Just glorious!

Just glorious!

in Guild Wars 2 Discussion

Posted by: Ashen.2907

Ashen.2907

lol, some of this discussion will vanish/change once they give us more details. Blogpost 2 , where are you?

We know for sure we will get legendary armor piece precursors in the raids, not the complete piece. So it’s not like you must do raids to finish the legendary anyways, you NEED a piece of it that lies in the raids, just like the Gifts bought from dungeon tokens. Not too much different, except the hardest part will come from the hardest content. It should at the very least provide less RNG to grab the precursor, or a way to lessen it.

They said you would get a unique reward from a raid once a week. That sounds like its some kind of guaranteed drop once a week for completing a raid. I hiiiiiiiighly doubt that that reward will be a precursor, meaning that theres something other than precursors that you need that can only be found in raids.

The quote in the OP says, “can,” not, “would.”

Do you have a different quote?

Something can happen and something will happen are very different statements.

Just glorious!

in Guild Wars 2 Discussion

Posted by: TheLastNobody.8319

TheLastNobody.8319

But currently there is NOTHING as challenging as raids to merit the same reward.

Citation?

Currently it takes less effort to complete 100% of all raids with known difficulty in the game than it does to defeat a single same level mob.

We dont know how difficult raids will be.

Will raids be more difficult than beating a guild team that practices 5v5 in wvw 20 hours or more per week with a pug (or its equivalent)?

Will raids be more difficult than winning a high end spvp tournament? Personally I have never seen a mob AI on par with a highly experienced, highly practiced, highly skilled player.

When they announced f2p there were devs standing in queensdale. Including the producer of raids. One of the devs said, “when we designed raids, we thought how hard can we make these without the being literally impossible”

Its safe to assume they are going to be harder than current content.

These the same devs who thought that the current game was challenging?

Do they think that the raid mob AI will be better than top tier players in a top tier guild team?

Comes straight from dev. Still wants to argue.

Ikr. The devs have never once been mistaken on how hard things are or how long it will take people to learn new mechanics. ^^

Give an example. A specific example of a dev statement and what actually happened.

Im almost positive you cant. Im not saying Anet is perfect. But Im pretty sure the current difficulties were more or less what they intended for them to be when they made them.

You can assert that anet actually has no clue what theyre doing, but if you cant back up the assertion, stop asserting it.

The revamped Teq.

From an interview with ANet:
Q: Tequatl update is nice but it destroys your party, home server due to overcrowded home servers and overflows
A: We are aware of it and actively discussing it. We were hoping originally it would take days/weeks for players to defeat Tequatl instead of 12 hrs.
http://dulfy.net/.../26/gw2-eurogamer-expo-livestream-notes/

They were expecting weeks and it took 12 hours. If that’s not an example of them miscalcating difficulty and the speed that people learn mechanics, then nothing is.

Thats due to the amount of players making it trivial, not the actual difficulty. As you can see the question asked actually referred to the amount of players, nothing to do with the actual difficulty.

You’ve taken the reply out of context.

Something like, “We intended this dungeon to be hard, but since the failure rate (amount of times its been opened by a full party and not finished within 3 hours) is over 80%, we are adjusting the difficulty to make it easier” Is what Im looking for.

Not, “there was too many players and that made it too easy”

Nope. They revamped Teq knowing exactly how many people did it each day and how many people the map can hold. (It’s their game after all, of course they know this stuff). In spite of all their information, they tried to make a revamped Teq that was raid level in difficulty and like raids would take weeks for people to win it. It took 12 hours. So that quote and example is exactly what you were asking me to show, and I did.

If it was raid level in difficulty they wouldnt allow more than 10 people to do it at once.

In a raid players are going to have to build certain ways and have certain weapons and do certain things and even use specific armors, including apparently toughness armor.

In teq you can complete it by auto attacking it and the mobs in zerker and using the guns.

This is obviously no where near the level of raids.

Claiming that it is is just wrong.

You asked for an example where they miscalculated the difficulty and the time needed to learn the mechanics.

They thought the revamped Teq would take weeks. It took 12 hours. That’s the example you asked for and I provided it. Quit trying to reset the terms of what you asked for after the fact.

They thought the revamped Teq would take weeks

Even in the link you posted they said days or weeks. That could be as little as 2 days. the difference between 12 hours and 2 days is minor. You’re framing the answer as simply “weeks” trying to reinforce the argument that they were “So wrong” about the difficulty.

And they intended teq to be hard. Even to this day it still fails. Which is what they intended.

however even if most people on the teq map never done it before, it probably wont fail if the map is full. The “difficulty” goes away when theres that many players. They make it unavoidably one shot the entire zerg, and it could still be done because theres just so many players

Thats not them misjudging the difficulty, thats them misjudging the effects of a zerg and its certainly NOT THE SAME thing as misjudging the difficulty of a raid or dungeon.

Of someone says days to weeks, then they are expecting more than 2 days. They are expecting it to be closer to the weeks side of the equation.

However, I showed what you requested with an example and a quote. Your attempting to change the request rules after the fact doesn’t impress me. It makes you look like a sore loser.

Cya. Not responding any more to someone who changes the rules after proof is shown.

Not to mention 12 hours isn’t even one day, let alone days. So they still overestimated how difficult the content was.

I think that and the simple fact that none of the world events seem to be really designed around full maps completing them. Yeah they might scale up, but increasing a health pool or mob spawn rate is nothing does nothing when you can just AoE nuke it. The big thing would be to try and make more secondary objectives that would further split the main DPS group into smaller groups, like during the burn phase you still have to defend the batteries and mega laser from mobs, heck even in the pre-phase where it’s just about making sure the turrets do their. Another example is the legendary risen high wizard in Arah, 5-10 people, kitten is tough, but 30-40? Yeah you don’t have much to worry about with all the blocks healing and cleansing you’ll be getting from everyone around you.

A knight in shining armor is a man who never had his metal truly tested.