug.
If you implement an easier way to change builds (from power to condi, for example), you’ll get a lot less ‘hate’ from players on the Forums every time you release a balance patch. To be honest, the last balance patch almost made me quit the game. I play a Power Warrior, and I am no longer able to raid. I have no Vipers equipment, and I feel like I have been unnecessarily excluded from the Raid community through no fault of my own.
Please consider this implementation ANet. Any Development Time allocated to this will be offset by much greater player retention and spending.
Thank-you for reading.