Just my thoughts on crafting
“if you dont have crafting and you don’t have the gold to buy what you need, you are pretty much stuck to farming gold or farming mats”
That’s no less true for those who craft than it is for those who don’t.
Crafting in a lot of MMORPGs serves no purpose at all, is such a grind that it is unprofitable, or results in nothing that can’t be more easily obtained elsewhere. This is a problem. Seems you found an exception, and now are complaining about it.
I guess because it’s sort of “in your face” this time, receiving items “as a reward” that are of no use to you unless you have the crafting professions in question leveled accordingly.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
May i ask you what your playstyle is?
Because if it’s just hanging out in LA and having a good time, then i have some bad news for you.
I guess because it’s sort of “in your face” this time, receiving items “as a reward” that are of no use to you unless you have the crafting professions in question leveled accordingly.
Delete them, then, you can get the items from replaying the episodes on the same character, or use a different character to get the first-time rewards again.
I guess because it’s sort of “in your face” this time, receiving items “as a reward” that are of no use to you unless you have the crafting professions in question leveled accordingly.
Delete them, then, you can get the items from replaying the episodes on the same character, or use a different character to get the first-time rewards again.
Mh, I guess I wasn’t clear. I believe this is the reason why we see threads like this popping up. The story rewards thus far did not include needing a crafting profession.
Otherwise the highest level armour is only available via crafting and other skins like the grenth backpiece etc as well.
Personally I always crafted because it feels to me more like a completion of the characters, I don’t craft for profit – it’s simply an option I like.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
I guess because it’s sort of “in your face” this time, receiving items “as a reward” that are of no use to you unless you have the crafting professions in question leveled accordingly.
Delete them, then, you can get the items from replaying the episodes on the same character, or use a different character to get the first-time rewards again.
Mh, I guess I wasn’t clear. I believe this is the reason why we see threads like this popping up. The story rewards thus far did not include needing a crafting profession.
Otherwise the highest level armour is only available via crafting and other skins like the grenth backpiece etc as well.
Personally I always crafted because it feels to me more like a completion of the characters, I don’t craft for profit – it’s simply an option I like.
In theory you could get ascended armor through drops as well but that is mostly just a theory(I do have 1 piece from a guild mission so far).
I guess because it’s sort of “in your face” this time, receiving items “as a reward” that are of no use to you unless you have the crafting professions in question leveled accordingly.
Delete them, then, you can get the items from replaying the episodes on the same character, or use a different character to get the first-time rewards again.
Mh, I guess I wasn’t clear. I believe this is the reason why we see threads like this popping up. The story rewards thus far did not include needing a crafting profession.
Otherwise the highest level armour is only available via crafting and other skins like the grenth backpiece etc as well.
Personally I always crafted because it feels to me more like a completion of the characters, I don’t craft for profit – it’s simply an option I like.
In theory you could get ascended armor through drops as well but that is mostly just a theory(I do have 1 piece from a guild mission so far).
I have 6 ascended boxes from fractals (both bonus chests and reward chests). I don’t particularly see what the complaint is. Making a legendary requires 400 in a few crafts. Making this backpiece requires 400 in a few crafts (and probably 450 for the ascended version).Sure, it might not seem like the same thing to you, but if you haven’t bothered to get it and you want it, then you now have something to work for. Getting a craft up isn’t super expensive, especially if you’re going to 400.
This backpiece isn’t a part of the story reward, it’s something to remember it by and to make it feel more personal. It’s also a marketing ploy to ensure players buy all of Season 2 so they can get all of the parts of the backpiece as opposed to the Spinal Blades that can be made without having participated at an increased cost. Heck, the Spinal Blades requires one of three crafts to finish up, and I don’t see that being a complaint.
I’m not complaining, just trying to show where I think it’s coming from. I wasn’t there for spinal blade part btw, maybe that was similar.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
I wasn’t there either, yet I’m able to complete my spinal blade right now (I just don’t want to use a stack of ectos and spend 50g on T7 mats). The spinal blade requires 500 in any of the armor crafts to make the Gift of Blades. Everything from the spinal blades can still be obtained (although there isn’t an infinite supply of the cores and fragments).
In the past most of the gamers were accepting and adapting,now they want to change everything to their liking . A game without challenges is a boring game,i didn’t like crafting before playing GW2 and iw as avoiding it,but i wanted to have Ascended armor and weapon so i challenged myself to get it even if i didn’t like crafting.A game can’t be only sunshines and puppies,you ahve to do some things you don’t like just make the reward worth getting.
“We are now! We are forever!”
I never loved how crafting worked in any game, really. It always seemed that by the time you could make something, you wouldn’t need it anymore. There are two exceptions in the games (not just MMOs) which I have played.
Firstly, Ultima Online. Because what good is a massive castle (which in itself says “please come steal my house key”) if you have no furnishings? And the only way you got furnishings? Get a player who made them. Tables, bookshelves, chairs, et cetera . . . all of these were made. Sure, later on you “quested” for fun stuff like from shipwrecks but the majority? Crafted stuff. And crafted weapons/armor from grandmasters was generally as good as low-tier magical gear . . . meaning it was probably more wise to get that sort of gear as opposed to scrounging for special super-awesome deadly halberds of vanquishing. (I think I remembered the prefix and suffix right.)
Secondly . . . Final Fantasy 14. No, the current form of it. It’s neat, it keeps you engaged rather than “press button, get result”, and once you know how to play with it you can get “high quality” rather easily. So far, it’s been less tedious and more interesting . . . even if I run into “I can only make items I no longer need” like I did before.
Beyond that, I liked EverQuest’s . . . in the theoretical. In practice? Horrible waste of time and money for 90% of it, unless you knew what sort of food you really wanted . . . then it was 88% a waste.