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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

There was a notable absence from the recent blog post. There was no mention of fixing condition damage in PvE. This should be one of the highest priority issues in the game, yet it wasn’t even mentioned. Are solutions to this issue coming? Or have they been delayed until next year?

An entire year of having half your damage being useless in PvE is not great…

Are there any updates on this issue?

Edit: apparently they put 2 words in about culling, the other major issue of the game.

(edited by ZudetGambeous.9573)

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Posted by: Murderous Clown.9723

Murderous Clown.9723

At the very bottom you have:

“From the upcoming release of our brand spanking new Looking for Group (LFG) tool, to investigating ways to limit culling in PvE”

Jimibabob – Valkyries of Dwayna [VoD]
Piken Square

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Posted by: Medazolam.3058

Medazolam.3058

they specifically mentioned the removal or limiting of culling in PvE in the last paragraph

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

This falls under the more to come section. Yes, culling is briefly mentioned, which tells us they are still thinking about it, are still working on it. They may not have the answer to the issue yet, may not have ‘more information’ to release to us that wouldn’t be jumping the gun. At least we know they are looking at it, working on it. This is probably the same for condition damage. These are huge issues and probably not easy fixes as it requires changes to the core functionality of the game.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: darkace.8925

darkace.8925

I was sure this was going to be a post about player housing and was ready to throw my support behind it. Oh well.

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Posted by: Raine.1394

Raine.1394

The way condition damage is managed in the game is one of the major problems in the game. It is also, apparently, one of the more difficult problems to fix. I suppose it’s always helpful to remind them that we are still noticing that this is one of the most significant issues in the game and it hasn’t been addressed.

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Posted by: Mad Rasputin.7809

Mad Rasputin.7809

Condition damage is most definately one of the biggest if not biggest problems in the game.

There is a reason direct damage is so superior to condition damage. There is a reason the zerker warrior is king.

Most real fixes for this issue will cause more server side load and thus cost more $$$ so it is very unlikely we will see a solution.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Condition damage is most definately one of the biggest if not biggest problems in the game.

There is a reason direct damage is so superior to condition damage. There is a reason the zerker warrior is king.

Most real fixes for this issue will cause more server side load and thus cost more $$$ so it is very unlikely we will see a solution.

There are some simple things they can do to allow conditions more viability without crashing their servers.

1.Allowing conditions on objects would solve a lot of headaches.
2.Allowing conditions to crit (might be more complicated and need some balancing) should also be a possibility without killing the servers
3.Allowing more synergy between condition oriented stats. Power/Prec/Crit% gear is king because all 3 stats increase the effectiveness of the other stats. This doesn’t happen at all with condition dmg. Allowing conditions to crit would also give Rabid gear more synergy.
4. Simplest solution of all: hike up the toughness of all enemies in the game to decrease direct dmg.

It doesn’t solve the underlying issues (stack caps) but it would at least help alleviate the problem.

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Posted by: Raine.1394

Raine.1394

Condition damage is most definately one of the biggest if not biggest problems in the game.

There is a reason direct damage is so superior to condition damage. There is a reason the zerker warrior is king.

Most real fixes for this issue will cause more server side load and thus cost more $$$ so it is very unlikely we will see a solution.

There are some simple things they can do to allow conditions more viability without crashing their servers.

1.Allowing conditions on objects would solve a lot of headaches.
2.Allowing conditions to crit (might be more complicated and need some balancing) should also be a possibility without killing the servers
3.Allowing more synergy between condition oriented stats. Power/Prec/Crit% gear is king because all 3 stats increase the effectiveness of the other stats. This doesn’t happen at all with condition dmg. Allowing conditions to crit would also give Rabid gear more synergy.
4. Simplest solution of all: hike up the toughness of all enemies in the game to decrease direct dmg.

It doesn’t solve the underlying issues (stack caps) but it would at least help alleviate the problem.

I’m actually optimistic that the real problem will be solved. That’s because other games have solved the problem. I realize they played the “I’m sorry, the computer can’t do that” card, but then you realize that other games did, but currently don’t have this problem. They’ve admitted it’s a problem and they will solve it in the same way other games have. But, they have to additionally do something about objects as well.

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Posted by: Delvoire.8930

Delvoire.8930

I may be wrong.. but isn’t all the PvE content pretty simple. This would make it easier, would it not?

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
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Posted by: Raine.1394

Raine.1394

I may be wrong.. but isn’t all the PvE content pretty simple. This would make it easier, would it not?

No, it wouldn’t make it easier. It would simply properly account for all types of damage, both direct damage and damage over time. The problem can be seen in a simple thought experiment. Consider adding 5 zerker warriors to a group and consider the increase in overall group damage. Then consider adding 5 full condition (not hydrid or power) necromancers. The increase in damage would be inconsequential and far, far less than adding 5 warriors. The only thing that needs to change is to properly account for damage by player. This is one of the reasons that condition builds are less viable and less sought out in group play. It simply shouldn’t be this way.

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Posted by: Khisanth.2948

Khisanth.2948

Condition damage is most definately one of the biggest if not biggest problems in the game.

There is a reason direct damage is so superior to condition damage. There is a reason the zerker warrior is king.

Most real fixes for this issue will cause more server side load and thus cost more $$$ so it is very unlikely we will see a solution.

There are some simple things they can do to allow conditions more viability without crashing their servers.

1.Allowing conditions on objects would solve a lot of headaches.
2.Allowing conditions to crit (might be more complicated and need some balancing) should also be a possibility without killing the servers
3.Allowing more synergy between condition oriented stats. Power/Prec/Crit% gear is king because all 3 stats increase the effectiveness of the other stats. This doesn’t happen at all with condition dmg. Allowing conditions to crit would also give Rabid gear more synergy.
4. Simplest solution of all: hike up the toughness of all enemies in the game to decrease direct dmg.

It doesn’t solve the underlying issues (stack caps) but it would at least help alleviate the problem.

Precisions synergize with condition damage by providing the crit chance to trigger the various ‘apply X on crit’ effects. I could be wrong about this but I am fairly certain conditions were not intended to be used for burst. The precision on rabid is to provide the crit chance needed triggering the various ‘apply X on crit’ effects.

Increasing armor is just going to make thing take longer to kill without benefiting anyone. It will mean condition damage can contribute a higher percent of the damage dealt to kill a target but who does this benefit except people trying to compare who has the highest DPS?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Condition damage is most definately one of the biggest if not biggest problems in the game.

There is a reason direct damage is so superior to condition damage. There is a reason the zerker warrior is king.

Most real fixes for this issue will cause more server side load and thus cost more $$$ so it is very unlikely we will see a solution.

There are some simple things they can do to allow conditions more viability without crashing their servers.

1.Allowing conditions on objects would solve a lot of headaches.
2.Allowing conditions to crit (might be more complicated and need some balancing) should also be a possibility without killing the servers
3.Allowing more synergy between condition oriented stats. Power/Prec/Crit% gear is king because all 3 stats increase the effectiveness of the other stats. This doesn’t happen at all with condition dmg. Allowing conditions to crit would also give Rabid gear more synergy.
4. Simplest solution of all: hike up the toughness of all enemies in the game to decrease direct dmg.

It doesn’t solve the underlying issues (stack caps) but it would at least help alleviate the problem.

Precisions synergize with condition damage by providing the crit chance to trigger the various ‘apply X on crit’ effects. I could be wrong about this but I am fairly certain conditions were not intended to be used for burst. The precision on rabid is to provide the crit chance needed triggering the various ‘apply X on crit’ effects.

Increasing armor is just going to make thing take longer to kill without benefiting anyone. It will mean condition damage can contribute a higher percent of the damage dealt to kill a target but who does this benefit except people trying to compare who has the highest DPS?

Well I admit they are more band-aid fixes to make condition specs more desirable, not great solutions.

You could also increase the armor but decrease the HP to achieve the same overall time but with a higher condition contribution.

Basically I just want to know that they are going to address the issue and haven’t just swept it under the rug.

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Posted by: morrolan.9608

morrolan.9608

There was a notable absence from the recent blog post. There was no mention of fixing condition damage in PvE. This should be one of the highest priority issues in the game, yet it wasn’t even mentioned. Are solutions to this issue coming? Or have they been delayed until next year?

An entire year of having half your damage being useless in PvE is not great…

Are there any updates on this issue?

Is the issue with condi dmg the caps on it?

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

There was a notable absence from the recent blog post. There was no mention of fixing condition damage in PvE. This should be one of the highest priority issues in the game, yet it wasn’t even mentioned. Are solutions to this issue coming? Or have they been delayed until next year?

An entire year of having half your damage being useless in PvE is not great…

Are there any updates on this issue?

Is the issue with condi dmg the caps on it?

There are multiple issues. The cap is one of the bigger ones. As a necro I can sustain 20 stacks of bleed on a target. If there is a thief or a ranger or another necro, or a mesmer, or a warrior in the group that also applies any sort of bleed, after 5 stacks their damage overrides my damage.

Imagine if you were in a group and every time a warrior crit for more than 2k your damage got reduced for the next 5 attacks… You probably wouldn’t want that warrior in your group anymore would you?

The other issue is that some conditions don’t stack at all. One guardian or ele can keep burning up on a target indefinitely. This makes burning from all other group members completely useless.

On top of that condition specs don’t have an armor set that scales as well as beserker for power builds, thus leading to overall less damage than direct damage specs.

There are bosses that it is detrimental to use conditions against, but no bosses that heal/transfer direct damage, thus leading to even less appeal for condition specs.

Some conditions are just plain broken in PvE such as confusion. The best confusion applying class, mesmer, can burst maybe 12 stacks of confusion of a target for a maximum of 8 seconds. in PvE that means 1 or maybe 2 attacks from a boss… That means the mesmer used all of his CD’s and burst to damage the boss twice for about 4k. That is just plain sad.

Then of course there is the fact that the main benefit of poison is the reduced healing does not even currently work. It was bugged about 2 months ago and they just never fixed it. To have a core conditions main effect be bugged for 2 months is just unacceptable. Imagine of 100 blades was bugged to not do any damage for 2 months… I doubt there would be anyone left playing the game.

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Posted by: emikochan.8504

emikochan.8504

Well retaliation/reflect/block work better against direct damage I suppose.

You probably only want to use confusion on fast attacking enemies, reflect on enemies that use projectiles… etc.

Would be fun to see a physical damage cap on certain enemies, like physical attacks stack toughness

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Conncept.7638

Conncept.7638

I may be wrong.. but isn’t all the PvE content pretty simple. This would make it easier, would it not?

It’s not a matter of ease or difficulty, if that were so they could just do a general buff over all of PvE and be done with it.

It’s a matter of playstyle and failing to allow certain players their preferred style. A lot of people really like condition damage builds, just like a lot of people like crit damage builds. But unlike crit damage condition is completely useless in far too many PvE situations.

(edited by Conncept.7638)

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Posted by: marnick.4305

marnick.4305

I was sure this was going to be a post about player housing and was ready to throw my support behind it. Oh well.

Irrelevant issue. Condition caps actually breaks the PVE balance as it stands.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto