(edited by Lucky Charmz.5089)
Jack of all Trades??
Ranger can build super tanky.
If you are trying to be “tanky,” then you are playing the game wrong. Tanking is not an effective winning strategy in Guild Wars 2, and it was never meant to be. Same with pure “support.”
When will people stop thinking in terms of a holy trinity?
If you are trying to be “tanky,” then you are playing the game wrong. Tanking is not an effective winning strategy in Guild Wars 2, and it was never meant to be. Same with pure “support.”
When will people stop thinking in terms of a holy trinity?
Tanky as in I can take a lot of a damage. As in the strategy is out lasting your opponent, not taking damage for your team.
And support as in fighting, but greatly helping your team out as you do it.
Play a guardian with a lot of ways to put up Aegis (“retreat” shout, valorous defense trait, virtues recharge rate for virtue of courage) and then go for sword/focus or sword/shield. Trait for Valor and Honor.
Of course you aren’t going to be a hp tank. No profession is. Your tanking ability depends entirely on how well timed your aegis and other blocks are.
Edit: Also scepter is by no means a bad weapon for range.
Any class can fulfill any role, some slightly more effectively than others, but the disparity isn’t as large as some would have you think.
Elementalist
Deal melee DPS= Daggers
Deal ranged DPS=Scepter (staff for artillery range)
Build tanky= Spec Earth/Water
Effectively fill a support role= Spec Earth/Water/Air
Guardian
Deal melee DPS (AOE and Single) = Hammer, GS, Mace, Sword
Deal ranged DPS (AOE and Single) = Staff, Scepter
Build tanky = Spec Valor/Honor
Effectively fill a support role = Spec Honor/Virtue
Those are just a few examples, you can do that with any class.
EDIT: Well almost, there are some exception, supporting thief for example, but ANet has stated these holes in the classes are being looked at as we speak.
(edited by Conncept.7638)
Necro, and just accept the fact you’re gonna fail at pvp lol. In PvE though you’re a demigod
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
I’ve a level 80 necro, guardian, elementalist, and ranger. Of those I find the Guardian and necro to be most survivable. Guardian has better damage than my necro though.
Any class can fulfill any role, some slightly more effectively than others, but the disparity isn’t as large as some would have you think.
Elementalist
Deal melee DPS= Daggers
Deal ranged DPS=Scepter (staff for artillery range)
Build tanky= Spec Earth/Water
Effectively fill a support role= Spec Earth/Water/AirGuardian
Deal melee DPS (AOE and Single) = Hammer, GS, Mace, Sword
Deal ranged DPS (AOE and Single) = Staff, Scepter
Build tanky = Spec Valor/Honor
Effectively fill a support role = Spec Honor/VirtueThose are just a few examples, you can do that with any class.
EDIT: Well almost, there are some exception, supporting thief for example, but ANet has stated these holes in the classes are being looked at as we speak.
I’m talking viable, though.
There is no viable ranged DPS PvP guardian build and there is no viable melee PvP ele build.
Plus with the mesmer and necro, they only have 1 melee weapon set to use, setting at a disadvantage.
I’m talking viable, though.
There is no viable ranged DPS PvP guardian build and there is no viable melee PvP ele build.Plus with the mesmer and necro, they only have 1 melee weapon set to use, setting at a disadvantage.
Well if you are looking for PvP viable then yeah, the answer is the pretty much just Guardian and Warrior. Mesmer, Thief, and Engineer are all good in PvP but can’t fulfill certain roles. Necromancer and Elementalist only have a handful of niche builds for specific roles.
However I have to say, I believe you are incorrect about the elementalist, most of what few builds the Elementalist has right now are dagger builds. I myself run a tanky bleeder build with dual daggers.
(edited by Conncept.7638)