A TL;DR version is available at the bottom of this post.
Anyone else notice that despite ones profession, build, traits, etc., kiting seems to be just stupid easy as a tactic compared to melee? I don’t mean just a little easier or effective in a different manner or even as a back up, ‘oh kitten’, type of tactic. I mean like it can take a rough pull, mob, pack, or situation down to pretty much trivial. Personally, I kick out a slowing shot, a vulnerability shot, and then just do some bobbing and weaving or just run in a circle even. I might switch to my 2 hander and swoop in, pop a couple buffs and drop the level 3 adrenaline melee hit and then back to the basic kiting formula. It’s pretty much fail proof. If I pull a vet and an add or three though, best case I can get em all in my melee weapon’s cone of effect and land shots on all 3 , dodging when I can. I often find myself watching that Heal and Endure Pain count down like a hawk though. I mean lest we not forget I’ve still got 3 or more mobs slamming me in the face repeatedly plus stacking debuffs, etc. and so forth.
Logic and common sense would suggest that’s why we’d been given the heavy armor and the trait lines for our builds that we have. Personally, I’ve tried the “Glass Gannon, Max. DPS – kill em before they can do much damage” to the “Walking Brick Kitten House, Full Defense – I can do this all day” builds and pretty much every variation of the spectrum. Aside from Thieves, I guess I’m kind of taking it for granted that Warriors should be thee melee specialists in this game and pretty much come standard with the tools to absorb the massive difference in damage that is evident when standing toe to toe vs. mitigating that damage with essentially pure evasion. Unless I’m doing it wrong (which I’m always willing to accept as a potential issue), then the melee style of combat (or perhaps just the Warrior’s iteration there of) needs to be looked at by the developers.
Perhaps I’ve mis-spoken when I say despite any profession as the one I, by far, have the most experience with thus far in this game is the Warrior and maybe I should be posting this in that forum. I’d really like to get the feedback of all the professions though so maybe I can isolate the flaw here. Please, all useful feedback is very much welcomed and appreciated.
P.S It may help to also mention that I have tried pretty much all melee setup variations: weaponry, gear, builds, etc. and I make it a point to keep my gear pretty well current to my level. I’m also well acquainted with the dodge functions and am a fan (although those may need a slight tweak I.M.H.O, but that’s an entirely different thread and really hardly an issue more than a very minor flaw in application).
P.P.S I mean this specifically for PvE, farming kinds of game play. I recognize that variations are needed for group PvE content that would just make this topic a lot more complicated. I also have seen the benefits of both “Bezerker geared Glass Cannon” Warrior and the ability to run in, pop Frenzy, blow the wad and haul kitten in PvP as well as that of the ultra Defense buld Warrior in PvP.
TL;DR:
I play a Warrior. Kiting seems A LOT easier, more effective, and essentially risk free compared to melee. I’ve tried builds and setups geared entirely toward Defense and the exact opposite aimed specifically at maximizing DPS and plenty of hybrids in between the two with essentially the same effect. Basically I’m posting this to get the feedback of the entire community and all professions to see if this is generally noticeable to all or if it’s just a Warrior and / or melee type profession, build / set up issue. Or of course if I’m just making a huge oversight in how I specifically play my Warrior in melee and maybe if anyone suggest how I can “fix” that.
(edited by Mayam.8976)