Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
And that is how you would be able to solve many an issue with the current state of World bosses!
“Wait what? What you talking about?”
I should explain. Right now effectively every single World boss except for Karka Queen has a certain timer on it or the pre-events that lead up to it. Whereas Karka Queen is linked to ‘Event Toggles’ of four events that need to be kept complete for a short duration to force her out of hiding!
…So why don’t we see this more often? Is it too difficult to have another World boss trigger similar in fashion to Karka Queen, where a few warm-up quests have to be completed sequentially or at the same time, occuring MORE OFTEN THAN EVERY TWO HOURS, with the pre-event difficulty scaled to an amount for the players involved to be capable of besting the world boss itself? Maybe the toggle quests are every 30 minutes to lessen the wait time, yet provide enough time to organize attempts? In fact, to prevent the event from being farmed too often in a day grant a successful kill of said world boss a 2 hour respawn (Pretty much just like the Queen). You shorten the waiting period, and still maintain a certain number of times a day a boss can be killed!
As for difficulty, bosses like Marionette are a huge step in the right direction for difficulty for the server! Of course requiring mostly everyone in the zone to participate but the mechanics / health pools are far more forgiving than Tequatl or Wurm bosses. I am also of the mind that encounters could definitely use more ‘Kill a vast number of vets and champs to progress the fight’ involved.
My request is thus: Create more world bosses delivered on a toggle sequence as opposed to a flat timer, with a difficulty in line with the pre-event’s requirement and scaling. The Marionette Fight is just about perfect in difficulty to involved everyone in the zone with only very few bugs (portals not splitting people accurately up for Wardens)
I am extremely happy A-Net that you spent a large amount of time on the Marionette encounter to such a degree, and I am going to feel a bit of sadness to see it go away. I do not thing the Wurm will be too easy to pull off even after the strategy has been found out, but if you bring out more dungeons and world bosses with such design as I have listed above…I think you got us for a while!
As for difficulty, bosses like Marionette are a huge step in the right direction for difficulty for the server! Of course requiring mostly everyone in the zone to participate but the mechanics / health pools are far more forgiving than Tequatl or Wurm bosses. I am also of the mind that encounters could definitely use more ‘Kill a vast number of vets and champs to progress the fight’ involved.
What exactly would be the benefit of that because the first time I saw them with the wurm escort my reaction was “well isn’t this incredibly imaginative”(imagine someone saying this in the most sarcastic tone you’ve every heard). Just throwing in vast piles of champions/elites/veterans is an easy way to say “challenging” but it just makes for a tedious experience. Is it harder? Yes. Is it an improvement over the existing content? Not really. This is the same gimmick as Claw of Jormag with more HP and additional spawn then multiplied by 3.
My request is thus: Create more world bosses delivered on a toggle sequence as opposed to a flat timer, with a difficulty in line with the pre-event’s requirement and scaling. The Marionette Fight is just about perfect in difficulty to involved everyone in the zone with only very few bugs (portals not splitting people accurately up for Wardens)
Karka queen is pretty much on the same timer as these. 1h30m + maybe 15m to do events. Less than 15m if you get enough people to do all of them in parallel.
As for why they are on a fixed timer with a time limit for the fights. The reason is probably so they can start them on overflows at the same time. Without those trying to get the events to run at the appropriate time on overflows would be a bit of a mess.
That’s really the long and short of it. Arena.net wants players to be able to say, “Okay, it’s [insert time here], that means that I can do [insert event here]” rather than get to a zone and discover it was done by someone else before they arrived.
The above points are true, events beginning at pre-determined times is easier to manage on a server level and organize for. At the same time, when said organizations are played out, it becomes cumbersome due to overflow occuring at a ‘soft-cap’ population.
Obviously my solution was for the actual servers themselves in mind, dealing with the wait period in a better fashion. Of course, if a server group wishes to wait the extended duration if said event was completed BEFORE they got there to do it, that’s about the same option we already have right now with other World Bosses.
With my example above, I was merely illustrating my own personal opinion about watchwork’s mechanics, of course not everyone will agree that we need more lesser mobs. It however had little to do with the overall point that this would be a fairly good band-aid fix over the already troublesome ‘long wait’ period we have for current world bosses.
Yes I like the Karka Queen, but i prefer the timer. Most people want to do each boss once a day, not farm 1 world boss over and over. The timer allow a World Boss Zerg to go from 1 to another event without must waiting time and allowing most people to complete the majority of the world boss events.
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