(edited by FacesOfMu.3561)
Kiting?
you only need to kite if you’re playing a squishy class and have a bad build. They did not make it necessary for you to kite. Some squishy builds include lots of endurance so you could dodge non stop, the others make you able to almost tank. Did you notice that mostly only only rangers and elementalists need to kite if they have a glass cannon build? Think of what would happen if we had magicians on the field. Do you think that they would be able to take lots of hits?
Also for stopping kiting – you have lots of immobilization abilities on all classes, did you forget that?
(edited by Mirta.5029)
I kite all the enemies around me into a group. Then shoot them with my short bow as I circle them. Bleeding and poisoning them while gaining health from the damage they take.
I do not see a problem with kiting or circle strafing as a legitimate tactic for certain glassy builds. If your character is mobile enough, and can do ranged damage, then why not? Being able to lay down damage while avoiding it seems pretty skillful to me, it’s just a different paradigm than the more visceral melee approach. As long as there is an element of risk in using that style, and a spectrum of effectiveness based on skill, I think a kiting strategy adds depth to combat.
Its called staying alive, not all classes are overpowered like Guardian, if you don’t move you die, and to say moving is because you have a bad build is wrong…Anet made certain professions insanely weak no matter what build you are..
Out of interest, which professions are your chars? On all of mine, I’ve had to kite at some point, even with the resilient ones (against tough foes, and just till I could heal up)
2) If we ever saw real fighters doing this, they’d be a laughing stock.
True, but that’s because real fighters can’t shoot fire out of our hands. If I could, and knew my opponent couldn’t, you bet I’d be kiting.
Its called staying alive, not all classes are overpowered like Guardian, if you don’t move you die, and to say moving is because you have a bad build is wrong…Anet made certain professions insanely weak no matter what build you are..
my mesmer friend can tank, elementalist can tank if you go all earth, ranger and thief has builds that allow you to tank as well. My necro is able to tank.
Yes, not all classes are OP like warriors and guardians, but there are still builds making you one tough kitten.
If I were in a fight with somebody and they had a dagger while I had a bow and arrow, I would definitely be running away from them as I tried to shoot them.
I don’t understand the point of this? Are you mad that you have to move while fighting? That’s what GW2 was built on
Part of the issue is that the many of the traits that allow tank-ish builds show up at grandmaster tier. All well and good for sPVP, but a pain in the behind for PVE.
Kiting is universal. Get in a situation where the melee mobs spam KD, and they are backed up by ranged AOE casters and you kite, I don’t care what your HP and armor is.
Case in point, there is a siege of an outpost in Dredgehaunt that has a pile of dredge excavators, a veteran, 3 dredge carriers and 3 mortars. I can solo kite the whole thing on my War with a rifle.. and die in 20 seconds if I attempt to do anything else. The game mechanics promote kiting above any other method.
In real life you can one-shot stuff.
Since evrything in GW2 has kittenload of hp and CC, we need to kite.
Out of interest, which professions are your chars? On all of mine, I’ve had to kite at some point, even with the resilient ones (against tough foes, and just till I could heal up)
Main is Necro who rounds up foes and tries to keep them in wells. Next is Ele who has a moderate amount of kiting. My engineer kites a bit. My Mesmer seemed to need to kite in early levels, or before I grasped illusions better. Ranger kites a bit.
I don’t understand the point of this? Are you mad that you have to move while fighting? That’s what GW2 was built on
LOL! Before I learned to kite I was mad, but I’m honestly not mad at having to kite. I am honestly questioning it’s place as a necessary technique for this game. In another thread I have been part of a discussion about tanking versus professions, and I think I’ve come to realise that I am still learning how each class properly mitigates damage. My focus so far has really been about laying out damage and support, and now I think I can study my classes for the ways they survive well.
I don’t see the problem with staying on your toes. In real life it’s just the same. You don’t see two people standing in one spot, taking turns nailing one another in the junk till one of them falls down first. It’s called strafing. It’s a legitimate tactic both virtually and realistically.