Karka Queen Popular Now?
Don’t think so, it needs an organised group, and an organised group can take down Temples much more easily.
So Anet have not made the rewards good enough?
Or the actual mechanics of the event need to adjusted to get players to do it?
They’ve ( ANet ) said recently Karka’s suppose to be getting an upgrade similar to Teq.
If ANet would create a single event which leads to the karka queen, players would kill her.
But right now you have to wait until her time window is closed and clear four cities. It’s missing the point “now is the time, all come to SSC”, not difficulty or time investment.
Rewards… good… enough…
Well, I can probably do 5 full laps around the Frostgorge Champion Track in the same time as 1 Karka Queen, with 1/4 the people, 1/10th the coordination, and about a billionth the chance of failure.
30 champ bags vs. 2 champ bags and two whole rares. The Dragonite might make you care, IF for some reason you’ve used up the 8 other places you can get it more easily.
This kind of gross disparity is what the phrase “no contest” was invented for .
There’s some value in getting the 4 towns flipped for buying Settlers gear, but the Queen is just background noise compared to other activities you could be pursuing.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
If I was the dev, I’d just make Spurhsun Cove an instanced 20 man raid that gives 99 champion bags if you beat it. Because it actually takes that much effort.
just checked the timers for karka queen here on Crystal Desert, she was completed 6 hours ago. That’s better than the 600+ hrs she was sitting at before lol. So it seems some people are interested. Also looked at a few servers, some smaller and some larger. They are all different, some completed her about an hour ago and some (like Jade Quarry) haven’t completed her in 400+ hrs.
Wu Táng Financial [Táng] – YB
If I was the dev, I’d just make Spurhsun Cove an instanced 20 man raid that gives 99 champion bags if you beat it. Because it actually takes that much effort.
that’s actually a really cool idea
Wu Táng Financial [Táng] – YB
Karka Queen is largely dead on my server. Reward might bring out some players, but I don’t believe it is a deciding factor. The Karka Queen is one of Anet’s attempts at catering to the mythical hardcore player in open world PvE and Grenth is the other major attempt. I say mythical because, while you do find harcore players on the forums, they are largely non-existent in-game.
Open world PvE should not be designed around hardcore players even if they did exist as it should be designed for the kind of players you find there. That is, a wide diversity of players, most without voice communication, who aren’t playing from an interrupt list. The new Teq will be the next ghostown. I got a kick out of one ‘hardcore’ who played the new Teq and was effusive in his praise. I asked him if he succeeded. The answer was ‘no’, he failed big time. The new Teq will simply be the next failure fest that may see some large guild attention initially if the reward is high enough, but will eventually just empty that part of the open world.
The actual answer is simple, but Anet doesn’t get it—at all. Design the open world for the players you find there and create instances of tiered difficulty for players who desire more challenge. This would require that Anet redefine ‘challenge’ as something more than HP and instagibs, but this is the real answer to the problem.
(edited by Raine.1394)
A guild did the karka queen on my server for the first time i’ve ever noticed since the event.
I just showed up at the end and tagged it for free loot
The problem for me is not loot, but that Steampipe turns contested the second the queen spawns. This makes it a death trap for anyone coming form the northern camps to join in the fight.
Karka Queen is largely dead on my server. Reward might bring out some players, but I don’t believe it is a deciding factor. The Karka Queen is one of Anet’s attempts at catering to the mythical hardcore player in open world PvE and Grenth is the other major attempt. I say mythical because, while you do find harcore players on the forums, they are largely non-existent in-game.
Open world PvE should not be designed around hardcore players even if they did exist as it should be designed for the kind of players you find there. That is, a wide diversity of players, most without voice communication, who aren’t playing from an interrupt list. The new Teq will be the next ghostown. I got a kick out of one ‘hardcore’ who played the new Teq and was effusive in his praise. I asked him if he succeeded. The answer was ‘no’, he failed big time. The new Teq will simply be the next failure fest that may see some large guild attention initially if the reward is high enough, but will eventually just empty that part of the open world.
The actual answer is simple, but Anet doesn’t get it—at all. Design the open world for the players you find there and create instances of tiered difficulty for players who desire more challenge. This would require that Anet redefine ‘challenge’ as something more than HP and instagibs, but this is the real answer to the problem.
The whole of Southsun seems to have been a case of ANet going “you want hard? Well here is hard!”. The reef drakes and karka, especially when event scaled, are downright insane.
I farmed Southsun quite often when I was trying to get karka shells to upgraded my Sclerite backpiece. Now that I have it, the only time I go there is for the crab scuttle guild rush. And while we’re there, the guild will usually complete the karka queen events as well for the laughs.
Karka Queen is largely dead on my server. Reward might bring out some players, but I don’t believe it is a deciding factor. The Karka Queen is one of Anet’s attempts at catering to the mythical hardcore player in open world PvE and Grenth is the other major attempt. I say mythical because, while you do find harcore players on the forums, they are largely non-existent in-game.
Open world PvE should not be designed around hardcore players even if they did exist as it should be designed for the kind of players you find there. That is, a wide diversity of players, most without voice communication, who aren’t playing from an interrupt list. The new Teq will be the next ghostown. I got a kick out of one ‘hardcore’ who played the new Teq and was effusive in his praise. I asked him if he succeeded. The answer was ‘no’, he failed big time. The new Teq will simply be the next failure fest that may see some large guild attention initially if the reward is high enough, but will eventually just empty that part of the open world.
The actual answer is simple, but Anet doesn’t get it—at all. Design the open world for the players you find there and create instances of tiered difficulty for players who desire more challenge. This would require that Anet redefine ‘challenge’ as something more than HP and instagibs, but this is the real answer to the problem.
The whole of Southsun seems to have been a case of ANet going “you want hard? Well here is hard!”. The reef drakes and karka, especially when event scaled, are downright insane.
That’s true and I remember statements to the effect that they were creating a ‘challenging’ level 80 area with Southsun. It’s basically empty. One would think that this would lead to thought on Anet’s part. Why is it empty? Why are certain temples closed? Why do they fail 99% of the time? Do gamers really play to fail? Is failure a desired state for humans?
I haven’t done it since the week they removed magic find from the island and each time im around its a ghost town, feels like im playing a solo rpg
Karka Queen wasnt done for 1124 hours on my server according to http://us.gw2stuff.com/events/elona-reach
and its a very high population pve server (Elona Reach [DE]). Thats over 46 days.
That’s true and I remember statements to the effect that they were creating a ‘challenging’ level 80 area with Southsun. It’s basically empty. One would think that this would lead to thought on Anet’s part. Why is it empty? Why are certain temples closed? Why do they fail 99% of the time? Do gamers really play to fail? Is failure a desired state for humans?
Arenanet has the mindset that if they provide “challenging” content, people will open their wallets and buy gems, no loot or rewards required.
It seems only recently that they’ve started to see the financial damage they are doing to themselves by taking that attitude.
“The actual answer is simple, but Anet doesn’t get it—at all. Design the open world for the players you find there and create instances of tiered difficulty for players who desire more challenge. "
Not at all. Players will respond to the challenge to get loot if the rewards are right. Commanders were very quick to maximize the loot rewards in scarlet’s invasion events and if they applied the same leadership to other world events then they would succeed. However rewards have never been balanced in GW2 and are no closer now than before (champ farming). Anet shouldn’t discard their innovative ideas such as world events and fractals just because they can never balance loots.
Another factor for the lack of popularity is that it takes place on Southsun Cove. The worst designed zone in the game.
I think there are many reason why this zone is avoided but I’ll just hit on one of the basics. Exploration is fun. Travel to get from point A to B is not. ArenaNet seems to understand this with the generous use of waypoints in other zones.
They throw this out with Southsun and created a zone where simply moving around it is annoying and tedious. Mobs that spam cc, lack of waypoints and the general terrain make for a zone where the simple act of movement is a pointless pain.
And that’s just the first point on the list.
I don’t mind challenging content. I’m looking forward to Teq 2.0. I do mind game design whose purpose solely seems to be to waste my time and delay me from doing something fun. I am perfectly fine with never setting foot in Southsun ever again.
(edited by DoctorOverlord.8620)
2 Rares and 4 champ bags aren’t worth 30 minutes lol.
If you pop in and get a tag in 5 minutes sure.
It’s a step in the right direction, but the reward still just matches it’s difficulty, she’s easy to put down super fast.
Both difficulty/rewards need more boosts.
2 Rares and 4 champ bags aren’t worth 30 minutes lol.
If you pop in and get a tag in 5 minutes sure.
It’s a step in the right direction, but the reward still just matches it’s difficulty, she’s easy to put down super fast.
Both difficulty/rewards need more boosts.
This is pretty much it. I’d wager there’s a lot of people that want to do Karka, it’s just the rewards are rather bland when you compare it to easier crap you can do.