Just wow. Anyone else remember...
The Manifesto is currently presented by Anet on the GW2 main website. Today, not jsut four years ago.This makes it a current point of reference, not some outdated and no longer applicable years old irrelevant data.
As long as Anet chooses to offer it up as current and official it is perfectly reasonable for players to reference it.
As the oldest video in a chain of videos. There are a lot of old videos there. I don’t think anyone expects four year old videos to be accurate and in this case it’s mostly no inaccurate.
However, everything after that tells a story too. There’s really no excuse to quote one line from a four year old video. I mean if you have the strategy guide, it’ll tell you all about dye seeds.
That’s life in MMOs.
Wow!
Did he even read what he quoted?
I’ve seen him do that a lot when he can’t answer.
Or it’s 3:05 am and I’m losing track of stuff. That’s possible too. I’m going to bed.
This has been talked to death not even sure how this is relevant. Link Manifesto added in something you hate and try to contested the two with no logic. Kind of a y = x therefor x = z with out the y=z part.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
The Manifesto is currently presented by Anet on the GW2 main website. Today, not jsut four years ago.This makes it a current point of reference, not some outdated and no longer applicable years old irrelevant data.
As long as Anet chooses to offer it up as current and official it is perfectly reasonable for players to reference it.
As the oldest video in a chain of videos. There are a lot of old videos there. I don’t think anyone expects four year old videos to be accurate and in this case it’s mostly no inaccurate.
However, everything after that tells a story too. There’s really no excuse to quote one line from a four year old video. I mean if you have the strategy guide, it’ll tell you all about dye seeds.
That’s life in MMOs.
Wow!
Did he even read what he quoted?
I’ve seen him do that a lot when he can’t answer.
Or it’s 3:05 am and I’m losing track of stuff. That’s possible too. I’m going to bed.
It was 9 hours ago, but never mind
Other than some of the titles, there was nothing else grindy at all.
I wouldn’t call Cartographer grindy at all either. You’re not doing anything over and again; once you explore the area you don’t need to come back. Don’t confuse “grindy” and “difficult” on that title. Maybe you just don’t like exploring and running at walls.
HEH. I did those mapping titles before Hall of Monuments even existed. I even did one of them without the lovely TexEdit program tricks. . . . Try _again.
It was still boring, and repetitive, and in a few places to keep running at a wall until that small piece popped onto the map so you could get the last 0.1% you needed.
And “nothing grindy at all” . . . I’ll have to pull two cards out now: Obsidian Armor and “Befriend the Kurzicks/Luxons”. These two things I found seriously grindy while trying to play the game – one because it was entirely dominated by RNG chance, and the other because it was repetitive actions which had to be done in order to earn favor.
That’s without peeking at Vabbian armor . . . oy, I still shudder on that one.
“Takes everything you love about GW1 and puts it in a persistent world.”
That was a horrible lie, Mike. You guys didn’t bring back the incredible instanced story-telling. Sure, personal story is instanced, but GW1 didn’t have the invisible boundaries that threatened to kick you out of the instance. GW1 missions were their own instanced zoned. You didn’t bring back mixed professions (though I understand why you didn’t).
I could go on and list more ways this game is nothing like GW1, but I digress. For now, I will remember the chills I got when I first watched the manifesto video all those years ago.
Maybe its because I’m starting from the first campaign and working my way through, but I do not see why gw1 is being hailed as the holy grail. Yay I get more skills to choose from! So far I am only using 3, sometimes 4 if I even have the energy. There are 6 skills on my bar that I don’t even know what they are off the top of my head.
No invisible walls to kick you out, but invisible walls none the less. If anything, this makes it feel WORSE. “Oh hey! Quest guy two feet below me down a hill, I’ll just jump off….NOPE! Wall! Go around the long path! Fight something that comes along it! So do people really want an invisible wall back preventing you from going down a road in a personal instance? Do you want to run around an empty city or area where the only mobs present are the ones to fight?”
And the story. Its just as railroading as the living story (personal at least gave you some choices). "The chart are attacking ascalon! Let’s defend! Rurik says to escort survivors! Sure, I’ll escort a bit, but I want to defend my home….NO YOU AGREE WITH RURIK! STAY THIS PATH! NOW FIGHT A LICH!*
How was this a holy grail of guild wars again? (Go ahead, say ‘it gets better later on’ I’m ready to start laughing)
How was this a holy grail of guild wars again? (Go ahead, say ‘it gets better later on’ I’m ready to start laughing)
I hailed it as the holy grail largely due to its PvP, which is far superior to GW2 in my opinion.
Other people’s reasons may differ.
How was this a holy grail of guild wars again? (Go ahead, say ‘it gets better later on’ I’m ready to start laughing)
It did get better later. Of course, it also added all kinds of layers of extra stuff which really . . . weren’t that awesome.
The first time I picked it up, it had been about a year since I dumped my old MMO (EverQuest) due to paying for not being allowed to do anything except stand and “Ranger LFG”. In ten minutes I had identified what it felt like – it felt like playing Diablo 2 again. (I mean that in a good way.) And even with no RL friends playing it, I bought the game as soon as I had the money to (the following week) and was hooked.
There was a notable difference the more I looked at it – there was no statistically “best” loot to chase as the mythical “Godly Plate of the Whale” which needed to be what you had. There was an abundance of loot you could get without the game really being about loot.
. . . it was too bad I could call the story events out as I played and found it way easier to hang comedy around it than drama.
How was this a holy grail of guild wars again? (Go ahead, say ‘it gets better later on’ I’m ready to start laughing)
I hailed it as the holy grail largely due to its PvP, which is far superior to GW2 in my opinion.
I liked the PvP, but I primarily did play in “Competitive Missions” and the sheer amount of bots floating around Jade Quarry . . . sort of killed all the fun out of it. But I can agree it was refreshingly not built on “PvP to get gear and stomp players who don’t have the gear”.
It reminded me in a good way of TF2.
Other people’s reasons may differ.
Me? I really liked it because it didn’t have a subscription fee, it ran on my piece-o-skritt toaster relatively smoothly, and it wasn’t EverQuest.
So now that I’ve had my chuckle, we can all confirm they at least made gw2 more like gw1. Its boring at first, but it gets better later on!
So now that I’ve had my chuckle, we can all confirm they at least made gw2 more like gw1. Its boring at first, but it gets better later on!
If they let me start collecting charr hides again, I’ll give it a 10/10.
You people will never listen. I don’t know why Vayne keeps coming into these threads trying to tell you why you’re (clearly) wrong and upset about nothing, but I have to commend him for not getting absolutely furious.
Hey guys, apparently everything is fine because Andred’s opinion is now somehow an objective fact. Your criticisms have all been rendered invalid due to the overwhelming evidence he has posted in defense of of his clearly unbiased argument.
Hey everyone, never mind what I said; NewTrain’s expert rebuttal completely disqualified all the claims I made. And why ever was I to think that people were over-reacting and being selfishly upset about literally nothing? How stupid of me.
If it were, “literally nothing,” then there wouldnt have been a patch.
-snip-
What exactly do you think makes them do (or do not) stuff.
A multitude of things:
Financial gain.
Under-estimation of workload.
Being understaffed.
Management or higher up giving commands to change.
Easier changes = Less work to do. May not be beneficial in the long run, but easy to implement.
-snip-
What exactly do you think makes them do (or do not) stuff.
A multitude of things:
Financial gain.
Under-estimation of workload.
Being understaffed.
Management or higher up giving commands to change.
Easier changes = Less work to do. May not be beneficial in the long run, but easy to implement.
And a lot more.
Now imagine that they went on and create this awsome, mid blowing tutorial (mind you they need 5 of those), but it would take 2 years and considerable work force (taling large amunt from allother content)
Would that be better or worse than this?
best statistical loot in the game. We want everyone on an equal power base.”
-snip-
What exactly do you think makes them do (or do not) stuff.
A multitude of things:
Financial gain.
Under-estimation of workload.
Being understaffed.
Management or higher up giving commands to change.
Easier changes = Less work to do. May not be beneficial in the long run, but easy to implement.And a lot more.
Now imagine that they went on and create this awsome, mid blowing tutorial (mind you they need 5 of those), but it would take 2 years and considerable work force (taling large amunt from allother content)
Would that be better or worse than this?
I’d say it’d be better, because they’d have fulfilled what they set out to do of actually teaching new players how a lot of game elements work instead of just unlocking elements without any guidance
But in all honesty, that’s something we will never know.
I’m guessing the assumption you’re making is that it’d take a long time?
I’m quite sure of that.
However, I’m also sure that what we have now probably took a considerable amount of time and workforce and it’s not particularly helpful. I’ve stated in previous posts, it may have made it faster from 1-15, but does that mean it does a good job of showing new players the ropes, especially when the speed of levelling has increased?
(edited by nethykins.7986)
You people will never listen. I don’t know why Vayne keeps coming into these threads trying to tell you why you’re (clearly) wrong and upset about nothing, but I have to commend him for not getting absolutely furious.
Hey guys, apparently everything is fine because Andred’s opinion is now somehow an objective fact. Your criticisms have all been rendered invalid due to the overwhelming evidence he has posted in defense of of his clearly unbiased argument.
I have to admit, I totally didn’t know you were being sarcastic. I must have seen too many illogical posts on this board that are actually meant to be seriously. I can’t tell the difference between players like Vayne and trolls who are just making fun of them.
Also, LOL @ “overwhelming evidence” and “clearly unbiased”
The first time I picked it up, it had been about a year since I dumped my old MMO (EverQuest) due to paying for not being allowed to do anything except stand and “Ranger LFG”. In ten minutes I had identified what it felt like – it felt like playing Diablo 2 again. (I mean that in a good way.) And even with no RL friends playing it, I bought the game as soon as I had the money to (the following week) and was hooked.
Guild Wars basically is Diablo 2. Guild Wars isn’t even an MMO. Guild Wars is a Diablo 2 where you sit in town to form a party rather than sit in a chat room to form a party.
I mean, seriously. Guild Wars has more in common with the Diablo games than it does with something like Everquest. Guild Wars is like a really big Diablo game with MMO trappings. And, that’s what makes it fun. It is basically Diablo on an epic scale in a huge world with more lore.
So, yeah, if someone got the first Guild Wars expecting an MMO then they SHOULD be disappointed with the game. That would be like going to an action movie and expecting it to have an abundance of science-fiction elements.
-snip-
What exactly do you think makes them do (or do not) stuff.
A multitude of things:
Financial gain.
Under-estimation of workload.
Being understaffed.
Management or higher up giving commands to change.
Easier changes = Less work to do. May not be beneficial in the long run, but easy to implement.And a lot more.
Now imagine that they went on and create this awsome, mid blowing tutorial (mind you they need 5 of those), but it would take 2 years and considerable work force (taling large amunt from allother content)
Would that be better or worse than this?
I’d say it’d be better, because they’d have fulfilled what they set out to do of actually teaching new players how a lot of game elements work instead of just unlocking elements without any guidance
But in all honesty, that’s something we will never know.
I’m guessing the assumption you’re making is that it’d take a long time?
I’m quite sure of that.
However, I’m also sure that what we have now probably took a considerable amount of time and workforce and it’s not particularly helpful. I’ve stated in previous posts, it may have made it faster from 1-15, but does that mean it does a good job of showing new players the ropes, especially when the speed of levelling has increased?
Ah, but you assume thats the only requirement. But its really not that simple (it would be in ideal world with infinite resources).
What they set out to do is probably something lik this:
1. Creat new player expereince that adequatly (not best mind you) teaches new players the basics
2. do it in alloted time (China launch)
3. do it with alloted resources
And too many people fixate on levels, when they mean so little. They wanted to show something new with each level, but in start of the game theres lot to show, and they streamlined it a bit to have more control over how fast it goes at those early levels (pacing). Noone can actually tell is it right or not, cat and box, dead or alive and all that.
best statistical loot in the game. We want everyone on an equal power base.”
(edited by MikaHR.1978)
-snip-
What exactly do you think makes them do (or do not) stuff.
A multitude of things:
Financial gain.
Under-estimation of workload.
Being understaffed.
Management or higher up giving commands to change.
Easier changes = Less work to do. May not be beneficial in the long run, but easy to implement.And a lot more.
Now imagine that they went on and create this awsome, mid blowing tutorial (mind you they need 5 of those), but it would take 2 years and considerable work force (taling large amunt from allother content)
Would that be better or worse than this?
I’d say it’d be better, because they’d have fulfilled what they set out to do of actually teaching new players how a lot of game elements work instead of just unlocking elements without any guidance
But in all honesty, that’s something we will never know.
I’m guessing the assumption you’re making is that it’d take a long time?
I’m quite sure of that.
However, I’m also sure that what we have now probably took a considerable amount of time and workforce and it’s not particularly helpful. I’ve stated in previous posts, it may have made it faster from 1-15, but does that mean it does a good job of showing new players the ropes, especially when the speed of levelling has increased?Ah, but you assume thats the only requirement. But its really not that simple (it would be in ideal world with infinite resources).
What they set out to do is probably something lik this:
1. Creat new player expereince that adequatly (not best mind you) teaches new players the basics
2. do it in alloted time (China launch)
3. do it with alloted resourcesAnd too many people fixate on levels, when they mean so little. They wanted to show something new with each level, but in start of the game theres lot to show, and they streamlined it a bit to have more control over how fast it goes at those early levels (pacing). Noone can actually tell is it right or not, cat and box, dead or alive and all that.
I guess it’s all in the execution of point 1. The idea of a NPE is fine, but in it’s current form there’s so little emphasis on “teaching new players” some things, which is probably why I keep hammering that point.
And yeah, no-one can really tell if it’s right or not, because we don’t really know what it’s like to jump in as a new player if we’ve already got a handful of 80s.
The real test will be in the months (or…unfortunately years) before we see if it has a positive or negative effect.