Key Farming- My thoughts

Key Farming- My thoughts

in Guild Wars 2 Discussion

Posted by: Astral Projections.7320

Astral Projections.7320

However that doesn’t change the fact you spewed the “you can dismiss the value of everything except tickets” statement.

But you really CAN dismiss the value of everything except tickets because the rest is just scattered random loot. You CAN get scattered random loot from doing many things in game that AREN’T key farming, but you CAN’T get claim tickets from doing many things in the game.

The value of the random non-ticket items you get are essentially no more valuable than the random items you get from doing most anything in the game.

If someone hand you a piece of junk and claims it’s worth X gold/dollars, is it worth X gold/dollars or is it still a piece of junk.

See Astral Projection’s full post for an analysis I agree with on the low value of black lion goods that aligns with the idea that the random non-ticket items are all insignificant profit-wise.

If this were entirely true, then even if the market was over flooded, the price of a 1ticket skins wouldn’t drop to 1/3rd the “supposed” value by your calculations. It’s not exactly like theres an overflow of skins currently. why is this then?

If theres a direct real value to it, then the varying value farmed by other methods shouldn’t change so drastically.

there’s some “skin favorism” based on the wepaon, but the fluctuation is still high outside of that.

I said the buyer of keys with real money should value them at my calculated price. That doesn’t mean that they do value them at that price. Either they are valuing them lower than they should or the key farmers who don’t need to value them as high to make a profit are lowering the prices.

(Since I don’t buy keys with real money then I am free to put a lower price on the skins as the only thing I’m spending is my time. In actuality, I value the skins higher and hold them for months until they reach a price I like. There are always those who want to get their money now and not wait, so they sell earlier, at a lower price).

(edited by Astral Projections.7320)

Key Farming- My thoughts

in Guild Wars 2 Discussion

Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Aye, the accessibility of key farming is questionable at best already, especially since the NPE, and it’s really the only thing keeping the Black Lion Weapon Skins in-check cost wise. If it’s ever to be changed, it certainly shouldn’t be to make it even more limited!

As for BL Key Drops. I’ve had 3 or 4 in total via mob drops, and I’ve been playing since pre-release (and the Betas, but those aren’t connected anyway, so). Somebody told me once that they apparently use the same drop charts as Precursors, with a similar drop chance, which I can definitly believe, considering while I’ve had those 3 or 4 key drops I’ve never had a precursor drop (and only eventually got one in the Mystic Forge after throwing thousands of gold worth of staffs in there).

Point is, the Key Drop chance is so low it would be totally disastrous to the economy and accessibility of Black Lion skins if they removed the ability to farm them via Personal Story speedruns.

Huh… it may be the most profitable after all

It’s not profitable, since the keys are account bound and you can’t sell them for money, you can only sell some of their contents, which are far less valuable in comparison (and you can’t rely on that 0.00001% chance of getting a “permanent [something] contract” for mega-bucks on the TP, those really shouldn’t be factored in).

It’s simply the most efficient in-game (so that’s discounting using real money) way to get the Keys for yourself, that’s all.

The original point i made that brought all this stupidity, is why can’t they just make keys have slightly higher drop rates, or appear in other way that don’t involve farming a character to lvl 10? there’s ways to do this without screwing over the economy, offering everyone else MORE chances at keys, and still allowing farmers, to farm.

Currently as everyone else has stated, unless you pay for them you will realistically not see one unless you’ve played forever pay for them, or use the “farm method”.

I’m not asking for keys to rain from the sky. I’m just asking for them to actually be noticeable.

(edited by edgarallanpwn.8739)

Key Farming- My thoughts

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Aye, the accessibility of key farming is questionable at best already, especially since the NPE, and it’s really the only thing keeping the Black Lion Weapon Skins in-check cost wise. If it’s ever to be changed, it certainly shouldn’t be to make it even more limited!

As for BL Key Drops. I’ve had 3 or 4 in total via mob drops, and I’ve been playing since pre-release (and the Betas, but those aren’t connected anyway, so). Somebody told me once that they apparently use the same drop charts as Precursors, with a similar drop chance, which I can definitly believe, considering while I’ve had those 3 or 4 key drops I’ve never had a precursor drop (and only eventually got one in the Mystic Forge after throwing thousands of gold worth of staffs in there).

Point is, the Key Drop chance is so low it would be totally disastrous to the economy and accessibility of Black Lion skins if they removed the ability to farm them via Personal Story speedruns.

Huh… it may be the most profitable after all

It’s not profitable, since the keys are account bound and you can’t sell them for money, you can only sell some of their contents, which are far less valuable in comparison (and you can’t rely on that 0.00001% chance of getting a “permanent [something] contract” for mega-bucks on the TP, those really shouldn’t be factored in).

It’s simply the most efficient in-game (so that’s discounting using real money) way to get the Keys for yourself, that’s all.

The original point i made that brought all this stupidity, is why can’t they just make keys have slightly higher drop rates, or appear in other way that don’t involve farming a character to lvl 10? there’s ways to do this without screwing over the economy, offering everyone else MORE chances at keys, and still allowing farmers, to farm.

Currently as everyone else has stated, unless you pay for them you will realistically not see one unless you’ve played forever pay for them, or use the “farm method”.

I’m not asking for keys to rain from the sky. I’m just asking for them to actually be noticeable.

Because ANet feels the rate keys enter vs exit the game (through whatever means) is acceptable.

ANet wants key drops to be special.