JQ Tequatal Finally Crashed Server

JQ Tequatal Finally Crashed Server

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Posted by: JJBigs.8456

JJBigs.8456

Wow I have had lag before but now the guesters have gone and done it. 6:49 EST and so many people that map chat was flooded with “Disconnect?” as myself and party member were disconnected. I still got chest but hopefully this is a wake up call to people that its not worth guesting if your going to get Overflow and Disconnect the entire server! Someone not on tequatal in guild chat even said, disconnect?

Edit: http://i.imgur.com/1kQpBQb.jpg
Bugged Tier. We should be fighting Blackgate, SoR.

(edited by JJBigs.8456)

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Posted by: Conner.4702

Conner.4702

Isn’t it so easy just to blame guesting. How do you know it was your own server population that flocked en masse to the event?

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Posted by: Sahfur.5612

Sahfur.5612

Its kind of out of hand. The “epic” battles are no longer fun. You should not have to worry about if you were able to fire enough shots during an entire battle to get credit.

I did get credit, because I am fortunate.

Many did not.

We can either have dragon timer websites or guesting, both together cause horrible server crashing and lag.

Solution? You can only get chests from your own server.
Either that or buy new servers. A better overflow system for these specific instances could even help.

Even better, make it so they can only get chests from their home servers for these events until the servers are upgraded, then allow them to guest for chests again.

Edit: It is entirely obvious just from looking at the droves of chat during the event that a large population there were guests.

I have no problem with guests but something needs to be done to remedy this situation and the least harmful way would be to make guested events not give those chests until the servers are upgraded.

Plants, As far as I know are still, still bending toward
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!

(edited by Sahfur.5612)

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Posted by: Avatar.1923

Avatar.1923

this lag is to put more challenge on the event!

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Posted by: Avatar.1923

Avatar.1923

Isn’t it so easy just to blame guesting. How do you know it was your own server population that flocked en masse to the event?

definitely part of the answer; lol! these events are on predictable timers + people communicate once their up.

just a little design problem here.
i know mistakes happens, but in flagrant cases like this; world event loot increase.
i really cant understand what the designer was thinking, or not thinking.

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Posted by: Sahfur.5612

Sahfur.5612

Something needs to be done.

I love party guests, but not when there isn’t enough chlorine in the pool.

They keep relieving themselves in our pool water. Either add more chlorine or reduce the guest list.

The event reminded me of why I don’t go to public water based theme parks:
-ALL- dragon-like events since guesting have.

Not all people know about dragon timers or chests yet.

The logical conclusion is that eventually more will.
Logically, if this crash happened as it did (which it did)..

We can make another logical prediction: More crashes will happen if things are not done.

More people see zerg, more people hear about rares from chests, more people share the link to the timer website with friends. The server population already grew by itself. These factors add multiplicative-ly to the problem.

This is not an issue that will go away and it will get exponentially worse.

I realize that it only takes common sense to come to these conclusions but I feel some might need it explained to them.

Things usually get worse before they get better.
In theory, if no moves are made to fix this, the players which are unhappy with the fact things are going how they are do indeed have a recourse (that naturally happens and ensures that this kind of stuff is a ticking time bomb):

Make sure it burns up fast enough to ensure something -IS- done. Thats what will end up happening and its unsettling to me.

That simply means people will share the website link with everyone they know and even ones they don’t. The servers will crash and it will become necessary to do things sooner rather than later.

Creeping illness often follows with creeping recovery. Fast illness which is brought to attention early can be treated with haste.

In short: Things get fixed faster when they are more of a problem. The closer a fire is, the harder it is to turn a blind eye to it. Thats human nature.

Plants, As far as I know are still, still bending toward
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!

(edited by Sahfur.5612)

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Posted by: bri.2359

bri.2359

I think you just found Anet a new daily achievement option – guest crashing servers …

Guest crash 3 in one day and you get an extra laurel ..

Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver

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Posted by: Avatar.1923

Avatar.1923

the problem with gw2 isnt the game, its the endgame (we can argue if an endgame is needed for a non subscription fee, maybe not)
still,
they cant quite nail it yet.

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Posted by: Lafiel.9372

Lafiel.9372

I just killed the juton boss in path 1 arah and game crashed no tokens- fine. BUT now we have a kitten here thinking the whole world is revolved around their server and their boss that it would crash the multiple servers in gw2. Haha..

Typical.

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Posted by: Sahfur.5612

Sahfur.5612

Pardon me, but I find it very naive to believe that it wasn’t the cause of the crash considering the circumstances.

INB4 common sense.

I am sure you have spent alot of time coming to your conclusion, and are duly educated on the subject matter at hand. However, I am a game developer for real games.

I’ll explain how servers and dynamics can work:

Bad thing happens over there, that bad thing causes another bad thing to happen, which causes another bad thing to happen. One bacteria can infect you. One naive person can help spawn other naive people which eventually become a giant gelatinous misshapen mass of naivety which serve only to annoy and halt the progress of people attempting to discuss things with any degree of seriousness.

Its a crescendo effect. One bad thing can crash a server.

Plants, As far as I know are still, still bending toward
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!

(edited by Sahfur.5612)

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Posted by: Vennyhedgie.5369

Vennyhedgie.5369

It was not only on JQ. Blackgate crashed too, and yes, WvW freaked out for a bit. I’m assuming either all 3 on that WvW round crashed or probably all NA servers

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Posted by: Halanna.3927

Halanna.3927

You should only be able to get chests from your home server.

It’s that simple. When people who are on that server and it’s their “home”, and can’t do an event because of the guesting leeches, it’s a problem.

Fix it please.

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Posted by: Lafiel.9372

Lafiel.9372

Pardon me, but I find it very naive to believe that it wasn’t the cause of the crash considering the circumstances.

INB4 common sense.

And i’m sure you also think guesting is the cause major cause of the huge lag people are experiencing on these high population servers even though these servers are overcrowded and were very capable of sending their maps into overflow if there is reason enough for players to cluster together in areas which reward them well.

Referring back to your logic, I don’t see how me being in an instance and on a completely different server, would be affected by an event occurring on a completely different server and completely different map.

There was another time people outside had a similar server wide disconnect but since I was in a dungeon, we were unaffected. So I have more than enough reason to believe this was a boohoo in a global scale by anet, not because of enough players clustering around a jq map to cause other servers to crash/disconnect.

Oh and just to finish off, "trust me, i’m an engineer wink*

(edited by Lafiel.9372)

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Posted by: Moderator.1462

Moderator.1462

Hi everyone,

Thanks for bringing this to our attention. Together with all the reports of guesting causing massive lag issues on Meta events we are going to forward this thread to the team so they can provide a fix to this situation as soon as possible.

Please, keep providing us with as much feedback as possible. Also, remember to keep the discussion civil and constructive.

Thanks for your understanding.

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Posted by: Sahfur.5612

Sahfur.5612

I am sure at some point in history you were capable of giving a counter-argument.
You have shown an amazing capacity for change.

I don’t debate cyclically with poodles either. Refer to the above.

Guesting was the cause of the immense lag, its plain as day.

I would like to place one small bit of argument, but I would rather not tire my fingers out typing all the logical ways to argue against your case:

So alot of people in an instance won’t effect the servers right?

Why do overflows exist do you think?

Are you meaning to tell me that you see them all as separate entities? They are connected, like the organs in your own body. What happens if one of those fails?

Edit: Oh, and has the moderator given you a soothing rain of reasurance? No.
Oh, and does engineer represent the equivalent of a game developer? No.

I am correct. The moderator has in fact proven it merely by the response. I would like to thank you for your response, moderator.

Plants, As far as I know are still, still bending toward
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!

(edited by Sahfur.5612)

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Posted by: digiowl.9620

digiowl.9620

Solution? You can only get chests from your own server.

More like the one a day applies to the character, not the server.

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Posted by: mrstealth.6701

mrstealth.6701

This happened for Yak’s Bend right before Teq spawned. We were waiting when it crashed, then Teq was up when I got back in.

Same issues with WvW, as well. Others in guild were reporting seeing matchups that didn’t even include YB. The matchup I saw was Yak’s, Anvil Rock, and Borliss Pass. We are actually against Ehmry Bay and Crystal Desert. I attempted to load into YB borderland, and was sent to Ehmry’s instead. I had someone in spawn next to me labeled as “Yaks Bend Invader”. It’s possible it was just a coincidence, and that was an actual players name, but I find that unlikey given the cirumstances.

Footsteps Of War [FoW] | Yak’s Bend
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra

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Posted by: Sahfur.5612

Sahfur.5612

That shows a linear progression toward a similar end: problems.

All in all, it doesn’t matter where the problem comes from as long as it is being fixed.
At the end of the day it doesn’t matter that I’m right about why the lag happened and why the crash happened. All that matters is that it is being fixed. Trying to divert attention away from the problems guesting has caused is dangerous.
Diverting attention away from any problems caused by any new element in any construction is dangerous.

The quick response tells me two things:
1. It is related.
2. It will be looked at.

I’m feeling very happy right now.

Plants, As far as I know are still, still bending toward
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!

(edited by Sahfur.5612)

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Posted by: Darth Llama.9217

Darth Llama.9217

The fix for this is simple..

People flock to these events because they’re one of the very few places in this game where you have a chance of getting halfway useful loot. The reason everyone swarms these events is because outside of running dungeons, they can’t make money anywhere else.

Maybe if there were other places where loot was possible, people would spend time doing that instead of flooding these events. What you’re seeing now is the flood gates opening after all this time of people being suffocated for loot. I don’t particularly enjoy these events either, but I do them with both my 80’s every day because I’m broke and can’t afford anything if I don’t. My only other option is getting a group together for a dungeon run.

Up the general drops from PVE, Zone Completion, Hearts, Group Events etc and people will spread out more. People will flock to where the loot is.. simple as that.

There are 10 types of people in this world. Those that understand Binary, and those who don’t.

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Posted by: Sosueme.1349

Sosueme.1349

Maybe im missing something here, but why would people be guesting to do these events if you can only get the chest once a day per char.

I was on my server which also crashed around an hour ago and also the forum went down at the same time, so maybe it was not these guests that caused the crash but something else.
But i do agree the lag at events at the moment is pretty bad, but i couldnt say if it was people guesting or not that is causing it.
I have tested this guesting thing while doing events on other servers and found that i have not got the chest at the end.

(edited by Sosueme.1349)

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Posted by: TimeBomb.3427

TimeBomb.3427

There was a recent crash that appeared to be on all NA servers (I am not able to test EU), as well as the Guild Wars 2 forums. It lasted for about three minutes, and then everything came back up – I even had the same contributed in the gathering event that I was doing prior to the crash.

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Posted by: Sahfur.5612

Sahfur.5612

Yes, it was a short crash.
Thankfully the server came back up quickly, but future crashes could be worse or more inconvenient so its always a good idea to take each one seriously. Even more importantly, making sure things don’t get worse due to the nature of recent changes needs to be done.
The WvW scores have seemingly returned to normal as well.

Plants, As far as I know are still, still bending toward
the light! And if we dance, until the heart explodes,
It’ll make this place ignite!

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Posted by: Mr Crazy Moose.5760

Mr Crazy Moose.5760

It just broke in Europe too, starting right through the middle of the event.

Bit of a coincidence.

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Posted by: Lafiel.9372

Lafiel.9372

It’s obvious it’s not what the OP suggest but some people like to believe otherwise. The moderator only quoted what he has read from other posters and has forwarded the potential issue to the appropriate team. No acknowledgement was made that guesting was the culprit of lag in meta-events or that it was the cause of the massive DC server wide in both NA and EU (not to mention that EU and NA are completely separate).

As I said earlier, this was likely a global short boohoo by anet, not something directly related to an occurence of a single map and a single server- it was a coincidence. E.g. I just finished my arah instance path 1 and just before chest we all d/c, does that mean our completion of the dungeon crashed all the servers worldwide through a butterfly effect as Sahfur and OP claims. (Also, Sahfur, just cut to the point next time, no need to act all high and almighty while not posting anything significantly contributing at all. We’re all here to discuss why it happened and I stand to my point that a single event on 1 server will and should not chain effect a global D/C onto other servers. If this was ever true, then it is a huge design flaw- like the tiny exposed weakpoint on the death star in star wars which completely destroys it.

I just want to add something i’ve said so many times in other post and will say again now.
1. Guest are put on low priority when on guested server. That means that they will be put in overflow first if the map cannot handle it.
2. Why would guest lag your event if it is not in overflow? The map server should be plenty capable or designed to be plenty capable of handling the amount of users it allows into the map. Maybe it’s time to revised the user limit before overflow is reached in these world maps?

It seems obvious to me this is more of a technical issue of server stability than users using the option of guesting. Also to answer one last question that people bring up saying that guesting should only be offered. One of the reasons why anet implemented guesting is to allow lower pop servers to complete events they previously weren’t able to in certain areas due to lack of population. Making it invite only will not allow these players to do that. I guess you could be selfish and say, i’m on high population server so it’s their fault for playing on a low population server, how is that my problem!! Go back to your cou- I mean server!!!.

(edited by Lafiel.9372)

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I suggested that Anet limit the number of times you can open each boss chest to two a day account wide. A people kittened calling my idea a Nerf.

I can only open a jumping puzzle chest once a day account wide. So why not limit event chests to two per account on each boss per day.

Anet has to do something to keep you all from farming them all day long.

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Posted by: Fiddlestyx.9714

Fiddlestyx.9714

Isn’t it so easy just to blame guesting. How do you know it was your own server population that flocked en masse to the event?

Anet has stated they are aware of and investigating the issue (about guesting), they wouldn’t say that if it was just the normal server population. There is a thread somewhere, but I guess they moved it. Will try to find it.
Edit: No need to find the link as a mod is in this thread.

(edited by Fiddlestyx.9714)

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Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Hey guys, this thread was about the crashing that occurred early this morning (PST), not about lag that is present in large world events. There are other threads on the forum to discuss those issues. As such I’m going to close this one so it doesn’t continue derailing into another topic.