Killing Scarlet over and over is pointless
—You have to love mmo’s man, it’s too easy or it’s too hard so nerf it—
I personally haven’t gotten past the hologram, what server are you on?! I would love to get the remainder of my achievements for this living story.
I am on YB. We do around peak time when enough people are on. The pre-ship event, we go Blue → Green → Red and zerg the kitten out of them.
Hologram is kinda the same, its easier to kill all three coloured ones at the same time, but never gets gone. The last phase you just kill the adds, far far too easy in my books, such a huge let down.
—You have to love mmo’s man, it’s too easy or it’s too hard so nerf it—
I personally haven’t gotten past the hologram, what server are you on?! I would love to get the remainder of my achievements for this living story.
If you have the spinal blades you can use the portal at the diverse ledges to skip the hologram and go straight to the final instance.
99% of loot in this game is worthless why care now?
—You have to love mmo’s man, it’s too easy or it’s too hard so nerf it—
I personally haven’t gotten past the hologram, what server are you on?! I would love to get the remainder of my achievements for this living story.
If you have the spinal blades you can use the portal at the diverse ledges to skip the hologram and go straight to the final instance.
You can use the basic as well that is created with iron, you don’t need the high end model to enter.
99% of loot in this game is worthless why care now?
After repeated attempts and met with bugs, disconnects and server crashes I’ve come to the conclusion: Don’t bother with Lion’s Arch or any similar events in the future.
Guardian, Ranger, Warrior.
Zerging the three doesn’t work anymore since the last patch.
Don’t. Honestly the game will get better if people don’t play zerggy content. Of course, most people like it so zerg away.
Killing scarlet for the first time was fun and far far too easy in my eyes, loot was nice.
Repeating the process IS a waste of time, no loot from the legendary bosses apart from the hologram, loot from Scarlet is pretty much pointless. The whole event is buggy as hell. Now you have made it even easier!
Extend the time and hand out any misses loot, otherwise your player base will dwindle away pretty quickly.
What are other players thoughts on this?
I’m glad you had an easy time of it. Why do you assume that everyone else did as well? The one time I made it to the Scarlet instance (yesterday) it felt interminable. I guess we had very bad luck with the color pools – loosing the color(s) we had while waiting for the other(s). We ran out of time while doing the individual color avatars.
It was such an unpleasant experience I’m not sure I will bother doing it again.
Don’t. Honestly the game will get better if people don’t play zerggy content. Of course, most people like it so zerg away.
I want my Pavillion and 1st Scarlet invasion back
I miss them greatly.
ah yeah, scarlet invasions were fun. obvious what to do, easy and hard, good loot.
pavillion was a good side-show. can’t understand how people spent 12 hours a day there, but it wasn’t bad.
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Escape from Lion’s Arch, in my opinion, was the best living story segment. It had it’s issues (many of which fell into the “ignore it” category for bug fixing), but overall it created a good amount of play that wasn’t zerg focused (specifically rescuing citizens). Loot was handed out based on citizens rescued, so there was a drive to do what was effectively a zone wide event.
By contrast, Battle for Lion’s Arch has been the worst segment that I’ve ever participated in. It has extreme bug issues, and for being the end of the story it is a complete failure when it comes to reward for effort. Players have been fighting Scarlet for nearly a year now, and the rewards for it all are utter garbage (if you get any reward at all). The big shinies only go to the privileged few.
Quite a finale for Living Story. If it was a TV show, it would get cancelled.
Escape from Lion’s Arch, in my opinion, was the best living story segment. It had it’s issues (many of which fell into the “ignore it” category for bug fixing), but overall it created a good amount of play that wasn’t zerg focused (specifically rescuing citizens). Loot was handed out based on citizens rescued, so there was a drive to do what was effectively a zone wide event..
That loot that was handed out was terribad no matter how many citizens rescued. I got much much better loot for just zerging around than I did for trying to save citizens. Incentive to zerg was much higher (but still WAY BELOW Pav and 1st invasion) than the loot reward for saving citizens. That extremely small chance (0.000000012%) to get something from the previous LS wasn’t enough when I usually walked away with 1 exo + 3-6 rares from zerging.
Escape from Lion’s Arch, in my opinion, was the best living story segment. It had it’s issues (many of which fell into the “ignore it” category for bug fixing), but overall it created a good amount of play that wasn’t zerg focused (specifically rescuing citizens). Loot was handed out based on citizens rescued, so there was a drive to do what was effectively a zone wide event..
That loot that was handed out was terribad no matter how many citizens rescued. I got much much better loot for just zerging around than I did for trying to save citizens. Incentive to zerg was much higher (but still WAY BELOW Pav and 1st invasion) than the loot reward for saving citizens. That extremely small chance (0.000000012%) to get something from the previous LS wasn’t enough when I usually walked away with 1 exo + 3-6 rares from zerging.
Well, note that I didn’t say the loot was good It was lacking, that’s for sure, but I think they were on the right course.
I play pretty casual, so when I focused on Miasma events and escort events I would bring in about 120 to 150 bags or so. Not including the Group Effort reward bags at the end. If I focused on just the Group Effort event, I’d wind up with maybe 120 at the most, even after the final reward. More often it wasn’t even 100.
The end result there is that about a week in, people started just doing the escort and miasma events.
I do think that Anet was on the right course with the structure of that, but I also believe that Anet has a crippling lack of understanding when it comes to loot. In fact, I’d say the problems we’ve seen are symptoms of internal issues at Anet, likely stemming from the monetization people wanting to force players to only have the gem store as an option. I find it difficult to believe that the devs think this should be a no-reward game.