Just did my first jumping puzzle

Just did my first jumping puzzle

in Guild Wars 2 Discussion

Posted by: kierg.1862

kierg.1862

I just completed the Metrica Province jumping puzzle about 24 minutes ago, and I have to say it was very challenging, and very awesome.

(note: this was on an Azuran ele)

This is something that could make me spend hours trying to find and finish all of them, as I love puzzles (but some tile moving puzzles would be nice, example from Dungeons and Dragons Online: https://www.youtube.com/watch?v=p6ofLdrtTok , skip to 5:24 to start watching this puzzle being done (this puzzle is one of my favorites in game), and the way DDO incorporates puzzles into normal questing is very fun, and something ANet could do as well to bring a bit more skill into questing that isnt just reflex based).

For the end fight with the Groemm (sp?) guy, I managed to get him down to 10% (second attempt) before I got downed, but with good use of my abilities (mist form to get out of his AoEs, healing hand thing to regen a bit, shocky thing for some damage, and then big earth hand for lots of damage) I managed to take him out while downed………….then fail the last jump I needed to get to the chest. Luckily I could just port back to the Groemm area and he hadn’t respawned yet.

Overall this was a great experience, and I am gonna say again, good work ANet.

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Just did my first jumping puzzle

in Guild Wars 2 Discussion

Posted by: Sad Swordfish.9743

Sad Swordfish.9743

Honestly, doing Mad Kings Tower + all the jumping puzzles offered more of a challenge than 10+ years of gaming MMORPGs.

This says less about jumping puzzles, and more about the state of MMORPGs. Demons Souls is hard. Ninja Gaiden can be tough on a high difficulty. As can Ikaguru. Or Counter-Strike. You die a lot in these games. Reaction time is important. Starcraft can be really difficult if you are not good at strategy. Even against AI it can be way too much for many people.

Raiding, fighting monsters is not difficult. It’s simply trial and error, wack a mole. it’s endless repetition until you find the crack, and then applying that simple rotational amount to the trial and error gameplay, which results in success.
World of Warcraft or Everquest were never hard. They were just long-winded. They never tested your stategic skill. Or your twitch senses. There was nothing being forced on you except, for you spending all your time, fighting a simpleton with massive amounts of HP. Thats it.

And you see people who are bad at video games. People who can’t cope with dying, or who can’t see bare a lose due to their own ego or low patience. These people think they are entitled to just have the game being a breeze.

If people would scout every single bit of the game without a guide, it would take a long time, just to figure out. Its a real challenge even if the complexities of the puzzles are not ground breaking. They are a lot of fun and satisfying.
Particularly Mad King. Doing that was meaningful. It was a solo activity in a social vacum. Everyone had trouble with it, so you were in the same boat with all of them.

Just did my first jumping puzzle

in Guild Wars 2 Discussion

Posted by: Ashheart.8643

Ashheart.8643

So many cool things in this game jump puzzles are by far one of the hardest for me.. (that and pvp, wvwvw) but I like the edge of it and the exploring. Feels a lot like when I started playing with Lara croft in Tomb Raider. Nothing more satisfying than making it to the end and finding new places. Thanks ArenaNet for making a very good game with loads of different things for different people…

Lastly, good for you kierg for making the efforts and posting videos; really going out on a limb there mate. No pun intended he he.