Karma nerf

Karma nerf

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Posted by: Septemptus.7164

Septemptus.7164

For a long time we had a lot of karma and it was good. People had so many they needed conversion by Orrian boxes so we could make some gold from it.
Yet there was another great thing about it.
Orrian temples armors which had some hard to get stat combos like prec/though/con.dmg or power/vit/though were in there.

Now after the nerf we just have to grind karma through events for many hours cause there is no way one can spend months waiting for an armor (and you could get one after like 1 month of dailies with monthly before) good way getting karma for those 2 combos that are great on necro and guardian and they can’t be crafted.

Also doing all daily for a 600 karma (less than 1/10 of jug which is like ~6500) is a joke compared to getting the same amount in mini-games that is accurate for them. No karma in at end of a dungeon and champ boxes. Karma nerf hurts even more in doing dailies when you don’t really need laurels anymore. Daily just loses almost all meaning.

I have to say that was a terible move…

(edited by Septemptus.7164)

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Posted by: Mikau.6920

Mikau.6920

I’m concearned too about that. This was an insane nerf to karma. And I don’t use karma too often… (and I’m glad for that, becouse now I’m able to get what I need, differently from who doesn’t have karma right now)

Sorry for my english.

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Posted by: Bread.7516

Bread.7516

They also removed karma from dungeons, which is dumb.

Anet is forcing us to play their terrible zerg/no skill/boring/no loss scenario meta events/light show and their terrible dynamic events that aren’t dynamic.
That or do Fractals which give garbage rewards.
Inaccessible WPs are a minor inconvenience, not a consequence.

(edited by Bread.7516)

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Posted by: Justdeifyme.9387

Justdeifyme.9387

Yeah I’m kitten ed at that too. Right when I’m building a legendary they slap me with the karma nerf, now I barely get enough karma for all the obisidan shards I need.

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Posted by: Solid Gold.9310

Solid Gold.9310

There will be a plan behind the massive Karma nerf, it probably involves the cash shop in some way or another.

Other than that there was no need whatsoever for a massive Karma nerf.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Tondrin.7806

Tondrin.7806

Yeah I’m kitten ed at that too. Right when I’m building a legendary they slap me with the karma nerf, now I barely get enough karma for all the obisidan shards I need.

They could have at least nerfed the price on those

they’re account bound, only used for clovers, an exotic, a gift for a legendary, and the new ascended stuff if the wiki is correct.

I can’t fathom why an almost incomeless currency warranted this kind of nerf across the board especially when it’s few purposes were rng boxes, temple armors, and shards as well as dirt cheap cooking materials.

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Posted by: Vishous.5902

Vishous.5902

I also agree that the Karma nerf was a bad move on Anet’s part. Some of us players do not enjoy or have the time to grind through dungeons ( which I feel Anet is forcing players to do) Nor do some us casual players have the time to grind through Metas or other content so we can get enough Karma to obtain the armour/items we need that could have been obtained through doing dailies. Getting 1/10th of the Karma now from the dailies is tantamount to Anet forcing now casual players or players to play the game the way Anet wants us to play and not the way casual players were enjoying playing the game.

(edited by Vishous.5902)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

I can see the need for a karma nerf but theyve gone way too far. The armours you get at Temples weren’t supposed to be cheap ways to get exotics but prestigious cosmetic stuff, and they along with most karma items got turned into basically cheap exotics/rares because karma was so easy to get that people were dripping out of their ears with them ( I got 1m karma in a month of casual play).

I suppose another idea was to make DEs more attractive as the karma they gave in relative terms to basically everything else was just bad.

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Posted by: Astral Projections.7320

Astral Projections.7320

I suspect they want to try to get people out in the world, doing DEs and whatever else pays with karma rather than relying on the jugs. And there were all those posts from people complaining they had so much karma and so little to buy with it.

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Posted by: Septemptus.7164

Septemptus.7164

I can see the need for a karma nerf but theyve gone way too far. The armours you get at Temples weren’t supposed to be cheap ways to get exotics but prestigious cosmetic stuff, and they along with most karma items got turned into basically cheap exotics/rares because karma was so easy to get that people were dripping out of their ears with them ( I got 1m karma in a month of casual play).

1m karma is for armor and trinkets from temples.
All players I know farmed karma and those weren’t prestigious, those were first exotics you had before getting others. And unique for guardian and necro builds for those that don’t play WvW to buy items for badges.

That was the way to get items so after 1 month of playing you were geared in exotics and you could play any dungeons or whatever you wanted.

Remember that temple items aren’t that great in stats, most people don’t consider them for other classes at all.

As for the prestigious looks… Please really… It’s like saying that getting CoF set when people were farming it was prestigious. For me seeing 1/3 of LA dressed in that meant that they don’t have gold/gems for transmutation stones to do something about the look and only few people really liked the look.

Over all the way that people could gear in exotics in 1 month was great. Now mew players or alt characters just can’t do it and that’s not something that anyone would enjoy. I for sure don’t.

Obby shards for ascended and legendaries (especially legendaries when you tend to use like 1,5 stack on clovers is really nerfed so bad also.

In the end I don’t even know how they are thinking cutting karma in 1/11.
It’s such a bad move…

I suspect they want to try to get people out in the world, doing DEs and whatever else pays with karma rather than relying on the jugs. And there were all those posts from people complaining they had so much karma and so little to buy with it.

Those people use RNG boxes for a long time and they have all they want. Thats the way it was for a long time.

I con only guess they want to make getting obby shards for crafting ascended items harder, but they shoudl increase their numbers instead of cutting karma…

(edited by Septemptus.7164)

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Posted by: JohnLShannonhouse.1820

JohnLShannonhouse.1820

I like the changes. Karma had become a joke. Why even bother with events, dungeons and living story instances like Braham and Rox when you were getting all the karma you would ever need and more from dailies? I never gave a second thought to going down to 100k karma left the way it had been working (I had 150 jugs sitting in storage, anyway).

You will get plenty of karma from playing the game. Karma is worth something now, which is how it should be.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

@Sept well they probably weren’t supposed to be the first exotics you get. My first exotic hammer was a Genesis I just randomly pulled out of a champ bag, out of sheer luck. Replace sheer luck with bad game design on karma and you probably have the situation previously in temple armour.

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Posted by: Reesha.7901

Reesha.7901

Personally, I dislike the change as well. I think it is too harsh for new players joining the game.

Sure, the rest of us that sit safely on our vast amounts of karma won’t feel this for a while, but new players will be at a disadvantage imo, and that I do not like. Your options in this game should hardly depend upon when you started to play.

If I want a legendary, karma won’t be an issue. If a new player decides he/she wants a legendary, they will have to spend time grinding for something that I got for free.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

^but if something is a flaw with the game design, you need to fix it. Otherwise it’s like a massive glitch that gave everyone playing the game thousands of gold but then Anet goes ‘well, can’t fix that cos new players will be at a disadvantage’

They could take away all our mystic clovers, shards and karma to even the playing ground but I don’t think people would like that.

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Posted by: CharrGirl.7896

CharrGirl.7896

Don’t you get it? They’re subliminally telling you to grind for ascended weapons now, by replacing all karma with materials. Seriously, who’s bright idea was to replace dungeon rewards with those materials I will never use?

My guess, because obsidian shards are needed for ascended now (at least from what I can remember) so you need to grind more, and it will probably lead to the gem store some how.

But removing karma from dungeons. Now I have even LESS reason to go there.

(edited by CharrGirl.7896)

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Posted by: Bread.7516

Bread.7516

the problem is mainly not the decrease of amt of karma, more like the accessibility.

anet wants plinx farm back? seriously?

(edited by Bread.7516)

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Posted by: RaptorCAB.2897

RaptorCAB.2897

I also agree that the Karma nerf was a bad move on Anet’s part. Some of us players do not enjoy or have the time to grind through dungeons ( which I feel Anet is forcing players to do) Nor do some us casual players have the time to grind through Metas or other content so we can get enough Karma to obtain the armour/items we need that could have been obtained through doing dailies. Getting 1/10th of the Karma now from the dailies is tantamount to Anet forcing now casual players or players to play the game the way Anet wants us to play and not the way casual players were enjoying playing the game.

Yeah we now all can play World of Grind Wars 2. Farm events, dungeons for better Equip …

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Posted by: The Stain.4169

The Stain.4169

At the end of the day, obby shards are really the only good use for karma. But if you don’t have a stockpile of Karma, or are a new player, how will it even be possible to get a legendary now? Without daily karma, or karma from dungeons, the1 mil + karma needed for a legendary weapon would be a brutal grind…almost undoable.

So I too don’t understand the reason for this nerf. Unless they are introducing a new way to get obby shards…this will result in a seriously broken game IMHO.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

And here we see what happens when people holler ‘loudly’ about how apparently worthless something is.

How many threads have we had on how useless karma is? How its unnecessary? How it has no value, because you can’t buy anything decent with it?

We reap what we sow….

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Gausson.7836

Gausson.7836

I lost the interest on doing daily achievement. My initiative of doing daily achievement is that I can use less time to get some more karma. After a day of work, I don’t have much energy can spend in GW2. If I get back home early, I will play some dungeons or the living story events. If late, I am still complete the daily achievement for the karma. After many months, I can get my first legendary weapon.

And now, ANet nerfed the karma from 4000 to 600 for daily and 40000 to 6000 for month. I totally lost my direction on doing daily achievement. After this nerf, daily achievement becomes a joke. I don’t think I will continue to complete the daily achievement since there is nothing attractive(600 karma, 1 coin, 5s[5s is really a joke, 2 waypoints then 5s is gone], 1 laurel and 5 achievement points).

In the karma nerf, I can only see ANet is trying to abandon those players like me (Relax and casual). They rather like hardcore players to grind in the game.

If Anet is reading this, I hope them will take care more about casual players.

Sorry for my bad English.

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Posted by: jazzllanna.1278

jazzllanna.1278

I don’t mind not getting the huge jugs anymore for a daily.. but no karma in dungeons makes no sense at all. Why was that removed?

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Posted by: Vale.9387

Vale.9387

It needs to be fixed in one way or the other. It’s insane that I’m going to be forced into farming karma from orr events when I am 400,000+ karma short on my legendary, even with even trains harder and hard to find and get together. All I need is Zap and 250 shards..and I’m being blocked after all this time by a giant wall of karma because they nerfed it out of everything. Give it back in dungeons or give me daily jugs back.

Having to do 1000 events seems a little excessive..

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Posted by: sinaf.6147

sinaf.6147

It needs to be fixed in one way or the other. It’s insane that I’m going to be forced into farming karma from orr events when I am 400,000+ karma short on my legendary, even with even trains harder and hard to find and get together. All I need is Zap and 250 shards..and I’m being blocked after all this time by a giant wall of karma because they nerfed it out of everything. Give it back in dungeons or give me daily jugs back.

Having to do 1000 events seems a little excessive..

I am maybe 300,000+ karma short or who knows how much I need because of that RNG on clovers. After spending 500,000+ karma on a full stack of Obsidian Shards i only got 40 clovers. What if I or other players like me don’t want to farm events for karma, where are we suppose to get those thousands of karma now? You guys placed those jugs on daily achievements for good reasons, now your undoing it. What happened to “play how you want it when you want it???”

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Posted by: Masyaf.6873

Masyaf.6873

I know many people will say know, don’t like this change, then don’t play. But,

I am kind of player, who likes to play 1 hour in total, half minimized game, playing only pve solo, grinding daily achives and monthly achives and getting karma. I used karma to convert it to gold and then buy gems for player slot upgrade and bank tab upgrade. So, reducing karma daily from 4500 to 600 and monthly from 45k to 6k, which i was specially doing for getting jugs, killed interest in game.

Someone will say, “it is online game, so you are supposed to play it in groups, WvW, sPvP or dungeons.” No, I am not! I was not starting game because of karma jugs but, I understand that i like leveling characters and getting good gear with karma. My aim was to do dailies and log out. sometimes play dungeons. I came from another online game, because i did not like changes, but after 2 month playing get such a nerf, sorry the most important aim what i had, i lost it.

Anet gave me chance to get what i wanted by dailies, now they took it. No meaning in leveling, which i like in games.

With this post i wanted to say, if i think so, someone will be also thinking like me. If Anet changes this mistake or give other interesting things, I will be interested. Other than that, I dont have any interest in game.

P.S. Sorry for bad English, not native speaker.

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Posted by: azurrei.5691

azurrei.5691

For those that don’t have a stockpile of karma (even after buying 300 obi shards this week I still have over 5 million) this is a horrible nerf. I can only hope this is a temporary thing to suck out some of the excess karma in the system (slowly) before they introduce new, actually useful karma items (ascended maybe???) as well as more ways to obtain karma. Or, they are completely killing karma off eventually – one of the two…

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I can see the need for a karma nerf but theyve gone way too far. The armours you get at Temples weren’t supposed to be cheap ways to get exotics but prestigious cosmetic stuff, and they along with most karma items got turned into basically cheap exotics/rares because karma was so easy to get that people were dripping out of their ears with them ( I got 1m karma in a month of casual play).

1m karma is for armor and trinkets from temples.
All players I know farmed karma and those weren’t prestigious, those were first exotics you had before getting others. And unique for guardian and necro builds for those that don’t play WvW to buy items for badges.

That was the way to get items so after 1 month of playing you were geared in exotics and you could play any dungeons or whatever you wanted.

Remember that temple items aren’t that great in stats, most people don’t consider them for other classes at all.

As for the prestigious looks… Please really… It’s like saying that getting CoF set when people were farming it was prestigious. For me seeing 1/3 of LA dressed in that meant that they don’t have gold/gems for transmutation stones to do something about the look and only few people really liked the look.

Over all the way that people could gear in exotics in 1 month was great. Now mew players or alt characters just can’t do it and that’s not something that anyone would enjoy. I for sure don’t.

Obby shards for ascended and legendaries (especially legendaries when you tend to use like 1,5 stack on clovers is really nerfed so bad also.

In the end I don’t even know how they are thinking cutting karma in 1/11.
It’s such a bad move…

I suspect they want to try to get people out in the world, doing DEs and whatever else pays with karma rather than relying on the jugs. And there were all those posts from people complaining they had so much karma and so little to buy with it.

Those people use RNG boxes for a long time and they have all they want. Thats the way it was for a long time.

I con only guess they want to make getting obby shards for crafting ascended items harder, but they shoudl increase their numbers instead of cutting karma…

I’m not seeing 1m for karma full set.

42000 per each armor/trinket = 504000 karma for a full set. It does take more for obsidian shards but that is something different that is supposed to take a while to obtain.

Karma still adds up pretty quick. Not as quick as some would like but it does still add up pretty quick. The amount per event does hit hard if you have been in a zone for a while but it is still not horrible to get.

I’m pretty sure better karma rewards will be introduced(stated by devs…I think they were devs, they had one of those red things on their post) and it was just way way to easy to get karma to make those rewards actually meaningful.

Not saying I agree with the nerf, just saying that people don’t need to be blowing things out of proportion like happens with other stuff in these forums.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

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Posted by: Nova.8021

Nova.8021

Yeah, as someone who has a mil karma I will not be spending any of it as it is now extremely valuable. Monthlies give 6k karma; dailies give 600. This is extremely daunting for new players to get the things they want via karma. The orrian boxes? Forget about it. Not even remotely worth it now.

I can’t imagine someone spending all their karma pre-patch then having an enjoyable experience getting the karma they need for the ascended recipe. I don’t know why this was done.

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Posted by: Astral Projections.7320

Astral Projections.7320

In retrospect, it’s not surprising they did this. Multiple forum posts about having more karma than needed. People not going out in the world and doing events, which is needed to make the game feel populated. People deliberately failing events. People buying large numbers of Orrian boxes to make money and being able to recoup the karma in a short time, instead of it being an occasional purchase. You add all this together, and it’s not surprising they nerfed karma gain.

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Posted by: Septemptus.7164

Septemptus.7164

I am maybe 300,000+ karma short or who knows how much I need because of that RNG on clovers. After spending 500,000+ karma on a full stack of Obsidian Shards i only got 40 clovers. What if I or other players like me don’t want to farm events for karma, where are we suppose to get those thousands of karma now? You guys placed those jugs on daily achievements for good reasons, now your undoing it. What happened to “play how you want it when you want it???”

Thats another problem but a lot of karma made it so you could cry only for ectos that you use.
Now… Well you get even more frustrated for each unlucky try…
Thats insane…

I’m pretty sure better karma rewards will be introduced(stated by devs…I think they were devs, they had one of those red things on their post) and it was just way way to easy to get karma to make those rewards actually meaningful.

Not saying I agree with the nerf, just saying that people don’t need to be blowing things out of proportion like happens with other stuff in these forums.

Well better ways… Then what is a better way to make dailies interesting? Cause I don’t see it from adding a little luck essence in the reward.

In retrospect, it’s not surprising they did this. Multiple forum posts about having more karma than needed. People not going out in the world and doing events, which is needed to make the game feel populated. People deliberately failing events. People buying large numbers of Orrian boxes to make money and being able to recoup the karma in a short time, instead of it being an occasional purchase. You add all this together, and it’s not surprising they nerfed karma gain.

But that was solved with orrian boxes. Karma was tradable to gold in some way and people were happy with it and stopped complaining.

So if they want to nerf karma, nerf rewards or make some more expensive if you don’t want to give advantage to some players, but come on!!…

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Posted by: Rebekka.6875

Rebekka.6875

I have done now all the heart quests and got 95 014 Karma points. So I am still short of 156 986 karma points to my first decent exotic armor from Orr. So I will get it doing 262 times dailies. This is so frustrating now. I have to run around in rags and shoddy armor at least that 262 days.

Ok, Chinese players will come to the game soon, I know they like grinding games, but this start to feel pathetic.

I can not play this game 24/7 so it means, I will not get my Karma armor in a year. How many players might be in same situation? I bet thousands. So should I be grateful for this disadvantage? I am not, and I will never be grateful. I lost my trust to Anet and their logic.

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Posted by: Knote.2904

Knote.2904

Anet is doing things backwards IMO.

One : All rewards in general need to be applied to all parts of the game relatively equally, in terms of time vs reward skewed only by risk vs reward.

Two : If karma is “worthless” then give more valuable things that use karma so it’s NOT worthless, don’t just nerf karma….

Anet did the same stupid thing with farming activities, there’s only 1 efficient way to farm, Anet completely kills it and introduces a new one, that’s the wrong way to go and they did it with Karma.

If people aren’t playing your events because they’re not fun/rewarding, then make them not only fun of course, but REWARDING, don’t just nerf everything else so be as crappy.

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Posted by: Happyfool.8951

Happyfool.8951

I have done now all the heart quests and got 95 014 Karma points. So I am still short of 156 986 karma points to my first decent exotic armor from Orr. So I will get it doing 262 times dailies. This is so frustrating now. I have to run around in rags and shoddy armor at least that 262 days.

Ok, Chinese players will come to the game soon, I know they like grinding games, but this start to feel pathetic.

I can not play this game 24/7 so it means, I will not get my Karma armor in a year. How many players might be in same situation? I bet thousands. So should I be grateful for this disadvantage? I am not, and I will never be grateful. I lost my trust to Anet and their logic.

I don’t see a valid reason to rage that you won’t be able to get exotics now using karma.

there are other ways of obtaining exotics. the every popular cof/se/ac. crafting them yourself, buying off the tp, buying with Badges, and the old fashioned mob drop.

We all do as we must to make our way in this world and unfortunately,
we have to do things others may qualify as “evil”.
~Krunch Bloodrage, Looking For Group

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Posted by: Neriglissar.8730

Neriglissar.8730

For a long time we had a lot of karma and it was good. People had so many they needed conversion by Orrian boxes so we could make some gold from it.
Yet there was another great thing about it.
Orrian temples armors which had some hard to get stat combos like prec/though/con.dmg or power/vit/though were in there.

Now after the nerf we just have to grind karma through events for many hours cause there is no way one can spend months waiting for an armor (and you could get one after like 1 month of dailies with monthly before) good way getting karma for those 2 combos that are great on necro and guardian and they can’t be crafted.

Also doing all daily for a 600 karma (less than 1/10 of jug which is like ~6500) is a joke compared to getting the same amount in mini-games that is accurate for them. No karma in at end of a dungeon and champ boxes. Karma nerf hurts even more in doing dailies when you don’t really need laurels anymore. Daily just loses almost all meaning.

I have to say that was a terible move…

I can’t agree more, I’m 250k short of my legendary. Doing daily and monthly and occasional dungeon runs were the only ways for me to get some decent karma. As a casual player, unless I continuously run world/WvW events over and over again, I’m stuck.

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Posted by: Masyaf.6873

Masyaf.6873

Has anyone any info, if they are going to implement new way of getting karma?

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Posted by: zaxziakohl.5243

zaxziakohl.5243

Easy fix for ANet:

Drastically increase the amount of karma you get from succeeding in events.

Reduce the karma gained from fail events (if any earned at all).

Now everyone has a reason to WANT events to succeed!

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Posted by: Neriglissar.8730

Neriglissar.8730

Easy fix for ANet:

Drastically increase the amount of karma you get from succeeding in events.

Reduce the karma gained from fail events (if any earned at all).

Now everyone has a reason to WANT events to succeed!

It’s a great idea, and A-net acted upon that, well half of it anyway.
They nerfed the amount of Karma you get from failing events, but didn’t buff the amount of Karma gained from succeeding events

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Posted by: Tondrin.7806

Tondrin.7806

Easy fix for ANet:

Drastically increase the amount of karma you get from succeeding in events.

Reduce the karma gained from fail events (if any earned at all).

Now everyone has a reason to WANT events to succeed!

It’s a great idea, and A-net acted upon that, well half of it anyway.
They nerfed the amount of Karma you get from failing events, but didn’t buff the amount of Karma gained from succeeding events

they’d have to buff the hell out of it to make up for this IMO

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Posted by: Reesha.7901

Reesha.7901

The way I see it, karma was one of the things that just came naturally by playing the game.
I really liked that. It was not something you had to go into grind mode for.
I don’t understand why that in any way would be a bad thing.

There are plenty of things in the game that feels a bit (too) grindy atm. I am not pleased seeing karma becoming one of those things.

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Posted by: MikaHR.1978

MikaHR.1978

And here we see what happens when people holler ‘loudly’ about how apparently worthless something is.

How many threads have we had on how useless karma is? How its unnecessary? How it has no value, because you can’t buy anything decent with it?

We reap what we sow….

No.

Instead ANet giving better, more interesting ways to spend karma, they nerf it to the ground.

Because people sitting on millions of karma (me included) still have 0 use for karma since their “solution” didnt solve ANY problem people who actually complained have.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

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Posted by: Rebekka.6875

Rebekka.6875

I have done now all the heart quests and got 95 014 Karma points. So I am still short of 156 986 karma points to my first decent exotic armor from Orr. So I will get it doing 262 times dailies. This is so frustrating now. I have to run around in rags and shoddy armor at least that 262 days.

Ok, Chinese players will come to the game soon, I know they like grinding games, but this start to feel pathetic.

I can not play this game 24/7 so it means, I will not get my Karma armor in a year. How many players might be in same situation? I bet thousands. So should I be grateful for this disadvantage? I am not, and I will never be grateful. I lost my trust to Anet and their logic.

I don’t see a valid reason to rage that you won’t be able to get exotics now using karma.

there are other ways of obtaining exotics. the every popular cof/se/ac. crafting them yourself, buying off the tp, buying with Badges, and the old fashioned mob drop.

Fist of all, players who have on rags and shoddy armor, don’t get in any dungeon party. So in that way you dont get any badges.

I thought this game supposed to be “fun”. Dungeon is not “fun”, because you don’t get in with any party and you can not do it by yourself.

For crafting, player needs a huge pile of money to get elite armor. And stats are not as good as Karma armor have. And players dont get huge amount of money just playing this game. They have to do those dungeon runs, and…. as I said, those players are out of dungeon parties, who does not have decent armor.

So players don’t have enough money for crafting, they can’t get in the dungeons to earn those precious badges because of rags on them and now they are out of Karma too.

I hate to admit, that all those elitists players ruined this game and Anet start to change this game for those elitists gamers. It is not enjoyable anymore for normal casual players.

Karma nerf

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Posted by: JDGumby.7685

JDGumby.7685

It’s a great idea, and A-net acted upon that, well half of it anyway.
They nerfed the amount of Karma you get from failing events, but didn’t buff the amount of Karma gained from succeeding events

Which, of course, now means that there’s no point in bothering to even try at the harder events that fail more often than they succeed (such as the reactor fire elemental event, which can easily bankrupt players because of repair costs, rez costs, and fast travel costs to get back to try again).

Karma nerf

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Posted by: Araziel.7201

Araziel.7201

I wonder how long it would take to get the karma needed for a legendary now. Not to mention the cost of crafting ascended and gearing alts.

Maybe it won’t be that bad. When did they put the consumable jugs in? I may be mistaken, but I don’t recall them being in at launch.

Karma nerf

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

No.

Instead ANet giving better, more interesting ways to spend karma, they nerf it to the ground.

Because people sitting on millions of karma (me included) still have 0 use for karma since their “solution” didnt solve ANY problem people who actually complained have.

There a lots of Karma merchants in the world. They offer a range of stuff from starter to lvl 80 armor/weapons/trinkets to recipes and materials for building crafting. Just because you and others like you have no use for those things, does not mean that others do not. Two sides to every issue.

You have millions of karma “and 0 use for it,” and there’s why ANet nerfed it. You, like so many others complain there is no use for it. You don’t use it. You don’t need it. But now, you won’t be wracking up so much of it either. Sucks for the rest of us that don’t have such large caches, but I guess we just have to make do.

What would you like them to give you for Karma? I see a lot of complaints like yours, but rarely any suggested solutions.

You have exotic armor, you have fine and masterwork armor and trinkets across the board for leveling, you even have fine and masterwork weapons across all levels…this way if you don’t craft your weapons or armor, you still don’t have to necessarily TP it or rely on drops/story.

Do you want them to give you (more) rares at all levels? Maybe a set of rare armor to bridge the gap between masterwork and exotic? What would be the point? you don’t spend your karma on the exotic temple armor anyway. Wouldn’t this turn around be considered a waste of effort as well?

How about rare materials, tier appropriate to the zone? What supplies those merchants with those materials then? How do they not simply just run out? Letting them be unlimited has the potential to completely screw with the economy.

While it’s fine that you feel you have 0 use for karma as it currently stands, I can accept that. On the other hand for example, I do use my karma…for gear and trinkets as I’m leveling alts. For the occasional weapon as well (63k karma for a rare weapon…might not phase you, but it sure hurts my karma pocketbook), and for the rare crafting recipes. I haven’t even looked at using them to get the orrian boxes or for shards as yet.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Karma nerf

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Posted by: MikaHR.1978

MikaHR.1978

No.

Instead ANet giving better, more interesting ways to spend karma, they nerf it to the ground.

Because people sitting on millions of karma (me included) still have 0 use for karma since their “solution” didnt solve ANY problem people who actually complained have.

There a lots of Karma merchants in the world. They offer a range of stuff from starter to lvl 80 armor/weapons/trinkets to recipes and materials for building crafting. Just because you and others like you have no use for those things, does not mean that others do not. Two sides to every issue.

You have millions of karma “and 0 use for it,” and there’s why ANet nerfed it. You, like so many others complain there is no use for it. You don’t use it. You don’t need it. But now, you won’t be wracking up so much of it either. Sucks for the rest of us that don’t have such large caches, but I guess we just have to make do.

What would you like them to give you for Karma? I see a lot of complaints like yours, but rarely any suggested solutions.

You have exotic armor, you have fine and masterwork armor and trinkets across the board for leveling, you even have fine and masterwork weapons across all levels…this way if you don’t craft your weapons or armor, you still don’t have to necessarily TP it or rely on drops/story.

Do you want them to give you (more) rares at all levels? Maybe a set of rare armor to bridge the gap between masterwork and exotic? What would be the point? you don’t spend your karma on the exotic temple armor anyway. Wouldn’t this turn around be considered a waste of effort as well?

How about rare materials, tier appropriate to the zone? What supplies those merchants with those materials then? How do they not simply just run out? Letting them be unlimited has the potential to completely screw with the economy.

While it’s fine that you feel you have 0 use for karma as it currently stands, I can accept that. On the other hand for example, I do use my karma…for gear and trinkets as I’m leveling alts. For the occasional weapon as well (63k karma for a rare weapon…might not phase you, but it sure hurts my karma pocketbook), and for the rare crafting recipes. I haven’t even looked at using them to get the orrian boxes or for shards as yet.

And still. after wall of text, millions of karma and nothing to use it on, problem not solved and new ones created.

Oh, and btw, i dont play any more so i dont give a kitten, but seeing they remove solution that solved PROBLEMS without solving the actual problem is very funny. It rminds me lot of “ascended gear” solution.

TLDR; wrong solution to wrong problem

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Karma nerf

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Posted by: Hermes.7014

Hermes.7014

I thought Anet had explicitly stated that they wanted us to grind events for karma.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

And still. after wall of text, millions of karma and nothing to use it on, problem not solved and new ones created.

And still even after directly asked, no suggestions on solving it. Makes you part of the problem, not part of the solution.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Karma nerf

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Posted by: Araziel.7201

Araziel.7201

And still. after wall of text, millions of karma and nothing to use it on, problem not solved and new ones created.

And still even after directly asked, no suggestions on solving it. Makes you part of the problem, not part of the solution.

I don’t even see it as a problem. Maybe a potential one for those with a lot of alts. You still have multiple other ways to get exotic armor besides karma. Maybe it will make more people run dungeons for armor and get them doing more events for karma. Could be a good thing.

Karma nerf

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I don’t even see it as a problem. Maybe a potential one for those with a lot of alts. You still have multiple other ways to get exotic armor besides karma. Maybe it will make more people run dungeons for armor and get them doing more events for karma. Could be a good thing.

Lol. that wasn’t the issue.

His issue is that he has loads of karma, and nothing he deems worthy of spending it on. So I asked him what he thinks Anet should put in the game that would be worthy of spending his karma on, since at this point he sees it as pointless.

On the other hand, I do use my karma. I don’t have his issue where it ‘feels pointless’ since I use it for gear and such. I don’t have anywhere near as much as him, but that’s ok with me.

But that’s what we were discussing. For those that see karma as pointless, what do they want in the game that would make it not pointless for them. Like I said, I see lots of complaints about it, but never any suggested solutions.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Karma nerf

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Posted by: MikaHR.1978

MikaHR.1978

I don’t even see it as a problem. Maybe a potential one for those with a lot of alts. You still have multiple other ways to get exotic armor besides karma. Maybe it will make more people run dungeons for armor and get them doing more events for karma. Could be a good thing.

Lol. that wasn’t the issue.

His issue is that he has loads of karma, and nothing he deems worthy of spending it on. So I asked him what he thinks Anet should put in the game that would be worthy of spending his karma on, since at this point he sees it as pointless.

On the other hand, I do use my karma. I don’t have his issue where it ‘feels pointless’ since I use it for gear and such. I don’t have anywhere near as much as him, but that’s ok with me.

But that’s what we were discussing. For those that see karma as pointless, what do they want in the game that would make it not pointless for them. Like I said, I see lots of complaints about it, but never any suggested solutions.

Its not my issue. rofl

I just laugh at solutions that dont solve anything but produce more problems.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Karma nerf

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Posted by: Araziel.7201

Araziel.7201

I don’t even see it as a problem. Maybe a potential one for those with a lot of alts. You still have multiple other ways to get exotic armor besides karma. Maybe it will make more people run dungeons for armor and get them doing more events for karma. Could be a good thing.

Lol. that wasn’t the issue.

His issue is that he has loads of karma, and nothing he deems worthy of spending it on. So I asked him what he thinks Anet should put in the game that would be worthy of spending his karma on, since at this point he sees it as pointless.

On the other hand, I do use my karma. I don’t have his issue where it ‘feels pointless’ since I use it for gear and such. I don’t have anywhere near as much as him, but that’s ok with me.

But that’s what we were discussing. For those that see karma as pointless, what do they want in the game that would make it not pointless for them. Like I said, I see lots of complaints about it, but never any suggested solutions.

Yeah, I was responding more to the “They nerfed it into the ground” comment.

Karma is far from useless in my opinion. I use it to gear alts and get gear for my builds. You need it for legendaries and now ascended. You could even turn it into gold if you found it so useless.