Kiting?

Kiting?

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Posted by: FacesOfMu.3561

FacesOfMu.3561

I’m wondering what are the merits of kiting?

My main didn’t need to kite much at all. When I switch to an alt I find I need to do it to survive.
I’m not talking about the need to reposition for advantageous footing, but the need to keep running (usually in circles) from foes to keep 1 second out of reach while hitting them with whatever can target behind you.

There’s two things that bother me about kiting:
1) We have a dodge mechanic. Why do we also need to kite to survive? They both seem to serve separate but largely overlapping purposes. Note what I said above about the difference between finding a good, responsive spot on the battlefield and constantly repositioning 1 moment away from your foe.
2) If we ever saw real fighters doing this, they’d be a laughing stock. If the enemy did this to us (to our melee players), we’d be infuriated.
There’s a lot of merit for agility & nimbleness, but we see this in the class skills and dodge/endurance.
It’s also important to choose when to fight, but kiting is not making the choice to leave combat.
What is the logic in making this necessary so often?

People vary.

(edited by FacesOfMu.3561)

Kiting?

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Posted by: Mirta.5029

Mirta.5029

you only need to kite if you’re playing a squishy class and have a bad build. They did not make it necessary for you to kite. Some squishy builds include lots of endurance so you could dodge non stop, the others make you able to almost tank. Did you notice that mostly only only rangers and elementalists need to kite if they have a glass cannon build? Think of what would happen if we had magicians on the field. Do you think that they would be able to take lots of hits?
Also for stopping kiting – you have lots of immobilization abilities on all classes, did you forget that?

(edited by Mirta.5029)

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I kite all the enemies around me into a group. Then shoot them with my short bow as I circle them. Bleeding and poisoning them while gaining health from the damage they take.

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Posted by: Ragnarawk.8697

Ragnarawk.8697

I do not see a problem with kiting or circle strafing as a legitimate tactic for certain glassy builds. If your character is mobile enough, and can do ranged damage, then why not? Being able to lay down damage while avoiding it seems pretty skillful to me, it’s just a different paradigm than the more visceral melee approach. As long as there is an element of risk in using that style, and a spectrum of effectiveness based on skill, I think a kiting strategy adds depth to combat.

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Posted by: Dante.1508

Dante.1508

Its called staying alive, not all classes are overpowered like Guardian, if you don’t move you die, and to say moving is because you have a bad build is wrong…Anet made certain professions insanely weak no matter what build you are..

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Posted by: Ninth Requiem.3250

Ninth Requiem.3250

Out of interest, which professions are your chars? On all of mine, I’ve had to kite at some point, even with the resilient ones (against tough foes, and just till I could heal up)

2) If we ever saw real fighters doing this, they’d be a laughing stock.

True, but that’s because real fighters can’t shoot fire out of our hands. If I could, and knew my opponent couldn’t, you bet I’d be kiting.

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Posted by: Mirta.5029

Mirta.5029

Its called staying alive, not all classes are overpowered like Guardian, if you don’t move you die, and to say moving is because you have a bad build is wrong…Anet made certain professions insanely weak no matter what build you are..

my mesmer friend can tank, elementalist can tank if you go all earth, ranger and thief has builds that allow you to tank as well. My necro is able to tank.
Yes, not all classes are OP like warriors and guardians, but there are still builds making you one tough kitten.

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Posted by: Ethics.4519

Ethics.4519

If I were in a fight with somebody and they had a dagger while I had a bow and arrow, I would definitely be running away from them as I tried to shoot them.

I don’t understand the point of this? Are you mad that you have to move while fighting? That’s what GW2 was built on

RIP in peace Robert

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Posted by: digiowl.9620

digiowl.9620

Part of the issue is that the many of the traits that allow tank-ish builds show up at grandmaster tier. All well and good for sPVP, but a pain in the behind for PVE.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Kiting is universal. Get in a situation where the melee mobs spam KD, and they are backed up by ranged AOE casters and you kite, I don’t care what your HP and armor is.

Case in point, there is a siege of an outpost in Dredgehaunt that has a pile of dredge excavators, a veteran, 3 dredge carriers and 3 mortars. I can solo kite the whole thing on my War with a rifle.. and die in 20 seconds if I attempt to do anything else. The game mechanics promote kiting above any other method.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Isslair.4908

Isslair.4908

In real life you can one-shot stuff.

Since evrything in GW2 has kittenload of hp and CC, we need to kite.

EU Aurora Glade

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Posted by: FacesOfMu.3561

FacesOfMu.3561

Out of interest, which professions are your chars? On all of mine, I’ve had to kite at some point, even with the resilient ones (against tough foes, and just till I could heal up)

Main is Necro who rounds up foes and tries to keep them in wells. Next is Ele who has a moderate amount of kiting. My engineer kites a bit. My Mesmer seemed to need to kite in early levels, or before I grasped illusions better. Ranger kites a bit.

People vary.

Kiting?

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Posted by: FacesOfMu.3561

FacesOfMu.3561

I don’t understand the point of this? Are you mad that you have to move while fighting? That’s what GW2 was built on

LOL! Before I learned to kite I was mad, but I’m honestly not mad at having to kite. I am honestly questioning it’s place as a necessary technique for this game. In another thread I have been part of a discussion about tanking versus professions, and I think I’ve come to realise that I am still learning how each class properly mitigates damage. My focus so far has really been about laying out damage and support, and now I think I can study my classes for the ways they survive well.

People vary.

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Posted by: LinkR.6190

LinkR.6190

I don’t see the problem with staying on your toes. In real life it’s just the same. You don’t see two people standing in one spot, taking turns nailing one another in the junk till one of them falls down first. It’s called strafing. It’s a legitimate tactic both virtually and realistically.