Karma Working As Intended Or...?
Seriously, I’m trying to find out if this is a bug on my account. The last time that I did this, I had more than enough karma for cultural weapons at 40 and 60. It did take a little more work at 80, but it should be that way. But, if they are going to give people something to work for that can’t be obtained, then either make it obtainable or take it out of the game. It’s funny that others complain about not having anything to work toward other than skins that can be purchased with cash. And here we have something that can’t be purchased with cash, that is a goal to reach, but can’t be obtained unless you devote one toon to just being a karma farmer and then let another toon spend it (?) I doubt that is their intention.
That karma gear is for the skins, the price is fully intended. If you just want karma gear for the stats, you buy it from heart vendors. If you just want gear, buy it from the trading post or craft it. It’s not like you need top of the line gear either, you should be able to continue on using only stuff you find.
I’m probably just beating a dead horse playing a game that isn’t for me. I like to have goals to work toward with rewards that I can use. In this game, map completion awards transmute stones (?), and gear to usually salvage. Hitting milestones (20, 40, etc.) don’t mean anything. Grinding leads to DR. It’s too bad because it really is well-designed game.
Actually, I just logged in to see how many Queensdale champs it would take. For some reason, after wasp, oak, and boar, I had more than enough….so…ok, not complaining. I’ll be more cautious about the 60 stuff, but case-closed
Arenanet has changed the value and rarity of many items many times before without testing or calculating the effects of their change. They do this a lot.
ANET definitely nerfed karma drops too much.
Why not just allow people to pick Karma or Luck when they complete activities such as dailies?
The racial weapons and armor have their own pricing structures and they are not in line with other costs in the game. The rewards are all rare as well so the majority are bought as a cosmetic and transmuted into exotic. I don’t think it was ever intended for new players to buy sets of racial gear on level.
Well, I have the karma cultural weapons and gold cultural armor…not quite the stats I want, but condition damage / tough (or vit) runes, topaz ravaging trinks…I’m a happy gamer for now…broke, but happy. But, yeah, I don’t see this happening at 60 unless they more realistically align rewards with karma costs.
The only thing that should be out of reach right away is karma and gold gear at 80. There’s no point in having such expensive cultural armor/gear just for skins but having them tiered at different levels. Why not make them all level 80 then?
OP, you used to get 10 times more karma from the daily reward, which you probably completed as well while doing those events. The daily award – the karma jug – gave 6750 karma. The daily now gives 600 karma.
It was like that at launch too. Leveling my first character I couldn’t afford the level range weapons either. Heck when that first character finally hit 80 I couldn’t afford full karma exotics. The only things I could afford were some of the reknown heart vendor items.
That all passed as I leveled more characters to 80 while also playing my already 80 characters, I was soon rolling in karma.
TLDR – always was that way for your first character, alts will do better getting karma gear.
Seriously though, how can you be broke when you’re literally running through goldmines at that level. Due to the ascended crafting, all mid level materials (ore, wood etc) are crazy expensive right now.
Seriously though, how can you be broke when you’re literally running through goldmines at that level. Due to the ascended crafting, all mid level materials (ore, wood etc) are crazy expensive right now.
He’s talking about Karma – and it did got nerfed really hard lately.
Remember, remember, 15th of November