Just battled a dragon. It was awesome, and sad...

Just battled a dragon. It was awesome, and sad...

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

It was the first time I’ve ever seen a dragon, and I must say the fight was pretty darn fun.

However, I’m kinda sad because it wasn’t really a surprise. Everyone knew when it was coming, where it would be, and the events that lead up to it.

I know, I know I say this a lot, but I wish this game borrowed more from Skyrim. In that game dragons spawn randomly, and in random places. The scripted, predictable event in Guild Wars 2, once again broke the immersion for me

I would have loved to see, " Holy crap, a dragon just landed on me by (insert place here), help!"

I wish that the devs would try to figure out a way to make these large events more random in both location and timing. It would really add to the “wow” factor if no one could predict the dragon down to the minute.

Anyway, it was cool to experience, but now that I know it will spawn every three hours, in the same place without fail, it really takes the excitement out of it.

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Posted by: Chessrook.8643

Chessrook.8643

That WOULD be cool, but considering the structure of MMOs and such, would be tricky. I imagine the best chance you have would be the dragons landing in one of six or seven different spots on the map, randomly chosen every so often. But then those areas will be camped.

There’s also the issue that… well… you kinda need ROOM for the dragons to land.

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Posted by: Vzur.7123

Vzur.7123

I agree. Just wish they’d randomize events in various ways, so players would never know what to expect. It’s all way too scripted, and that’s not really what comes to mind, when I think “dynamic event.”

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Posted by: FateOmega.9601

FateOmega.9601

Those dragon events always make me lag like crazy to the point that i am practically a bystander.

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Posted by: ImariKurumi.5761

ImariKurumi.5761

Anet Forum Manager: Dude here wants more dragons, more excitement, surprise element.
Anet Dev: No problem! Lemme put a script in so that 10 Dragons spawn on him everytime he logs in. He gonna love the surprise…

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Posted by: Leon Trotsky.3674

Leon Trotsky.3674

The concept of Dragon slaying is rather sad for me.

I’d much rather ride it and be best buddies with it, y’know.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Anet Forum Manager: Dude here wants more dragons, more excitement, surprise element.
Anet Dev: No problem! Lemme put a script in so that 10 Dragons spawn on him everytime he logs in. He gonna love the surprise…

Well, not sure about more dragons….

It’s exciting enough, it’s just that everyone already knows the surprise. As mentioned above, even if they spawned in one of like six locations or something, it would at least start to feel less scripted.

I realize that a random spawn point isn’t going to happen, but they could at least randomize when it comes. Having people in the world chat being able to predict the attack down to the minute isn’t super awesome, or all that fair.

If it spawned anywhere between 3 and say 5 hours, then it would become less predictable. If they could vary the location as well, that would help as well. Unless they implement a truly randomized system, people will be able to predict when it will attack, but at least it’s not getting spoiled for those players who happen to be reading the wold chat.

The first time a dragon flew over my head, my girlfriend and two other guild mates were in Norn territory. We all heard, and saw it, but had no idea why it was there or what it meant. It was very excitingly. Now that I know they spawn at regular intervals, it’s not very fun.

I know if I just hang out in that territory for at least three hours, ill get to fight it. And like all of the other, “dynamic” events, it just feels scripted and immersion breaking.

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Posted by: Derpinator.2894

Derpinator.2894

I feel your pain.

Dragon = carefully timed chekittenll of stuff container.

The first couple of times were kind of fun because I didn’t know what to expect or do.

The third time it was a little pathetic.

There hasn’t been a fourth and won’t be. I mean.. didn’t we kill it the first three times? And if all we’re doing is pushing it back, what’s the chest for? We didn’t actually win. And even if we had “won”, why is the chekittenll of useless crap? No, better yet, why was the dragon carrying a giant chekittenll of useless crap that happened to drop when we pushed it back? And if it’s all useless crap, but everyone gets some, why not distribute it better?

Etc. etc. etc.

I have so much hope for this game as patches happen, but I’m literally afraid to play right now because so much stuff has to be fixed/tweaked/debugged.

So I’ll chill on the forums for a while and hope to hear that actually playing is worthwhile again soon.

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Posted by: bwillb.2165

bwillb.2165

What, you want the dynamic events to actually be dynamic? Get the kitten out of here!

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Posted by: rhodoc.2381

rhodoc.2381

They need to reward some long term items. Like dragon tokens, or ectoplasms etc. Not green cats and kittens.

[VcY] Velocity – Gargamell

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Posted by: Shroom Mage.9410

Shroom Mage.9410

I was pretty disappointed whenever I first entered Blazeridge and saw “ETA on dragon” spammed in map chat.

It will never be GW2, but some day someone will make a game where a dragon will randomly attack a town, and there will be absolutely no loot from this dragon. People will rush to fight off the dragon, not for the promise of any type of reward, but because they want to protect their home.

“Be who you are and say what you feel
because those who mind don’t matter
and those who matter don’t mind.” -Dr. Seuss

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Can you imagine a dragon randomly setting down in the middle of Lions Arch? That would sure get the city moving.

Ya, the, “ETA on dragon” was exactly what I saw as well. It’s quite sad actually that ANet choose to stick with that standard MMO formula for dragons. I can kinda understand that some other bosses and mobs need to be consistent, but dragons are one of those world events that don’t really need to be bound by those constraints.

People want to fight big creatures. They want the experience of working together to bring down something so different from the normal mobs they see day in, and day out in the game.

When these epic events happen every three hours, in the exact same spot, it instantly takes all the excitement out of it, and every other epic boss fight. They cease being special.

My friend and his brother once told me about his experience with a huge boss fight in some MMO that was started by the developers and the excitement on their faces as they told me about how the server had to work in shifts to defeat it. That event will stick with them for years I suspect.

My dragon fight today will soon become just another “dynamic” event that blends with all the rest every time I see it fly overhead. Like I said above, do t get me wrong, it was fun, but I’m not sure how much excitement I will feel the next time I see one fly over.

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Posted by: Devildoc.6721

Devildoc.6721

I kinda prefer the way it is. Dragons have a high amount of loot (potentially anyway) and if they’re farmed too often that would be bad.

Also here’s the thing.

Everything loses its fun with repetition.

In Skyrim, my first few dragon fights were a lot of fun and exciting.

But after awhile, it got to where I was literally fighting a dragon every time I fast travelled.

That kills excitement.

It goes from “OH SNAP A DRAGON!” to “Sigh… ANOTHER Dragon? I just killed one 5 minutes ago”

Zapp – 80 Asura Afromancer

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

Hence dynamic though… as in it takes more triggers than a server timer to unlock the event. Every zone has it’s big event(s) and sure maybe some of those triggers need to be fixed (like X escort quests and this and that)… but they could happen at random times (random number generator on the timer selecting from a few possibilities) and at random pre-determined spawn points. So while the big event might be fixed, getting to it is highly unpredictable.

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Posted by: Paulus magintie.7432

Paulus magintie.7432

Im sure something like this would be implemented eventually but for now they are just focused on getting the game sorted.

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

Im sure something like this would be implemented eventually but for now they are just focused on getting the game sorted.

How this somehow didn’t manifest originally is somewhat perplexing. Yes, I want the game sorted out before they try implementing this, but at the same time I kinda wonder why it’s not their to begin with.

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Posted by: deriver.5381

deriver.5381

That would be a GREAT idea. Maybe, if they agree and it does not prove an unreasonable technical challenge, we see it happening someday!

But this idea definitely deserves credit!

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Posted by: Kargion.6352

Kargion.6352

I downed the ice dragon twice last night, both times I was thinking how epic the fight was lol Your skyrim though is pretty cool though.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

I kinda prefer the way it is. Dragons have a high amount of loot (potentially anyway) and if they’re farmed too often that would be bad.

Also here’s the thing.

Everything loses its fun with repetition.

In Skyrim, my first few dragon fights were a lot of fun and exciting.

But after awhile, it got to where I was literally fighting a dragon every time I fast travelled.

That kills excitement.

It goes from “OH SNAP A DRAGON!” to “Sigh… ANOTHER Dragon? I just killed one 5 minutes ago”

Sure, but I never said more dragons.

I’m just not super excited about the whole, “Honey, going out to slay the spawn o’ dragon at the plateau, be back in three hours.” thing.

I realize there are events that need to get triggered for the dragon to show up, but I wouldn’t consider this “dynamic” when everyone on the map map I was on seemed to know exactly which event(s) set this off, and where it was.

What I don’t understand is why the game doesn’t make use of a random setting. If, for example the way to spawn a dragon was for the game to think like this:

Choose spawn time between 3 and 5 hours
Choose event from list of 3 to 5 possible stories
Choose location from 3 to 5 possible places

Even though these are still technically scripted, there are enough random elements that it would still appear to most players like it was random. You would have to stick around for quite a long tinpme on a single map to find each event. It wouldn’t be feasible to camp and wait because you would have to have guild mates posted at every possible location, for 3 -5 hours, and then be able to recognize each event.

They could even go a step further and have the first event randomly generate one of 2 – 3 other events that either do, or don’t lead to the dragon. This simple random element would go a long way to making the dragon (and other events) feel much more dynamic.

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Posted by: dalendria.3762

dalendria.3762

OP glad you had your first dragon encounter.

I agree with you. I love Skyrim. Would be playing it now if not for GW2.

Random mob encounters would be fun. Like even having the same dragon but have it pop up in different places.

Can you feel it? HOT HOT HOT