Kill the Queensdale champion train.

Kill the Queensdale champion train.

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Posted by: mtpelion.4562

mtpelion.4562

If a blue salvages into an Elder Wood (T5), this is worth more than selling the item outright on the TP, no?

When you salvage, you gamble. A blue selling for 40s is either a guaranteed 40s or a chance at parts that could be valuable.

Server: Devona’s Rest

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Posted by: cesmode.4257

cesmode.4257

Someone asked why do the champion train in one of their earlier posts (sorry I can’t find it now).

Basically, because it’s one of the few areas of the game that are rewarding. I can go kill mobs in Orr and get nothing, or do the champ train and make nearly 5-10g an hour, depending on luck.

Champ trains are one of the only profitable areas of the game for a casual player.

How do you make 5-10 g per hour? Im lucky if I make 1 or 2. The silver you get from the bags and events are offset by the waypointing. Ive watched it closely and its either offsetting or you actually spend more $$ waypointing. So you rely on the champ bags. All I get from these are T5 mats, greens and blues, a skill point here and there, bloodstone dust. I salvage the greens and blues, the ‘large bone’ that I got from the bag might be worth 1.25 silver, and the rest isnt worth anything on the TP. The chance that rare drops is hardly worth the time. Exotic drops are a myth.

I see the champ train as a karma train. Pop a booster, and you get something like 300 or 400 karma per champ..quickly.

But in terms of coin..how do you profit? (serious question)

Don’t break down the greens and blues. Sell them on the TP. Some of them sell for 20-40 silver a pop. When you bring in 10 green items in 15 minutes, that adds up quick.

If a blue salvages into an Elder Wood (T5), this is worth more than selling the item outright on the TP, no?

It depends, always check before you salvage. I have sold blue items for 40 silver + depending on the item/supply/demand.

Keep in mind selling blues on the tp at 5-10 silver a pop is more reliable than relying on this game’s horrid RNG to give you higher tier crafting materials.

Oh I misread, you said silver not copper. If thats the case…you are correct sir.

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

So how do they break it all up, promite build diversity in open world content, and make it so that 20-50 people can participate in a non mindless non #1 mashing fashion?

Step 1: Provide an option to reduce/eliminate particle blur so people can actually see the boss.
Step 2: Separate PvP and PvE for balance purposes, and adjust support to provide benefits comparable to the benefits offered to glass cannons.
Step 3: Replace boss AI with the AI used for the profession dummies in the Heart of the Mists. Tweak numbers so that a “Warrior” boss (for example), hits harder than player warriors, uses CC to set up big hits, etc.
Step 3.5: Give bosses more than the “three moves” which is currently the state of champions. Leave the big hit w/ tell as part of the rotation, but use a random number generator to determine which move is coming next. It’s way too easy now to know what’s coming. Between moves have the boss use its “auto-attack,” which does significant damage.
Step 4: Replace Defiant with CC immunity that falls off with time, rather than requiring 20 randoms to use CC to drop off stacks.
Step 5: Instead of World Boss AoE targeting specific locations, have it target a player in the biggest concentration of players.

That’s where I’d start, with the understanding that there’d be more to do.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Soooooo…. sitting in one spot flipping on TP is ok because….? While champ train is not ok because….? By reasoning in most of this thread by the NERF people, if YOU don’t like TP flipping then no one should profit from it. Right? Let’s nerf that. Let’s make sure that no one can buy anything unless they buy gems from ANet. That’s the answer right there…… OMG I’m a genious.

/endsarscam

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: JBDanger.2603

JBDanger.2603

Don’t worry, Diminishing returns are coming. This is Anet were talking about, they nerf and put DR on everything!

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Randomizing or increasing timers is not a good idea.

Why? Because people enter at different times, and play with different schedules.

With randomized timers, players may end up wasting time in a lot of spots, not knowing when things may happen. 20 min here, 30 here, 10 here… you leave, the event just pops! You missed them all while searching for stuff!
With increased timers, a guy with less time to play will be able to fight dramatically less champions.

No. No.

Flags are definitely the way to go.

Regular spawns. Everyone can go there and do it without sitting around waiting for long, but once done, it’s time to move to some other place. Those who want to zerg have to organize themselves. PvE Commanders become a bit more important for things other than a couple of events. Guilds would be able to organize and sponsor ‘trains’ across multiple maps. Players who just have met a champion would be more likely to find help as people jump from map to map killing champions…

Hell, they should even bring back GW1’s uniquely named and colored drops from bosses, like the Demagoue dropping Kryta’s Salvation skin with different stats.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Ronah.2869

Ronah.2869

- karma is needed for the exotic armors and weapons by hose who don’t like running dungeons
- experience is needed for leveling up alts and newbie characters
- karma is needed for making the legendary weapons
- experience is needed for gaining skill points
- gold is needed for everything
- completing dailies and monthlies
- creating bounds between players who see each other in there everyday.
- helping community getting better chances with guild banners and helping guilds gather influence
- etc

Queensdale train offers all these at a reasonable speed and profitability.

Note:
If anything in the game will be an “one time only” then there won’t be any train.
Give the people ONE single repeatable activity, and they all will do that endlessly

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Posted by: Lexandro.1456

Lexandro.1456

The main theme here by the “nerf” crowd seems to be making it harder to gain xp, mats and money for no real good reason.

Why should champ bags be limited or flagged?
Why should players be forced out to other areas if they do not want to be there?

Only real reason I’ve heard so far is because people in other areas cant do the content, and want to force other people to do it with them. What makes you think people would do that “other content” with you, even if champs were nerfed?

If you need help doing content where there are a lower number of players how about you join a guild and ask them along? Or better yet, make some friends and explore content with them together?

Basically it seems to me that some people for some reason are on the one hand anti-social in an MMO, yet on the other demand players to help them out. Or they are somehow against other players getting the gear/look/gold they want because the “anti-social” types already have it and don’t want others attaining it.

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Posted by: Morrigan.2809

Morrigan.2809

We have an amazing commander that keeps a reign on the crazies- puts buffs for everything and does a daily chest run of Queensdale- in addition this person is always considering to new players and never have a tantrum if a champ gets killed
seems pretty ideal

Except it is in a starting zone- now there are benefits and cons but that depends on the server.

As I said before move the train to another zone 15-25 or 80 only but not the starter zone.

Gunnar’s Hold

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Posted by: DeathPanel.8362

DeathPanel.8362

I believe the main problem is that it creates a TERRIBLE first impression of the game for anybody who begins with a human character. (Which is the plurality choice.) Those champ train folks can get rather nasty in map chat.

To you maybe. The map chat isn’t any nastier than Lion’s Arch or anywhere else where larges amount of players congregate. Whenever there are large number of players it’s inevitable you’ll see some bad apples and they are usually the most vocal. That’s just a fact of life.

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Posted by: amiavamp.9785

amiavamp.9785

Just get the champion train out of Queensdale and put it somewhere like Orr, which desperately needs new life breathed into it.

This game has so many things to explore, like mini-dungeons, jumping puzzles, and hidden events, but the reward for doing them is generally two greens and a cheap gemstone. It’s rather sad that one of the main premises of the game – exploring the world – is largely pointless. Most of the game’s regions are devoid of players, as is what generally happens to an MMORPG. Moving the train out of Queensdale – which will always have plenty of players anyway – and into dead regions should help alleviate “MMORPG decay.”

The train does have its purposes. I for one would’ve never managed to get enough Bloodstone Dust for an ascended weapon without it.

(edited by amiavamp.9785)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

The main theme here by the “nerf” crowd seems to be making it harder to gain xp, mats and money for no real good reason.

Why should champ bags be limited or flagged?
Why should players be forced out to other areas if they do not want to be there?

Only real reason I’ve heard so far is because people in other areas cant do the content, and want to force other people to do it with them. What makes you think people would do that “other content” with you, even if champs were nerfed?

If you need help doing content where there are a lower number of players how about you join a guild and ask them along? Or better yet, make some friends and explore content with them together?

Basically it seems to me that some people for some reason are on the one hand anti-social in an MMO, yet on the other demand players to help them out. Or they are somehow against other players getting the gear/look/gold they want because the “anti-social” types already have it and don’t want others attaining it.

“Why should you have to find a different champion to get bonus champion loot bags?”, you ask?

Why should you have to find another node to mine instead doing the same one over and over?
Why should you have to complete another dungeon path to get the bonus chest instead doing the same one over and over?
Why should you have to complete another fractal level range to get the bonus chest instead doing the same one over and over?
Why should you have to fight a different world boss to get the bonus chest instead doing the same one over and over?
Why should you have to jump a different puzzle to open another puzzle chest instead doing the same one over and over?
Why should you have to find a different map point after you completed one instead doing the same one over and over?

I think it’s pretty obvious no matter if you see it or not.

It’s not just about having others to help. Or about spreading players. Or halting mindless repetitive behaviors. Even without that, in a game with a huge map to explore, exploring should always be rewarded more than staying in one spot.

You won’t gonna catch’em all in the first patch of grass, kid.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: TheRainbowKnight.3651

TheRainbowKnight.3651

Let the casuals have their champ trains. Everyone knows that’s not where the money is.

Please, enlighten me as to an easier/more casual way to make 5-10g in an hour. I don’t count TP manipulation as making money, because it bores me to tears.

Selling arah of course. I laugh at the people doing the same thing over and over for around 6g/hr when I make 20-30g/hr doing something that requires me to actually pay attention to the game.

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Posted by: Aeonblade.8709

Aeonblade.8709

Let the casuals have their champ trains. Everyone knows that’s not where the money is.

Please, enlighten me as to an easier/more casual way to make 5-10g in an hour. I don’t count TP manipulation as making money, because it bores me to tears.

Selling arah of course. I laugh at the people doing the same thing over and over for around 6g/hr when I make 20-30g/hr doing something that requires me to actually pay attention to the game.

Oh yea, I don’t do dungeons, not my thing, thanks for the tip though

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I’m in full support of anything that will end the champ train drama now. I’m from Piken Square and I’m always defensive and saying how great the community as a whole is on the server. I always believe and always will believe Piken Square is one of the friendliest servers to new players on the EU side, perhaps the friendliest.

However, the champion train, especially in Queensdale, is getting very toxic that even I am starting to question it. There isn’t a single day that goes by when someone isn’t calling someone a bad name just because the train got ‘de-railed’ when someone kills a champion through normal means.

The champ train is a very good thing to have for players who wish to earn gold, XP or Karma for whatever reason, but they have to understand that the game was not designed by Arena Net, and the game was not designed around the champ train that players have created for themselves. The champ train should be seen as a privilege not an absolute right.

My recommendation is to either limit the amount of champion loot bags a player can get from each champion per day (say, 5 Troll bags, 5 Oak bags etc per day) or just not give out champion loot bags in starter level areas altogether.

As someone mentioned earlier in this thread, when people start using inflammatory language towards people who are casually going around killing a champion because they are either new, don’t read map chat, or actually want to play the game as it was designed to be played, it leaves a bad impression on new players, and makes them wonder why they bought Guild Wars 2 in the first place. It’s a shame because Guild Wars 2 is otherwise a fantastic community based game too.

Blood & Merlot [Wine]

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Posted by: Neural.1824

Neural.1824

However, the champion train, especially in Queensdale, is getting very toxic that even I am starting to question it. There isn’t a single day that goes by when someone isn’t calling someone a bad name just because the train got ‘de-railed’ when someone kills a champion through normal means.

Between the champ train and the people who deliberately take out champions just to cause grief for those in the train, it’s amazing new people get to kill champions at all.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Ayrilana.1396

Ayrilana.1396

However, the champion train, especially in Queensdale, is getting very toxic that even I am starting to question it. There isn’t a single day that goes by when someone isn’t calling someone a bad name just because the train got ‘de-railed’ when someone kills a champion through normal means.

Between the champ train and the people who deliberately take out champions just to cause grief for those in the train, it’s amazing new people get to kill champions at all.

There are some players that purposely go out of their way to kill the champs if they see the train harassing other players.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

And this snowballing of people purposely derailing the train because someone is raging, and someone raging because someone derailed the train, is like a snake eating it’s own tail. This, is the same reason why the Champ Train needs quashing.

Blood & Merlot [Wine]

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Posted by: RebelYell.7132

RebelYell.7132

The main theme here by the “nerf” crowd seems to be making it harder to gain xp, mats and money for no real good reason.

Why should champ bags be limited or flagged?
Why should players be forced out to other areas if they do not want to be there?

Only real reason I’ve heard so far is because people in other areas cant do the content, and want to force other people to do it with them. What makes you think people would do that “other content” with you, even if champs were nerfed?

If you need help doing content where there are a lower number of players how about you join a guild and ask them along? Or better yet, make some friends and explore content with them together?

Basically it seems to me that some people for some reason are on the one hand anti-social in an MMO, yet on the other demand players to help them out. Or they are somehow against other players getting the gear/look/gold they want because the “anti-social” types already have it and don’t want others attaining it.

“Why should you have to find a different champion to get bonus champion loot bags?”, you ask?

Why should you have to find another node to mine instead doing the same one over and over?
Why should you have to complete another dungeon path to get the bonus chest instead doing the same one over and over?
Why should you have to complete another fractal level range to get the bonus chest instead doing the same one over and over?
Why should you have to fight a different world boss to get the bonus chest instead doing the same one over and over?
Why should you have to jump a different puzzle to open another puzzle chest instead doing the same one over and over?
Why should you have to find a different map point after you completed one instead doing the same one over and over?

I think it’s pretty obvious no matter if you see it or not.

And yet, players congregate to the activity that DOESN’T force “variety” down your throat. Sounds like democracy is alive and well, and the people have voted for a reliable source of income and XP.

User was infracted for being awesome.

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Posted by: kidkilowat.5932

kidkilowat.5932

I have no problems with the train. It allows me get my dailies done fast so I can get back to whatever I was doing before. I also find it nice to do when I am in that lazy mood and want to play while watching a movie.

I like that there is some game play that isn’t engaging as there is plenty in gw2 that I do find engaging.

I find the train/trolls drama a huge source of laugh-out-loud entertainment.

“The light at the end of the tunnel is a train” Justin Trosper