Jump puzzle idea

Jump puzzle idea

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

A labyrinth. Enter a room solve the puzzle inside. Succeed and a path opens that leads the correct way. Into another room with a small chest and a second puzzle and so on and so on. Get it wrong mobs spawns., traps set off. And so on. As you go deeper you’ll run across paths that split leading into different rooms that branch out here and there forming a labyrinth of sorts. The halls can have traps, broke. Area and other things to add a challenge to reach the rooms.

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Jump puzzle idea

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Posted by: Farron.4071

Farron.4071

That, but on a pvp enabled area.

Jump puzzle idea

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

That, but on a pvp enabled area.

I could see that being a blast. Open a door only to find enemy players already inside. That certainly would add a level of danger that can’t be predicted

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Posted by: Katahdin.8714

Katahdin.8714

That, but on a pvp enabled area.

I could see that being a blast. Open a door only to find enemy players already inside. That certainly would add a level of danger that can’t be predicted

We have this, its called obsidian sanctum. People complained about so much that ANET increased badges drop rates in bags, and made siege drop and be sellable.

Then they made it its own instance so people wouldnt take up space in EB away from people there to fight. Now its mostly empty.

Jump puzzle idea

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

That, but on a pvp enabled area.

I could see that being a blast. Open a door only to find enemy players already inside. That certainly would add a level of danger that can’t be predicted

We have this, its called obsidian sanctum. People complained about so much that ANET increased badges drop rates in bags, and made siege drop and be sellable.

Then they made it its own instance so people wouldnt take up space in EB away from people there to fight. Now its mostly empty.

I’m talking about a labyrinth of traps and mini puzzles not a Jp that seems more about killing and less about finishing. I’m looking more for a ephasist on puzzle and replay value

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Posted by: Curunen.8729

Curunen.8729

Or a puzzle that restructures itself regularly? Paths change and so on?

Less jumping, more maze, but much bigger than any already in game.

Jump puzzle idea

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Posted by: Karizee.8076

Karizee.8076

Jump puzzle idea

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Or a puzzle that restructures itself regularly? Paths change and so on?

Less jumping, more maze, but much bigger than any already in game.

That would be nice as well. I know it’s rather hard to do but if it could be even vaguely like the movie cube was id love every min of it.

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Jump puzzle idea

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Well I’ll be. They do have something along those lines. Must of missed it.

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Jump puzzle idea

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Posted by: Rainbow Sprint.3215

Rainbow Sprint.3215

There are mini dungeons around the world that do this. Theres just no achievements for them. There really should be more of them, theres only about 4 in the game.

http://wiki.guildwars2.com/wiki/Mini-dungeon

The wiki lists a lot more then I would due to a lack of actual puzzles to figure out.